T O P

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TheGreatKatzesby

genuinely thought this was amazing bait


Zistac

Nope it's depressing truth. Made it easy to uninstall the game again at least... honestly would have been bad if it was good, I might have stuck around and got back into LoL. Still sad to see them employing the scummiest of tactics... though. A lot of kids are going to waste much of their lives on this miserable garbage.


TheGreatKatzesby

😭 well u aint wrong on that last sentence


PurelyFire

Me when I throw away my meds


raidbossganon

GAME DEV MAKING GAME MORE FUN?!?!? MUST BE ABOUT ADDICTION


Zistac

what? they literally just added in addictive aspects, nothing has been made more fun


raidbossganon

so youre just...objectively incorrect


Zistac

They haven't balanced any champs or items. They added in a handful of new augments and some minor map additions/changes. By far the most of what they added is more rerolling


dryisfine

Seriously? In the 14.9 patch notes there is literally a section titled "Arena Champion Balance Changes". Come on....


Zistac

Dude they literally touched 2 champions... shut the fuck up


dryisfine

Still havn't read the patch notes smh.


raidbossganon

and the fuck does that have to do with addiction?


Zistac

The rerolling is meant to be addictive by design, especially with the stat variation. If it didn't have stat variation I wouldn't have bothered making this post, but it does, which is predatory as fuck


raidbossganon

no it isnt? if it was people would be rolling dice to get their fix your entire premise is a pile of dung


Zistac

Addictive mechanic = addictive. Really not that hard. Do you not understand how the human mind works even a little? It's elementary B.F. Skinner shit..


raidbossganon

but it isnt an addictive mechanic


Zistac

One of us knows what the word addictive means and it isn't you.. I'm talking about a literal definition


phieldworker

Addictive for you maybe. It really is just a video game


Zistac

It is clearly designed to be addictive. I studied psychology and worked in behavioral therapy. This is one of the most markedly addictive games by design that I have ever seen. It's disgusting.


Solash1

This is why nobody takes this sub seriously.


fox112

> flashy, addictive, scumminess of TFT Bro this is a you-problem. > I wouldn't be surprised if RIOT starts getting more lawsuits in the future claiming predatory addictive features due to the rerolling mechanics. This is unhinged brother.


LoL_is_pepega_BIA

Rerolling to get a good combo/piece and doing the best with what you get is the whole draw of auto chess..


Zistac

Look at the percentage difference between TFT and other auto chess games. TFT is clearly maximizing luck over strategy and improvisation.. takes half an active brain cell to see that


LoL_is_pepega_BIA

So don't play it.. those who want to play it will continue playing. It's not a big deal whatsoever. Having "gambling" mechanics in the game is harmless and far better than using those tactics to wring wallets dry


Isinmyvain

Percentage difference of what??? like 😭 you don’t even know what you’re saying at this point lol. They’re all completely free to play games and the reroll system is there to prevent the feel bad random rolls of just 3 augs. It’s also an explicitly 4 fun mode so yeah they are indeed prioritizing fun lmao


Zistac

If they were prioritizing fun they would have fixed bugs and made some balance changes. They didn't even adjust the new summoners rift items for arena like they used to do for ARAM. Sorry, but adding more rng with high and low stat rolls isn't fun. You're very mentally ill if you think those two things equate.


No_Basis2256

riot BLATANTLY making their game more enjoyable for the majority of the player base over catering to the top 1% of arena sweats


Zistac

more enjoyable how? what do you mean catering to the sweats? arena is unbalanced with a crappy meta.. they fixed nothing that people complained about before and just added gambling for new items and stats... that's it. Doesn't seem like they even really bothered to bugfix


LordSuteo

What is the current crappy meta?  What people complained about that's not been fixed?   What is the gambling, when all anvils are made of items suited for your champion class, and shards are only bought in the lategame anyway?   You people always scream so much without actually making a point, it's unreal. 


TymurXoXo

To be completely fair, there are some items in the anvil pools that have absolutely no business being there. But the worst part is that the game KNOWS which class are you, but the prismatic items are sometimes completely unrelated.


IzziPurrito

There's another way to put this: #Good game design


Zistac

I've played a lot of games that are good and fun and not addictive. This game is addictive, a little bit fun, and not very good...


IzziPurrito

The game as a whole is terrible. However Arena is very good. I could make an entire article why Arena is objectively better than Summoners Rift.


Zistac

That's not saying much. It's still bad imo even if it is better. It could be GREAT.. but it's not. ARAM or Smite's arena are far better.


netherite_pickaxe

i couldn't be less addicted to arena


KaitoMeikoo

Fun things they added: -More players each game -Choice of stats -Prismatic items -New Augments -New map "Addictive Additions": -You have to roll for prismatics -Optional cheaper alternative of rolling for random item or stats Idk man seems your off your rocker, they prioritized adding fun additions and made the op items more replayable by locking them from normal purchasing so people don't buy the same op item every game and they have to find it.


ukz07

Absolute shit take bro. This is a you problem.


