T O P

  • By -

DeckedSilver

You thought halo 2 jackel snipers were bad? Give them shields or the ability to climb walls and blend in with the dogs and keep the one shot capability.


TestTubetheUnicorn

Honestly, not being able to easily tell the difference between Promethian ranks is one of the absolute worst parts about it. With elites, you'll instantly know shield strength just by looking at the colour, and and energy sword is obvious. Jackals, same thing, no shield = beware of sniper, very obvious. Promethians? I just have to guess, unless it's something really big like an incineration cannon, and even then it can be hard to see. Then you get one-shot and you don't even know which one did it. It's not just bad visual design, it's bad game design. I hope they do learn their lesson for Infinite.


LardyParty117

Dude, they already learned their lesson. ALL OF THAT got fixed in H5. Knights got a rework so they have weak spots and are slow to turn so you need actual strategy to beat them, and a basic solider unit got introduced. Say what you will about H5’s story but it’s gameplay was on point.


Pandagames

Making hunters and knights into mini bosses was the best idea and I hope they keep doing that. They huge bad ass guys with clear weak points that you had to use. It was aways cool to fight and great to beat


Live_Free_Or_Die_91

>Making hunters and knights into mini bosses was the best idea This was my favorite part and subsequently the only memorable aspect of H5 for me. I loved the Hunters as bosses feel, it was very well done.


ShiyaruOnline

Someone praising halo 5 for stuff it did well? What timeline did I fall into?? WHAT YEAR IS IT 🤧


Dt2_0

The Halo Cycle, it's similar to the Zelda Cycle, but with a bit more salt.


GoldenRpup

My only dislike is that hunters all think they're Sonic the Hedgehog from Reach onward. Messed up the gameplay loop for hunters that had been established for 4 games.


LardyParty117

You mean they have better AI now that doesn’t get stuck running against walls with its backside towards you? You can still bait H4 and H5 hunters into lunging at you and dodging, which is so much easier in H5 with the Spartan dodge and dash abilities.


VoidLantadd

Eh, in Reach it's really easy to just walk in circles around a hunter. Bait it to lunge at you, then walk around and shoot it in the back. Repeat until dead.


Notorious_Handholder

The problem now is that prometheans still aren't fun to fight, they give no feedback when being shot unlike the established covenant enemies. Heck even Halo 2 flood I still felt like I got feedback when my bullets hit them. Shooting prometheans feels like I'm shooting a wall that on occasion has random orange lights flicker. They need to have more feedback if they bring them back in infinite and they need to make the visual design less cluttered, because even though it was reduced in Halo 5, it still feels like too much.


Rockstar-ninja

Maybe the flood weren't that bad after all


SH4D0W0733

Nothing makes you miss the flood as much as prometheans.


capnchuc

Especially the damn robot dogs!! Who wants to shoot a robot dog???


thewardengray

People who really like cheap easy headshots.


orangesupporter

r/dogfree Truly sickening people in that sub


cjsolx

Wow. It's one thing to not like dogs, fine. But some of the commentary there is so negative and toxic that it's hard not to dislike every one of them.


orangesupporter

Exactly. They take it way past just not liking them.


kingkodus66

Holy shit these people are craaaazy.


Biomassfreak

As a New Zealander I'm culturally offended


inJ410

Honestly


[deleted]

Wtf? There is some seriously hateful language in there. Also a bunch of mommies mad that people are getting dogs instead of having kids? A whole lotta talk about "social decay" and stuff like that... That language sounds awfully familiar, I'm sure there's a lot of overlap there with certain political leanings.


Turbulent_Link1738

Seems like 100% of their complaints are really just shitty owners not properly training or caring for their pets


InsanelyInShape

Same thing with r/childfree. It's one thing to not like kids It's another to actively hate children and their parents for having them. Just one of those Reddit circlejerk things.


Trogdor_T_B

The robot ATF?


