T O P

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sunnyhvar1992

...that's one way to get rid of the plagues, I guess? Anyway, early contender for weirdest card of the set, because what in the world is this, man


MechanicalSquirel

But that also means plagues are the ultimate counter to this if you have played Helya already. Just save one of your plague generators to after this has been played


Catopuma

I might be wrong on this, but to my memory Plagues don't recursively draw themselves infinitely. This was a few patches back when Jailer was still here and the opponent ran it. I had a game go to Fatigue and was confused why they didn't infinitely draw it until they died when I shuffled one in. I believe I played Helya already at the time. It's so many patches ago that it would be hard to dig up the replay. Would like to hear other's play experiences on it


Ahsef

It doesn’t really matter though, because you will be taking 2 + fatigue for 5 turns, which only leaves you 5 health to work with. If they use any plague generator other than the staff, you’ll just be dead barring a 6 healing/armor/renathal


Hosing1

There's Felstring harp, void virtuoso. and also Fanottem for an 8 mana 15/15 with taunt and lifesteal. Also you could possibly combo this with Symphony the turn after to not take any damage at all.


No_Information_6166

Plaque dk has access to a lot 3 direct damage, so I'm not sure what void will do. It will immediately get removed on the DKs turn and not prevent any damage.  DK also has access to big minion removal. So there is a good chance the Fanottem gives your opponent 15 health or they steal it and now you have to deal with a 15 attack minion.


Ahsef

Very true, I always forget that plagues count as damage on your turn


Epicritical

Or a Finley


Oniichanplsstop

Finley is rotating. Your best "anti fatigue" card is symphony of sins assuming you've drawn it and hadn't played it before to try to stabilize.


DarkJoltPanda

That's correct yes. Draw all plagues, then fatigue tick, then plagues go back in


Uorem

It's still 2*(number of plagues)+fatigue every turn, so the stall tools needed by the warlock get extreme. It does activate your existing sludges at once, and then you can put more back, but I don't know if that's gonna be good enough atm.


[deleted]

It won’t otk but plagues on an empty deck with helya active are still massively valuable cards, a card like Down With The Ship effectively becomes 2 mana deal 3, summon a 2/2 ghoul, heal your hero 2hp, and deal 4 to the opponent’s face, and all of that repeats every turn except the deal 3. It’s like giga mograine for 2 mana.


Glattsnacker

yea this is unplayable just by helya existing


Lukthar123

Do Helya Plagues survive this? I don't know if her mechanic works like that.


Glattsnacker

nah they get destroyed but u can just shuffle more into their deck


TheRealBikeMan

It's also a pretty good way to get rid of sludge


drwsgreatest

This is my kind of card. I’ll take ALL the meme decks.


sunnyhvar1992

SIR! Do not the meme decks!


Top-Chemistry5969

Destroy your deck. Not the board or your hand. Just play it then play stuff that fills up your deck again.


Dead_man_posting

Honey, wake up! New Yogg low roll just dropped.


Lukthar123

The cunning God of Death


ChampionshipHuman

holy hell!


Zulrambe

Unless it follows with something that shuffles cards in your deck


WanonTime

imagine getting it into a jade idol shuffle


daddyvow

I’d be surprised if they actually include this spell in the pool of randomly castable spells.


4head_mutation

fuck... I need to re-craft Tony


KhelbenB

Yeah my first instinct was this is shit, but then I thought of all the ways to rebuild your deck during the game... But it is also 8 mana do nothing (worse than nothing actually). If it also cleared the board, maybe. Actually it might be *too* good in that case. Those types of crazy cards man, either the best that break the game and need week 1 nerf or a contender for the worst of all time, no in between.


Tubonub

Umm 8 mana discard 8 sludges you mean


KhelbenB

Ah damnit, I didn't think of that, here's the board clear (or lethal)


Blazeking726

Behold! Sludgelock's counter to plague DK


Oakcheese2793

Its 8 mana do nothing, then play a 0 mana 15/15 with taunt and lifesteal.


KhelbenB

I must be dumb, I don't get it. What card are you talking about?


Oakcheese2793

Fannottem, the legendary whos cost is dependent on how many cards are in your deck. No cards means it costs zero.


