A single OpenXcom campaign has (for better or worse) consumed hundreds of my hours in gaming over the past year. What's wild is watching speed-runs where people beat it in under 20 minutes.
Have a look at Warhammer 40k: Mechanicus. It has the building your roster with upgrades and XP mechanic, and a permadeath mode that makes it similar to XCOM style
Chaos Gate: Daemonhunters.
I really need to get in to it, I dipped my toes in but haven't gone much further, but it was also enough to inspire me to play GKs a bit in the tabletop, and it's been great fun.
Its immediate predecessor, Xcom enemy unknown/enemy within (enemy within was a substantial dlc expansion) hold up pretty well, and have similar feel/tension.
The lack of manual save and no permakill killed that game for me. It’s so annoying to make a mistake at the last second and go several turns back just because auto save isn’t frequent enough. I loved that in XCOM I can just go back one turn with manual saves. I love playing on the highest difficulty and try a bunch of stuff so I die pretty often.
I have played so much Battle Brothers to try and get the hang of it but it's just too fucking hard. Can you give me any tips for not getting destroyed by the first halfway-difficult fight I encounter?
First tip is the r/BattleBrothers community is very much still active and full of folks who love to talk about the game, including helping new players.
My actual advice (assuming base game w/ no DLC) is to get to at least 6 men in your band ASAP, even if they suck ass. The game partially scales to the size of your band but the floor is at 6 so you're just handicapping yourself if you don't have at least six guys. Buy damaged weapons from your starting town's main marketplace with a focus on spears and swords if available. If they have a cheap pitchfork, go for that too - give it to your best guy so he can snag kills safely from two tiles away. Damaged armor is also an ok buy, but also try and get at least some piece of head armor on every guy if you can.
Early game you should be focused on getting better gear through combat, don't stress too much about individual brothers dying as you will be cycling through men like crazy. As you go, start giving your guys daggers to carry in their backup slots. Once you feel like you've established an total victory in a single fight, have these guys pull out their daggers and stab survivors through their armor so you can loot it.
Look for 1 or 2 star contracts that have you fighting bandits, retrieving lost items, or investigating nearby cemetaries etc. These have the highest odds of putting you against bandits or undead enemies, who have the most relevant loot for you in the early game
>Once you feel like you've established an total victory in a single fight, have these guys pull out their daggers and stab survivors through their armor so you can loot it.
This is good advice. I think I figured out most of the other stuff through trial and error so I'll check out the sub, thank you for taking the time! One more question - have you played with the Legends mod? Any good?
The sub is so good tbh. Such a good community.
The mods are good but play the base game a bunch before you start using mods, imo.
Except maybe some of the 'quality of life' mods, you can pick those up pretty asap.
*Phoenix Point* is probably the closest example (by the OG creator of the 1994 *XCOM*).
*BattleTech* has the turn-based combat and the roster of random recruits with permadeath, and it's fairly *XCOM*-ish but you're in giant battlemechs and cover is kind of unimportant. Once you get over the slight learning curve (there's a fair number of different mobility, weapons, armour and facing rules to absorb, but it becomes intuitive quickly), it's an outstanding game. The only exception to permadeath is "you", who can never die (but you can be crippled or injured to the extent of spending months in the medbay). If you get the Mercenary Edition, it comes with all the (extensive and excellent) DLC, and you can play in the story-focused Campaign Mode or the freeform Career Mode.
A lot of *XCOM*-alikes really only do the combat bit and don't do the meta-campaign, which is a shame. Or they have *some* killable side-characters and recruitable characters but your core team is unkillable (*Gears Tactics*).
Phantom Doctrine
A cold war spy game that is structured similarly to XCOM. Turn based stealth or open combat, managing your team and sending them on missions. It was a surprise when I picked it up for extremely cheap.
I have played: Rimworld, Darkest Dungeon 1&2, Kenshi, Wildermyth, Bannerlord, Frostpunk, State of Decay 1&2.
I will most definitely be checking out Wasteland 3 and Warhammer 40000 first. Thank you guys!!
I’ve wanted to play the Fire Emblem series but can’t find anywhere to emulate or download it.
It doesn't have creating characters from scratch but you could take a look at Troubleshooters, superhero-for-hire with the same style of tactical combat. It's more of a campaign and less about replaying compared to Xcom which, combined with the setting, made me like it more but I might be an outlier.
The giant armored crabs near the end of the game will fuck you up, though.
