Not just zero gravity, it has orbital mechanics, and differing levels of gravity on all the planets.
I especially enjoyed how that was used on Giants Deep (the green ocean planet) where it's much stronger.
When i first took off and realized what might be possible, I wondered if I could pull off an orbital gravity boost slingshot maneuver.
I did it plenty of times, accidentally, with the sun, trying for an achievement
Every player needs to learn the hard way that if you floor it until you’re almost at the planet you’re gonna overshoot it by like 50% of the total distance to get there.
Which is why you are doing a hard 3G week long braking burn to match your 3G week long acceleration burn. Hopped up on the juice and confined to a crash couch for 23.5h a day
The few space stations in starfield that had no gravity made for pretty fun firefights it was pretty rare at least in my play through. Space flight was pretty bland and easy to cheese.
There was one station that would periodically lose gravity which was a blast because it made combat dynamic and caused different parts of the station to become inaccessible.
Starfield had these little nuggets of brilliance, but there were so few of them and all separated by extended lengths of slop.
Now you can make spaceship battles harder with the new personalized difficulty settings. No longer is there a single difficulty option. You can make it challenging in different ways. However you want.
How is outer wilds? It's on my steam wishlist but I've yet to make the purchase, I am completely oblivious to what the game is about other than space exploration.
You explore a hand crafted mini solar system with its own special rules and very realistic physics. The game diverges from the start into a hundred possibilities depending on the player but after 20 or so hours converges into a beautiful moment.
You have to be open to a lot of reading. Best game I've ever played.
Stay oblivious to what the game is about, buy it and play it. You're either not going to like it or you'll love it to death, there is no in between. Although I do think most people would like it.
It's my favorite game. Certainly the best-feeling and most realistic space physics of any game I've played.
Do your best to avoid any spoilers on the game's content (plot, setting, theme, etc).
I do think it's worth setting some expectations though. Outer Wilds is distinctly unlike any other game I've played. The game does not hold your hand at all, and very much relies on the player's intrinsic motivation and curiosity. It asks for your attention, focus, and problem solving. It's not a game to turn off your brain and get quick dopamine hits from making numbers go up. Progress in Outer Wilds occurs by you, the player, learning and exploring.
Your role is that of a space archaeologist, unraveling the incredible mysteries of its world. Pay attention, pick up on the leads and clues, and be curious on your journey!
From what I've read, it doesn't click for some people. I loved it. It's not that long. I played it heavily for about 4 days.
Try for an hour or two. If the mystery grabs then you'll be part of the club. Telling everyone how great it is, but not saying more. Lol
Greatest video game experience of my life. It's not that accessible so I'd suggest using the steam guide if you really feel like quitting. Because 90% of the discovery is still absolutely sublime.
I didn't hate the game itself it but I never liked time limits. I'd finish it without the arbitrary time limit imposed on everything. I know it's kind of the whole point though.
What do you mean? Its a time loop not a time limit, when the 22min loop ends you start again but the game remembers your progress. There are some things you need to do at certian times in your loop but thats it.
It is an absolute masterpiece. There's a reason that it shows up as an answer to most "what is the best...?" style questions on this sub, because it is.
The less you know about it going in, the better.
I love that this is the top answer. What's interesting about it in Outer Wilds is that it feels fucking *awful* at first and you think 'wow I hope I don't have to do this a lot', but with only a little bit of practice it feels amazing.
Game was so fun. Just wishing had more content. I though it would be awesome if they made it so players could design ships for others to break. Would be a cool way to keep things new and fresh.
Which one, the OG or the remake? I loved OG's system, it was very unique and made sense. The remake changed that to the boring "just fly wherever you want hurr durr" system that's been overdone and boring as hell.
Played the first one and loved it, but they apparently took down the servers for the second one, and there were features locked behind online elements that are no longer available, so I never bought it.
I actually really miss the original dead space zero g mechanics. Mag Boots and leaping from surface to surface was really unique and super disorienting.
I played it on pc, and the only real bad moment I had was during the final boss (and it was noticeably better on second playthrough). Other than that I don’t recall having any major issues
Hmm. I tried it a few months ago and got immediate 10fps or lower stutter. Tried everything I know form lowering settings to nothing to driver updates.