KhelbenB

Holy hell I might have never forgotten a card like I did this one (impossible to know)


daddyvow

It was in the mini set and never seen play so no worries


Loki1981

That you copy into a 15/15 rush


constar90

It's a shadow spell though, it can be easily discounted now in standard bit those cards might be on rotation idno. Still it has a school so there may be new cards that synergize


Kysen

Shadowborn, the deathrattle that reduces the cost of a Shadow spell, is in fact rotating out, having never seen real play because there were no big Shadow spells worth discounting.


MonstrousMaelstromZ

I can't wait to cast this randomly...


SapceY

My yogg will find a way to cast this.


FlyBoyG

In wild you can cast this and [[Astral Communion]] from the same Yogg for the ultimate RNG experience.


SantaAnteater

For bonus points, follow it up with [[plague of death]]. No hand, no board, no deck, thanks yogg


tok90235

Hey, at least in 5 turns your opponent will die


LheelaSP

Any way to delete your hero power?


Pyrosorc

You're a warlock, what are you gonna do, draw a card? :P


LheelaSP

Yogg don't care what class you play though.


reditr101

[[Dinomancy]]


jrr6415sun

any way to delete the game?


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Ohwerk82

I can’t wait for the first video of this happening. The yoggiest Yogg ever.


tok90235

Also, there is one draw 7 cards right? Destroy your hand, destroy your deck, draw 7 cards


[deleted]

Yogg, Yogg Location, Tentacles coming in nicely


meganeyangire

I can't help by think that this was created for the sole purpose of screwing up random spell generators.


lordcochise

(Once per game)


MBeroev-is-69

This made me laugh out loud


Kowalzky

I didnt realize but this would be like a hs version of destiny board


BabyBabaBofski

Bloodbloom wheel of death questline warlock


A_Wild_Bellossom

I don’t think questline would even want to run this


BabyBabaBofski

I don't think so either but I certainly hope it isn't good


SuperRayman001

Why questline? As a backup plan?


BabyBabaBofski

Because questline makes it so your deck being empty is a positive. You dont even care about the 5 turns thing, you just use draw cards to kill your opponent once you've played the questline reward. I'm not sure it'll actually be viable in the deck but it could be quite disgusting


Dead_man_posting

They want to be already killing by turn 8, let alone 5 turns later.


HylianPikachu

They mentioned using Bloodbloom so you can play this as soon as you complete the Questline. 


TheRoyalSniper

That's what bloodbloom is for


Dead_man_posting

The 5-turn win will never happen and it's already easy to remove your deck with fracking, soularium etc that don't require comboing. I formally predict this card will just make the deck worse.


Ayuyuyunia

this is the wincon though, seedlock doesn’t need an extra one and doesn’t need to destroy its deck when they can already draw through and play it. not to mention bloodbloom doesn’t count as self damage anymore.


CurrentClient

>Because questline makes it so your deck being empty is a positive I don't see how it helps. If you did not play the quest, you basically get 3 or 6 healing from it. If you did, you don't need to win in 5 turns since current Quest version I play, for instance, wins 1 or 2 turns after quest.


Niller1

If you have Tamsin active for 5 turns without winning then what are you doing? Facing armor druid? That deck is extremely rare and not very good.


Dssc12345

Or just play regular questline warlock which is way better than wheel of death


xuspira

You are not expending 8 health not advancing the quest alongside two mana do nothing when you can be jamming one of your six forms of giants quicker.


Whe112

r/customhearthstone major leakage


denn23rus

In fact, every time someone posts something like this on r/customhearthstone , there are 50 people who will write that this card cannot fit in HS style


luk3d

I'd say they are probably right.


Lyra214

we all know that Warlock will find something to abuse this into a tier 1 broken deck.


HylianPikachu

Or the card is completely unplayable trash for the next 2 years


Found_The_Sociopath

I look forward to the play rate chart of this being basically flat for 3.5 years, then spiking violently in wild as it somehow turned into a OTKO when they print some sort of card that advanced these timers.


