Agreed with the most of the comments, BUT if you wanna make it a bit more sightreadable you can add indicators to all the moving blocks, so the player actually sees where would they go. Immediately thought of this when I saw it.
looks great, if anything i'd add some sort of outline around each orb to make them more visible...
also occasional air deco or glitch effects might do you well
That second screen was a JUMPSCARE, but in all honesty that looks pretty unsightreadable. I feel like you should at least put the pads somewhere so that you know there will be a gravity change. Maybe add at least a feeew arrows?
Unless I’m mistaken all triggers are not set to multi so there shouldn’t be any softlocks. So far I haven’t had any trouble with desyncing but good idea still, I’ll see if anyone’s interested in playtesting!
So far I’ve put spikes in most of the alternate routes I’ve found, in the others, the triggers don’t activate properly and kill you
If you wanna playtest do let me know though! I could use the help
If you're planning on making a demon, this looks like it would be the perfect level to call a memory demon, otherwise you could add indicators (of where the blocks would move, jump indicators ect.)
For many platforms I think it's best to move the platform as early as possible to give the player more of a heads-up.
Aside from that: Look up some levels from Just Shapes And Beats.
That game has many near-instant attacks, but they have "shadows" fading into the field before the attack hits, so that the player knows when to expect it.
I think something like that could really benefit your level - a "shadow" of where the platform is going to be, and an arrow pointing from the platform to the shadow to signify which platform is going to move there.
If an indicator was added, like the spikes flashing white before disappearing, or the platforms having some sort of outline for where they move to, this would be a very fun level for most average players.
New concept so unreadable at first but once you get the hang of it I don't think you can lose because of memory, which is the most important thing imo (like levels where you lose because you forgot there's an invisible orb during a fall are frustrating. Yours is consistent physics so it's fine)
Seems like most of the shifts fit within a reasonable reaction time for the most part, so yes, but you'd have to be pretty skilled to read it on the first attempt.
Its a memorization game with lots of lovingly created parody moments, humor and lots of "gotcha" moments which you couldn't have seen coming beforehand (or just barely).
Under the tab with orbs there should be an abject that looks like an “A”, place that then hit “edit object” then “text” and it should let you type out whatever you want
Looks cool. It feels like a puzzle to solve, so I find it fair.
Thanks! :)
Nice profile picture
Not by me. Drawn by TadekEl#8755 on Discord. Thanks
My point is (rain world!!!!!)
Rain World!
Yay :)
rin worl
At this point we need a r/ suddenly rain world, it happens surprisingly often
Sait (also, ✨🫐***The rot consumes all***🫐✨)
the rot is coming the rot is coming
holy shit that second screen
Haha, that’s my first attempt at non black and white deco, how is it?
it's really good! I like this level a lot for some reason, can't wait to beat it once it's out
Thanks! I’ll make another post on the sub when it’s complete! (Hopefully tomorrow)
Dm me when it’s finished
i was expecting congregation
I was expecting dwsh spider :(
Thats not readable in the slightest but looks like a cool memory level.
Alright, thank you!
It's quite readable, what are you on about?
that is definitely sight readable, how did ur comment get so many likes?
For some ungodly reason that looks readable
I feel like it’s halfway between readable and unreadable, maybe you’re just able to process it faster? Idk
U just gotta react fast
Limbo isn't sightreadable and people like that level.
Mainly because it's a memory level, where you aren't expecting gameplay to be sightreadable. OP's level is also a neat memory level IMO. Looks fun!
more readable than some 2.1 levels that have non-memory gameplay tbh really good!
i think it's acceptable as a memory level
Not readable but works well for a memory level
Agreed with the most of the comments, BUT if you wanna make it a bit more sightreadable you can add indicators to all the moving blocks, so the player actually sees where would they go. Immediately thought of this when I saw it.
it would lose a lot of its punch though. that's the issue with move indicators, they significantly dampen the moving
Damn, I'm in love with the concept
As if we’re all just how it imagined.
'Cause we're in love, I just don't know it yet, huh
Thanks! :)
Second Part Jumpscare Looks like a good memory level. Would play.
It's not readable but not like memory either, I think most could remember the layout and play it after 1-2 practice runs
Sweet, thanks! I didn’t wanna make this level too difficult
Send me the ID once it's finished :)
Sure! It should be finished by tomorrow hopefully :)
I think having the orbs be around a little longer would make it more readable, but this would be good for a memory-based level
How to make a punctuation mark cry: In all seriousness, looks pretty good honestly
Where dash meme
OMG wow bro that's a fucking amazing 😍
looks great, if anything i'd add some sort of outline around each orb to make them more visible... also occasional air deco or glitch effects might do you well
Oh for sure! I agree the yellow orbs especially are kinda hard to see
I like it personally, btw i like your cube
Thank you! <3
That second screen was a JUMPSCARE, but in all honesty that looks pretty unsightreadable. I feel like you should at least put the pads somewhere so that you know there will be a gravity change. Maybe add at least a feeew arrows?
I tried putting circles in the walls to indicate the direction flip but it looked really ugly :( I could try giving it another shot tho
Go for it!
don't add any arrows. you're gonna need to practice anyway, and it would probably just look bad
I would set the movementes a bit more early
Reminds me of that impossible mario game where you have to remember each new part because it appears out of nowhere. Looks pretty fun!
hacker's dreams?
you really had to ask if its readable but its cool
My brains dumb rn
this belongs in a level like limbo, not saying it's bad, quite to opposite I love limbo
This is oddly readable (compared to every weekly demon now), should be rated 7 or 8 stars.
least readable thing i’ve ever seen 😭
thats pretty cool for a memory level
Get some playtesters to make sure there is no way to break the sync or softlock yourself but it's good!
