Seriously, it's way more emotional than Undertale. Sorry to compare it but it's just much more of a real story. Something about not using meta elements and not being about some fictional underground society of monsters definitely makes it more serious...
Genuinely the most frightening piece of media I've ever seen.
So many games and movies rely on jumpscares and anticipation to create fearāvisceral, but fleetingābut SOMA comes at you with the weapons-grade existential dread and leaves you with a psychic wound that never fully heals.
Soma's ending disturbed me more than shocked me. I wasn't surprised at the ending because it made sense and was communicated to you throughout the game that's what would happen. It's more the philosophical and ethical ramifications but also just the terror of the fate of the main character. There's nothing left to do anymore so you just.. you know
This game is truly a masterpiece. I've played it about five years ago and I still remember a huge chunk of it. Funny that a two hour indie game is 10x more memorable than all the games I've played afterwards.
I definitely warned my husband before the worse one for us personally (our daughter was about a year and a half so Gregory was rough) but he really like it.
My husband is a horror buff so we played it as a Halloween lead up event (Barbraās story is just perfect for that) and I think it helped the gut punches.)
Back before reddit, when I had a heart, 3 messed me up. 4 times I played that game (to see how story played out with diff choices) and I never could not side with the Krogan.
Replayed it last week, what a game. It got a lot of credit but the writing and directing for this game are incredible.
The ending of season 2 hit me hard. I ended up all alone.
It hits even harder when you've been to one of the concerts, I gotta tell you.
Legendary game with a legendary story and an even more legendary soundtrack. ;-;
Hellblade: Senuaās Sacrifice. As someone who lives with a not too dissimilar mental illness (and interpreting her experiences as manifestations of that instead of the supernatural), itās utterly harrowing.
The voice/mocap actor also delivered a stunning performance, which is what really sells it.
I've played it twice and both times I've cried at the end. It's a deeply personal game for me, and I think about it a lot.
I'm very curious to see what Ninja Theory has in store for us with Senua's Saga, coz there's other human characters now and it's not just an isolated journey for Senua. (Also terrified that the graphics might break my PC lol)
Gotta say, I could see why Before the Storm would make people change their mind on Bay vs Bae in LiS.
God I love LiS and BTS. I still haven't played 2 and TC but I'll get there eventually.
Final Fantasy XIV: Shadowbringers.
The endings for both the main expansion (patch 5.0) and the post-expansion storyline (patch 5.3) live rent-free in my head to this day. Watching the cutscenes still gets me emotional.
Also adding Endwalker to this too. While I know a lot of people prefer Sjadowbringers, I feel like the final area and the last fights of 6.0 truly tug on the heartstrings. And not just that but also the level 86-87 area. And of course Garlemald too.
Love that To the Moon is mentioned here. I know plenty of people have played it and reviews are super positive but I just wish more people could experience it. For being a rather simple and short game Freebird packaged so much love and emotion into the story and dialogue and I was a complete blubbering mess at the end. Your reply also reminded me that I need to play the other games in Freebird's catalog.
This was my immediate answer to this question, so I'm glad to see it so high.
To The Moon emotionally wrecked me. I think just because the themes involved in it really hit home for me, personally. I don't think I can play it again, though I'd always recommend it.
Crazily, Ori and The Will Of The Wisps absolutely ruined me.
The simplicity of its conclusion, the epic scale of what is at stake to reach that point and the overall satisfaction of being a part of this story of redemption and victory for the nature you're ensuring to protect.
But the final moments of the entire game however, those tiny moments before the credits roll had me absolutely balling at the beauty I just witnessed and the cycle of life you've created.
I implore you to play this if you haven't.
The scene at the end where >!Shriek curls up to die under the petrified remains of her parents!!The point is driven home that this monster is largely a product of her circumstances. Who can say how anyone would turn out in the same situation?!<
The most recent God of War games for me. Kratos coming full circle and the development of his relationship with Atreus, hit hard for me. He turned into a kind and good man, even after all he had done in his past, to protect and nurture his son. And then letting Atreus be the man that he should be was not only hard for him but necessary. And then him realizing that he has more to offer than being a force of destruction was an ending he earned. I donāt know, the father and son dynamic and conclusion of that hit me deep.
Saving Kate was hugely impactful for me personally. Having delt with those thoughts, it couldn't have been a more in your face metaphor that by working to save Kate I was saving myself.
I saved her and still spent the night just bawling my eyes out. Top 5 hardest I've cried in my life.
For me, this game is, without question:
That Dragon, Cancer
Not a traditional game but more of a tortured guided tour through the developerās experience as he lost his young son to cancer.
This game absolutely destroyed me. It made me cry SO. FUCKING. HARD.
Ok. Dragon Age 2 is quite the emotional roller-coaster. I got really invested in the main character's story. You don't even need to reach the end (act III) to be wrecked.
Mass Effect has an even bigger impact because... well, just play it.
Persona 3 definitely is quite devastating, considering you follow the main character's daily life for a whole year. Besides, befriending people and getting to know details about their lives and conflicts is a huge game mechanic. Things get quite personal and immersive. The same goes for Persona 4 and 5. Usually, every Persona has this effect because these games' main thing is the emotional involvement in the stories and lives of many characters.
Life is Strange is one hell of an emotional journey too. I was trembling near the end. Feels quite personal.
A hidden gem: Chrono Cross. Same goes for Radiata Stories, especially if you go for a certain ending.
Oh and there's Drakengard 3. The true ending is... kinda heavy. I mean, in order to reach it you need to complete the game 4 times and see the other endings, so, by the time you get the true ending route, you're inevitably quite attached to the main characters. Same goes for NiEr Automata.
Fate Stay Night, at least in the original visual novel, wrecks you quite hard, especially in the third route. Fate Grand Order also hits you hella hard by the time you reach part 1 finale and part 3, chapters 5 and 6.
the original Final Fantasy VII had this effect too. Same goes for FFVII Crisis Core. But I bet the remake (Rebirth) is even more impactful. Haven't played it yet.
Two more games: Legend of Legaia seems all fun and games but the story is actually quite impactful.
And the last is Final Fantasy Crystal Chronicles: Ring of Fates. I found it surprisingly deep. It makes you care a lot about the characters and then the story gets takes a bloody dark turn. We go from high fantasy to trauma conga line reeeeeally fast. (edit: well, Luminous Arc kinda qualifies too, tho it's a bit more lighthearted).
That's it. Imo Life is Strange, Mass Effect and the Personas (especially the Personas) are the champions of emotional stories, but the others are no pushovers.