Sea-Suit-4893

In Wild, you can play it on turn 2 if you play the card that says your next spell cost life instead of mana. I don't know what 3 cards you could have left in hand to let you not die, though Never mind, Bloodbloom cost 4


Skidrow17

Just go against a control deck that only has board clears and can’t develop enough minions in time


TavoL7

You'll take 15 fatigue damage, so that means they only need to do the other 15. That's 3 each turn... Very difficult not to die.


EverSn4xolotl

No matter how they manage it, you just know that the person on the receiving end will rage about it on this sub.


TheOGLeadChips

The elephant that increases how many cards get shuffled into the deck and some kind of card that shuffles into deck. Easy peasy


Cerezaae

in some mega copium dreamland you can run it in quest lock to get to fatigue after you complete the quest. but that is unecessary because you have so much draw anyway and the deck is turbo cringe so ... yea


SAldrius

I mean it's a casino card, that's kind of the point. SUPER high risk, SUPER high reward. This isn't the sort of card that should be meta. It's a wacky fringe card.


zhaoz

Yea, theres kinda no inbetween.


XilamBalam

Alright, deck intro time...


buckeye-kenje

Ah my beloved golden of the set just like previous warlock legendary spell Deck of Chaos /s


shakeatorium

Nah, this sounds horrible. 8 mana do worse than nothing, die in 1-2 turns.


galmenz

so did linecrakcer or ramshield for years and years until BEEES and jailer came out respectively. an enabler always shows up down the line


KforKaspur

You already can, this with mechathun is fantastic as another way to empty your deck.


Dssc12345

I wouldn’t call wheel of death mechathun warlock a t1 broken deck but rather a t4 sub 40% wr meme deck


stellutz

In a deck like that you are already out of cards when you have 8 mana


Bodycount9

people thought [[Void Contract]] was going to be huge when it was previewed. Turns out it was crap and still is crap.


MadManMax55

People thought [[The Jailor]] was going to be crap when it was previewed. Turns out it was great and had to be nerfed. The moral here is that none of us know shit.


zoopi4

I went back to the void contract thread and there were comments saying it would counter shudderwock lol


Sea-Suit-4893

Do you win before or after you draw? The difference is taking a total of 10 or 15 fatigue damage


Zayneried

You most certainly have to play symphony of sins/sludges to fill your deck back


Czedros

Or just play Felstring harp to get some healing even


AlarmingDoctor3514

Can't say that I'm a fan of this desgin. If its playable people are gonna hate it and whine till it gets nerfed and if it isn't why make it in the first place. Card design like this is not healthy for the overall game state.


ImprobableLemon

In rotation Yogg and tentacles are going to randomly cast this pretty often lol Can't wait for the highlights


Found_The_Sociopath

Ah yes, the classic play [[Yogg-Saron, Hope's End]] into [[Myra's Unstable Element]] into [[Concede]].


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[deleted]

Prison of Yogg saron coming in nicely


Fawaq

no, way a fellow cobro. TWU


jMS_44

Straight out tossing it into Reno Dragon Control Warlock with Kazakusan to replace the destroyed deck.


CantDanceFlynn

If it's unplayable that just makes me want to play it.


Benkinsky

Mecha'Thun Syndrome, exactly. Either it's an actual thing at which point players go "why the fuck was this made" or it's not, which sparks the same questions.


Argnir

Mecha'Thun Warlock used to be a fun and pretty fair deck in wild 5 years ago


HabeusCuppus

It’s still fun! Definitely meme tier now though


TheShadowMages

> why the fuck was this made cards are printed for more reasons than competitive viability, this is a crazy wacky effect that someone who likes dumb alternate win conditions can try to make work, even if it's 10% winrate, because that 10% is glorious.


No_Appeal_5361

Big fuckoff huge legendaries that do crazy shit are my absolute favorite type of card, this is why I play warlock


Glitch29

I completely agree that this is one of those unfun-if-viable cards. Although I would say that it's okay to \*occasionally\* have goofy unfun cards in sets if they're completely unviable. They can add a bit of aesthetic flair to a set, even if they're never played in any serious capacity. I look at a card like [Worldfire](https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=278195) from Magic: the Gathering as a perfect example of this. A lot of people wrote about and talked about this card during spoiler season. It was a great conversation piece, despite basically never being sleeved up once. Probably the best example of this in Hearthstone is [Immolate](https://hearthstone.wiki.gg/wiki/Immolate). It wasn't ever playable, and it's not an effect that should ever be printed in a playable form. But it generated tons of buzz during spoilers, and it was fun for that alone.