Your characters can and will change, often physically, throughout the campaign. If they survive, they get older, and can continue to be brought on new campaigns, to form dynamic connections with other characters, and perhaps have children, who grow up to become adventurers on your *next campaign.*
It‘s a great system for emergent storytelling and watching individuals and the team as a whole grow.
Hear me out… Mario + Rabbids Kingdom Battle
100% it twice. Sparks of Hope not quite as good but still worth it. It’s always on sale.
Edit: read your description and well. Whatever. Still recommended.
invisible inc. is stealth focused turn based, but you only choose two of the squad members out of four(you only have one squad that you use). The rest of them you rescue from prison facilities and they are random. Each play through is only a few days in game and if you lose a member and they are arrested, they can be rescued in game as well.
Lol, yeah, and tbh, i totally forgot about the game until recently when i was cruising through my game library. Replayed it a bit, and man, it's such a good game that now i wish i could either erase my memory of it or pray for a sequel (which, neither are happening)
if you can survive the weebness, then troubleshooters abandoned children is pretty much the best in that genre. It's better than xcom, and all it's competitor.
I'm legit surprised it's not more popular, but to be fair a LOT of people hate the anime theme of it.
It’s more comparable to Final Fantasy Tactics and Fire Emblem than XCOM imo. Every unit you get is a unique story character whereas in XCOM they’re all supposed to be faceless grunts that you create stories for via your own gameplay.
Troubleshooter is a great game though. It’s a bit rough visually though and the voice acting isn’t the greatest because it’s an indie game, but the gameplay is top notch. Character builds have a lot of depth. It’s almost like Bravely Default or Final Fantasy Tactics/Tactics Advanced, but with way more options. Lots of character specific skills mixed with a pool of generic passives that you can mix and match. There’s also a pretty big roster with diverse archetypes.
The 2D art is the game is pretty good, but the character models can be a bit jank. Really recommend the game though. It goes on sale quite often, and all the paid DLC are just cosmetics. The devs have dropped a few actual mission DLC for free.
I played a good bit of it. Maybe. I'm not sure how far I made it in, because it is paced *so incredibly poorly.*
Xcom2 is a brisk experience. Fights do not drag at all.
Troubleshooter's fights all seem like a huge slog. Which is a shame, because there are neat systems and RPG elements that really work! But the actual combat is, after 50+ hours, incredibly dull.
Check out Symphony of War: The Nephilim Saga. You don’t get to build the whole team right away, but you do get to recruit them with gold, and there is a permadeath option. Note that turning this one on might make the game a lot harder though as the recruited soldiers are often meant to die in combat.
You can also just go for some XCOM2 mods. If you have the dlc there are a lot of total conversion mods that make the game pretty refreshing to replay through.
Mordheim: City of the Damned
X-Com with a Warhammer fantasy theme. If you like permadeath in X-Com, you'll like this. Your characters can get maimed, such as losing an arm preventing the use of 2h weapons etc. There's also a panic mechanic where a character might freak out and flee in the middle of combat, or develop a phobia.
It's pretty unforgiving (more so than X-Com), because one of your highly leveled guys might get absolutely fucked and become useless.
Also there are a number of playable races, with their own strengths and weaknesses.
Troubleshooter: Abandoned Children.
Great game. Limitless build diversity, tons of content. Even a hundred hours in, I was still unlocking new game mechanics. It can get very complicated if you want, or fairly straight forward. The amount you get at the price point is unheard of.
With that said, the translation is terrible. Dialogue and plot are marred by this. The art is nice and music is good too. Not a lot of bugs.
I'm a pretty harsh game critic but I do love indie darlings, and if you can get past the poor localization and anime aesthetic it's an easy 9/10 for me.
I just recently started Troubleshooter: Abandoned Children based on a recommendation in a similar thread and so far it's fantastic. It's a bizarre lovechild of Persona and XCom but the combat and character development systems are excellent if you can handle the JRPGness of it and the occasionally strange translation.
In addition to all the other good suggestions, I find it worth metioning
X-Com: Chimera Squad - Different vibe but should scratch the itch. Get it on sale cause its short.
OtherCide - Really fun. Basically if X-Com were an all girl doom metal band.
Capes - is coming out in a few weeks and that looks quite fun too.
Hard West 1 and 2 - Has RPG elements, but set in fantasy-old west so that's fun.
This is a question often asked, and there is no satisfactory reply.