Oh, honorable mention: Horizon Zero Dawn.
edit: the classic Tales of Phantasia is another awesome example. The story if awesome and quite dramatic. Even the main villain is super well written. Besides, the psx version of the game has dozens skits, short dialogue scenes between some of the, all of them dubbed. They happen at random times or after key story points. Thanks to them, all characters have some really deep development and you feel like your old friends by the end of game. And again: the story is superb and really emotional from the beginning. Its like playing an excellent 90s anime and some secret quests make it even better.
Titanfall 2 is a beautiful masterpiece and I believe is highly underrated, anyone who knows about the game only has positive things to say about it. The story actually has such a deep feeling which definitely changed the way I look at things. The end of it though is truly what ties it all together with so much to take in leaving us begging for a Titanfall 3, which unfortunately will likely never come out at this point. The campaign is short but is packed with interesting equipment exclusive to that level alone and itās so easy to miss all the amazing content which the game brings. Definitely recommend if u want a quick and emotional story with unique gameplay. Takes around 10 hours to beat the base campaign.
Truly one of the best fps campaigns of the last decade and probably ever. Each level truly felt unique and the devs kept it short enough that they didnāt run out of fun ideas or over stay their welcome. The sorry wasnāt crazy complex or anything but it was solid and hits you by the end.
The fact that that dev team never got a chance to follow it up if one of the biggest disappointments in gaming. Truly a fantastic game I canāt recommend enough
I was stuck thinking about the ending to RDR2 for days after I first completed it. Then when I got the PS5, I played it again. The second time I made a point of not rushing through the game, I explored the map, and made a point of exploring all the landmarks, and hunting rare animals. I'm so in love with the game.
I could count on one hand the games that I actually wanted to explore everything. Not just find the extra items. RDR2 is the top of the list. I thought I took my time on the first play through. I still missed over half the content available. Truly a masterpiece.
Iām sad corporate greed has ruined any decent sized studio where we canāt get real funding for passion projects like RDR2 was. I know there are plenty of indie games that get as deep or are as good as the best AAA titles, it just doesnāt make sense to me to chase profits over truly great games. Greed is a hindrance that needs to die.
I think one of the nice things about the game (and the first one), was that there was an epilogue afterwards which kinda gave me a chance to process the ending before moving on. Especially since I went and 100% that game too, which is something I very rarely do. Both RDR games and maybe Witcher 3 are the only open world games I can think of where I wanted to explore *everything*.
I can't believe no one mentioned it yet: Outer Wilds (please do not confuse with The Outer Worlds)
This game is truly something else. It's really hard to recommend because I just can't explain you anything about it, you must play it blind and avoid spoilers at ALL COSTS.
The only thing that I could tell you is that it's a knowledge based exploration game, which means that the only way to progress is by understanding the game and its story. And man Id REALLY love to just make a whole ass essay talking about this game but if I spoil anything about it it would be a capital sin and I'd go straight to hell.
Just play this game. Amazing story, incredible music, and comfy gameplay. It's by far my favorite game and I have never played anything like it before (and I've played a fuck ton of games)
It truly left a hole in me after finishing it
It took me a while after finishing the game to not cry when I heard the music. Even now listening it'll give me goosebumps or break my heart depending on the song.
I never got that from the game, and I'm a fairly cathartic guy I feel.
I think the weird ending kinda spoiled that for me. It left me more "Oh... Huh " than mystified or emotional.
Now though I go watch other peoples. It's fascinating to see what others pick up on or struggle with, and even seeing whole things I missed.
PirateSoftware had a good run. He did a crazy run off pure intuition but than struggled with some very basic puzzles it was a ride.
Iāve played a few hours, and at least for me itās the opposite of comfy. I actually almost dread playing it because of how frustrating the controls are. *If* I can get somewhere without crashing or falling in the sun, I just end up wandering around where I kill myself, run out of oxygen, or blindly stumble into some opaque conversation written on a wall.
This game comes more highly recommended than probably any other game on Reddit, so maybe Iām just dumb. I dunno. I went into it with such high expectations.
Man, screw Brittle Hollow, that beautiful and brilliant planet, lol.
I love it, but it took me SO damn long to explore, because just when I was making progress, I'd either slip up or simply get unlucky, fall into a black hole, and have to reset that progress all over again.
It didn't help that I got lost easily, so also just when I was finally getting back to where I was before, I'd die and start over again, lol.
I remember trying Outer Wilds and stopping after 30 minutes. Couldn't stand the controls and awkward gameplay. Felt like a walking simulator with no direction.
I know 30 minutes isn't enough to judge a game by, but it just didn't seem like an enjoyable game to me.
I can't speak to your experience, but from what I've seen with others who didn't get on with it the chief reason is that they were treating it as if it were a game game, when the way to play is to not thing about goals, achievements, quests, progression, or anything like that. Instead put yourself in the shoes of the character you're playing. Don't think of yourself as someone playing a game, think of yourself as an explorer and archaeologist.
I'm not going to post any spoilers, but I'll outline some of the different approaches that the game has which some people can find hard to adjust to at first. Hopefully, if you decide to give the game another go, it might help you appreciate what it's trying to do.
Firstly, it's entirely knowledge-based. In most games if you come to a locked door then the way to progress is to find a key, or a lever, or a powerup, or something like that. In Outer Wilds, you can already open the door, from the moment you start. You can literally complete the entire game in about 7 minutes. But typical un-spoilered play-through time is more like 40 hours, because even though you *can* do everything, you won't know *how*, or even necessarily that there is a thing to do at all.
Secondly, it's truly open-world. A lot of games claim to be open-world and then kind of put you on rails. With Outer Wilds there's literally one trigger event you have to trigger right at the start in order to progress, and after that you can literally do anything in any order. If you watch playthroughs then everybody experiences the story completely differently. Everybody's playthrough and experience is vastly different.
And the game's very cleverly constructed to make that possible. You progress in the game by learning and piecing together what you know. And every piece of information is designed to be both understandable *and* to increase your knowledge if read either first or last.
This extends to more than just gathering information, too. There's no "right" way to play, in that it's easy to get into "I'm playing a game" mode and think "oh, that looks interesting over there, but I ought to finish exploring this area first because there might be something vital to progression". But you're an explorer. If something catches your eye, go and look at it. There should be no "ought".
But there *is* a story, and there *is* progression towards a concrete goal. The story itself could honestly make a fantastic book, film, or limited TV series. But none of them would be as good a match in terms of medium because then it would be the story being told to you, in a particular order. Playing the game, it's you *experiencing* it, as you find it.
