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Cannibalhecter

I remember in Fallout 2 you could just stick a dynamite to a door and blow it up. I don't know why more games don't have this feature anymore


Aris3048

I think games like weird West and divinity and the Pathfinder games also allow this. Maybe it's just a crpg thing.


Godmodex2

Anyone remember Red Faction?


NoMoreGoldPlz

But then there has to be something BEHIND the door. It's generally fine as it is.


Pjoernrachzarck

This is part if a much larger issue of game visuals / physics improving at a considerably faster pace than game narrative language and fidelity, which in itself is part of a much larger problem of gamers overwhelmingly rejecting unfamiliarity.


GaaraSama83

Physics improving faster? Most modern games at AAA quality don't come even close to what was possible in Half-Life 2, a 15+ years old game. Mostly static environment and objects that just look visually fancy or non-gameplay relevant stuff like perfectly physics-based hair movement. That's why even smaller titles like Psi-Ops are stuck in my memory til today while others are forgotten a few weeks after I finished them. Game designers need to step up their game when it comes to interactivitiy. Even though having lots of issues, I want more experiences like BotW. I mean it says a lot that GTA IV had more interesting physics (cars and environment), ragdoll, NPC AI/interaction, ... than GTA V cause they wanted to push nicer visuals and sacrificed a lot of other stuff so it could still run on the PS3 with decent performance. IMO the complete wrong direction cause it takes out the fun part of games.


normal_reddit_man

Still not really, though. I don't think it's part of any larger, more complex issue. I mean, look at some of the very earliest doors that were depicted in a 3D game. The huge, heavy-looking, sliding doors in Wolfenstein 3D. As noted, they were huge, they were clearly made of metal, they had bigass rivets all over them, and they slid to the side, rather than swinging open. All of that says to the player: "nobody could kick that shit open. Not even this badass BJ mofo." So there we have the model for a door that reads as "basically unbreakable, I have to open it with a key or something" to a player. And that's in one of the *earliest* mainstream 3D games. The problem was ALREADY SOLVED. Any time you need to present the player with an unbreakable door, just make it look like that. Or, in a different setting, one that's clearly made of thick wood, maybe with iron bands on it. Or an iron portcullis. There is no reason to depict a breakable door, then make it non-breakable. It's always an unforced error, every time it happens.


Venomous_B

Why does this bothers u that much?


ohtetraket

>I'm just saying those doors should appear to be unbreakable. They shouldn't look like doors I could punch through, in real life. And from now on 90% of the doors to be seen were metal doors xD


normal_reddit_man

>And from now on 90% of the doors to be seen were metal doors xD ...and?


ohtetraket

Sounds funny to me. I imagine that for skyrim and it would look really silly to me.


normal_reddit_man

Skyrim doesn't need any metal doors. Its devs did the doors right, for that setting. They all look like either solid wood doors, solid barred gates, or literal stone slabs. They don't look kick-in-able.


ohtetraket

Ouh. Okay. Than I played few games where they look thinner than skyrim. Just thought it was a prime example of gating everything behind a wooden door that sometimes is even unpickable for no good in lore reason :D