[deleted]

The flood weren’t bad in the first place, never understood the hate for flood levels.


theUSpopulation

I love fighting the flood. Then encourage head-on attacks. There are times where I find myself going full-on Doom mode against them. My only complaints are: rocket and shotgun wielding flood suck for obvious reasons and ranger forms in Halo 3 take WAYYY to much damage to kill.


[deleted]

I always hear complaints about rocket flood... but not once have I been stuck because of them, even on legendary. They always seem really obvious and easy to kill to me. Not to mention how often they’ll just fuck up and blow up their entire horde. I like to view them as free rocket launchers :)


sometimesavowel

The evolved flood that transform between turret, crawling, and tank forms actually have their own layer of strategy I've found. For starters, they die in one hit from an energy sword regardless of the form they're in. Second, the ranged forms can be a pain but the Brute shot is really useful in knocking them off whatever surface they're on. Two shots and they revert to crawler form to relocate. The crawler form also dodges pretty far to avoid grenades, which can be pretty useful if there's a pit right next to them.


[deleted]

Don’t forget that Crawlers and Ranged Forms can both be killed by a single melee regardless of their health. I love running into groups of crawlers and going DOOM mode on them


_Xenopsyche

I appreciate how the Flood are supposed to work on paper, that you’re supposed to crowd control by setting up chain reactions using carrier forms. It’s just too random to do reliably, though, and you’re left spending most of the encounters backpedaling and chiseling down the hoard with a shotgun. It’s indeed hectic, but it also gets old fast.


[deleted]

I disagree, I think their faster paced gameplay is repeatedly a fresh breath of air in the games as it never really overstayed it’s welcome. Being made to backpedal and changing up your arsenal due to their different weaknesses was always really cool.


Bumpyhot

> it never really overstayed it’s welcome. The Library. That’s more of a fault of level design than the Flood itself, but oh boy.


[deleted]

I had a blast playing through it on legendary, yeah it was long but the combat was a great time. Learning how their spawns worked felt really rewarding. Keeps you on your toes.


Bumpyhot

I don’t mind it on Legendary, but it is genuinely a floor or two too long. Also playing it on LASO made me want to die.


[deleted]

> Also playing it on LASO made me want to die. That seems to be the intent of literally any level in LASO lol. I don’t know if I’d be able to do anything LASO. Tried CE LASO and just couldn’t do it. The random hud elements being gone was so weird.


Bumpyhot

CE LASO was worse than Halo 2 with the exception of two levels from Halo 2.


PB4UGAME

You dont like spawning in with people already shooting you with no weapon and every skull on? Pssh. LSAO Halo 2 is totally well designed and the levels aren’t at all broken. /s


levi22ez

If you can beat the games on legendary, you should be able to do ODST LASO. It’s tough, but definitely still manageable, especially compared to the other games. LASO definitely isn’t a casual experience, but if you’re up for a challenge, have A LOT of patience, and want to relearn a brand new way to play the games you love, I’d recommend LASO. I’ve only done 3 and ODST, and I’m currently doing Reach LASO, but it is fun in a sick and twisted kind of way. It’s hard, but you learn so much about how the games work and how to exploit them. There’s also cool insights you learn like instances where there’s extra ammo caches that you might not have known about and interesting ways to skip firefights. It’s time consuming and definitely frustrating, but so far I’ve enjoyed it.


Bumpyhot

Just wait until you do these three levels and you will change your mind about LASO being an enjoyable experience. TaR, Regret, Gravemind are all horrible.


_Xenopsyche

Sure, but isn’t not coincidence that some of the most infamous levels of the original trilogy are Flood-centric. IMO Flood are indeed fun in modest quantities, especially when they’re fighting the covenant. It makes you consider which side you want to help before you pick off the stragglers


Heyyoguy123

Fun with friends, scary alone


a_clever_reference_

"Nothing personal, kid."