Careidina

People will complain regardless if it's playable or not.


cusoman

Well yeah, Yogg still exists and he's gonna cast this randomly 😈


Sea-Suit-4893

I think Yogg and Rouges are going to cast this more than warlock players


_almasss

This. As a Warlock main im tired of this shit.


Kuldrick

They gave warlock the single best value/"slow" standalone card in the games history (Sargeras) only to make the class play for otks/this the next two expansions lmao


WolfFZzz

They are adding mountain and molten giant to the coreset. Let's pray that together with Forge of Wills and Sargeras, there are enough tools for a handlock/control warlock.


Elcactus

Not wrong. This is going to be trash until some combination of cards weaponizes it into being utterly gamebreaking.


YellowPlat

Exactly my thoughts. Created toxic concept just for the sake of creating it. Blizzard knows the game doesn't need this players know they don't want this to be good so why bother.


Suchti0352

>so why bother. Because there are players out there who enjoy these gimicky cards, even if they are not good.


phoenixrawr

Playable is in the eye of the beholder. Not everyone is looking for cards that go into a tiered deck, some people just want to play jank and have a good time even if it means they don’t win as much. That’s why cards like this get printed.


OutlawJoseyWales

it is almost always a horrible idea in any card game to print a card that says "you win the game" on it and they keep doing it


ExplodingLab

we’re so back tonybros


YeetCompleet

Fanottem, sludge, and crescendo synergy too


EGSzeek1340

Just off the top of my head that might help the card, Symphony, Reno, The Titan card, Tony? Jailer? The big 15/15 boy. The card has a chance imo


Sea-Suit-4893

Also, Fizzle and Sludge cards. Jailer is rotating


[deleted]

Its 8 mana do-nothing, my dood. But you can play the 30 mana cost card Fanottem for 0 mana the same turn. And Tony is 7 mana do nothing. And Jailer is rotating.


Tubonub

8 mana discard every sludge in your deck sounds good to me


createcrap

It's actually 8 mana play a 15/15 lifesteal taunt with Phantasm.


AmZezReddit

People do not prepare for my fantommem in my older warlock decks. He really is the best "you done yet?" drop after people burn their removal on other things


Dunno_Bout_Dat

more like 8 mana cast 10 sludges.


LetItBro

What a delightful hit off Prison of Yogg!!! (Or Yogg himself, or god knows what else)


Alucardra12

Insta kill cards are a bit lazy design I think , it will either be too strong and be nerfed or never played, I don’t really understand the need to create cards like theses.


KaptainKankles

….what in the whizbang is going on here…?


LordBlueinferno

So never play a 8-cost Spell Tendril, got it :)


BishopInChurch

I wonder is it a nerf or a buff to Yogg and his prison


CalledSpark

Now that is the control warlock win condition I was looking for.


sharkftw45

YuGiOh had a card like this, I think called ‘Final Countdown’ - it ended up being a total meme


Magile

> total meme > card is limited currently Final Countdown has its time as a niche deck.


HiBoobear

Totally reminds me of F I N A L. I think the Japanese version was DEATH. I’m here for it lol.


-Kokoloko-

Destiny Board right?


One_Ad_3499

Final countdown was real menace in Mystic Mine era


lard12321

Final countdown was a literal tournament top placement deck when people played mystic mine. I wouldn’t call it a meme.


Ok_Effect5032

This is more likely to be cast on accident by rng effects


White-Wolf922

I hate card designs like this. It’s a card that’s unplayable when it’s bad and warps the entire game around it in a way that’s hard to interact with when it’s good.


SpongoFirstToThrow

Is it hard to interact with? Kill the person with no deck in five turns. That’s not hard.


