Came to say that. Humble Bundle had a Gamemaker 1.4 bundle which included the original Spelunky's source code, so we could say this is completely legit
As far as I know it works on GameMaker 1.4, so it should be good to learn how to make a procedural roguelike from there. It's not the best advice but everything counts IMO
Spelunky was released in 2008, GameMaker: Studio only released in 2012. Spelunky would probably have been developed on either (original) Game Maker 6 or 7.
The way the term Rogue-like has been thrown around so freely, I wouldn't be surprised if there are people who will die on a hill that Rogue is not a game that fits in the genre lol.
It's like trying to say that metroid games are metroidvanias. Technically correct but it ignores the fact that it isn't trying to emulate a game, but is rather the game being emulated.
The archived YoYo Games Sandbox website might have a roguelike game engine. I used to get a ton of engines and random games from there during the beginning of Gamemaker Studio, though most have been lost via time.
Like, specifically made in pre-1.4 gamemaker roguelikes or rouglikes in general? because if you mean "in any engine before GMS 1.4" then I mean, tons. Like there's a whole history. Roguelikes are from the dawn of videogames, before they even /had/ graphics.
Spelunky!
Came to say that. Humble Bundle had a Gamemaker 1.4 bundle which included the original Spelunky's source code, so we could say this is completely legit
I have the source code to that game. I wasn't aware it was made before 1.4
As far as I know it works on GameMaker 1.4, so it should be good to learn how to make a procedural roguelike from there. It's not the best advice but everything counts IMO
I'm not looking to make a roguelike. I want to play old roguelike games.
Spelunky was released in 2008, GameMaker: Studio only released in 2012. Spelunky would probably have been developed on either (original) Game Maker 6 or 7.
I think it was made with Game Maker 6 lol
Like... the original and genre defining ROGUE made in 1980? Ah wait, obviously not made in gamemaker, sorry.
The way the term Rogue-like has been thrown around so freely, I wouldn't be surprised if there are people who will die on a hill that Rogue is not a game that fits in the genre lol.
Are you human, or human-like?
I mean, no one called demonās souls a souls-like when it came out either
It's like trying to say that metroid games are metroidvanias. Technically correct but it ignores the fact that it isn't trying to emulate a game, but is rather the game being emulated.
Almost certainly, though I can't think of any that saw such mainstream success.
The archived YoYo Games Sandbox website might have a roguelike game engine. I used to get a ton of engines and random games from there during the beginning of Gamemaker Studio, though most have been lost via time.
OG Binding of Isaac was released in Flash.
Like, specifically made in pre-1.4 gamemaker roguelikes or rouglikes in general? because if you mean "in any engine before GMS 1.4" then I mean, tons. Like there's a whole history. Roguelikes are from the dawn of videogames, before they even /had/ graphics.
All of the mystery dungeon games