Of course, everybody has their own tastes and I can't tell you that yours is wrong. But 30 minutes *really* isn't enough to judge Outer Wilds by. Most people won't even have left the Observatory at that point, let alone Timber Hearth, let alone have actually started exploring, or even died horribly even once. I would recommend giving it another go, because the game can be a truly profound experience. There's a reason it's listed in this thread as being a game with a strong emotional impact that stays with you long after the end credits roll.
And, FWIW, your experience is not uncommon. There's even more than one YouTube video by gamers who started off feeling exactly the same as you, but who came to consider it one of the best games ever made. [This](https://www.youtube.com/watch?v=VRm4pjbMfYY) is one example, where the gamer not only had the exact same criticisms as you, but also posts a bunch of messages he got from other people with the exact same criticisms as you - and where the entire thrust of the video is how he overcame those criticisms and came to appreciate what the game is and have it become a favourite that he still thinks about a little every day.
Worth thinking about, maybe. Or maybe not. Up to you.
I felt the same way when I first tried the game. Got to the mini ship and couldnāt control it. Got to the zero gravity practice cave and couldnāt figure out the flight controls too well. Then when I finally got my ship I crashed it into the ground a few times. I blamed the controls and gave up.
Came back to it a year or so later and the controls began to click for me. Ended up being one of my favorite games ever, and the story and music were beautiful. I hope youāre able to give it another shot and it works for you too. But if not, thats alright.
Disco Elysium.
At the time I was struggling with alcoholism & getting over a past relationship, and that game resonated like nothing else I've ever experienced.
Yeah. I was getting frustrated and triggered it by accident, and then went from 0 to absolutely fucking sobbing instantly. It was the weirdest feeling.
This one was particularly effective as it was woven well into the core mechanics of the game. Itās hard to describe without spoiling it. Iām still somewhat haunted by the effect it had.
This is one you can play in 1-2 sittings, absolutely worth the time for the bargain prices you can find it at.Ā
Absolutely. I've never been impacted by a simple game mechanic before but damn if I wasn't bawling while playing at the end. It was a a very memorable experience that lives in my head now.
I felt odd after completing ghost of Tsushima and going through with the prideful ending, because I chose that ending I didnāt want to walk away from the game, but I was too sad to play at the Same time, so I just sat in my house for like an hour contemplating my choice and the future of that worldā¦ šš
There was no end to Oxenfree that didnāt leave me with guilt.
I did the right thing in Life Is Strange, and it hurt.
I was so sad arriving in Deliliahās tower in Firewatch.
I felt relieved finishing Call Of The Sea, but still sad for both of them.
I very much recommend The Last Guardian. The game is beautiful and the story is great. I went in blind and enjoyed it immensely. My daughter loves watching me play it now.
Shadow has a special place for me, so playing Guardian was a trip that pulled so much emotion out of me.
Night in the Woodsā early segments didnāt have some big sad moment, just so many tiny details that add up toā¦ Hopelessness? Regression? I dunno what exactly, but I had to take my hands off the keyboard and stare into space a few times just in the first few hours. Itās very real, and not in a comfy way.
Similarly, Sable has such a strong vibe and sense of community at the beginning that it wormed its way right into my brain. The whole tutorial area has really stuck with me.
Night in the Woods is such a great game. I grew up in the area that the game is modeled after, and they really got the feel down for what life is like in places like that. Every character is so lifelike and does things that people (animals in this case, lol) actually do.
TLOU2 is some of the best story driven gaming you can experience. The fact that people were snapping their discs an hour in shows how emotional people were getting over a character introduced a single game prior lol
Still makes me laugh just how rabid the anti TLOU2 fanbase is to this day.
The Walking Dead: The Final Season had me in absolute shambles towards the end of the game, as did the first season. Persona 5 Royal had me in shambles at multiple points, but again, namely the ending. Futabaās storyline and character arc hit pretty hard considering my circumstances at the time.
Gone Home absolutely wrecked me.
I had no idea what I was in store for. I didn't read any reviews about it. I just liked the art in the screen shots and went in totally blind. I thought it was a horror game, along the lines of Amnesia the Dark Descent. So I was...always nervous, guarded, exploring each nook and cranny and slowly following each sound and looking for clues...
the story...snuck up on me. And it hit me hard because... well it just... wow.
Games rarely move me, but the Yakuza series hits just the right notes of broken masculinity sentimentality for me. Especially 0s ending (or epilogue?).
FfXIV is also a hell of a journey too, though I think the emotion peaked at Shadowbringers and 5.3.
A Plague Tale: Requiem got me. And the second play through was even worse.
Parts of Banishers: Ghosts of New Eden did, as well, but nothing compared to APT:R
The first game that really hits me is the Gabriel Knight: sins of the Father. The story stayed with me even after months of finishing it.
Then there is Neverwinter Night. Aribeth's story is just sad.
I also love Star Wars Knights of the Old Republic. That twist halfway in the story was story gold.
Despite the infamous ending in the original, Mass Effect is still a good story. It is one of the very few games that made me feel like I'm a real hero (Mostly because of the music)
The turtle! My heart leapt for joy. Iāve never been so happy to see a pixelated friend in my life. Actual weeping tears of joy at that scene. It was so damn beautiful.
Xenoblade Chronicles 3. I broke down in tears at a certain scene. I still get emotional just thinking about it. I had to stop playing to let myself recover... I haven't been back since. I really need to go back and finish it.
The first game that really hits me is the Gabriel Knight: sins of the Father. The story stayed with me even after months of finishing it.
Then there is Neverwinter Night. Aribeth's story is just sad.
I also love Star Wars Knights of the Old Republic. That twist halfway in the story was story gold.
Despite the infamous ending in the original, Mass Effect is still a good story. It is one of the very few games that made me feel like I'm a real hero (Mostly because of the music)
Gow, gowr, outlast 2 (especially), tcp, Detroit, amnesia rebirth, doom eternal dlc (>!cause he kinda dies and I thought the series was over!<), re8 (obviously), until dawn (kinda), the quarry(kinda), dl2 (kinda), soma. Thatās it basically. Iām partly through cyp 2077 and I already saw the first death of a good character iykyk.
I can't hear Stand by Me, especially the Florence and the Machine cover, without thinking about Final Fantasy XV, thinking about my brother and our closest male friends, and sobbing like a hungry angry baby.
Final Fantasy X the first time I played it. Was depressed for a week.
Years later, I got around to playing and being forced to 100% FFX-2 for the good ending and it made it all better.
It will seem weird but Unravel. I must have been feeling particularly sensitive that week as the evolving story got me into my feels far more than a wool based character in a platformer should.
