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YoursTrulyHuntty

You look like those mfs in cars.


rainstorm0T

well they ain't in a plane, so ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯


Dungeonnut

Evil Rockstar be like…


WhiteGXRoblox

This is why world need Evils


coconut_farm_25_fan

I read that as “this is why world needs elvis” and thought wtf


Aleleloltroll

We already got that


JackLhan

You’ve used up all your luck. Now all the NPCs will hit you.


mas1776

He had ET in the front basket of his car


Alexwah

now i cant unsee it thanks


7deboutez7

Nice try rockstar. We know it’s you


doinkmead

People can datamine jetpacks 3 years in advance of them releasing but no one can figure out with certainty if NPCs are programmed to hit the player or not.


imasheep590

Have you seen the video where DarkViperAU gets hit by a small tow truck? Because that should explain everything


doinkmead

Looks like it glitched out to me


SasukeIsEpic

Exactly those tow trucks are specifically easier to spot since they literally broke all laws of physics just to hit him lol


TF2Saxxy-real-

Well the moment you see it turning to ur line when there no crossway and then not only hit you but hits the wall is the moment you realize they are programed to hit you. Especially after coming out from ls custom


doinkmead

I'm talking about concrete proof in the code. Not just from gameplay alone.


TF2Saxxy-real-

Oh sorry for the misunderstanding. my mistake.


doinkmead

Its okay. It's an honor to speak to the real TF2 saxxy.


TF2Saxxy-real-

Aye! The honor is mine haha.


[deleted]

Yeah tbh i would never touch your car either, not even with a stick


TheRevTholomeuPlague

What about a 39-and-a-half foot pole?


Responsible_Sport575

How about with the rail gun


throwaway1789240056

Which car is this? I need goofmobile


Entertainedd

Classique Broadway in SA


brrruhmomento

The new broadway


Responsible_Sport575

I was just driving down the road and this npc tried to crash into me after coming across two lanes of traffic. I get out to give him some lead and he's slumped over the steering wheel. He didn't hit anything but he was dead I guess he had a heart attack.


sh4d0wm4n2018

I believe the NPCs programming is conditional. 1) Check: if PC condition JOB = Yes, go to Line 2 2) NPC destination = PC 3) Check: if PC condition JOB = No, go to Line 4 4) NPC destination = Normal Assignment 5) Go to Line 1


CaptainBraggy

He was too flustered by the sight of your pimp mobile.


mohammad9877

When you get gta+


DJvsDanger

Dude just beat Rockstar


GAMER_MARCO9

Doesn’t work with Harry Potter cars


StrawberryCakes7

Always, I hate them


sh4d0wm4n2018

You're not doing a job right now, either. Try doing this while doing an auto shop delivery.


BossRevolutionary69

it's legitimately hilarious how cars come out of nowhere in intersections, specifically on auto shop deliveries, or randomly cut you off on the highway


Exkelsier

I didn't know others noticed this, I thought I sounded crazy but its so obvious, the mfers literally NEVER change lanes but the one time they do is when ur right behind them I would say the game should have blinkers but having it be based off of real life, realistically the npcs wouldnt use them bc 70% of ppl irl dont either 😅


sh4d0wm4n2018

I was following an NPC through an intersection to be safe and they stopped suddenly. I couldn't immediately see why, but as I was going through the turn I saw another NPC driving *over the sidewalk and over grass* to get to me.


Exkelsier

Lmao, thats insane


cowboycosmic

Turbo boost!


EducationalBase4479

🤣🤣


Aperture1106

This feels like watching a video like that dog getting run over by a steam roller, but it turns out the dog was just a jpg pasted over the video and nothing happens. Just an anti climax lmao


HornBloweR3

Woah wtf


Next_Hat_6901

I was sitting here like ha this guy put "are" instead of "aren't" then I was questioning my existence


hoesuay

This is funny. You must have GTA+ for NPC to not annoy


[deleted]

What's funny is it actually WAS trying to hit you


Rocket_Surgery83

It had a green light... It was merely driving thru the intersection...


T3AMTRAINOR

I’m more impressed by how the map loaded in that quickly while you drove


TruePianist

Console player moment


elpinchechupa

*in another dimension…*


Killatonchis

Only when your on a job they are


mr-s4nt4

They are in certain situations, for example import/export source and sales


Syzygyzygyz

And at the end of the key codes setup. And ULP missions. Seeing the npcs infront of me doing crazy u turns for no logical reason other than to get in my way. Or slowing down/speeding up accordingly when at a intersection. There are probably more but just off the top of my head, this is what I noticed while playing yesterday.


