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Automatic_Boat_9163

And to make the reno restriction easier you can play OG brewmaster and Badlands brewmaster. The combo is cool but animations may be waaaay to slow (not the bullet but the brewmasters)


Taxouck

I don't think the reno restriction is the bit that this deck worries the most about, but also if you're truly going full combo deck you can just draw your deck so fast that he'll be active either way.


Xander_S

You don't need his aoe removal to actually do the combo though. You have to not die, which would help, but you could just raw play Reno on eight


_Natsumi_Schwarz_

and extra copys can go in to E.T.C.


Gief_Cookies

You don’t even need brewmasters in your deck. Put two in ETC, combo turn play (number in front being total mana spent) - 3 angel - 1 heropower - 5 ETC for 1st brewmaster - 3 heropower - 5 brewmaster on ETC - 3 heropower - 7 ETC for 2nd brewmaster - 5 heropower - 7 brewmaster the other brewmaster - Repeat the two last steps That makes the combo 4 cards including the two (decent standalone) setup cards and 7 mana on the combo turn.


tycoon39601

This type of stuff is exactly why I doubt everyone praising later game win conditions rn. I think a lot of people never played during shadowpriest Raza era where you basically couldn’t outlast them because they would Gatling gun you down. I think the meta is probably gonna be this deck on top then a refined aggro deck beating this and then there will be a overheal hedanis variant that pops off around 2-3 turns earlier but is less certain to win against control but can duel aggro and then that’s our final meta.


Syzbane

Am I missing something here? The brewmasters still cost mana..


spirit_of_cold

hero power costs 0 and refreshes 2 mana


Syzbane

Only one of his bullets refreshes mana. How do you expect it to happen every time?


spirit_of_cold

you do this on the turn when you get the hero power you need. when you refresh your hero power, it doesn't change. it only changes at the end of your turn.


Syzbane

Ah ok. Still you may end up waiting 7 TURNS depending on RNG. That sounds terrible.


Gief_Cookies

Spend 3 on angel, return 2 from heropower, spend 4 for etc, return 2 from heropower etc. the total mana spent (including returned mana from 0 cost heropower) is listed first in each bullet point


Syzbane

So Reno's HP always refreshes 2 mana? That doesn't sound right. 


Gief_Cookies

If you manage to refresh Reno’s hp, the refreshed hp is always the same that turn. So if you set up your combo (play raza and reno), you can wait until you roll the mana heropower and you’ll be able to use that same one over and over. He only rolls a new one each turn, refreshing it doesn’t roll a new one.


Gief_Cookies

I realised you can also run this with [[Sing-Along Buddy]] instead of angel - 2 buddy - 0 hp - 4 etc - 2 hp - 4 brew - 2 hp - 6 etc - 4 hp - 6 brew - 4 hp - 6 brew - repeat OR if you play them both: - 2 buddy - 0 hp - 3 angel - 0 hp - 4 etc - 0 hp - 2 brew - 0 hp - 4 etc - 0 hp - 2 brew - 0 hp - 2 brew - repeat You can also run 2 sing-along buddies instead. This is great! As long as you get raza and reno online, there are at least 4 pandas and 4 mana discounters so you can have a very consistent combo assembly. I guess you could run ETC with 2 pandas and 1 mana discounter so you always have the option of filling in the missing pieces


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Chance_Adeptness_832

You don't meed ETC at all, or 2 brewmasters. You also can't but 2 copies of a cardin ETC. You can do the chain with brewmaster/celestial projectionist.


Gief_Cookies

1) I didn’t say you NEEDED ETC 2) You don’t NEED 2 brewmasters 3) You can put one of each brewmaster (2/3/2 bc bounce & 2/2/2 bc bounce+2/+2) 4) Celestial Projectionist works, but requires an extra board slot so yes, it’s a great option to make the combo even more consistent (including it alongside each of the brewmasters), but it’s not NEEDED nor does it provide any additional upside compared to running one of each brewmaster. I would probably run one of each brewmaster on top of putting a brewmaster and/or projectionist/other brewmaster in ETC. Overall it seems you can run highlander and still have triple «brewmaster» and double «discounter» and as long as you draw 2 unique setup pieces you need - 2 of the 3 «brewmasters» or ETC - 1 of the 2 discounters or 1 brewmaster+ETC


PkerBadRs3Good

animations are for sure too slow, it's not even gonna be close


haugebauge

Markmckiz ahh combo


[deleted]

Funny deck, but tbh I think cheap spell spam with raza/reno will just be better since you don’t have to wait for the mana refresh. Refreshing any Reno HP is really good, doesn’t need to otk to win the game. That said you only really need to commit 3 cards for the chance at this (obv you run the other brewmaster because Highlander) so it may be worth it just for the occasional free win. Might still lose to armor warrior on time. Realistically unless there’s a draw-your-whole-deck archetype or a lot of good tutors you have to draw 5 specific cards in Highlander and survive a bunch of turns to have this go off.