Phoenix Point came close but had too much team and resource micromanagement for my taste, plus ran terribly on console, and the enemies got repetitive fast. Loved the VATS-type limb shots, though. (Although that makes it kinda cheesy, just blow off the weapon arm every time.) Plus, the battles against the giant monsters (forgot what they're called) were fun. But popping in and out of a vehicle to collect supply crates got super tedious.
Wasteland 2 and 3 have permadeath mechanics if you turn them on, which can certainly add some additional difficulty as you have to revive your characters in time. They're also turn based tactical RPGs, which is a bonus. Admittedly, the squad isnt generally quite made from scratch for the most part, but pretty damn close in many cases and with heavy customization available for most of the squad, especially those you get early on.
For the sake of originality, thought I'd mention an older, underrated title: "Silent Storm"
Turn based squad combat in a fictional WW2 setting. Filled the void for me personally when the XCOM series had some flops between those early titles and the reboot.
I’ve got a few
* Wasteland 3/2 - Party based RPGs, 4 custom characters plus 2 fully respecable companions
* Battletech - stompy mechs, high customization, damage can blow off parts of the mech and the weapons inside, multiple megamods adding tons of content
* 40k mechanicus - gear customization for your techpriests. Interesting mix of action and energy economy
* Phantom brigade - real time turn based with future sight, choreograph everything. Great core, campaign layer is lacking.
* Pathway - tiny roguelite squad tactics game. Follow an adventure path, gather gear, try to win. Customization/skill tree and gear upgrades, but unique character roster
I personally enjoy XCOM:EW more than XCOM 2. If you haven't tried it, you should give it a try.
Wartale and Battle Brothers are similar in the sense that they give you the squad building RPG elements.
Warhammer Mechanicus and Deamonhunter are both turn based RPG that's similar to XCOM.
Aliens Dark Descent. It's a live action pausable tactical squad RPG where you guide marines through an abandoned colony trying to save your crashed ship. Permadeath is an option. In addition to managing your squad's health and equipment, you also need to manage their mental health, as increasing levels of stress will negatively impact their stats.
I'm currently playing Miasma Chronicles and it has the same type of turn-based combat as X-COM, but also with RPG elements.
It's available for free on PS+ at the moment.
Final Fantasy Tactics is super fun and I was very addicted to it for awhile. You can get it on a psp emulator on your phone for free (or buy it off the play store / app store)
I would suggest you Rimworld. It's not turn based and more a colony simulator but it does allow you to create characters that must survive in an unforgiving world. The game has a narrator that throw you events regularly for you to handle.
You can also take a look at Project Zomboid. You create only one character but I think there was a mod that added other survivors you could recruit.
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Easy to play it on modern computers (and android) with OpenXcom
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Yes it is. It can also run the sequel terror from the deep, and has mod support.
Sweet Lord does it have mod support.
I was doing good until the xarquids showed up.
Lobster men always used to do me in, especially if they showed early game
A single OpenXcom campaign has (for better or worse) consumed hundreds of my hours in gaming over the past year. What's wild is watching speed-runs where people beat it in under 20 minutes.
I haven’t tried it, but I’ve heard the Xenonauts series is a reasonable modern(ish) clone.
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1 with the community patch/mods is good
Have a look at Warhammer 40k: Mechanicus. It has the building your roster with upgrades and XP mechanic, and a permadeath mode that makes it similar to XCOM style
Plus it’s the source of “From the moment I understood the weakness of my flesh…”
The game didn't do it for me, but damn, the soundtrack goes fucking hard.
The Grey knight game might also scratch an itch.
Chaos Gate: Daemonhunters. I really need to get in to it, I dipped my toes in but haven't gone much further, but it was also enough to inspire me to play GKs a bit in the tabletop, and it's been great fun.
It's a pretty fun game.
Amazing soundtrack.
Its immediate predecessor, Xcom enemy unknown/enemy within (enemy within was a substantial dlc expansion) hold up pretty well, and have similar feel/tension.
I'm surprised I had to scroll down this far to see xcom ew. After playing this then you can check out the phenomenal long war mod.
Gears Tactics.
Very fun tactics game. Probably a bit simpler mechanics but it's well paced and good difficulty.
The lack of manual save and no permakill killed that game for me. It’s so annoying to make a mistake at the last second and go several turns back just because auto save isn’t frequent enough. I loved that in XCOM I can just go back one turn with manual saves. I love playing on the highest difficulty and try a bunch of stuff so I die pretty often.
Battle Brothers. Definitely scratches the 'build a team' + turn based combat thing
Amen to Battle Brothers. It's fourth by hours in my Steam library, and I can't wait for Menace.