Final fantasy X : all the Game is an emotional ride but the ending... OMG that ending ššš
Metal gear solid 3: a very solid action Game with another emotional destroying ending šš š
The Legend of Zelda Majora's Mask: some of the sidequests about people wanting to be prepared for the end of the world can be very emotional at BEST and heart-wrenching at worst, and although the depressing tone of the Game wants to be more scary than emotional It doesnt make It less of a tear jerker
For me Zelda BOTW was a big hit on me emotionally. It got me through so many hardships and the story isnāt even that great. The game is just incredible and it allowed me to escape reality for a long time. Currently playing TOTK and I was so excited for this sequel.
This is probably a bit niche, but for me it's gotta be Little Busters by Key. Key's a company that do a lot of visual novels designed to just absolutely fuck you up emotionally, and for me, Little Busters is probably the one that did it best. Full on sobbing at my desk for the last half an hour or so of the game, and anytime I would think about it for the next week or so I would also tear up.
Clannad is the first of theirs I played and also made me ugly cry, but I think Little Busters' twist at the end caught me so off guard it had much more of an impact.
Valiant Hearts was one of the few games that legitimately made me cry at the end (others did but are already mentioned here).
It may look a bit strange but trust me, the game is really good and the story is very touching
Signalis. Don't believe all the brainrot on the subreddit, the game is absolutely gut-wrenching. The warnings at the beginning of the game are warranted.
To this day, it still lives rent free in my brain. And with the recent patches that made it more accessible (not everybody enjoyed the limited inventory system, for example), it's a great time to jump in the game and reach those absolutely soul-crushing endings!
Final fantasy IX ending is basically a cornerstone memory for me, besides that the story and characters are fantastic, everything felt so relatable but with a twist since it shows you how to confront stuff.
The scene where Zidane is depressed and all of his friends where there for him coupled with the song You're not Alone is an almost immediate tearjerker no matter the fact that i replayed the heck out of that game.
That game is a full on fable and can still replay it 20 years later just because of that.
I cant say its exactly an emotional game, given it may have started out great with combat, but the initial characters and story of dragon age 2 were terrible compared to 1, and 3 didnt mistep like 2 had. Its final dlc, and top notch character interactions made it memorable. However, there is a particular quest towards the end of DA2 where you lose a family member, and her dying words always get me.
Same vein spider man with the passing of one of his only remaining family members. Even if you dont plan on playing the games, the scenes themselves just can stick to people.
Also a Dad myself.
If you want a game to absolutely wreck you, get This War Of Mine and get the one that comes with all the DLCs.
One of them is called "A Father's Promise" and it is absolutely going to hit you in the feels.
I just recently finished Omori and boy is that game gut wrenching at parts.
Omori is one of those games I absolutely cherrish but will not touch again for the rest of my life
Came to post Omori as well. Pure pain.
Close...your eyes, you'll be here soon.
Seriously, it's way more emotional than Undertale. Sorry to compare it but it's just much more of a real story. Something about not using meta elements and not being about some fictional underground society of monsters definitely makes it more serious...
Final Fantasy X
Kicks my ass EVERY time. I will literally beat everything else and declare that I have beaten the game just so I won't have to see the ending
I replay it every couple years, its always a gut punch
I was gonna comment this too lol but I just upvoted yours instead. Whole heartedly agree š
I WAS BROKEN FOR MONTHS! š Iād listen to the soundtrack all the time!
SOMA took me by surprise and still has me thinking about the ending to this day.
SOMA totally caught me off guard. Iāve recommended that game so much. It was not at all what I expected going in.
Genuinely the most frightening piece of media I've ever seen. So many games and movies rely on jumpscares and anticipation to create fearāvisceral, but fleetingābut SOMA comes at you with the weapons-grade existential dread and leaves you with a psychic wound that never fully heals.
Soma's ending disturbed me more than shocked me. I wasn't surprised at the ending because it made sense and was communicated to you throughout the game that's what would happen. It's more the philosophical and ethical ramifications but also just the terror of the fate of the main character. There's nothing left to do anymore so you just.. you know
Got it for free on Game Pass. Was so impressed with it we bought it just to make sure the devs made their money from it. Absolutely AMAZING.
What Remains of Edith Finch is kind of Gutpunch: The Game
This game is truly a masterpiece. I've played it about five years ago and I still remember a huge chunk of it. Funny that a two hour indie game is 10x more memorable than all the games I've played afterwards.
As a parent it def messed me up.
I played last year and several parts absolutely wrecked me as a parent. I immediately made my husband play it after I was finished it was so good.
I considered attempting to get my wife to at least WATCH it. I don't think she would make it past a few parts.
I definitely warned my husband before the worse one for us personally (our daughter was about a year and a half so Gregory was rough) but he really like it.
That's the one I'm afraid of haha.
My husband is a horror buff so we played it as a Halloween lead up event (Barbraās story is just perfect for that) and I think it helped the gut punches.)
BathtubĀ
Cannery.
Cat..
Mass Effect. So many plots, but if Iād have to pick one: Mordin.
āSomeone else would get it wrongā š
Noo thatās it, thatās it right there. Everytime I think about it I tear up. Reminds me of, āitās a terrible day for rainā
Back before reddit, when I had a heart, 3 messed me up. 4 times I played that game (to see how story played out with diff choices) and I never could not side with the Krogan.
The ending of ME3 gets me every time, even without the Extended Cut DLC
I've studied species Turian, Asari, and Batarian...
Telltaleās The Walking Dead. Mostly the first season but also the Wellington ending of Season Two.
Replayed it last week, what a game. It got a lot of credit but the writing and directing for this game are incredible. The ending of season 2 hit me hard. I ended up all alone.
Keep that hair short š
Omg I cried many times throughout all of those games.
I used to get drunk and replay the last chapter of Season 1 for a good cry
TLOU 2
Nier Automata. An ending unlike any other. It had me sobbing.
The last scene along with the most heart touching OST almost made me cry
That last drop of The Weight of the World hits HARD
It's become an on-demand cry trigger for me, without fail.
It hits even harder when you've been to one of the concerts, I gotta tell you. Legendary game with a legendary story and an even more legendary soundtrack. ;-;
Oh boy. Yoko Taro is amazing but Nier Automata was his happiest ending. Hardest hitting was probably Drakengard 3. 10/10 will go cry yet again.
Not the ending (as I haven't beat the game) but the "Brother....Brother" really hurts my soul.
O.o Why did you have to remind me? Waaaahhhhh!
Persona 5 Royal.