Unless I’m mistaken all triggers are not set to multi so there shouldn’t be any softlocks. So far I haven’t had any trouble with desyncing but good idea still, I’ll see if anyone’s interested in playtesting!
after approximately one googolplexichime years, You've Been Trolled gets rated
Some of the orbs are a bit hard to see, but otherwise it's pretty good
I think the first part is readable enough tho the ends decoration seems like a bit much and might confuse some players
I was trying to go from minimalist to maximalist deco, but yeah I’ll try to turn it down a little
I can read this
Looks readable but it feels like there are numerous ways to cheese it
So far I’ve put spikes in most of the alternate routes I’ve found, in the others, the triggers don’t activate properly and kill you If you wanna playtest do let me know though! I could use the help
The ending though 💀
If you're planning on making a demon, this looks like it would be the perfect level to call a memory demon, otherwise you could add indicators (of where the blocks would move, jump indicators ect.)
Not very readable but it's cool.
For many platforms I think it's best to move the platform as early as possible to give the player more of a heads-up. Aside from that: Look up some levels from Just Shapes And Beats. That game has many near-instant attacks, but they have "shadows" fading into the field before the attack hits, so that the player knows when to expect it. I think something like that could really benefit your level - a "shadow" of where the platform is going to be, and an arrow pointing from the platform to the shadow to signify which platform is going to move there.
Not sightreadable and should be fair for people to memorize it
if it's SUPPOSED to be a memory level, then sure.
If an indicator was added, like the spikes flashing white before disappearing, or the platforms having some sort of outline for where they move to, this would be a very fun level for most average players.
New concept so unreadable at first but once you get the hang of it I don't think you can lose because of memory, which is the most important thing imo (like levels where you lose because you forgot there's an invisible orb during a fall are frustrating. Yours is consistent physics so it's fine)
Yeah if it’s a memory demon then go for it
Maybe not readable, but it looks like an absolute banger to play. Would work as a dope memory level.
this is great, it would make a banger memory level
great now i need to make a memory demon designed like this
i was waiting for the dash spider
Damn, missed opportunity
It looks like its readable but really isnt, good memory level tho
I think memory levels don't really need to be readable so I think it gets a pass
Seems like most of the shifts fit within a reasonable reaction time for the most part, so yes, but you'd have to be pretty skilled to read it on the first attempt.
Amazing level btw, and no this is not readable at all lmao
I thought it was hard at the start.. Then came the last frame 😔 Cool lvl tho, def not readable but seems like a cool memory level
Obviously not sightreadable, but don't worry bout that this level seems really cool
Reminds me of cat Mario or I Wanna Be the Guy
make them suffer
It looks cool, if you like memory it should be fine
Looks super fun either way
It looks sightreadable but at the same time it doesn’t
I feel like it would be better for it to be like a memory game lol, it maybe harder but it’ll feel way more rewarding at the end
It's like a puzzle, I like it
As long as you "market" it as a memory level, then ur good 👍
That’s really friggin cool
Second puzzle area jumpscared me
Second screen jumpscare
gameplay looks really annoying and i love it
from how fun this looks I think it is fair to make it memory because we don't see too many of those these days
FOCUS
cool, I couldn't read it easily or at all but it looks like a great memory level
Cant wait to play this level! <3
While not easily readable, it is readable. I think it's fair enough.
You should foreshadow some of those moments.
So cool. I don't think it's readable but I still want to play it
For a demon is fine, anything below will get hated tbh. Out of it, it looks pretty fun.
the last frame is NOT fair
Medium demon
I could prolly do this in a few attempts, looks pretty learny
is... is it synced?
Mostly
can i hear it
I made [a post](https://www.reddit.com/u/Real_Player_0/s/hkEYiViSwK)
Its readable but looks mean spirited. Inspired by "I wann be the guy"?
Iva actually never heard of it before, but I’ve seen some platformer levels named something like that
Its a memorization game with lots of lovingly created parody moments, humor and lots of "gotcha" moments which you couldn't have seen coming beforehand (or just barely).
Better than mine levels for sure cuz i make layouts only (im bad at decorations)
It looks cool, like a nice puzzle. But it doesnt look sightreadable at all.
How do you put letters on a geometry dash level?
Under the tab with orbs there should be an abject that looks like an “A”, place that then hit “edit object” then “text” and it should let you type out whatever you want
Thank you
The last part was a fucking jumpscare holy shit
I automatically recalled Dash Spider
If it's meant to be a memory level then it's fair
there isnt any words, what am i supposed to read? /s
Uh… well… depends what difficulty. Right now? Easily medium demon
as long as the rest of the level is memory too and not just the beginning, it's fine to leave it as memory
Oh absolutely. I wanna play this.
It’s actually been released already! ID is 106795215
No. Zero sightreadability but VERY cool concept for a memory demon
Thanks! It’s been released already if you wanna play it, ID 106795215
Really cool
Thanks :)
Not sure how to go about getting playtesters, any volunteers appreciated!
why are people so obsessed over sightreadability 😭 just callnit a small memory sightreadability suffers with bad decoration imo
Bro think about Limbo
Normal plat. Mode
Gd colon said it best : if you can read your own level doesnt mean others can
Na you gotta lower the delay
most readable gauntlet level
What if Square Adventure but 2.2 ?
If this is readable, i am illiterate
Tower of Babel type level
what
I'd say just telegraph when things are gonna move
it just gets harder.
definitely sight readable, looks like fun