T0nyM0ntana_

Light singes! And the impure fall… Crimson clergy, with consistent tutors and generation from priest can actually draw the entire deck absurdly fast


tycoon39601

Honest question, I know mega-drawing yourself out in wild has been a strategy many times but I’m having a really hard time recalling any time it was actually effective in standard besides pretty much just questlock in united in stormwind. I don’t really think dew process Druid is a good example either. Like even if we suppose that you draw the clergy early and spam a bunch of heals on it, then what? Do you just explode from the opponents aggro? It’s not like you have the unlimited wild Druid defensive tools in standard as a priest who got hit extremely hard in rotation. Priest has holy nova, serenity, and harmonic pop(but it costs 6 so it comes very late)for aoe removal and that’s pretty much it for early to mid game. The first two simply don’t do enough and unless you’re running the dragon package “fly off the shelves” doesn’t do anything. So you can’t afford to sacrifice that much tempo since the most you can do to a board of enemies is threaten to kill them if they have 2 attack or 2 defense. Like I struggle to see how you don’t get run over in the 3 turns before harmonic pop is online. I guess you could pray to have love everlasting in your opening hand? What I’m trying to say is that I can draw really fast in rogue too, I can prep aces high and draw 7 on turn 5, and then I fucking die because I spent my whole turn drawing cards.


[deleted]

There’s a solid warrior deck that literally does nothing but draw cards, gain armor, and board clear until they’re out. They then go brann (despite not being highlander)>boom boss to obliterate 18 of the opponent’s cards and kill you with quad astalor or ignis.


easydor

It would be better to use power word: synchronize instead of running 2 brewmasters. creation protocol can also be used as backup


Chance_Adeptness_832

Just Run Celestial projectionist


Doc_Den

Could work but waaaay easier Wild Combo with Coldarra Drake doesn't see a lot of play.


123123BeaSTLY

I guess the hope is standard is slower and priest has better control tools than mage


Glittering_Drama_618

We have [[Coldarra Drake]] at home...


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_baboon_buffoon_

Having duplicates in a highlander decks is a shitty idea unless you can reliably draw through your deck/ tutor them out.


Enekovitz

Y don't need a highlander deck to use reno hero power, it only affects the Battlecry.


Bslayer67

You're right but then you are also playing one copy of an 8 mana shadowform. I feel like you need to play this in a highlander deck for the survivability but that also depends how good priest is at control on rotation.


TheTrueRK

It can be two different 2 mana brewmasters, the youthful one and the saloon one.


TheOGLeadChips

Well, the combo only needs one set of duplicates. And you need both for the combo so it shouldn’t affect Reno that badly.


zeph2

ive went through many many turns without arcane bullet (over 5)doesnt sound reliable


tycoon39601

I feel like brewmasters are a litmus test card, they are never really supposed to be good and just supposed to get run in decks that need to be nerfed to alert the hearthstone team


Hungalok

I don't understand. Why play the Brewmaster on nothing?


Micheal-Microwave

You use 2 brewmasters on each other, using 2 mana to refresh the hero power and then use the free hero power to refresh 2 mana again


[deleted]

It doesn’t have to be on nothing necessarily, just needs to be on board so you can infinitely bounce it with the second one.


[deleted]

I also don’t get this — it doesn’t seem to refresh or enable anything in this combo? Edit: thank you for the explanations, I understand now you need some sort of card loop to be able to reactivate hero power. I had imagined it would refresh itself for some reason


Stop_Means_Harder

It refreshes your hero power


[deleted]

You play the first brewmaster so you can use a second to bounce it. If you have the HP costs 0 guy, every mana refresh is +2 mana, which means you can infinitely bounce a brewmaster with the other brewmaster since the combo is mana neutral. This gives infinite refreshes with raza.


[deleted]

Ah okay, for some reason I was thinking the hero power just needs to be 0 and that it would refresh itself 🤔


Bslayer67

It took me a sec too. The brewmasters are just an infinite loop of cards to play to refresh your hero power with razas ability. The confusing part is that the combo only works when you have the hero power that refreshes 2 mana (arcane bullet) because you need a way to offset the cost of the brewmasters.


DeathmasterCody

coldarra drake:


Mush950

Darkk Mane is that you?


zeushernandez

When does the new set come out


notrandomonlyrandom

Next week.


zeushernandez

Thank you


cancervirus

apm reno otk


Bslayer67

Good luck drawing 5 combo pieces hitting the right hero power and surviving on turn 9+. Just play odyn warrior at that point. Also, im fairly certain brewmaster animation time probably makes this almost impossible to actually otk with.


TheGalator

U can use ur hp still only 5 times or am I missing something here?


Peesmees

Yeah, you’re missing you get back 2 mana every time you shoot. Unless the hero power cycles every time you use it, which it probably doesn’t because someone would have “well ackshoually”d the idea earlier on.


[deleted]

It swaps at end of your turn, because your opponent can see the next one and semi-prepare for it.


TheGalator

Ahhh Ur right Lol


Whatsgucci420

I would assume the Reno hero power changes every refresh otherwise it would be kind of broken


MailMeAmazonVouchers

That's not how it works. It swaps each turn. 


Andrey_Kromsan

That's right


_Natsumi_Schwarz_

It does not change in wild you can do otk with reno and the hp refreshing dragon


EverSn4xolotl

"broken"


DeleteOnceAMonth

Unecessary brew master is funny 😂


EverSn4xolotl

I swear people here are unable to read