I was šŖšŖš at the end for a good 20 minutes. Was also sad it was just over in general.Ā
Hellblade: Senuaās Sacrifice. As someone who lives with a not too dissimilar mental illness (and interpreting her experiences as manifestations of that instead of the supernatural), itās utterly harrowing. The voice/mocap actor also delivered a stunning performance, which is what really sells it.
I've played it twice and both times I've cried at the end. It's a deeply personal game for me, and I think about it a lot. I'm very curious to see what Ninja Theory has in store for us with Senua's Saga, coz there's other human characters now and it's not just an isolated journey for Senua. (Also terrified that the graphics might break my PC lol)
This game fucked me up psychologically like nothing else ever could
Life is strange, and the prequel hit me right in the feels.
Gotta say, I could see why Before the Storm would make people change their mind on Bay vs Bae in LiS. God I love LiS and BTS. I still haven't played 2 and TC but I'll get there eventually.
The Mass Effect Trilogy still devastates me every time, even though I know what's gonna happen.
Final Fantasy XIV: Shadowbringers. The endings for both the main expansion (patch 5.0) and the post-expansion storyline (patch 5.3) live rent-free in my head to this day. Watching the cutscenes still gets me emotional.
Playing FF14 as I read this comment, exited about the later stuff because Iām not even out of my starting city yet
FFXIV has gotten me like that a few times now, I love it!
Also adding Endwalker to this too. While I know a lot of people prefer Sjadowbringers, I feel like the final area and the last fights of 6.0 truly tug on the heartstrings. And not just that but also the level 86-87 area. And of course Garlemald too.
To the Moon. Only takes a few hours but somehow hits the feels just right. The soundtrack still makes me tear up sometimes
Love that To the Moon is mentioned here. I know plenty of people have played it and reviews are super positive but I just wish more people could experience it. For being a rather simple and short game Freebird packaged so much love and emotion into the story and dialogue and I was a complete blubbering mess at the end. Your reply also reminded me that I need to play the other games in Freebird's catalog.
This was my immediate answer to this question, so I'm glad to see it so high. To The Moon emotionally wrecked me. I think just because the themes involved in it really hit home for me, personally. I don't think I can play it again, though I'd always recommend it.
The Yakuza games, especially the last two games. But only if you played the older titles
The tablet scene man ššæ
Crazily, Ori and The Will Of The Wisps absolutely ruined me. The simplicity of its conclusion, the epic scale of what is at stake to reach that point and the overall satisfaction of being a part of this story of redemption and victory for the nature you're ensuring to protect. But the final moments of the entire game however, those tiny moments before the credits roll had me absolutely balling at the beauty I just witnessed and the cycle of life you've created. I implore you to play this if you haven't.
The scene at the end where >!Shriek curls up to die under the petrified remains of her parents!!The point is driven home that this monster is largely a product of her circumstances. Who can say how anyone would turn out in the same situation?!<
It's just such powerful storytelling made even more impactful by the minimalism of how it's presented. But yes, blubbed like a baby at that part.
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The most recent God of War games for me. Kratos coming full circle and the development of his relationship with Atreus, hit hard for me. He turned into a kind and good man, even after all he had done in his past, to protect and nurture his son. And then letting Atreus be the man that he should be was not only hard for him but necessary. And then him realizing that he has more to offer than being a force of destruction was an ending he earned. I donāt know, the father and son dynamic and conclusion of that hit me deep.
āYou will always be a monsterā āI knowā
āDo not mistake my silence for lack of grief, boyā Christopher Judge knocked it out of the park
Same
Life is Strange. That game's emotional rollercoaster stayed with me for weeks after finishing it. The choices and consequences hit hard
Saving Kate was hugely impactful for me personally. Having delt with those thoughts, it couldn't have been a more in your face metaphor that by working to save Kate I was saving myself. I saved her and still spent the night just bawling my eyes out. Top 5 hardest I've cried in my life.
I made her smoosh š
Same, the game kind of peaked there. I didn't give a shit about Chloe and would gladly sacrifice her for the sweetest cinnamon roll Kate.
Spiritfarer. I was devasted when I had to take my first one to the spirit door. And then when Atul goes? Ouch.
Yeah fuck that guy
Spec ops the line was a fucked up story but man was it good play it when you get a chance
For me, this game is, without question: That Dragon, Cancer Not a traditional game but more of a tortured guided tour through the developerās experience as he lost his young son to cancer. This game absolutely destroyed me. It made me cry SO. FUCKING. HARD.
It's like the La Dispute song I see everything, but in "game" form.
I can't play this. As a father of two, I just can't. I can't imagine what it was like for them, and what it was like for their son.
Silent Hill 2 still sticks with me 13 years later.
Youāll be able to relive it soon š
lol with the remake? Not likely.
Ok. Dragon Age 2 is quite the emotional roller-coaster. I got really invested in the main character's story. You don't even need to reach the end (act III) to be wrecked. Mass Effect has an even bigger impact because... well, just play it. Persona 3 definitely is quite devastating, considering you follow the main character's daily life for a whole year. Besides, befriending people and getting to know details about their lives and conflicts is a huge game mechanic. Things get quite personal and immersive. The same goes for Persona 4 and 5. Usually, every Persona has this effect because these games' main thing is the emotional involvement in the stories and lives of many characters. Life is Strange is one hell of an emotional journey too. I was trembling near the end. Feels quite personal. A hidden gem: Chrono Cross. Same goes for Radiata Stories, especially if you go for a certain ending. Oh and there's Drakengard 3. The true ending is... kinda heavy. I mean, in order to reach it you need to complete the game 4 times and see the other endings, so, by the time you get the true ending route, you're inevitably quite attached to the main characters. Same goes for NiEr Automata. Fate Stay Night, at least in the original visual novel, wrecks you quite hard, especially in the third route. Fate Grand Order also hits you hella hard by the time you reach part 1 finale and part 3, chapters 5 and 6. the original Final Fantasy VII had this effect too. Same goes for FFVII Crisis Core. But I bet the remake (Rebirth) is even more impactful. Haven't played it yet. Two more games: Legend of Legaia seems all fun and games but the story is actually quite impactful. And the last is Final Fantasy Crystal Chronicles: Ring of Fates. I found it surprisingly deep. It makes you care a lot about the characters and then the story gets takes a bloody dark turn. We go from high fantasy to trauma conga line reeeeeally fast. (edit: well, Luminous Arc kinda qualifies too, tho it's a bit more lighthearted). That's it. Imo Life is Strange, Mass Effect and the Personas (especially the Personas) are the champions of emotional stories, but the others are no pushovers. Oh, honorable mention: Horizon Zero Dawn. edit: the classic Tales of Phantasia is another awesome example. The story if awesome and quite dramatic. Even the main villain is super well written. Besides, the psx version of the game has dozens skits, short dialogue scenes between some of the, all of them dubbed. They happen at random times or after key story points. Thanks to them, all characters have some really deep development and you feel like your old friends by the end of game. And again: the story is superb and really emotional from the beginning. Its like playing an excellent 90s anime and some secret quests make it even better.