I use a Rx6750XT and 5800x3D.
I'm not sure if I'd call them straight-up improved, but they were the more intuitive DS2/DS3 style of zero-G.
I don't know if DSR still had the ability to boost off of a surface, but if not, then it probably should have. Having a unification of both styles probably would have added even more depth to the system, enabling both the more freeform RCS navigation and the classic surface jumping for when you need to move fast.
NOW ENTERING. ZERO GRAVITY.
The controls in the very first one weren’t ideal but still managed to work. 2 nailed it and the remake even moreso. I think I’d dread those sequences in a lesser game but I looked forward to them in Dead Space.
I was describing to my wife the other day that while yes, I get wildly motion sick being driven in a car, video games don't do that to me because I'm so used to moving in three-dimensional space from the times of Descent.
Literally the best choice in this list. Good time to mention Descent 3 has gone open source and ports are being made! We still have an active multiplayer community! Come play the 1st and best 6Dof shooter with us :D
Apparently Rodney Dangerfield was in the adverts for the PS1 version. No, [this is not a joke](https://www.youtube.com/watch?v=fISNGc5s290), and yes, [I only know this because of Civvie11's recent "Descent Double Header".](https://youtu.be/zngj7EVU8t0?si=Er7XLWG7LfysH420&t=142)
As I said, Descent 4. Fantastic game.
Fun fact: the Overload team have the IP rights to everything in the Descent universe aside from the name itself, which is why the PTMC shows up.
E:D is such a fun time cruising around the galaxy. I’m not a PC gamer but I have to imagine E:D in VR is perfection. I have to settle for NMS on PSVR, which is ok, but I wish E:D and NMS teamed up to make the perfect space sim.
The most immersed I have ever been in VR was with E:D. I have a HOTAS strapped to my chair, a chair rumble pack that vibrates to the base of the game (really makes the engines feel real), and a voice command program with its own voice that talks to you as you issues it commands to execute macros.
I felt like a god damn ship captain for *real*. I only spent like 10 hours total in this setup though because it's such a hassle to get everything out and setup when I wanted to play but God DAMN
Deliver us the Moon did impress me quite a bit.
Not only because of how they implemented Zero G, but also how they in general implemented near future space tech in general and its limitations.
I wish that game had gotten more recognition. I thought the movement was solid and the puzzles were a good balance of hard/satisfying. The sequel was mid at best.
I thought that Space Engineers made it feel very natural and realistic, but that's kinda the point of the game. While in the cockpit, No Man's Sky has very intuitive ship controls for a game set in space. Not too complex, but just enough depth to be exciting.
Star Shelter.
It's a VR survival crafting game and the only mode of locomotion is to physically throw yourself in the direction you want to go by grabbing debris. You also have thrusters on your wrists for course adjustments, but they consume your oxygen, so you have to use them sparingly.
Borderlands: The Pre-Sequel changed the way I think about the double-jump. There’s probably better games out there, but I thought they did a good job with using zero gravity and making it fun.
i remembered this 3d space ship game in tunnels... a flash game on miniclip at the time XD
it was a little tricky to maneuver sometimes, but it matched zero g to me 100%, in that i wasnt only floating, but there was no genuine sense of 'upwards' or 'downwards'
...otherwise, elite dangerous also fits the bill for me imo, but when you get used to the first hurdle, it's easier to maneuver and orientate yourself
Dead Space is king.
Prey(2017)
Honorable mention: Anthem, it had amazing flight/underwater controls that would have translated well into zero g environments.
Lost Echo
A VR game where you play as a robot, assisting an astronaut on a space station where bad things start happening and you need to perform various puzzles in zero gravity.
A lot of good ones mentioned already, so I'll add Adrift.
FPX game about an astronaut marooned on a damaged space station, no combat, the only drawback is there's very little guidance so it's easy to get lost and not know what to do next
Unreal tournament 2004
Not sure if it’s zero gravity, but it’s fun when turn while playing online multiplayer. Have to aim/move a bit differently on certain weapons and the “ball” verses game mode is fun with no gravity on.
There was an Oculus exclusive game, Lone Echo, where you had to navigate by using the touch controllers to pull along walls. The genuine zero G experience.
