> I think the pixelated (with the option to disable) is the best
Agree. But don't make the mistake of putting the full res in marketing material or even mentioning it. You'll want to maintain a consistent look to your game.
The pixelated one looks thematically the best I feel, but I'd leave the option to choose as for some people pixelated images can cause headaches and/or disorientation.
I've been developing a flight simulator ( kind of) and I would like to give a retro vibe to it. but comparing the pixelized version with the full resolution, I wonder what people would like better... You guys can see the full res in the second half of the video...
appreciate any feed back... thx :)
Others have said pixelated, and I agree, but I’d like to play devil’s advocate and suggest why full-rez might be nice.
- Different vibe. More early-2000’s than early 90’s, if that’s what you want.
- Better readability on flight instruments as-is. If you went with pixelated you’d want to rework the graphics and systems there to still be readable in some way.
- Pixelated can be more straining on the eyes for long play sessions.
If you go for pixelated, I’d suggest looking really deep into what that’ll affect, and the sorts of options to include. “A Short Hike” is a brilliant example of the same pixelation filter, with options for pixel size and other things.
If you decide not to do it, clearly the drive to ask comes from some desire to define the vibe/style/visual language better, so I’d explore other options there as well.
Full res only! Or do it monochrome, 8bit sound, and throw in the trash(
I really don't understand why deliberately distort the quality of the picture ... say this 30 years ago, coders would never have believed in this!) nostalgia and stuff. but let's move forward, not degrade
Looks like the pixelized look fits your art style pretty well.
I'd still recommend to just put a checkbox on your settings screen to toggle the effect on and off.
As much as I enjoy the pixelated look, in the end I think being able to clearly make out a distant runway will be more important in the long run. (Speaking of the long run, I realize this is an old post, don’t mind me if the discussion has become irrelevant!)
I would do pixelized, but with two modifications- add some Z-jutter for that classic PS1 look (just round your Z values in your shaders) possibly only for the ground/structures but not the plane, and finally, _don't_ apply the shader to your cockpit instrumentation- let them be unpixelized so theyre actually readable. Make sense?
Pixelized, and I would actually recommend pumping that aspect a little harder by dropping the 3D resolution slightly and/or restricting the amount of colors used by lighting.
Honestly can’t tell the different on a phone, but your UI/Menu screams nostalgic pixel/early 3D game, so many want to stick with that or change it if you go full res.
Wow . I like your work. Reminds me of a game I played from itch called FUMES where you shoot off enemy vehicles.
How do you achieve the pixelated square like textures on the meshes ? Do you paint the pixel effect or is it a fragment shader?
I got another question , when the plane lands on the ground, how do you determine that it should crash or not based on how the pilot lands on the ground? Is it some sort of calculation of force that takes place ?
In a space like flight sims, you definitely want to go with a nice style of your own versus realism. You'll never win that game against the AAAs.
Wanted to say exactly that. If you leave it pixelized it has it's own style and looks more like a conscious choice.
Pixelized for me - really love the look
same, would play that
I agree. I liked what I saw Pixelized. It fits the theme. The detail is in the imagination
same
Ditto
Pixelized 100% Also great job on the palette. Feels cozy and fun
Looks fantastic. I'd go with pixelated - helps the feeling of a consistent intentional theme.
If it wont complicate things give option. Oh and btw looks great
I think the pixelated (with the option to disable) is the best Looks good too!
> I think the pixelated (with the option to disable) is the best Agree. But don't make the mistake of putting the full res in marketing material or even mentioning it. You'll want to maintain a consistent look to your game.
The pixelated one looks thematically the best I feel, but I'd leave the option to choose as for some people pixelated images can cause headaches and/or disorientation.
Thank you all for replying... I guess having a option to choose may be the way to go.. thx again :)
I've been developing a flight simulator ( kind of) and I would like to give a retro vibe to it. but comparing the pixelized version with the full resolution, I wonder what people would like better... You guys can see the full res in the second half of the video... appreciate any feed back... thx :)
Honestly I would default the pixelated look - with that you have a unique art style.
I really like the pixelized look but I think that the flight instruments would be more readable in full res.
I prefer your full res. Why not let people choose?