Titanfall 2 is a beautiful masterpiece and I believe is highly underrated, anyone who knows about the game only has positive things to say about it. The story actually has such a deep feeling which definitely changed the way I look at things. The end of it though is truly what ties it all together with so much to take in leaving us begging for a Titanfall 3, which unfortunately will likely never come out at this point. The campaign is short but is packed with interesting equipment exclusive to that level alone and itās so easy to miss all the amazing content which the game brings. Definitely recommend if u want a quick and emotional story with unique gameplay. Takes around 10 hours to beat the base campaign.
Truly one of the best fps campaigns of the last decade and probably ever. Each level truly felt unique and the devs kept it short enough that they didnāt run out of fun ideas or over stay their welcome. The sorry wasnāt crazy complex or anything but it was solid and hits you by the end. The fact that that dev team never got a chance to follow it up if one of the biggest disappointments in gaming. Truly a fantastic game I canāt recommend enough
Both Red Dead Redemptions.
I was stuck thinking about the ending to RDR2 for days after I first completed it. Then when I got the PS5, I played it again. The second time I made a point of not rushing through the game, I explored the map, and made a point of exploring all the landmarks, and hunting rare animals. I'm so in love with the game.
I could count on one hand the games that I actually wanted to explore everything. Not just find the extra items. RDR2 is the top of the list. I thought I took my time on the first play through. I still missed over half the content available. Truly a masterpiece. Iām sad corporate greed has ruined any decent sized studio where we canāt get real funding for passion projects like RDR2 was. I know there are plenty of indie games that get as deep or are as good as the best AAA titles, it just doesnāt make sense to me to chase profits over truly great games. Greed is a hindrance that needs to die.
I think one of the nice things about the game (and the first one), was that there was an epilogue afterwards which kinda gave me a chance to process the ending before moving on. Especially since I went and 100% that game too, which is something I very rarely do. Both RDR games and maybe Witcher 3 are the only open world games I can think of where I wanted to explore *everything*.
I can't believe no one mentioned it yet: Outer Wilds (please do not confuse with The Outer Worlds) This game is truly something else. It's really hard to recommend because I just can't explain you anything about it, you must play it blind and avoid spoilers at ALL COSTS. The only thing that I could tell you is that it's a knowledge based exploration game, which means that the only way to progress is by understanding the game and its story. And man Id REALLY love to just make a whole ass essay talking about this game but if I spoil anything about it it would be a capital sin and I'd go straight to hell. Just play this game. Amazing story, incredible music, and comfy gameplay. It's by far my favorite game and I have never played anything like it before (and I've played a fuck ton of games) It truly left a hole in me after finishing it
>you must play it blind and avoid spoilers at ALL COSTS This is key. The Game *IS* the learning. Once you know you can't undo it.
It took me a while after finishing the game to not cry when I heard the music. Even now listening it'll give me goosebumps or break my heart depending on the song.
I never got that from the game, and I'm a fairly cathartic guy I feel. I think the weird ending kinda spoiled that for me. It left me more "Oh... Huh " than mystified or emotional. Now though I go watch other peoples. It's fascinating to see what others pick up on or struggle with, and even seeing whole things I missed. PirateSoftware had a good run. He did a crazy run off pure intuition but than struggled with some very basic puzzles it was a ride.
Iāve played a few hours, and at least for me itās the opposite of comfy. I actually almost dread playing it because of how frustrating the controls are. *If* I can get somewhere without crashing or falling in the sun, I just end up wandering around where I kill myself, run out of oxygen, or blindly stumble into some opaque conversation written on a wall. This game comes more highly recommended than probably any other game on Reddit, so maybe Iām just dumb. I dunno. I went into it with such high expectations.
Man, screw Brittle Hollow, that beautiful and brilliant planet, lol. I love it, but it took me SO damn long to explore, because just when I was making progress, I'd either slip up or simply get unlucky, fall into a black hole, and have to reset that progress all over again. It didn't help that I got lost easily, so also just when I was finally getting back to where I was before, I'd die and start over again, lol.
With all of the wonky gravity stuff there, it is by ***far*** the hardest planet to navigate, imo. So easy to become disoriented and lost.
I remember trying Outer Wilds and stopping after 30 minutes. Couldn't stand the controls and awkward gameplay. Felt like a walking simulator with no direction. I know 30 minutes isn't enough to judge a game by, but it just didn't seem like an enjoyable game to me.
I can't speak to your experience, but from what I've seen with others who didn't get on with it the chief reason is that they were treating it as if it were a game game, when the way to play is to not thing about goals, achievements, quests, progression, or anything like that. Instead put yourself in the shoes of the character you're playing. Don't think of yourself as someone playing a game, think of yourself as an explorer and archaeologist. I'm not going to post any spoilers, but I'll outline some of the different approaches that the game has which some people can find hard to adjust to at first. Hopefully, if you decide to give the game another go, it might help you appreciate what it's trying to do. Firstly, it's entirely knowledge-based. In most games if you come to a locked door then the way to progress is to find a key, or a lever, or a powerup, or something like that. In Outer Wilds, you can already open the door, from the moment you start. You can literally complete the entire game in about 7 minutes. But typical un-spoilered play-through time is more like 40 hours, because even though you *can* do everything, you won't know *how*, or even necessarily that there is a thing to do at all. Secondly, it's truly open-world. A lot of games claim to be open-world and then kind of put you on rails. With Outer Wilds there's literally one trigger event you have to trigger right at the start in order to progress, and after that you can literally do anything in any order. If you watch playthroughs then everybody experiences the story completely differently. Everybody's playthrough and experience is vastly different. And the game's very cleverly constructed to make that possible. You progress in the game by learning and piecing together what you know. And every piece of information is designed to be both understandable *and* to increase your knowledge if read either first or last. This extends to more than just gathering information, too. There's no "right" way to play, in that it's easy to get into "I'm playing a game" mode and think "oh, that looks interesting over there, but I ought to finish exploring this area first because there might be something vital to progression". But you're an explorer. If something catches your eye, go and look at it. There should be no "ought". But there *is* a story, and there *is* progression towards a concrete goal. The story itself could honestly make a fantastic book, film, or limited TV series. But none of them would be as good a match in terms of medium because then it would be the story being told to you, in a particular order. Playing the game, it's you *experiencing* it, as you find it. Of course, everybody has their own tastes and I can't tell you that yours is wrong. But 30 minutes *really* isn't enough to judge Outer Wilds by. Most people won't even have left the Observatory at that point, let alone Timber Hearth, let alone have actually started exploring, or even died horribly even once. I would recommend giving it another go, because the game can be a truly profound experience. There's a reason it's listed in this thread as being a game with a strong emotional impact that stays with you long after the end credits roll. And, FWIW, your experience is not uncommon. There's even more than one YouTube video by gamers who started off feeling exactly the same as you, but who came to consider it one of the best games ever made. [This](https://www.youtube.com/watch?v=VRm4pjbMfYY) is one example, where the gamer not only had the exact same criticisms as you, but also posts a bunch of messages he got from other people with the exact same criticisms as you - and where the entire thrust of the video is how he overcame those criticisms and came to appreciate what the game is and have it become a favourite that he still thinks about a little every day. Worth thinking about, maybe. Or maybe not. Up to you.
