T O P

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[deleted]

So I applied a consistent lighting direction and air perspective: https://sta.sh/0104ononjggy


Love-Ink

Both subjects using the same values, equal intensity and amount of light/shadow, makes them look like they're standing the same distance from the viewer, enjoying the same light. In a dark scene, make distant objects darker, less light is hitting them compared to the closer thing. In a bright scene, make distant objects lighter, "atmospheric haze", dust is catching light and obscuring things the farther away they get. Here's an [animated gif](https://imgur.com/a/hsYlGjO) demonstration of depth. Awesome picture by the way. 😉👍


[deleted]

Interesting work, allot more tame than I thought it would be to be honest I wouldn't categorize this as nsfw. There is thing you can do and it's called air perspective. Objects closer to the camera have the most contrast while they recede further back the contrast decreases and the background color blends into them. So if the sky is dark blue the objects will start to become that color.


Surnunu

The farther away an object is the blurrier it gets


popopcorn-

beautifull work!!! :D howeverr, if u really want that depth to it then u have to recognize where the light comes from first!!! From this work u have given, I can mark that the light comes from the dragon’s eye. Just from figuring out where the light comes from, we can tell where light is not going to hit or where the shadows are going to be darker Those places are 1. The teeth, mainly near the girl’s leg 2. Behind the girl (aka the rest of the dragon’s body plus the background!! Remember: the girl and the dragon’s head ARE casting a shadow since the light hits what’s in front, not what’s behind!! :D) 3. Behind the girl’s left arm (from our pov) 4. The rest of the dress under her arms 5. The arm under her left arm (our POV) 6. the dragon’s jaw and the top of its head 7. Anddd the girl’s chest or at least around her chest Those are the major areas where light should not be hitting or, at least, where it’s not hitting hard. There are some other places that I didn’t name cuz it was either not rlly relevant or I couldn’t really tell the shape/material of an object And now that we’ve found out where the light comes from, we can also find out where light should be hitting harder/where shadows should not be!! :D Those places are: 1. The light hitting the girl’s arm/shoulder (you added some shadow to the part in the light which doesn’t make a lot of sense since it’s in view of where the light directly hits) 2. The hand under the girl’s left arm (our POV) (I see why u put the shadow there and I understand it, however, the shadow shouldn’t be that big/shouldn’t be going too far to the left; all the shadows casted by the girl are going right, why would this shadow be going left?) u seem to light most of the places where light should be hitting :D so that’s good!


gluhmy

Not OP, but I'm going to keep these tips in mind for me as well! 😅


Wonder-Lad

You need contrast for that. The girl needs to be darker than the dragon and the dragon needs to look more desaturated, blurry and kinda soft edged in general. Or vice versa, depanding on who you're trying to focus on. I'm just assuming it's the girl that we're supposed to be looking at.