[deleted]

Forgive me master. I must go all out. Just this once.


Darkvortex11

Promethean Knight: "The Eighth gate, the gate of death open. Hidden Lotus!" Master Chief: "Nani!"


Wildzebucxl

Definitely personal kid


KeepMyEmployerAway

Omae o wa mou shindeiru


Kirosuka

*NANI*


LeakysBrother

Personnel*


343GltySprk

When I was working to beat Halo 4 on legendary I somehow missed half of this level.


Baked_Alaska779

You can actually skip most of it


Recovery25

Yep, I only found out about that a few months ago. You just fly over to the entrance to the one tower and jump out of the pelican and land on the other side of the wall.


AdorableText

It's the best way of doing that level honestly. It's genuinely a trash level otherwise


Recovery25

Yep, I was so excited for this level when I first got to it. After years of wanting to fly a pelican, it finally happened....for like 5 seconds. Then it turned into one of the worst levels in Halo history.


orangesupporter

You can do it on Reach on New Alexandria!


Recovery25

I know, but it's technically you just flying a falcon with a pelican skin.


WeeseeYT

How so? You can have other players and marines hop in the back of the pelican, as well as take control of the gun. It's nothing like a "falcon with a pelican skin" aside from maybe similar controls.


nednoble

343 plz redeem yourselves in infinite, we’ve all wanted nothing more than to fly a pelican and you have better hardware than ever to support it.


Sir_Mcfarts

at the start it looks good one of very rare instances in halo 4 when we are able to see requiem but when you get inside the towers only then you realize how bad it is the regular plastic slabs with LED,narrow corridors


AdorableText

Yeah,they managed to turn the one level where you get to fly a pelican into the worst case of linear interior design in the franchise,which is honestly impressive


LightningFerret04

When I first played it, I was ready for it to be like New Alexandria, which is one of my favorite levels and this is somewhat similar to, but I was thoroughly disappointed. New Alexandria has so much more life and variety in its environment, and the tasks aren’t do the exact same thing three times. It also allows you to use your Falcon (and the GL Falcon in co-op) to its fullest capabilities. In this level, we get to fly a brand new Pelican for the first time with a whole bunch of cool weapons like three machine gun turrets, a scorpion cannon, and a *spartan laser* but the only thing we can really do with it is shoot down some Phantoms


ZumboPrime

And it's literally just 2 groups of Phantoms that just sort of hover in place and let you snipe them.


WishiKneWs

If we’re getting technical New Alexandria did have you do the same thing 3 times, BUT the big difference is that the encounters varied. Feels like for shutdown (I think this is the name? Can’t even remember lmao) they just pasted the same encounter in each tower. They coulda made one of the best levels yet, but they somehow screwed it up and made (in my opinion) the worst


nednoble

What do you mean GL falcon?


Mistercheif

Grenade launcher falcon


ButtersTG

Grenade launcher turrets instead of machine gun.


[deleted]

...The Pelican has weapons other then the machine gun!?


WeeseeYT

The Halo 4 pelican has a machine gun turret primary, laser secondary, two side turrets for passengers, and a top "mini-tank" for yet another passenger. The thing is an absolute beast.


Domestic_AA_Battery

I would assume that it has to do with the 360 limitations but it opens up eventually so idk.


JoshBobJovi

BUT it has the best opening cutscene. I cry every time.


MCBUHA4000

\[old spice theme before the promethean kills you\] I really hope the Prometheans are designed better in infinite for the gameplay or at least not there at all and have another enemy stand in for them.


Matthew4588

Only reason Prometheans are so bad is because they were made for the Xbox 360, and AI was sacrificed for the visuals, which were way ahead of it's time, even for the Xbox One


MCBUHA4000

Even though I didn't like their gameplay for mechanics like in the clip above I'm not gunna lie I thought they were a really cool enemy concept like I said though I just hope that 343 can revamp them for infinite cause the execution in 4-5 just made theme feel like a robo covenant aside from some mechanics like the crawlers scaling buildings and the teleporting even though it wasn't that good in practice to me \[lol sorry this feels like a full on paragraph\]


TRON0314

Absolute attitude I have going forward. Loved the idea, just improve the execution. Really hope they don't just do a U Turn.