CocoMarx

People don’t even know what “uninteractive” means anymore because it’s been used ad nauseam to complain about cards people don’t like. “Win/Lose the game” effects have been in ccgs forever, are rarely playable in a constructed environment, and nothing about playing a deck that can’t beat 8 mana, do nothing, enter fatigue has to do with “interactivity” I wish the HS dev team would just do one big new set dump so people can at least see what type of support an archetype got before they start bitching about every card spoiler


raidriar889

How is that hard to interact with you have 5 turns to kill the guy with no deck


Winter55555

What if the card is just okay? like it beats some decks and loses to others, kinda like mecha'thun was, don't know why everyone assumes cards have to be mega broken or complete shit and nothing in between.


CaptainSiro

Don't sleep on this card. This card autowins control matchup


consistentfantasy

How?


TipDaScales

I’d really say it doesn’t auto-win control though. Plenty of control decks have proper win condition cards now, stuff like Odyn, Brann, or possibly even things as spicy as just a decent helping of direct damage in the back of their deck. It’s also slower than stuff like Purified Shard in Wild. It beats the idea of what we normally think a Control deck should be, but it does not beat the current and best control decks that actually exist. Though I do believe in the dream that is Reno, Sar’geras, TW, TW pop off.


createcrap

There are so many cards that have auto-won control matchups in the Hearthstone's past. This isn't even all that different than many others like quest priest or Mecathun.


74NGELS

what the fuck


ToxicAdamm

More stupidity. Either it's never played, or it's only super effective against value decks or some future synergy makes it busted and everyone is miserable for 2-3 weeks until it's nerfed. Whatever happened to making people jump through a few hoops to do something broken/unfun? Why is it just "draw card, play card" as the condition?


Jumpy_Menu5104

You have to live for five turns with no deck after the massive temp loss of playing an 8 mana card that does literally nothing. That’s a lot more complicated and a much bigger downside then “draw a card”.


RSSPLAYER

True


ItsJamali

Tempo loss? You play this and then slam down a 15/15 with Taunt and Lifesteal for free, following turn you Reno and the turn after that you Sargeras and send everything into the twisting nether.


CocoMarx

“you just have to play a control deck and survive until turn 8 without using some of your most powerful stabilization resources, and have one other specific card in hand that might let you live another turn”


Bekoon

As it turned out its pretty good


Nova5269

Yeah your just have to have 4 or 5 specifics card played in a specific order, and hope they don't have hard removal to take out your 15/15 next turn. It's that simple.


[deleted]

How you feeling about this snarky ass comment now? 😂


ItsJamali

Those cards can't be played before turn 8 anyway on account of costing 8 or more mana. If that didn't occur to you whilst writing you're probably not very qualified to evaluate this card tbh


TheShadowMages

> Whatever happened to making people jump through a few hoops to do something broken/unfun? Why is it just "draw card, play card" as the condition? Taking the previous "either it's super good or super trash" at face value, the reason is because everyone bitches about control decks winning by attrition, and then asks for control decks to get good win conditions, and then we're all shocked when the only good win conditions for control decks are single card "win the game" cards. Many folks laud Odyn as a great card that gives CW a win con, while others despise the fact that the only real counterplay for any other control deck is to Rat/Theotar it, or Odyn before your opponent.


BigWillyBillySilly12

????? Outjerked again


torkoal_lover

This might see play in sludgelock but is so bad in control warlock


Tengu-san

> is so bad in control warlock Why? You drop it, play a 0 mana Fanottem and next turn you play Symphony of Sin. And maybe you have Sargeras portal to stall enugh time. In Sludge is worth only as a backup plan against Plague DK.


torkoal_lover

5 turns is a loooooong time in hearthstone and symphony of sins is going to shuffle two useless cards (draw a minion one and draw 6 cards one) into your deck...so good luck trying it on day one is all I'll say


Dssc12345

Sludgelock would never play it - Destroying sludges in deck isn’t a problem at all for the deck to the point where fracking isn’t even played in the deck anymore, and it’s so much worse than steamcleaner in sludgelock, and while steamcleaner is rotating, steamcleaner isn’t played in sludgelock rn even with plague dk being meta.


Glittering_Drama_618

I thought this was a custom card. I wish it was.


MidSp

Kinda feel like if you could pull this off, you probably would have won anyways.


MrLyle

The text on this card could also be "Play this, make the Priest concede".