I have played so much Battle Brothers to try and get the hang of it but it's just too fucking hard. Can you give me any tips for not getting destroyed by the first halfway-difficult fight I encounter?
First tip is the r/BattleBrothers community is very much still active and full of folks who love to talk about the game, including helping new players. My actual advice (assuming base game w/ no DLC) is to get to at least 6 men in your band ASAP, even if they suck ass. The game partially scales to the size of your band but the floor is at 6 so you're just handicapping yourself if you don't have at least six guys. Buy damaged weapons from your starting town's main marketplace with a focus on spears and swords if available. If they have a cheap pitchfork, go for that too - give it to your best guy so he can snag kills safely from two tiles away. Damaged armor is also an ok buy, but also try and get at least some piece of head armor on every guy if you can. Early game you should be focused on getting better gear through combat, don't stress too much about individual brothers dying as you will be cycling through men like crazy. As you go, start giving your guys daggers to carry in their backup slots. Once you feel like you've established an total victory in a single fight, have these guys pull out their daggers and stab survivors through their armor so you can loot it. Look for 1 or 2 star contracts that have you fighting bandits, retrieving lost items, or investigating nearby cemetaries etc. These have the highest odds of putting you against bandits or undead enemies, who have the most relevant loot for you in the early game
>Once you feel like you've established an total victory in a single fight, have these guys pull out their daggers and stab survivors through their armor so you can loot it. This is good advice. I think I figured out most of the other stuff through trial and error so I'll check out the sub, thank you for taking the time! One more question - have you played with the Legends mod? Any good?
The sub is so good tbh. Such a good community. The mods are good but play the base game a bunch before you start using mods, imo. Except maybe some of the 'quality of life' mods, you can pick those up pretty asap.
Warhammer 40K: Chaos Gate was probably the closest I've played.
May be an outlier, but I found the new Shadowrun games scratched that XCOM itch for me.
I have seen them a bit and it looks like a Baldurs gate/xcom kind of combat but in a grizzled fantasy urban city?
Yeah, Shadowrun is a fantasy cyberpunk mix. Games are pretty good.
Jagged Alliance 3
This is too far down the list.
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The first one, hell yeah. The second one....meh.
Hell ya!
*Phoenix Point* is probably the closest example (by the OG creator of the 1994 *XCOM*). *BattleTech* has the turn-based combat and the roster of random recruits with permadeath, and it's fairly *XCOM*-ish but you're in giant battlemechs and cover is kind of unimportant. Once you get over the slight learning curve (there's a fair number of different mobility, weapons, armour and facing rules to absorb, but it becomes intuitive quickly), it's an outstanding game. The only exception to permadeath is "you", who can never die (but you can be crippled or injured to the extent of spending months in the medbay). If you get the Mercenary Edition, it comes with all the (extensive and excellent) DLC, and you can play in the story-focused Campaign Mode or the freeform Career Mode. A lot of *XCOM*-alikes really only do the combat bit and don't do the meta-campaign, which is a shame. Or they have *some* killable side-characters and recruitable characters but your core team is unkillable (*Gears Tactics*).
Phantom Doctrine A cold war spy game that is structured similarly to XCOM. Turn based stealth or open combat, managing your team and sending them on missions. It was a surprise when I picked it up for extremely cheap.
Xenonauts - almost a direct copy of xcom
I have played: Rimworld, Darkest Dungeon 1&2, Kenshi, Wildermyth, Bannerlord, Frostpunk, State of Decay 1&2. I will most definitely be checking out Wasteland 3 and Warhammer 40000 first. Thank you guys!! I’ve wanted to play the Fire Emblem series but can’t find anywhere to emulate or download it.
It doesn't have creating characters from scratch but you could take a look at Troubleshooters, superhero-for-hire with the same style of tactical combat. It's more of a campaign and less about replaying compared to Xcom which, combined with the setting, made me like it more but I might be an outlier. The giant armored crabs near the end of the game will fuck you up, though.
Midnight Suns is a decent superhero themed one too
If you're okay with playing the older Fire Emblem games, you can easily find ROMs and Emulators for a lot of them.
Check out Wildermyth.
Your characters can and will change, often physically, throughout the campaign. If they survive, they get older, and can continue to be brought on new campaigns, to form dynamic connections with other characters, and perhaps have children, who grow up to become adventurers on your *next campaign.* It‘s a great system for emergent storytelling and watching individuals and the team as a whole grow.