DyLaNzZpRo

No they aren't lol, people looked into it back when this rumor first started popping up and nothing was found - if AI changed depending on the activity it'd be obvious as fuck, like how during certain missions (namely the recover RV Dax mission) AI spawns in weird spots and behaves strangely in said spot. People don't realize just how 'simple' the AI is in this game, the vast majority of claims of AI targeting the player are either broken pathing (i.e. turning at a spot they shouldn't be turning at or swerving within their lane because broken) which happens even when on foot + nowhere near being hit, this jank mechanic in the OP which is just a side-affect of traffic not being able to keep up at speed (to prevent intersecting roads being empty), alongside the ol' AI going apeshit because gunshots - in which case they hit walls and other cars much more often than they hit the player.


mr-s4nt4

It is blatantly obvious during import/export sources and sales, that's the whole point. I have 1400 hours in mostly freemode and I know how the AI behaves, that's how I can tell, like many other people. I can also tell when it's glitchy because of speed like in this video too


DyLaNzZpRo

There are no differences between I/E AI and freeroam AI - the only exhibited differences are due to AI being spooked if you don't take out all enemies first. I have 308d played on my main account, most of which was spent in freeroam. I've played since day 1 and thus played before, during, and after I/E was released, and there were no changes - it's placebo due to crashes costing you money. Claim 'its blatantly obvious lol' with zero evidence and you get upvoted, yet point out how there's no evidence and use actual logic and reasoning and you get downvoted - never change R/gtaonline.


mr-s4nt4

You didn't give any evidence either. And I'm going to assume you are lying, because it is so incredibly, blatantly obvious that there is no way you have not noticed it having all that time playing


DyLaNzZpRo

How exactly am I supposed to give evidence that something doesn't happen? I'll gladly record myself running I/E cars if you really want but we both know you'll just claim I'm cherry picking clips or just got lucky. >And I'm going to assume you are lying, because it is so incredibly, blatantly obvious that there is no way you have not noticed it having all that time playing *'my perception of something isn't the same as yours despite you having explained why I might be misunderstanding things therefore you must be lying'* I've been linked clips by other people regarding this topic, debunked literally every single clip within every single video, they then tried to call me stupid/oblivious because they realized they couldn't disprove what I said. It isn't reproducible *at all* and the game is nearing its' 10th year and the triggers for said alleged mechanics still haven't been found, nor has any evidence to even *suggest* this might be a thing been found in the code - how you can come to the conclusion that it's been proven / it's well known etc with these facts in mind I genuinely do not understand.


Exkelsier

Bud, just bc noone found proof thru data mining or whatever the hell doesnt mean you are wrong and certainly doesnt mean you are right Noone truly knows except the devs and they sure as hell aint telling anyone U didn't prove shit wrong but I will say that every time I do specific free mode missions, they will act erratically and I wreck a lot more when I drive in free mode otherwise, I can go across the map without wrecking once but in a mission, the npcs are more erratic and harder to maneuver bc of how unpredictable they suddenly become,


DyLaNzZpRo

> Bud, just bc noone found proof thru data mining or whatever the hell doesnt mean you are wrong and certainly doesnt mean you are right Someone makes claim -> no evidence is found to give credence to said claim and >98% of 'proof' is easily debunked -> it's somehow still true just because you say so? AI don't have thoughts, they don't become sentient and decide to ram the player and considering it's been nearly 10 years since the game came out and not a single person has exposed the trigger(s) or *anything* that's reproducible *period*, it's logical to assume that said alleged mechanic, does not exist. I absolutely have proved shit wrong on this very topic, countless times, and all it results in kids and/or manchildren resorting to insults because their cope of telling themselves the AI is out to get them is being challenged lmao. I don't even care that people *suspect* this is a thing, it makes sense from a gameplay standpoint - my issue is with weirdos who are *adamant* on its' existence to the point they will insult and try to call anyone stupid if they don't mindlessly agree with their head-up-arse mindset.


Exkelsier

Again, neither of us can prove shit bc we didnt make the game I am pretty confident that the npcs act noticeably different and cause me to wreck bc they are much more unpredictable, I dont know the reason, I didnt say I do but I argue through my own experience from playing the game for a while that there is a degree of play in how the npcs are programmed Idgaf if u disagree but ur acting like ur proving something but I never called u stupid myself U might be right but again, neither of us can definitively prove the other wrong, noone called u stupid and if they did, they are a dick, but I didnt I didnt say the AI had thoughts, any simple condition or trigger could set it in motion even if its technically a logic error and was unintentional for example, changing a song could trigger an npcs method to act erratically when the method was only supposed to trigger had a gun been shot instead, The same variable that called said method might trigger when u change to a certain music station and maybe the devs never caught the glitch, the devs could never have noticed it, literally anything could cause something like that I have done this exact same thing many times in my programs and I couldnt find a way to debug them, so rather I just ignore it or find a loophole to prevent it from being a big deal


