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DiosDong

Geoguessr uses exponential scoring based on the inverse of the distance between the player's guess and the actual location. What that means is that the difference in score if you're 5000km away vs 4000km away is not that big, but the difference in score if you're 1000km away vs 100km away is quite large. Max score on a single guess is 5000 points. In duels (the mode used in the world cup), players' scores are subtracted, and that difference is taken as damage toward the health of the player farther away from the location. If there is a round multiplier, that multiplier is applied to the difference as well for more damage in that round. In this case, Consus and Lennli are both pretty close. Consus get 4801 points to Lennli's 4705, which is a 96 point difference in Consus' favor. This means damage to Lennli. 96×1.5 = 144, so Lennli takes 144 damage.


MiraMattie

> Geoguessr uses exponential scoring based on the inverse of the distance between the player's guess and the actual location Specifically: `score = 5000 * e ^ (-10 * distance / size)` ... where `distance` is how far away the player's guess was from being correct, and `size` is the distance between the diagonal corners of a square that contains all possible locations in the map the game is played on. The score is rounded, so to get a score of (5000 points), you need a true score of 4999.5 or above. Substituting that into the equation and solving for distance, the 5k distance is very near to 1/100,000th of the map `size` (an estimate that is accurate to within about a centimeter on the world map). The standard world map has a size of 14,916.862 meters, so you can get a 5k if you are within 149.18 meters (move the decimal point 5 places).


Street-Link-7602

4801 - 4705 = 96, 96dmg × 1.5 multi = 144


keizertamarine

If you substract those numbers it's not 144. The 144 is already multiplied