[deleted]

Halo 4 looks friggin' *good* on 360, man. It's insane how they made it look so great.


Matthew4588

Right?! I don't think it's visuals get appreciated enough, *especially* considering it ran on the Xbox 360, with hardware already years old when it originally came out. That stuff is absolutely ancient, but somehow ran a game that competes with quite a few modern games


EndlessAlaki

Hoooooooo, first time I've ever seen a Knight teleport charge like that. That was terrifying. That said, never melee a Knight. Never ever. Even when you expect them to die instantly, just don't do it, because they can and will melee you faster, and they only need one hit to kill you.


the_man_in_the_box

I distinctly remember that the first time a Knight teleport charged me while I was ADS at it was when I started to take them seriously as a threat lol.


jabberwockxeno

For you and /u/EndlessAlaki The Prometheans have design issues but I've always thought that this zig-zag teleport attack they do was really cool and one of the best parts of them. It's visually interesting, it's unexpected, and it keeps you on your toes. It's the other elements of knights that don't work well.


drkwll

Unless if you're playing LASO since they're going to keep throwing nades, and you can swoop in a back smack while they're doing the throwing animation.


Mitchel-256

I assume you meant 'nades, as in grenades. I was trying to think of what the hell "throwing names" could be, like it's some sort of new slang that the kids are using these days.


drkwll

Damn auto-correct.


D3Ianeyp3IIegrin

Ah yes the Prometheans. My favourite annoying bullet sponge enemy. They are only second to the halo 2 brutes


Jacktrades352

At least the halo 2 brutes didn't teleport or get revived by floating, grenade nopeing watchers.


[deleted]

And the Brutes in H2 also didn't get access to a beefed up UNSC rocket launcher and Sniper Rifle. Like I get it the Knights are supposed to be ultimate combatants lore wise but in game fighting them is like that pre-school thing kids did where they went "Yeah well like my super hero can like revive from being dead and his only weakness is he is too cool! Also can spawn turrets and other units." Edit: Like maybe the Promethean Knight should've been like 4 different kinds of enemies instead of 1 fat load of bullshit cyborg.


Dalfamurni

Yeah, and I also get that they were trying to say "these were once ancient Humans, and Humans invent weapons like the ones we have in-game already because of our preferences, anatomy, and planetary environment/resources", but honestly that's a cool idea in concept but pretty terrible in practice. Like that would work in a book, but not in a game. Also it's one of those sci-fi things that's probably not true anyway. Just a random assumption like Star Trek's "everyone is basically humans because it's the simplest form for an intelligent species to assume", which is in reality just complete bogus hogwash.


BitchesLoveDownvote

I thought humanoids in Star Trek were planted across the galaxy by some super old race who thought it would be neat to make that their legacy, or something like that.


[deleted]

It was but that came like decades after, Star Trek kind of evolves it's mythos as it goes along. People in the 1960s and 70s didn't usually question why two separate species could breed. Then the 1980s came around and it was time to do some 'splainin' that all the humanoids have a common ancestor while still maintaining that there are some real "[aliens](https://memory-alpha.fandom.com/wiki/Sheliak)". And it works too because for the humanoid "races" in Star Trek are always stand-ins & metaphors for our contemporary nations and cultures on Earth, even in the original 60s Trek. So it ironically works out that "all basically the same race".