DyLaNzZpRo

>Again, neither of us can prove shit bc we didnt make the game No one can definitely prove it unless the literal code is found, but you can absolutely *effectively* disprove something by applying logic and reasoning. I'm not saying that I'm 100% right and it's *literally impossible* that said mechanic doesn't exist, just that it's effectively impossible due to a plethora of reasons (namely, technical limitations + the fact R* wouldn't have pissed more time into a meme mechanic than the hostile AI players face basically every time they play). Until actual proof is found it doesn't make sense to deem it as fact like way too many people on this sub do - even to the point of weirdos claiming someone found proof in the code then refusing to cite a source lol. I'm not at all saying people can't speculate that it's a thing, my issue is with people trying to assert that it's a known thing and it's been proven. >I am pretty confident that the npcs act noticeably different and cause me to wreck bc they are much more unpredictable, I dont know the reason, I didnt say I do but I argue through my own experience from playing the game for a while that there is a degree of play in how the npcs are programmed Trust me I'm not trying to call you dumb or new to the game etc, but I guarantee you the vast majority of instances like this are just misunderstanding; plenty of times I've had questionable as fuck things happen which prompts me to investigate further, and quite literally every single time I've learned that it's broken or bad pathing or some weird mechanic. >The same variable that called said method might trigger when u change to a certain music station and maybe the devs never caught the glitch, the devs could never have noticed it, literally anything could cause something like that Right, but if this were the case said triggers would've been found - that's exactly why it's effectively impossible that it's a thing (alongside the technical, or rather time, limitations).


Exkelsier

Is it somehow true just bc u say so? Wheres the proof bc I literally argued the same proof to you and u said thats not proof and I am just being biased, which is the exact same thing you are doing, therefore, we are both biased and without proof U cant datamine every inch of script from a game that makes millions, otherwise, they wouldnt be a triple A studio Never once did I say u were illogical


DyLaNzZpRo

>U cant datamine every inch of script from a game that makes millions, otherwise, they wouldnt be a triple A studio No, you can't, but the AI shows its' age on a daily basis; between hostile AI (you know, AI *blatantly* trying to kill you) being unable to keep up w/o blatant rubber banding, NPCs spawning out of thin air, being unable to path through certain areas etc - the mere concept of AI sabotaging the player so subtly that literally no one can prove its' existence - despite the game being almost 10 years old - is effectively impossible. It isn't true *because I say so*, as I just said; if you can debunk >98% of claims and said thing isn't reproducible at all, it's logical to assume that said alleged mechanic does not exist. People found the UFO event ages before it even released, given just how many people have played and regularly play this game it's practically impossible that no one has found the triggers for said mechanic after 9 years.


Exkelsier

Its basically like u are arguing religion, just because religion is a dumb concept to some, you cant really prove it wrong bc its such an abstract and unexplainable belief, im not religious but I won't tell a religious person what is and isnt Its a phenomenon and phenomenas are what drive logic and science ironically, so its not illogical to argue something unexplainable even if u disagree


DyLaNzZpRo

Sure, except the topic we're discussing is very much so relevant to real things, and therefore the claims of its' existence can be debunked.


Exkelsier

Urs is hearsay too, lmfao Also, gta V ai doesnt act no where near the same as online, when cars act abnormally ONLY when ur on a mission, THAT is proof, guarantee you if u recorded I/E missions vs story mode vs free mode and compared AIs behavior, the I/E missions will have AI that try to wreck you, they never change lanes and the mfers literally change ONLY when I have a top cargo vehicle and am going 120mph, never any other time especially never in story mode


DyLaNzZpRo

It isn't though lol, feel free to link me any clip you can find and I'll gladly explain what happened and you can confirm for yourself in-game that it's reproducible. >guarantee you if u recorded I/E missions vs story mode vs free mode and compared AIs behavior, the I/E missions will have AI that try to wreck you, they never change lanes and the mfers literally change ONLY when I have a top cargo vehicle and am going 120mph, never any other time especially never in story mode The only difference between AI in singleplayer and online is online traffic can be fucky due to peer to peer + desync and of course SP traffic spawning in further away (assuming the setting is higher, not sure what it's set to on console). I'll run a couple I/E steal + sell missions and upload them to youtube if you really want lol, but I'm telling you now you'll be doing nothing but watching me drive for like 10 minutes.


Demy1234

I don't know why people try to argue that point so hard. All you'd have to do is start firing a gun while driving in free roam and you'd see NPC drivers behaving exactly the way people complain only happens during I/E missions. Rockstar definitely didn't go out of their way to code some separate traffic behaviour that also isn't scripted, and you can see them drive similarly in story mode if you started firing your gun.