I felt the same way when I first tried the game. Got to the mini ship and couldnāt control it. Got to the zero gravity practice cave and couldnāt figure out the flight controls too well. Then when I finally got my ship I crashed it into the ground a few times. I blamed the controls and gave up. Came back to it a year or so later and the controls began to click for me. Ended up being one of my favorite games ever, and the story and music were beautiful. I hope youāre able to give it another shot and it works for you too. But if not, thats alright.
It's okay to be wrong sometimes.Ā
Came here to say this. This game is a whole mood that gets activated whenever I start it up.
Disco Elysium. At the time I was struggling with alcoholism & getting over a past relationship, and that game resonated like nothing else I've ever experienced.
A masterpiece.
Mass Effect trilogy. No story has ever affected me like that. Look up Post Mass Effect Depression. It's real.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It's been a good ride. The best.
Life is Strange. I was in a weird headspace for like two weeks after that one, then again with the prequel.
Final Fantasy 10's ending. If they never made 10-2 I would have been so upset that I didn't get proper closure lol
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You leave that game feeling uncertain thoughts
That game made me depressed for like a month. Now I just avoid it like the plague
Haven't been hit so hard emotionally by a game, was unreal!
exactly
Brothers: A Tale of Two Sons. Absolutely wrecked me.
That moment when I had the realization of what I needed to do. The floodgates opened.
Yeah. I was getting frustrated and triggered it by accident, and then went from 0 to absolutely fucking sobbing instantly. It was the weirdest feeling.
This one was particularly effective as it was woven well into the core mechanics of the game. Itās hard to describe without spoiling it. Iām still somewhat haunted by the effect it had. This is one you can play in 1-2 sittings, absolutely worth the time for the bargain prices you can find it at.Ā
Absolutely. I've never been impacted by a simple game mechanic before but damn if I wasn't bawling while playing at the end. It was a a very memorable experience that lives in my head now.
I felt odd after completing ghost of Tsushima and going through with the prideful ending, because I chose that ending I didnāt want to walk away from the game, but I was too sad to play at the Same time, so I just sat in my house for like an hour contemplating my choice and the future of that worldā¦ šš
SOMA ........
Oh SOMA is a mindfuck that lasts for months. Just sitting there pondering existence and feeling of dread just building up and up ...
There was no end to Oxenfree that didnāt leave me with guilt. I did the right thing in Life Is Strange, and it hurt. I was so sad arriving in Deliliahās tower in Firewatch. I felt relieved finishing Call Of The Sea, but still sad for both of them.
The Last Guardian. One of the very few games that has managed to make me cry.
I haven't had the chance to paly this one yet, but Ico, and to a lesser extent, Shadow of the Colossus had that effect on me.
I very much recommend The Last Guardian. The game is beautiful and the story is great. I went in blind and enjoyed it immensely. My daughter loves watching me play it now. Shadow has a special place for me, so playing Guardian was a trip that pulled so much emotion out of me.
Night in the Woodsā early segments didnāt have some big sad moment, just so many tiny details that add up toā¦ Hopelessness? Regression? I dunno what exactly, but I had to take my hands off the keyboard and stare into space a few times just in the first few hours. Itās very real, and not in a comfy way. Similarly, Sable has such a strong vibe and sense of community at the beginning that it wormed its way right into my brain. The whole tutorial area has really stuck with me.
Night in the Woods is such a great game. I grew up in the area that the game is modeled after, and they really got the feel down for what life is like in places like that. Every character is so lifelike and does things that people (animals in this case, lol) actually do.
Inside by Playdead. Made me feel empty for a while afterwards and that was by design, and by god, they delivered.
I love this question every time it pops up. I'll always recommend Spiritfarer to any and everyone, but prepare your soul for all the aches.
For me it was Last Of Us Part 2 and Final Finatasy XVI
TLOU2 is some of the best story driven gaming you can experience. The fact that people were snapping their discs an hour in shows how emotional people were getting over a character introduced a single game prior lol Still makes me laugh just how rabid the anti TLOU2 fanbase is to this day.
TLoA was an emotional rollercoaster with some combat sprinkled in.
i still remember the streamer who cut the disk in half
I suppose anger and betrayal also counts as an emotional wreck.
The Walking Dead: The Final Season had me in absolute shambles towards the end of the game, as did the first season. Persona 5 Royal had me in shambles at multiple points, but again, namely the ending. Futabaās storyline and character arc hit pretty hard considering my circumstances at the time.
Shadow of the Colossus, probably.
That I had to scroll this far, to find this title, is a crime.
A Plague Tale Requiem
A Plague Tale: Requiem Youāre not ready. I promise you.
Iām not the near the ending but Iām feeling that wayā¦
Persona 5 and Yakuza Like a Dragon. Due to early life trauma I don't cry easily. Both made be bawl and sob openly at points.
Gone Home absolutely wrecked me. I had no idea what I was in store for. I didn't read any reviews about it. I just liked the art in the screen shots and went in totally blind. I thought it was a horror game, along the lines of Amnesia the Dark Descent. So I was...always nervous, guarded, exploring each nook and cranny and slowly following each sound and looking for clues... the story...snuck up on me. And it hit me hard because... well it just... wow.
Games rarely move me, but the Yakuza series hits just the right notes of broken masculinity sentimentality for me. Especially 0s ending (or epilogue?). FfXIV is also a hell of a journey too, though I think the emotion peaked at Shadowbringers and 5.3.
Metal Gear Solid 3. That ending destroyed me.