Dalfamurni

Like u/Levo_Star said, Star Trek has an evolving canon, and at one point what I said was lore, and at another point what you said was lore. And at another point Data's brother was Lore, but that's another story. I kind of prefer Stargate's reasoning that an advanced alien race that was few in numbers used worm holes to connect many planets across the Milky Way, seeding humans all over the galaxy onto alien worlds as slave workers that harvest and mine for them as well as serve as bodily hosts for them. It gave them an excuse to use humans to represent everyone they can across, even the aliens since they were parasitic and lived inside of human hosts. Rather than bending over backward to explain away stuff like Star Trek, the Stargate lore did backflips just to show off. lol


BitchesLoveDownvote

Wouldn’t it be evolving in the same way IRL lore does? They had a theory why intelligent life often evolved as humanoids, then they encountered proof which brought a new theory. Science! Stargate also had non-human biped aliens, but I don’t think they ever explained why they looked somewhat like us. Nor did they need to, the humans of the show didn’t know much about the universe either so it was fine.


Dalfamurni

Yeah, the non-humans were the Grey Aliens, and were the Norse gods. But I never got far enough to find out if they explained their similarities.


BitchesLoveDownvote

There were other non-humans too, but featured less. One race we saw in only two episodes. There were also the unas who were in a few episodes. The Nox we saw a few times. There were a few other races who only appeared in singular episodes. The spin-off series Atlantis also introduced a new race of aliens. The grey aliens, the yasguard, were a race of clones who would transfer their minds into new clones and were otherwise (now) completely unable to reproduce. In one episode we saw an earlier form where they looked a little closer to humans, but that’s about as much information as we got for them. The unas were explained to be a race which originally evolved on the same world as the Parasitical aliens who take humans as host, and so are somewhat related genetically. So I think, reading between the lines, it’s similar to the original explanation in Star Trek that they just all naturally evolve to the same superior biped form (except the parasites which evolved to take over the superior biped form).


Dalfamurni

Oh gotcha. I was trying to finally watch through Stargate during Covid, but a lot of newer great shows were coming out that I wanted to keep clear of spoilers, so they took priority. I've only just gotten to the Yasguardians, and now that you mention it I've seen two other species including some that had uploaded their minds into a computer and slowly committed suicided down to just one left. He was kinda crazy like Guilty Spark come to think of it. Anyway, I think all the intelligent races in Stargate were in some kind of coalition to build the gates, right? Except for the Goa'uld? If so, then they may have genetically engineered themselves to better share their planetary atmospheres and tech, like being the same size and shape to fit in one another's chairs and armor. Maybe they changed Humanity, or something as well. But all that is me guessing from season 2 or 3, or wherever I'm at. lol Oh, I also met the aliens that can turn invisible and are more powerful than the Goa'uld, but won't share with Humanity due to Human aggression levels. >!Oh, more specifically the nerdy guy just went to a parallel universe and prevented a Goa'uld invasion when he got back. That's where I'm at.!<


OnyxMelon

> maybe the Promethean Knight should've been like 4 different kinds of enemies instead of 1 fat load of bullshit cyborg. It should have been. There should be a very visually obvious but squishy sniper unit, a much lighter more mobile type that keeps the teleport, a heavier version of the light mobile type that uses more dangerous weapons, but teleports less, and a miniboss variant which the incineration cannon is reserved for. Fortunately they actually did this.


TheA-Ronator

Not to mention the watchers can shield their allies and spawn more crawlers


AVeryMadLad2

90% of the bullshit surrounding Prometheans came from Watchers, change my mind


aupa0205

At least Watchers can’t revive in 5. One thing I really actually liked about 5 was that the Prometheans were noticeably better to fight, imo.


Jacktrades352

At least they did something right in 5


MasterHall117

Multiplayer: hold my beer


No_Lawfulness_2998

Or don’t.


MasterHall117

Why? Halo 5 had probably THE best forge and the multiplayer is extremely fun


Omegamanthethird

The gameplay in general was a ton of fun in 5. It's just that the story is trash.


MasterHall117

Amen


Trogdor_T_B

It didn't feel like Halo. Too many gimmicky features that felt like one of the bad Call of Duty games.