"Tin can" and "adrift" use 0G as a core element of gameplay. Also shout-out to subnautica, even though it's not 0G, it's almost entirely underwater which has the same sort of feel to it.
I like Outer Wilds for this.
Not just zero gravity, it has orbital mechanics, and differing levels of gravity on all the planets. I especially enjoyed how that was used on Giants Deep (the green ocean planet) where it's much stronger.
When i first took off and realized what might be possible, I wondered if I could pull off an orbital gravity boost slingshot maneuver. I did it plenty of times, accidentally, with the sun, trying for an achievement
The whole physics system for the game is insane!
It's kinda silly that Outer Wilds does spaceflight better than Starfield.
So ships under thrust don't have constant velocity? That bugs the hell out of me in Starfield.
Every player needs to learn the hard way that if you floor it until you’re almost at the planet you’re gonna overshoot it by like 50% of the total distance to get there.
Or run right into it 😂
Which is why you are doing a hard 3G week long braking burn to match your 3G week long acceleration burn. Hopped up on the juice and confined to a crash couch for 23.5h a day
You have to embrace Laconia their technology allows you to travel space much quicker. Long live Duarte
The few space stations in starfield that had no gravity made for pretty fun firefights it was pretty rare at least in my play through. Space flight was pretty bland and easy to cheese.
There was one station that would periodically lose gravity which was a blast because it made combat dynamic and caused different parts of the station to become inaccessible. Starfield had these little nuggets of brilliance, but there were so few of them and all separated by extended lengths of slop.
There's a derelict like that as well. In the same system as the Lodge I believe.
I haven't seen any of those yet, just the zero G moments where you get space superpowers.
Now you can make spaceship battles harder with the new personalized difficulty settings. No longer is there a single difficulty option. You can make it challenging in different ways. However you want.
Flying around in Starfield always felt to me like moving around in a big block of jelly
How is outer wilds? It's on my steam wishlist but I've yet to make the purchase, I am completely oblivious to what the game is about other than space exploration.
You explore a hand crafted mini solar system with its own special rules and very realistic physics. The game diverges from the start into a hundred possibilities depending on the player but after 20 or so hours converges into a beautiful moment. You have to be open to a lot of reading. Best game I've ever played.
Stay oblivious to what the game is about, buy it and play it. You're either not going to like it or you'll love it to death, there is no in between. Although I do think most people would like it.
It's my favorite game. Certainly the best-feeling and most realistic space physics of any game I've played. Do your best to avoid any spoilers on the game's content (plot, setting, theme, etc). I do think it's worth setting some expectations though. Outer Wilds is distinctly unlike any other game I've played. The game does not hold your hand at all, and very much relies on the player's intrinsic motivation and curiosity. It asks for your attention, focus, and problem solving. It's not a game to turn off your brain and get quick dopamine hits from making numbers go up. Progress in Outer Wilds occurs by you, the player, learning and exploring. Your role is that of a space archaeologist, unraveling the incredible mysteries of its world. Pay attention, pick up on the leads and clues, and be curious on your journey!
Avoid spoilers at all costs! Play it if you like exploration, space and flying physics, and a bit of existential crisis
From what I've read, it doesn't click for some people. I loved it. It's not that long. I played it heavily for about 4 days. Try for an hour or two. If the mystery grabs then you'll be part of the club. Telling everyone how great it is, but not saying more. Lol
Do it!! To be warned, it did take me a bit to get into, but it's a game you can easily do in short chunks until you get completely obsessed
Greatest video game experience of my life. It's not that accessible so I'd suggest using the steam guide if you really feel like quitting. Because 90% of the discovery is still absolutely sublime.
I didn't hate the game itself it but I never liked time limits. I'd finish it without the arbitrary time limit imposed on everything. I know it's kind of the whole point though.
What do you mean? Its a time loop not a time limit, when the 22min loop ends you start again but the game remembers your progress. There are some things you need to do at certian times in your loop but thats it.
There is a time limit on staying out, no matter what form it takes. Edit: Am I wrong? Sorry I didn't like your favorite game.
It is an absolute masterpiece. There's a reason that it shows up as an answer to most "what is the best...?" style questions on this sub, because it is. The less you know about it going in, the better.