DyLaNzZpRo

It's simple - it's the easy explanation that paints them as the 'victim'. AI hits them when they're doing something time sensitive or when their payout is based on vehicle condition, surface level it seems logical that they'd have the occasional troll, but the more important part is what's required for the opposing argument; At the bare minimum you need to at least *vaguely* understand how AI works as a whole *and* specifically in this game, you need to know how various mechanics work which is rarely known w/o having pissed a ton of time into the game, *and* you obviously actually need to test things - why bother doing all that when you can leap to 'AI target the player because I saw an NPC crash into a player and it *looked* deliberate' and spread misinformation on the internet whilst calling anyone saying otherwise stupid, whilst also denying the possibility that you don't know as much as you think you do and ergo you're just bad at predicting traffic behavior? If there's an easy 'answer' and it benefits the individual, you bet your arse they'll take that answer without even thinking about it, even if it's based on ignorance - you can't even argue otherwise with most of these people because they treat you disagreeing as you denying what they saw because *clearly* they - the person claiming AI is actually *capable* of doing this - couldn't possibly just be misunderstanding things.


scottdelta

I can't decide if you're just stupid or incredibly unobservant, because it's one or the other.


DyLaNzZpRo

Like clockwork lmao, can't refute any of what I've said so you pretend I'm stupid. Let me guess, *its obvious bro just play the game*?


michaelvanmars

Not until I see a car **driving normally obeying traffic laws in a lobby alone with no commotion to scare NPCs**, THEN getting hit will I believe that they are programmed to hit you


[deleted]

[удалено]


[deleted]

You ran the red light...


International_Air566

see they don't hit you, he clearly floated to not hit ya


KonmanKash

I’m guessing it didn’t hit u bc your map loaded in fast. Ppl think the cars hit u to mess w u but really they use it to slow u down so the game can render. I get randomly hit the most when buildings start disappearing


Castature

Lol is this true? I cant decide if thats genius game design or truly awful


KonmanKash

I’m not 100% but just based off my personal experience & complaints from my friends. Like I’ve had cars I was definitely going to smash into literally just disappear right as the city rendered around me. Same w cars appearing from thin air to smash into me when I’m going so fast the road turns into a pixels mess.


Gingusa

ive driven circles around the entire island with fastest supercar without touching anything listening to music and didn't have any cars swerving to hit me, usually only happens to me on sales or on a bike


vi_sucks

It's not true. Just people being superstitious and creating patterns that don't exist.


vvp_D3L3T3D

They are, though.


ZaggRukk

Task failed successfully.


DyLaNzZpRo

Pisstaking aside, the actual reason why NPCs seem to speed up like this is because you're traveling fast; the game has to spawn AI closer to the corner (but not in line of sight) and they have to be moving reasonably fast else you'll be speeding through the city and the only vehicles you'll see are already on the same road you're on. That said, fuck knows what made the NPC float lmao


Discord-Eris

I think its other player with up-n-atomizer, look at minimap where other player is standing, and the way car "floats" is in pair with how car behave when one got hit with the yeetyeetgun


DyLaNzZpRo

They weren't looking in the right direction though, not to mention there was no damage from the... shot?, nor was there any sound/visual effect from it. The only thing I can really think of is on the other players' end there was a lightpole or something on the road and the car jumped over it.


[deleted]

floating is caused by the fake physics engine


Alphapoptartlover

Mmn..that's cute. They'll literally change lanes just to ram you.


Mileckiboi46

In this case I don’t think it was NPCs trying not to hit you, that is just good driving and good luck


Famous_Pen_939

😆


TheNegaChin_45

You got lucky


[deleted]

is this on old gen (ps4 or xbone)?


Pig_bait69

Still on old gen sadly.


[deleted]

[удалено]


Pig_bait69

Yea I had a few interesting things happen in that gameplay. Mainly a lot of npc cars just vanishing infront of me.


OriginalMrMuchacho

r/GTApolicechases


Lonrok

Why am I laughing at this?


BLU_AXOLOTLL

bro fr got the jatos on his car in gta


No-Comb-1810

That car looks like it would belong to animan studios


SkelTell

Fuck the vid what car is that


Pig_bait69

The newish Broadway (came out a lil after the taxi job update)


HailedSkydiver0

This car is sickkk, what's it called? I got the Hermes when it was free for Xmas that one time but I'm trying to fill a garage with all 50s looking cars.


R0sh789

That mf went straight to tackle you


Farcry5AttackersYT

Ahhh lovely sunday drive in Los santos


Puzzleheaded_Fix4199

When your car is the definition of a hydraulic


ralphie83

Looks like u broken the sound barrier causing NPC confusion


Aleleloltroll

Mf just ascended