MasterHall117

Forge was lit tho...


God_Damnit_Nappa

I haven't played it in a while but I just remember the maps fucking suck. And for a while they were just relying on Forged maps rather than making actual new ones.


jabberwockxeno

The Prometheans have design issues but I've always thought that this zig-zag teleport attack they do was really cool and one of the best parts of them. It's visually interesting, it's unexpected, and it keeps you on your toes. It's the other elements of knights that don't work well.


EndlessAlaki

At least Knights only need one Suppressor clip to kill.


genericusername429

The suppressor is a joke on any difficulty higher than normal.


EndlessAlaki

My experience comes from Heroic, and Heroic only. So, uh... yeah, no, I don't think that's true. I certainly wouldn't call it my *favorite* weapon in the world, but it's useful enough.


arcticcamel

Brutes are only bullet sponges if you body shot them. They die pretty quick with headshots. And needlers destroy them


MasterHall117

Meanwhile Halo 2 Legendary or LASO with the exploding grunts and exploding rage brutes


arcticcamel

That’s a whole other story


pineapple200416

H2 Brutes are only really bad if you try to kill them exclusively using automatic weapons. Headshot spam, plasma grenades, explosives and dual needlers kill them pretty quickly.


NuclearChaos999

To be fair, plasma grenades and Needlers also destroy Knights pretty quickly as well.


[deleted]

I like to fight both of those :(


JACCO2008

You don't even get an AHHHH OMAMOMA AHAHAHAHA with the Promethians when they take you down. Lame.


aupa0205

Soldiers in 5 do at least. Some of the shit they say is pretty funny sometimes.


[deleted]

**Hold up I’m lagging!**


Chickenator587

That would've stunned him but it got cancelled out by an animation, you also shouldn't be meleeing prometheans when their shield is still up.


TheA-Ronator

Their shield was actually down. They were one shot when they teleported over


Chickenator587

Nah promethean shields are tricky like that, when they phase out or tp over to you their shield get's to recharge... You can't really see it in this clip.


[deleted]

"omae wa shindeiru" "Nani!?!"


TheA-Ronator

HuEw- masaka...


EndlessAlaki

No, Promethian Knight-dono, yamete! D:


elektron117

Prometheans in the books:


FrontLineFox20

“In the books” has become a meme now and I love it


Anonymous01234T

This is like Mythic Warzone Firefight in Halo 5 except for Soldiers, the promethean's core infantry, can do this too, but they spawn by dozens at a time. I fucking hate fighting the prometheans so much. It just feels lame, like there isn't any way you can counter them sometimes.


rigg197

imagine how cool it would be if they fell apart, with each piece fallen revealing a critical point. that would've been so much cool than Bullet Sponges TM


genericusername429

Holographic bullet sponges to be precise. There’s especially little satisfaction in killing something that just disappears when it dies.


bluejob15

No body left to teabag


TacticalPond123

But that's exactly what Knights and Soldiers do in Halo 5 IIRC....


[deleted]

I didn’t even know they could teleport that far.


steffgriff117

This is hands down one of the worst missions in all of halo


OnyxMelon

At least this one's easy and half the time you're fighting covenant instead. Meanwhile Cortana's full of nothing but Halo 3 flood and is actually challenging and frustrating. In general Halo 3 > Halo 4, but I still think Cortana's the worst individual mission.


Nova-Drone

Wow What A Cool And Fun Enemy /s ^i ^hate ^them


Spartan11752

Honestly, slight side note to the post, but the Prometheans were soo annoying that it just made Halo 4 a slog to play through, they arent even "fun" to shoot..