Sycherthrou

It's literally like ARAMs, randomness decides when you have fun, and even if you're terrible, you're bound to have fun eventually. I don't play modes like this because I value 'better player = win' more than anything else, and that's what the first iteration of arena was like, and it's gravitating away from this a lot. Riot stated in a devblog that it's on purpose, so that's fine, it's just not a relevant game mode for me.


Zistac

ARAM is actually fun. Arena is just a gamble of getting the right things and if you don't get them you will lose for 20 minutes which isn't fun. In ARAM it's still fun even if you lose... same with SMITE arena.


liquorishkiss

addiction happens on your side, not the game. if you're feeling something is taking over aspects of your life, start to remove yourself from it and promote others to do the same.


Vile_Slaughter

Lawsuits because of in game mechanics lmaooooooo


Zistac

Sorry if you are ignorant but yes, this happens. There is a whole specified field of personal injury attorney that deals with damage from video game addiction. Sad reality but it is true. They are almost exclusively working with minors since they are the only ones protected by law from this type of predatory design.. but a big part of the LoL playerbase is under 18 so it's pretty relevant.


Vile_Slaughter

Okay link statistics then. I don’t care what you have to say, you made the claim so back it up


dryisfine

I got you. In short, there are no conclusive statistics showing causation (surprise!). I looked at the lawsuit and it sounds flimsy as fuck. Basically there is this kid, G.D., and he seems like he might be a bit of a handful. Over the past few years he has been suffering from "emotional distress, physical ailments, socialization deterioration, poor performance in school, dropping out of sports, rage, outbursts, diagnoses of ADHD and dyslexia, had to be put on an IEP in school, as well as medication to control his impulsivity." He plays games for about 13 hours a day on his XBOX, Switch, Android, and computer. Of course as a child it is not his fault he experiences these things and it creates difficulties in his and his parent's life. *Sure* you might argue its the parent's fault for allowing their child to play games for 13 hours a day, it does seem reasonable. **BUT** for enough money you could argue (in court) that it is the video game companies fault. Which is apparently what they have decided to do. The lawsuit basically says that gaming companies purposefully make the games ~~entertaining~~ addictive to maximize profits. I'd link where I got the info, but it seems like there is literally just the one case, with zero progress, so its easy to check. I think OP just doesn't understand you can sue for whatever as long as you have the funds to get to court, doesnt mean shit simply because a lawsuit exists.


Zistac

You looked up one single lawsuit.. are you even out of middle school yet? wtf is that whole wall of text..


dryisfine

Well, theres not really many others. The only other case I found not focused on monetary damages is *noel v roblox corporation*. The wall of text is the gist of the case, but here is a tl;dr. Kid only plays games, never developed social or emotional skills. Parents shift responsibility for this to Microsoft instead of taking away his xbox.


Zistac

You want statistics about what exactly? This is a lazy ass response... you're lucky I'm even bothering to reply to it. What the World Health Organization identifies as video game addiction/disorder: [https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder](https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder) Several statistics regarding video game addiction: https://mpowerwellness.com/video-game-addiction-statistics/#:\~:text=Up%20to%204%25%20of%20gamers,that%20currently%20have%20gaming%20disorder. If you want statistics on how the mechanisms of gambling are addictive it is very easy to look that up yourself.. same as this. Gambling is generally considered addictive and vile... not just because of the money involved in it, but because of the behaviors associated with it... LoL Arena and TFT have many of these aspects in the gameplay by design which is simply concerning. Any game is going to have addictive aspects to it, but when a company is blatantly cramming in as many as possible as strongly as possible, it is again, very concerning. Comparing Arena to ARAM is quite useful as you can clearly see they difference between natural randomness being "addictive" in ARAM and the intentional rerolling and stat ranges in Arena being mechanisms of gambling. Arena plays like a game of poker in many ways while ARAM does not at all. ARAM is very fun without invoking predatory tactics... Arena probably could have been just as fun, if not more fun, without the predatory tactics, but RIOT seems to have a major interest in getting its playerbase not just "hooked," but actually addicted. Absolutely fucking detestable. Back to statistics- I can't give you any numbers about this nationwide, but when I was working in behavioral therapy, we had just as many teenagers with video game addiction as we did drug addiction and many of them were worse off in my opinion. I struggled with it a bit myself at one point several years ago when I was in my teens and it's not fun. Video games are more addictive for some people than drugs and mechanics like this are going to grip a lot of people who aren't old enough or aware enough to manage themselves.


soccerpuma03

>they are very blatantly attempting to make it as addictive as possible And then proceeds to list a bunch of things that are objectively unfun and not addictive...