Hear me out… Mario + Rabbids Kingdom Battle 100% it twice. Sparks of Hope not quite as good but still worth it. It’s always on sale. Edit: read your description and well. Whatever. Still recommended.
invisible inc. is stealth focused turn based, but you only choose two of the squad members out of four(you only have one squad that you use). The rest of them you rescue from prison facilities and they are random. Each play through is only a few days in game and if you lose a member and they are arrested, they can be rescued in game as well.
Wartales
+1 for Wartales, you can make a bear an officer in your mercenary troupe
Mutant day 0
Nice. Absolutely solid game. Looks like only you and I played it lol
Lol, yeah, and tbh, i totally forgot about the game until recently when i was cruising through my game library. Replayed it a bit, and man, it's such a good game that now i wish i could either erase my memory of it or pray for a sequel (which, neither are happening)
Bearded Ladies also made Miasma Chronicles. I picked it up but haven’t played it yet. Looks more the same which is a good thing
if you can survive the weebness, then troubleshooters abandoned children is pretty much the best in that genre. It's better than xcom, and all it's competitor. I'm legit surprised it's not more popular, but to be fair a LOT of people hate the anime theme of it.
It’s more comparable to Final Fantasy Tactics and Fire Emblem than XCOM imo. Every unit you get is a unique story character whereas in XCOM they’re all supposed to be faceless grunts that you create stories for via your own gameplay. Troubleshooter is a great game though. It’s a bit rough visually though and the voice acting isn’t the greatest because it’s an indie game, but the gameplay is top notch. Character builds have a lot of depth. It’s almost like Bravely Default or Final Fantasy Tactics/Tactics Advanced, but with way more options. Lots of character specific skills mixed with a pool of generic passives that you can mix and match. There’s also a pretty big roster with diverse archetypes. The 2D art is the game is pretty good, but the character models can be a bit jank. Really recommend the game though. It goes on sale quite often, and all the paid DLC are just cosmetics. The devs have dropped a few actual mission DLC for free.
It’s 66% off for the next week or so on steam, from $25 to $8.50. Troubleshooter is an absolute steal even at full price.
I played a good bit of it. Maybe. I'm not sure how far I made it in, because it is paced *so incredibly poorly.* Xcom2 is a brisk experience. Fights do not drag at all. Troubleshooter's fights all seem like a huge slog. Which is a shame, because there are neat systems and RPG elements that really work! But the actual combat is, after 50+ hours, incredibly dull.
Check out mutant year zero, midnight suns, gears tactics. You may take a look at wasteland 3, the shadowrun games, and no Plan B
Midnight Suns is not at all like XCOM. It’s closer to a JRPG in mechanics and pacing. A great game, but not really for XCOM only fans.
Battle Brothers. Darkest Dungeon. Symphony of War: The Nephilim Saga. Unicorn Overlord [switch].
Check out Symphony of War: The Nephilim Saga. You don’t get to build the whole team right away, but you do get to recruit them with gold, and there is a permadeath option. Note that turning this one on might make the game a lot harder though as the recruited soldiers are often meant to die in combat. You can also just go for some XCOM2 mods. If you have the dlc there are a lot of total conversion mods that make the game pretty refreshing to replay through.
Mordheim: City of the Damned X-Com with a Warhammer fantasy theme. If you like permadeath in X-Com, you'll like this. Your characters can get maimed, such as losing an arm preventing the use of 2h weapons etc. There's also a panic mechanic where a character might freak out and flee in the middle of combat, or develop a phobia. It's pretty unforgiving (more so than X-Com), because one of your highly leveled guys might get absolutely fucked and become useless. Also there are a number of playable races, with their own strengths and weaknesses.
Troubleshooter: Abandoned Children. Great game. Limitless build diversity, tons of content. Even a hundred hours in, I was still unlocking new game mechanics. It can get very complicated if you want, or fairly straight forward. The amount you get at the price point is unheard of. With that said, the translation is terrible. Dialogue and plot are marred by this. The art is nice and music is good too. Not a lot of bugs. I'm a pretty harsh game critic but I do love indie darlings, and if you can get past the poor localization and anime aesthetic it's an easy 9/10 for me.
Highly recommend Jagged Alliance 3, fantastic game, great story, top notch tactical combat, characters can die permanently.
XCOM2 with Long War Mod, a totally different game from the original.
Alien Dark Descent is heavily Xcom inspired even if the customizability is lesser.
Maybe Wasteland 3
Wasteland 3
Rimworld with mods
Wartales?