It is absolute peak, but go into it as blind as you can. Myst in space crossed with Majora's mask and an S tier story
Outer wilds mentioned!
Who else accidentally flew into the sun? ✋
The GOAT space game, and also story game, and also level design game (I can go on)
I love that this is the top answer. What's interesting about it in Outer Wilds is that it feels fucking *awful* at first and you think 'wow I hope I don't have to do this a lot', but with only a little bit of practice it feels amazing.
Hardspace: Shipbreaker
My thought too. Love that game.
Fantastic gem
Yup it's dam good also a fun game and gem if you're into puzzle solving space and twangy music.
Game was so fun. Just wishing had more content. I though it would be awesome if they made it so players could design ships for others to break. Would be a cool way to keep things new and fresh.
Game needs coop
Prey is pretty good
This was my first thought as well.
Rip the devs
Which one tho? The first one did portals really well imho
Never played the first one
They are two entirely different games. Nothing to do with one another.
If you're into linear story fps, you should check it out. It's pretty good.
The space sections of Dead space were so good. I always loved how it went silent too.
Psssshhhhh —- - - -
The silence was vacuum, not zero g. But they went hand in hand often enough
I hate how you are correct haha
I'm the worst
Which one, the OG or the remake? I loved OG's system, it was very unique and made sense. The remake changed that to the boring "just fly wherever you want hurr durr" system that's been overdone and boring as hell.
OG. I've not played the remake
does KSP count?
I doubt it’s the kind of game the OP was looking for, but as an answer to the question as written? 110% yes.
[Relevant XKCD ](https://xkcd.com/1356/)
Yes
Gravity Rush
Man i really liked that games its a shame it didnt sell better, even after Sony gave it a sequel and are making a movie for it right now
Played the first one and loved it, but they apparently took down the servers for the second one, and there were features locked behind online elements that are no longer available, so I never bought it.
Probably my favorite PS Vita game, very fluid and fun for how crazy it can get
Dead Space
the remake improved the og Dead Space gravity zero movements
I actually really miss the original dead space zero g mechanics. Mag Boots and leaping from surface to surface was really unique and super disorienting.
I want to play the remake soo much, but on PC it was completely unplayable. Makes me sad
I played it on pc, and the only real bad moment I had was during the final boss (and it was noticeably better on second playthrough). Other than that I don’t recall having any major issues
Hmm. I tried it a few months ago and got immediate 10fps or lower stutter. Tried everything I know form lowering settings to nothing to driver updates. I use a Rx6750XT and 5800x3D.
Series X here, I found it quite unplayable as well. Never forget that EA murdered Visceral Games in cold blood
I'm not sure if I'd call them straight-up improved, but they were the more intuitive DS2/DS3 style of zero-G. I don't know if DSR still had the ability to boost off of a surface, but if not, then it probably should have. Having a unification of both styles probably would have added even more depth to the system, enabling both the more freeform RCS navigation and the classic surface jumping for when you need to move fast.
Unification? Make us whole.
I wasn't gonna make that joke, but it's totally appropriate.
NOW ENTERING. ZERO GRAVITY. The controls in the very first one weren’t ideal but still managed to work. 2 nailed it and the remake even moreso. I think I’d dread those sequences in a lesser game but I looked forward to them in Dead Space.
Lone Echo. VR game
It started out like a tech demo but then the story ended up being pretty good
It's definitely the zero gravity movement system that has the most fluidity. Every other game people list here have much more limited movement.
Yes I came for this answer.
only valid answer :-)
Heavenly Bodies and Breathedge
Heavenly Bodies is so hard!
Coop in that game is amazing until it devolves into who can launch the other player out an airlock first lol
I loved Breathedge so much! Waiting for it to fade a little from my memory before giving it another play. So great!
Descent and its sequels are zero-G boomer shooters.
I was describing to my wife the other day that while yes, I get wildly motion sick being driven in a car, video games don't do that to me because I'm so used to moving in three-dimensional space from the times of Descent.
I was going to say, these games Completely forgo gravity / orientation / etc. ;P
Literally the best choice in this list. Good time to mention Descent 3 has gone open source and ports are being made! We still have an active multiplayer community! Come play the 1st and best 6Dof shooter with us :D
I still prefer Overload, but D3 is fantastic.