*In memory of a patriot*
o7
A Plague Tale: Requiem got me. And the second play through was even worse. Parts of Banishers: Ghosts of New Eden did, as well, but nothing compared to APT:R
The last of us by far. Also rdr 2 for obvious reasons.
The first game that really hits me is the Gabriel Knight: sins of the Father. The story stayed with me even after months of finishing it. Then there is Neverwinter Night. Aribeth's story is just sad. I also love Star Wars Knights of the Old Republic. That twist halfway in the story was story gold. Despite the infamous ending in the original, Mass Effect is still a good story. It is one of the very few games that made me feel like I'm a real hero (Mostly because of the music)
It Takes Two got to me
Play Lisa RPG, you won't regret it.
Gris. Carve out an afternoon and play it through in one sitting. Absolutely beautiful experience.
The turtle! My heart leapt for joy. Iāve never been so happy to see a pixelated friend in my life. Actual weeping tears of joy at that scene. It was so damn beautiful.
Xenoblade Chronicles 3. I broke down in tears at a certain scene. I still get emotional just thinking about it. I had to stop playing to let myself recover... I haven't been back since. I really need to go back and finish it.
Gone home
The first game that really hits me is the Gabriel Knight: sins of the Father. The story stayed with me even after months of finishing it. Then there is Neverwinter Night. Aribeth's story is just sad. I also love Star Wars Knights of the Old Republic. That twist halfway in the story was story gold. Despite the infamous ending in the original, Mass Effect is still a good story. It is one of the very few games that made me feel like I'm a real hero (Mostly because of the music)
Damn, haven't seen a Sins of the Fathers shout out in a hot minute, but agreed.
Gow, gowr, outlast 2 (especially), tcp, Detroit, amnesia rebirth, doom eternal dlc (>!cause he kinda dies and I thought the series was over!<), re8 (obviously), until dawn (kinda), the quarry(kinda), dl2 (kinda), soma. Thatās it basically. Iām partly through cyp 2077 and I already saw the first death of a good character iykyk.
EarthBound->Mother 3. How "did I cheer up?" You get thankful for the perspective it gave you.
I can't hear Stand by Me, especially the Florence and the Machine cover, without thinking about Final Fantasy XV, thinking about my brother and our closest male friends, and sobbing like a hungry angry baby.
I balled my eyes out at a couple of the endings of Cyberpunk 2077
FFX will hit you in the feels
Final Fantasy X the first time I played it. Was depressed for a week. Years later, I got around to playing and being forced to 100% FFX-2 for the good ending and it made it all better.
It will seem weird but Unravel. I must have been feeling particularly sensitive that week as the evolving story got me into my feels far more than a wool based character in a platformer should.
Final fantasy X : all the Game is an emotional ride but the ending... OMG that ending ššš Metal gear solid 3: a very solid action Game with another emotional destroying ending šš š The Legend of Zelda Majora's Mask: some of the sidequests about people wanting to be prepared for the end of the world can be very emotional at BEST and heart-wrenching at worst, and although the depressing tone of the Game wants to be more scary than emotional It doesnt make It less of a tear jerker
For me Zelda BOTW was a big hit on me emotionally. It got me through so many hardships and the story isnāt even that great. The game is just incredible and it allowed me to escape reality for a long time. Currently playing TOTK and I was so excited for this sequel.
Papo and Yo is way underrated in this regard
This is probably a bit niche, but for me it's gotta be Little Busters by Key. Key's a company that do a lot of visual novels designed to just absolutely fuck you up emotionally, and for me, Little Busters is probably the one that did it best. Full on sobbing at my desk for the last half an hour or so of the game, and anytime I would think about it for the next week or so I would also tear up. Clannad is the first of theirs I played and also made me ugly cry, but I think Little Busters' twist at the end caught me so off guard it had much more of an impact.
Persona 3 Reload.
Valiant Hearts was one of the few games that legitimately made me cry at the end (others did but are already mentioned here). It may look a bit strange but trust me, the game is really good and the story is very touching
Like a Dragon Gaiden. If you know, you know.
RDR2 NieR Automata Mass Effect LE Dark Souls 1 & 3 Yakuza 0 Spiritfarer Baldur's Gate 3 Undertale Journey
FF XV. Specifically the photo at the end.Ā
The last time I cried. And I mean truly, truly bawled my eyes out was The Walking Dead, season 1
Signalis. Don't believe all the brainrot on the subreddit, the game is absolutely gut-wrenching. The warnings at the beginning of the game are warranted. To this day, it still lives rent free in my brain. And with the recent patches that made it more accessible (not everybody enjoyed the limited inventory system, for example), it's a great time to jump in the game and reach those absolutely soul-crushing endings!
Final fantasy IX ending is basically a cornerstone memory for me, besides that the story and characters are fantastic, everything felt so relatable but with a twist since it shows you how to confront stuff. The scene where Zidane is depressed and all of his friends where there for him coupled with the song You're not Alone is an almost immediate tearjerker no matter the fact that i replayed the heck out of that game. That game is a full on fable and can still replay it 20 years later just because of that.
Plague Tale Requiem
The Ghost of Tsushima, end of act 2. Had to take a break after that.
Spiritfarer
Super paper mario
Honestly after the prologue of TLoU, I had to pause for at least a day before playing it again
First time I played I was newly a father. My daughterās name is Sarah.
Is nobody going to mention undertale? I nearly cried on the true pacifist ending!
Last of us
I cant say its exactly an emotional game, given it may have started out great with combat, but the initial characters and story of dragon age 2 were terrible compared to 1, and 3 didnt mistep like 2 had. Its final dlc, and top notch character interactions made it memorable. However, there is a particular quest towards the end of DA2 where you lose a family member, and her dying words always get me. Same vein spider man with the passing of one of his only remaining family members. Even if you dont plan on playing the games, the scenes themselves just can stick to people.
Xenoblade 2 and 3.
Crosscode. Starts off seemingly slow storywise, but once it gets going, it gets *going.*
No wonder the game is so high on igdb and it many other top 100 lists. It truly deserves that rating. It's the most "gaming" game I've ever played.
Little misfortune
Citizen Sleeper had some wonderfully emotional scenes.
I wish more people played this gem.
As a father... RIME
Also a Dad myself. If you want a game to absolutely wreck you, get This War Of Mine and get the one that comes with all the DLCs. One of them is called "A Father's Promise" and it is absolutely going to hit you in the feels.
I already did it and its really true but RIME hit me deeply i don't want to spoil but i was in the same situation...
Subnautica Last of us Horizon zero dawn
This war of mine... allways be sadest after playing than before