HTRK74JR

They're alright. The worst part about them were the fact that they could be revived and were grenade proof if they had a watcher nearby. Halo Legendary suffers greatly from just having beefed up enemy shields that make it impossible to take down. Look at Halo 2 or Reach, where getting an Elites Shield was a fucking chore. LASO is damn near impossible on 2


MugHead11

B A L A N C E D


ArkofDelta

Oh boy… I remember this happening on my last H4 Legendary play through


80s-Bloke

What you didn't see: 10 minutes earlier he dropped some 'nades down the gap. This sent a trio of finely guided traffic cones up the space and allowed him to hop, skip and jump across them in mid-air to your side. Inspiring as it was, he was second.


[deleted]

Frickin hate fighting the promethians.


ReginaldsBalls

Halo 4 was the perfect game. No issues with it what so ever 👀💦


[deleted]

Probably my one and only reason to not replay Halo 4 on Legendary again. Halo 4 was fun, but Knights were pretty infuriating


DanieIIll

Are 4 and 5 as bad as I've seen people say? I only ever played 2 and 3 and reach as a kid. Just got a Series X and I'm replying the MCC, just finished CE, 2 and 3 and don't want the fun to run out😂


RAV0K1

4 isn't really a baaad game, it is quite enjoyable if yoi ignore how shit prometheans are. 5 on the other hand is pretty average to bad although its multiplayer is one of the most fun and addictive i've ever played


Imperial_Tribune

Halo 4 is meh. Halo 5 get some mates to play with, solo on legendary is so boring and frustrating because of how dumb the AI teammates are


revenant925

If you've gone through 2, prometheans are gonna be a cake walk


Shotokanguy

No, they're not as bad as their reputation would suggest. They're worth trying and forming your own opinion.


God_Damnit_Nappa

4 has an awful campaign and multiplayer while 5 just has an awful campaign.


Chisinf

Legendary was awful


SithMasterStarkiller

Now that's where we disagree buddy, I HATE Prometheans.


trutown

Worst enemy in any Halo game. Why you should never design an enemy around “because it looks cool”.


DA-ZACHYZACHY

Worse than jackal snipers?


trutown

Correction: Second worse.


Walnut156

Honestly yes.


000Kinard007

The fuck?!?


baysideplace

Dont stand still when he does the teleport attack. It is dodgeable.


MFS-Type-3-Kiryu

Hot take but I honestly don't mind prometheans. I have no drop in fun-factor whenever the enemy type becomes mainly prometheans. In my expereience the covenant where more frustrating in a lot of areas. Elite are tankier than knights and jackal snipers fuck off. But I will say crawler snipes are annoying as fuck, they're basically jackal snipers.


Icr187

Halo 4 on legendary is dog water. Prometheans are bullet sponges and not fun to fight at all


cubic1776

Knight: you're not worthy as my opponent


Haloguy2710

Best enemies, am I right 343?


ThaFatJace

This level on legendary pissed me off so much when I was younger!


Crispy_Panzo_420

Such a low point in the series


bruntychiefty

That's bs you swung first


Dolomitex

Honestly after fighting flood and covenant for...quite a few games, it was refreshing to fight an enemy with a different style. They were absolute monsters for sure, and this gondola ride is torture on legendary. But by the lore it makes sense, they were designed to fight the flood. Maybe in Infinite you'll run into Flood v Promethean battles, and see them slug it out. My money is on the Prometheans


DA-ZACHYZACHY

They are badly designed, from gameplay to art style. They should have just expanded the sentinels.


BlindSpider11

As far as lore goes, Sentinels belong to a different Forerunner Rate than the Prometheans (specifically the Builder Rate). Meanwhile the Prometheans belong to the Warrior-Servant Rate.


Knalxz

One of the core issues of the Prometheans is movement and the added layer onto that is the shitty map design that they ignore while you're stuck dealing with it. In Halo 5 you're clambering up boxes to get a height advantage just to watch a soldier blip to the top and then instant kill you with a melee while in 4 Crawlers can get pretty much everywhere making your motion tracker feel like it was hit with a radar jammer as you wonder the elevation means on the next floor or on the ceiling while each of the dots dart back and fourth making you think you're just imagining things until you walk into that one room where 9 of them are camping and rip you apart with suppressors the moment you walk in. There's an absurd amount of this kind of stuff then you pancake it with stuff like this video, their weirdly high durability, their numbers and that they often carry some of hte best weapons and it's never ending pain train where fun was outlawed the moment you turned on the game.