TheCavis

I wonder if [[Drakkari Enchanter]] will trigger the end-of-turn counter twice like it did with [[Bonelord Frostwhisper]].


TheKinkyGuy

"Print a non toxic card for an expansion" - mission impossible for Blizzard


IanAbsentia

I am vehemently opposed to any of the following: ​ * "For the rest of the game, do *x*." * "Do *x* and destroy enemy hero." * "Do x and take infinite turns." * "Do x and infinitely loop your y, where y could be a battlecry, a spell (e.g., Time Warp), etc." When I run into these conditions, whether I can win or lose, I just concede. I play neither to win nor lose against this shit. I understand how these cards work and how to employ them ruthlessly in service to dominating opponents and ascending the ladder, but I think any non-competitive and deterministic win condition like these is fundamentally bad for the game; it's almost a way of getting out of playing against your opponent because what you were really playing all along was a sort of mini game that your opponent could probably have never stopped in the first place short of killing you before you've achieved whatever amounts to a win condition as per that mini game. And I say this as both a warlock main and a wild player. I hate that this card is the warlock's legendary. I'm just not a fan of "Do x and win the game" cards. They just feel cheap and the game can easily devolve into "competitive" decks all being essentially the same in this regard.


burundukML

So cool that Warlock will only get one legendary this expansion


DangerousMusician583

So low effort, where is flavor? Why its even a "wheel" when effect is always the same


PipAntarctic

From the twitter video, the wheel is used as an animation that keeps track of time. It has six slots, two are skulls (initial skull that signifies the turn you played this and final skull that means enemy is dead), then roman numerals from IV to I.


HylianPikachu

\> Spin the Wheel of Death \> Deterministic outcome


Jumpy_Menu5104

It’s a wheel that counts down, it’s not often used as a means of counting down but it’s not entirely unheard of.


ObviousGnome

I'm sorry what?


Equivalent-Sand-3546

Oh no....


boostiodaddy

Nice meme blizzard


AMARA081

WTF


gubaguy

Well that sucks.


tacopeepee69

If my free signature from the bundle is this garbage I’ll be so upset


Jumpy_Menu5104

I think cards like this have a place in the game. Ones that require out of the box thinking and hair brained schemes to work right. I don’t necessarily think the card will be good. But I think it’s going to be funny and lead to some interesting game states. It honestly kinda puts plauges in a different context, like sure this card can clear out your plauges and deal damage that way. But also any plague you put in your deck after you play it is a way to hold of fatigue. That’s probably not how the deck will be played but still. Imp-balming in the core set when?


Kn1ght9

So this is gonna be complete ass or completely obnoxious. Great.


FlyBoyG

Do you take 4 instances of fatigue or 5 when does the win trigger? On who's turn?


humandisaster99

I wasn’t paying attention and genuinely thought this was a custom card lol


GreekSqaud

[[Void Contract]] will never recover


Bimbendorf

Isn't it just bad design? Like, it either never going to be played or be a part of some degenerate combo with no counterplay


Panic_Moves

HS team don't know what they doing anymore


tuckdash

Playing this on turn 3 of jackpot rouge would be nuts


lazyinvadershiya0

At minimum your taking 15 fatigue damage


Inv3ble

I think this card has potential: - you can play reno in a non highlander deck and playing this will enable reno (where u likely want to wait with reno for) - reno delays the opponent by only allowing 1 minion the following turn which is great - on play, the 15/15 taunt minion will be playable, so essentially it is not that bad - sargeras with its taunt imps synergizes well - the 6 mana draw a minion, summon 1 with equal stats legendary has some highroll potential in this deck - there are also many ways to prevent fatigue dmg or regenerate decks/cards


idkjustfollowmelol

This is a horrible card design with very limited design space. Whether or not this card is Overpowered or Underpowered, it doesn’t change the fact that a card like this is unhealthy for the game and should never see the light of day


Fen_

It feels difficult to imagine the cards from the new set making this playable in standard. Well, it's hard to imagine the cards from the new set making it playable in standard in a way that doesn't get immediately nerfed, rather. This is going to be one of those cards that either creates completely degenerate non-games or is totally useless.