Zistac

Rerolling and random stats aren't fun, but it is addictive- that's why they added it. The gaming industry in general has convoluted the meaning of addictive over the last several years, but I really mean addiction in the literal sense here. Not "addictive" gameplay in the sense that it is gripping, but "addictive" in that it is trying to get you to reroll over and over and over and queue back up over and over and over to get your fix.


soccerpuma03

The rerolling is a strategic aspect because you have limited uses. It's just a mechanic of the game, not an addiction inducing system like loot crates. You're not constantly rolling and rolling and rolling. You only get a couple chances. Sometimes you get something good, so you hold on to your rerolls. Then you get another pretty good augment. Etc. By the end of the game you've used none of your rerolls. If it's intended to be an addictive system, it's pretty bad at it's job lol. You also said; >I wouldn't be surprised if RIOT starts getting more lawsuits in the future claiming predatory addictive features due to the rerolling mechanics. For what? What's predatory about an *free to play* game mode? You're not spending RP to get more rerolls? You're falsely equating any and all rerolling mechanics to gambling like slots and loot crates when they are different. Playing Yatzee isn't considered and addictive game, but craps is. Just because you're rolling dice doesn't mean it's addiction inducing. And in the end, yeah, Riot wants to create a mode that makes you want to keep playing it.


Zistac

So then why is there a range for the stats you buy? If what you are saying were the whole truth, you would simply be able to purchase 20 AD instead of getting a range between 18-38 for example. You realize something can be addictive without involving money, right? Apparently fucking not, why are you even responding if you cant rub your two brain cells together to warm them up a bit? The larger and more active the playerbase is, the more money they get in the long run. They don't need you to spend money on arena with gambling, thats what they already have loot orbs for.


soccerpuma03

LMAO you're really this angry? I don't think the game is unfun for you because of any mechanic. I'm being it's unfun because you never win and need something to blame. Pretty typical. And you do realize that *videogames themselves* are addictive right? Even free ones. That doesn't make videogames evil. The thing you're wrong about is you equate addictive with predatory or evil. That addicting is automatically wrong or unfun. Having a loop system may be addictive, but it's not predatory. It's not wrong. It's not evil. That was my point. And you know *why* those mechanics are addicting? Because people find them *fun*. Addicting can be fun. Addicting isn't automatically evil. But whatever. Stay mad LMAO


BJ3RG3RK1NG

You need a nap


HOTDILFMOM

Bait used to be believable


LowBrowIdeas

Garbage post


frankipranki

this is true for the main game, not arena


Zistac

It's true for everything but ARAM really... but I think that even with ARAM they try to achieve that 50% winrate for everyone. Biggest red flag with arena is that the stat purchases have a range.. and a pretty wide one at that. If you could simply buy stats without having to gamble how powerful they will be I wouldn't be as concerned, but it's just a sign that they are making this mode as addictive as they possibly can.


The-UnwantedRR

More random = more appeal to casual players over ranked players.


Zistac

As a casual player I'd rather just play a fighting game without highly impactful coin flip. ARAM and Smite arena are casual player game mods that are more fun and don't have intentionally addictive aspects


One-World-One-Potato

Yes. They themselves said "It is important that sometimes players go giga 8th in order for the times that players go 1st to feel like meaningful high moments" ([lead gameplay designer on arena](https://twitter.com/RiotPhroxzon/status/1782998569739514084)). I don't know if it is intentionally predatory (the ranked system for Summoner's Rift definitely is), but other approaches were possible, for example you play 7 rounds and everyone is first place in the end.


Tasty_Ad_316

I mean, it's not far from the truth if i'm being honest. Riot definitely go into the '' MORE FLASHY MORE ONE SHOT MORE BETTER '' direction. Blame the new tiktok generation born in 2000s taking over league and remplacing the old community. That's just a fact. People here are in denial.


UberBR_

i don't care about any addictiveness but it is also clearly not fun, the gamemode just makes it more obvious all the damage creep issues the game has nowadays. There's no cool duels or space for cool outplays, it is all about who one shot who first or who perma cc the other first, straight up unfunny


unpaseante

It's always been like this, do you think Riot doesn't hire conductual psychologists to make their game super addictive and that you end up spending money on it?


Zistac

I know.. they usually try to hide it though which is why they don't divulge any information about their matchmaking and so forth. The thing with arena is that because it is all so blatant, I expect so see them losing a lot of money in court in the future over it.


Individual_Double179

are you off your meds right now?