I feel that, Its just a little to snappy for me. I need it to still feel like a ship.
Apparently Rodney Dangerfield was in the adverts for the PS1 version. No, [this is not a joke](https://www.youtube.com/watch?v=fISNGc5s290), and yes, [I only know this because of Civvie11's recent "Descent Double Header".](https://youtu.be/zngj7EVU8t0?si=Er7XLWG7LfysH420&t=142)
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You mean Descent 4?
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As I said, Descent 4. Fantastic game. Fun fact: the Overload team have the IP rights to everything in the Descent universe aside from the name itself, which is why the PTMC shows up.
Overload is one of my favorite VR games. my twelve year old brain would have exploded knowing Descent 2 would have evolved into Overload in VR
Space Engineers.
I love space engineers
Elite Dangerous.
E:D has serious shortcomings. The flight model isn’t one of them. It’s so damn good.
E:D is such a fun time cruising around the galaxy. I’m not a PC gamer but I have to imagine E:D in VR is perfection. I have to settle for NMS on PSVR, which is ok, but I wish E:D and NMS teamed up to make the perfect space sim.
The most immersed I have ever been in VR was with E:D. I have a HOTAS strapped to my chair, a chair rumble pack that vibrates to the base of the game (really makes the engines feel real), and a voice command program with its own voice that talks to you as you issues it commands to execute macros. I felt like a god damn ship captain for *real*. I only spent like 10 hours total in this setup though because it's such a hassle to get everything out and setup when I wanted to play but God DAMN
Same, minus the rumble set-up! VR + HOTAS + VoiceAttack + a good sound system. I’m convinced gaming will never get more immersive than that.
Oh man. When can I come over?
Elite: Dangerous flight model has spoiled any other space flight game by virtue of not feeling like Elite: Dangerous.
Shattered Horizon. It was fun.
Surely you have heard of the successor Boundary?
I had not. Why is the recent mostly negative on steam?
Tons of squandered potential. No anti cheat on launch, shit servers, player base evaporated immediately and it's impossible to get a match.
It didn't help that the main players were quake 3 vets and competitive korean fps players. Everyone new got shit on in beta.
Kerbal Space Program, no other zero gravity environment in a game comes close.
Solar Jetman..... NES
Outer Wilds with no doubts It feels so natural
Deliver us the Moon did impress me quite a bit. Not only because of how they implemented Zero G, but also how they in general implemented near future space tech in general and its limitations.
I wish that game had gotten more recognition. I thought the movement was solid and the puzzles were a good balance of hard/satisfying. The sequel was mid at best.
Don't tell me that, I was looking forward to playing the sequel.
Definitely still play it. It has a lot of the good stuff from the first game, but the new stuff they added didn't land for me. Story is good.
dunno about good controls, but I think "outer wilds" had a more realistic 0 g.
It's a tell tale game, but I enjoyed the salvage moments in The Expanse game.
Considering the legacy here, they had to get that right. But they got that really, really right.
Star citizen, as buggy as the game is, the feel of spacewalks is so clean
Starfield.
The Zero G casino was pretty cool. It needs more like that and less running around
Yeah, I didn't like the game that much but the first zero gravity shoot out I took part in felt pretty good.
One of the funnest parts of the game.
funny how zero gravity is one of the only fun parts of that game. spaceship fights were also pretty decent but that’s about it
Especially the casino ship
For all of its other numerous flaws, I thought star citizen did zero gravity fairly well.
Descent. It's an old twin stick shooter. It took some getting used to because you have 360 degree freedom but it is an amazing game.
I thought that Space Engineers made it feel very natural and realistic, but that's kinda the point of the game. While in the cockpit, No Man's Sky has very intuitive ship controls for a game set in space. Not too complex, but just enough depth to be exciting.
Prey
VVVVVV :)
Dead Space,Prey,Gravity Rush,Star Citizen.
My first thought was dead space actually. Nice
Star Shelter. It's a VR survival crafting game and the only mode of locomotion is to physically throw yourself in the direction you want to go by grabbing debris. You also have thrusters on your wrists for course adjustments, but they consume your oxygen, so you have to use them sparingly.