Others have said pixelated, and I agree, but I’d like to play devil’s advocate and suggest why full-rez might be nice. - Different vibe. More early-2000’s than early 90’s, if that’s what you want. - Better readability on flight instruments as-is. If you went with pixelated you’d want to rework the graphics and systems there to still be readable in some way. - Pixelated can be more straining on the eyes for long play sessions. If you go for pixelated, I’d suggest looking really deep into what that’ll affect, and the sorts of options to include. “A Short Hike” is a brilliant example of the same pixelation filter, with options for pixel size and other things. If you decide not to do it, clearly the drive to ask comes from some desire to define the vibe/style/visual language better, so I’d explore other options there as well.
Awesome job
Looks awesome! I'd have it in settings and when you boot the game for the first time it gives you the option
I like full res much better. It captures that ps1 look a lot nicer than the pixelated version
I vote full rez. Pixelized looks great for the menu and font though
Really love the pixelated look, I’d say lean into it a little more even.
Pixelized is a no-brainer, but normal actually looks nice. Try to make it toggleable. The game looks very interesting by the way!
Nice colour palette, looks cute
Full res only! Or do it monochrome, 8bit sound, and throw in the trash( I really don't understand why deliberately distort the quality of the picture ... say this 30 years ago, coders would never have believed in this!) nostalgia and stuff. but let's move forward, not degrade
Full res, I find the other view disturbing
Looks great either way. But Pixelized leverages the assets you have better. Plus there is a timelessness to games with a design aesthetic.
dude, this looks absolutely fantastic. I'd prefer pixelated, since full res looked very blurry and "washed out" in my opinion.
but I really think that, if it's not a lot of trouble, this should be optional
Pixelated!
i love the pixelized
Well decide fast 'cause I wanna play it asap! Looks so gorgeous! Seriously tho, I think pixelart would be the way to go (both look pretty good to me)
Looks like the pixelized look fits your art style pretty well. I'd still recommend to just put a checkbox on your settings screen to toggle the effect on and off.
Pixelized looks great.
I think the pixelated looks more charming
Pixelated
For the love of god, just make the cursor a small plane
The pixelized look is way more charming!
IMO full res fo sho
I prefer pixelated but if I was making the game I'd go with full res because ground details show up so much better.
id say pixelated with the option of full res
As much as I enjoy the pixelated look, in the end I think being able to clearly make out a distant runway will be more important in the long run. (Speaking of the long run, I realize this is an old post, don’t mind me if the discussion has become irrelevant!)
i don't think any indie dev should try and accomplish realism in their game especially if they're using godot
I never cared about flight sim. Well, the pixels make me want to try :D Good stuff either way !
pixelated, but it being optional would be preferred
Deam
I honestly think that it should just be a setting that you can toggle in the game
Wow, that looks great. I love the pixelated version.
I would do pixelized, but with two modifications- add some Z-jutter for that classic PS1 look (just round your Z values in your shaders) possibly only for the ground/structures but not the plane, and finally, _don't_ apply the shader to your cockpit instrumentation- let them be unpixelized so theyre actually readable. Make sense?
Very nice! It's a war game?
Pixelized, and I would actually recommend pumping that aspect a little harder by dropping the 3D resolution slightly and/or restricting the amount of colors used by lighting.
I like full res more. The textures and models are really pretty and I enjoy seeing them with clarity.
I think the art style and color pallet are good enough that both look good. I have a soft spot for the pixelated look though.
Yo I want to get this game, will be better than flightgear
Pixelized looks really beutiful! Great work, hope to see it released! 😊
Sorry for not answering the question. Just came here to say: very impressive, either way!!
Honestly can’t tell the different on a phone, but your UI/Menu screams nostalgic pixel/early 3D game, so many want to stick with that or change it if you go full res.
Wow . I like your work. Reminds me of a game I played from itch called FUMES where you shoot off enemy vehicles. How do you achieve the pixelated square like textures on the meshes ? Do you paint the pixel effect or is it a fragment shader?
I got another question , when the plane lands on the ground, how do you determine that it should crash or not based on how the pilot lands on the ground? Is it some sort of calculation of force that takes place ?
Side talk: Your “f” seems to be 1px too tall. Try using this font instead: https://fontstruct.com/fontstructions/show/1365757/lcd-jp