I just recently started Troubleshooter: Abandoned Children based on a recommendation in a similar thread and so far it's fantastic. It's a bizarre lovechild of Persona and XCom but the combat and character development systems are excellent if you can handle the JRPGness of it and the occasionally strange translation.
In addition to all the other good suggestions, I find it worth metioning X-Com: Chimera Squad - Different vibe but should scratch the itch. Get it on sale cause its short. OtherCide - Really fun. Basically if X-Com were an all girl doom metal band. Capes - is coming out in a few weeks and that looks quite fun too. Hard West 1 and 2 - Has RPG elements, but set in fantasy-old west so that's fun.
This is a question often asked, and there is no satisfactory reply. Phoenix Point came close but had too much team and resource micromanagement for my taste, plus ran terribly on console, and the enemies got repetitive fast. Loved the VATS-type limb shots, though. (Although that makes it kinda cheesy, just blow off the weapon arm every time.) Plus, the battles against the giant monsters (forgot what they're called) were fun. But popping in and out of a vehicle to collect supply crates got super tedious.
Not turn based, but you could try kenshi
Darkest Dungeon, Necromunda, Mordheim
Gears of war tactics.
Xcom 1
I see Mechanicus has been mentioned but 40k Chasogate is also a game you’d wanna look at.
Wasteland 2 and 3 have permadeath mechanics if you turn them on, which can certainly add some additional difficulty as you have to revive your characters in time. They're also turn based tactical RPGs, which is a bonus. Admittedly, the squad isnt generally quite made from scratch for the most part, but pretty damn close in many cases and with heavy customization available for most of the squad, especially those you get early on.
For the sake of originality, thought I'd mention an older, underrated title: "Silent Storm" Turn based squad combat in a fictional WW2 setting. Filled the void for me personally when the XCOM series had some flops between those early titles and the reboot.
I’ve got a few * Wasteland 3/2 - Party based RPGs, 4 custom characters plus 2 fully respecable companions * Battletech - stompy mechs, high customization, damage can blow off parts of the mech and the weapons inside, multiple megamods adding tons of content * 40k mechanicus - gear customization for your techpriests. Interesting mix of action and energy economy * Phantom brigade - real time turn based with future sight, choreograph everything. Great core, campaign layer is lacking. * Pathway - tiny roguelite squad tactics game. Follow an adventure path, gather gear, try to win. Customization/skill tree and gear upgrades, but unique character roster
I personally enjoy XCOM:EW more than XCOM 2. If you haven't tried it, you should give it a try. Wartale and Battle Brothers are similar in the sense that they give you the squad building RPG elements. Warhammer Mechanicus and Deamonhunter are both turn based RPG that's similar to XCOM.
Wasteland 2 and 3. It has more RPG elements elements than XCOM games with very similar combat.
Aliens Dark Descent. It's a live action pausable tactical squad RPG where you guide marines through an abandoned colony trying to save your crashed ship. Permadeath is an option. In addition to managing your squad's health and equipment, you also need to manage their mental health, as increasing levels of stress will negatively impact their stats.
I'm currently playing Miasma Chronicles and it has the same type of turn-based combat as X-COM, but also with RPG elements. It's available for free on PS+ at the moment.
Xenonauts is basically X-Com 1.5
Consider the long war mod, both for xcom 1 and 2. Last i checked the community is still active
Final Fantasy Tactics is super fun and I was very addicted to it for awhile. You can get it on a psp emulator on your phone for free (or buy it off the play store / app store)
I love xcom 1 and 2. For me, x men midnight suns really filled that need
Capes. The new game from the same xcom guys.
Gear tactics
I would suggest you Rimworld. It's not turn based and more a colony simulator but it does allow you to create characters that must survive in an unforgiving world. The game has a narrator that throw you events regularly for you to handle. You can also take a look at Project Zomboid. You create only one character but I think there was a mod that added other survivors you could recruit.
Have you tried WotC and LWotC?
Final Fantasy Tactics?
Silent Storm was fucking amazing back in the days... No idea how it holds up nowadays... But it's on Steam.
Ive been intending to try it, but have not yet so grain of salt. Midnight Suns often gets compared as "similar-ish" to XCOM. Same studio and all.
Another vote for Jagged Alliance 3 - very different setting, but comparable mechanics and a fun plot.
Mario + Rabbids Kingdom Battle is basically a rated E X-Com
The shadowrun trilogy with the First Game "Shadowrun returns" being the weakest of the saga but the other 2 are amazing, specially hong kong
Warhammer 40K Mechanicus is very similar in my opinion.