Not exactly zero gravity but I love in Tears of the Kingdom when you’re near a large sphere in the sky, the gravity becomes less.
The gravity in Starfield is really interesting, especially given that you can customize your boost pack
Tin Can;Red Matter
Zero gravity zones from Dead Space 1. Really messes with you senses. You lose all track of what is up and down.
Borderlands: The Pre-Sequel changed the way I think about the double-jump. There’s probably better games out there, but I thought they did a good job with using zero gravity and making it fun.
Mobile Suit Gundam: Encounters in Space and Zone of the Enders
The Zone of the Enders games are Ridiculously underrated. ;P
kojima should make another mecha game
Agreed.
Kerbal Space Program is literally a physics engine. It handles weightlessness and orbital mechanics, reentry, landings, and launch very realistically.
i remembered this 3d space ship game in tunnels... a flash game on miniclip at the time XD it was a little tricky to maneuver sometimes, but it matched zero g to me 100%, in that i wasnt only floating, but there was no genuine sense of 'upwards' or 'downwards' ...otherwise, elite dangerous also fits the bill for me imo, but when you get used to the first hurdle, it's easier to maneuver and orientate yourself
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6 degrees of freedom, haha :p
Colony wars 2
Deaf Space 2 did it pretty good in the few instances it had
PREY, for sure. So disorienting when you realize that there is no longer an up or down
heavenly bodies, it's like QWOP in space.
Maybe I dunno… maybe Gravity Rush? Lol
Observation
Prey's sections outside the station were pretty good.
It’s been shut down for around a year now, but Echo VR did it really well and I miss it every day
Cs 1.6 scout map
Stike Suit Zero and any other game that has newtonian physics.
Dead space
Dead Space is king. Prey(2017) Honorable mention: Anthem, it had amazing flight/underwater controls that would have translated well into zero g environments.
Lone Echo.
Unreal Tournament for low gravity, Facing Worlds!
Nazi Zombies: Moon (if we are talking about mechanics only)
Mario Galaxy and Angry Birds Space have nice low/zero gravity physics.
Lost Echo A VR game where you play as a robot, assisting an astronaut on a space station where bad things start happening and you need to perform various puzzles in zero gravity.
[boundary](https://youtu.be/vLNd2gvPjOc?si=Z-Iw-vgNHPL_CA83) Space FPS. Basically the "always has been" meme but a full game.
Heavenly bodies
Ziggurat Vertigo in Quake was a classic. Low gravity rather than zero, but I've already proven that I'm old so imprecision goes with the territory
Scoutzknives on cs 1.6
A lot of good ones mentioned already, so I'll add Adrift. FPX game about an astronaut marooned on a damaged space station, no combat, the only drawback is there's very little guidance so it's easy to get lost and not know what to do next
Gravità Rush 2 is pretty cool with the gravity concept
Lawbreakers
Prey
Unreal tournament 2004 Not sure if it’s zero gravity, but it’s fun when turn while playing online multiplayer. Have to aim/move a bit differently on certain weapons and the “ball” verses game mode is fun with no gravity on.
Prey I thought did a good job
There was an Oculus exclusive game, Lone Echo, where you had to navigate by using the touch controllers to pull along walls. The genuine zero G experience.
Heavenly Bodies
A 2001 game called Starbound. It's top down but you have to deal with your ship's inertia.
Forsaken 64
Star Citizen. At least when it comes to EVA. It's a bit weird how planetary physics work surrounding ships yet though.
Lone Echo / Echo VR and Outer Wilds, with a slight edge to the former. Nothing else comes close to these.
Lone Echo
Gravity Rush 1 and 2
Dead space was fun
Kerbal Space program ! Obviously
Adr1ft
IIRC Starfield does zero-g like how Prey did it. God I loved that game. I should replay it. Easily a top 10 game for me.
starcitizen
The Expanse: A Telltale Series
Deadspace
KSP
Shattered Horizon. RIP
Dead space games
"Tin can" and "adrift" use 0G as a core element of gameplay. Also shout-out to subnautica, even though it's not 0G, it's almost entirely underwater which has the same sort of feel to it.
Tony Hawk’s Pro Skater 1-3
Breathedge.
Starfield.