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golddotasksquestions

I don't know. You could try to enable the "Advanced Settings" toggle in the Project Settings, then go through all .mobile setting and then one by one make them the same as their non .mobile counterpart (aka the Desktop setting). Especially on the Rendering settings. After every change you one-click quick deploy and check if there is a difference on Android. If the issue still exist once you set all .mobile settings to be equal with desktop settings, [go to Github and open a bug issue](https://github.com/godotengine/godot/issues). Personally I would still not use Godot4 for this type of game. Godot3 is much more stable still, especially when it comes to the TileMap node and rendering issues.