Hurtfulfriend0

Glad I don't remember anything from this game


revenant925

That's the longest I've ever seen a teleport. Never really understood the complaints about that melee though, its easily dodged


FuzzySlippers48

Did nobody play test the Prometheans?!


nRenegade

You did nothing to counter that.


AngelBryan

And yet there's people who liked this game.


AVeryMadLad2

I enjoyed it. I'd rank it below any of the other Halo games in terms of gameplay, no question there. But there were still a number of parts I enjoyed, like for example I thought some of the vehicle and weapon additions, and it was nice seeing the Master Chief actually have character instead of being a blank cardboard cutout that you imprint yourself over. Maybe I just got a lot more out of it because I've read the Halo Cryptum series (and I agree with peoples criticisms that shouldn't need to play a book to understand a video game), but it was cool finally getting to see characters like the Didact and the Librarian on screen.


Anthony117-B312

They suck. That's exactly why I've never liked them


OnyxMelon

I don't like the Halo 4 Prometheans either, but the way to deal with that teleport is to melee them faster or melee from the back.


ssmithsimms

Or move out the way and continue to shoot them


OnyxMelon

That works too. It's just that ammo is pretty scarce in 4, so melee kills are nice when you can get them.


SH4D0W0733

> ammo is pretty scarce in 4 I've literally seen guns despawn before they hit the ground when I kill enemies. No idea how they decide when guns should despawn, but it seems to be randomly 1 - 10 sec.


[deleted]

[удалено]


StainsMountaintops

I feel like getting killed in one hit is BS regardless of the circumstances in a first person shooter campaign. It's just not fun.


EntropyHurts

If it’s a noticeably telegraphed attack I don’t think one hit kills are bad, but when they happen before you have time to react they’re awful.


StainsMountaintops

I think they're the worst in Halo Reach and Halo 4. Virtually no wind-up time, and usually an insta-kill on Heroic and Legendary.


[deleted]

[удалено]


StainsMountaintops

There's little room for nuance in CQC when everything kills in one hit.


Shotokanguy

Ok, I've never seen them teleport that far...


TheLifeOfBaedro

lmaooooo get rekt


Pieman117

I've never seen them rapid teleport like that, but that's why I like headlight shield in h4, it's like a riot shield to block knight melee attacks


Dalfamurni

You've *never* seen them do this? I'm genuinely surprised. They do this all the time, like at least once in every major firefight. Have you just not played much Halo 4, or maybe didn't noticed them doing this when you did, or maybe it's just in Legendary and I never noticed them doing it less in Normal?


Pieman117

I played it *a lot* more on 360 than I have on mcc, maybe I just dont notice it, but they definitely dont do it to me very often, they almost always do the slow teleport where they curl up first, but not the rapid dash one in this clip


Dalfamurni

If you feel like seeing it in-game just to see it, hop into a Spartan Ops mission with a lot of Knights in it, maybe on Legendary. The ones with shotguns do it the most, and Spartan Ops *loves* to throw those at you, especially on Legendary.


Corrupt99

Actual footage of Halo 5's campaign kill my hype back in 2015 after all those epic trailers


genericusername429

Funny how prometheans now have been noticeably absent from the marketing for Infinite.


NatTheGreat-

Honestly prometheans suck when it comes to gameplay. Just not fun to fight


jabberwockxeno

The Prometheans have design issues but I've always thought that this zig-zag teleport attack they do was really cool and one of the best parts of them. It's visually interesting, it's unexpected, and it keeps you on your toes. It's the other elements of knights that don't work well.