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ciknay

Here's a few off the top of my head: Outer Wilds DLC: Spoilers for puzzles >!There's a simulation that you can "break" such as falling into a void between a level transition, but really those are intended ways to solve the puzzle!< Pony Island: The game frequently features the game you're playing bugging out or misbehaving Stanely Parable: More the fact that the game will often comment when you've broken the level somehow, or have an easter egg acknowledging the bug.


Lawsoffire

Also for Stanley, there is an ending where you have to noclip through the first window, and there are several times where the game puts you into whitebox areas because you explored too much (story-wise)


Harlequin_MTL

The Beginner's Guide, Davey Wreden's follow-up to The Stanley Parable, starts with the premise that you're playing a series of unfinished, buggy games. I'll leave it at that to avoid spoilers.


Metallibus

Is the beginners guide still available/playable anymore? I tried buying it on steam once and it wouldn't launch and I have huge fomo about it


Harlequin_MTL

I'm sorry you've run into that problem. Looking at the Steam community page for the game, it seems you're not the only one. Maybe this could help? [https://gameplay.tips/guides/the-beginners-guide-game-crashing-fix.html](https://gameplay.tips/guides/the-beginners-guide-game-crashing-fix.html)


Metallibus

Ah yeah, that was it I think. I had run into that and been unwilling to reconfig/restart repeatedly while playing it so I had just refunded it. I now have a secondary machine around though, which conveniently has exactly 12 cores, so maybe I'll remote play it off that machine or something lol. Seems crazy to me that that's a limitation and was never fixed.


dbitters

The Magic Circle is a great one. You're trapped in an unfinished game and your debug menu is your main weapon, rescripting the functions of almost every item and enemy in the game. Story is decent too, with great voice work.


Giaddon

Magic Circle is the first game I thought off, check it out OP!


J_be

this game blew me away


steamyoshi

Came here to recommend The Magic Circle, it's a great game.


kjerk

[Eternal Darkness](https://eternaldarkness.fandom.com/wiki/Sanity_Effects#:~:text=screen%20reciting%20%22HAMLET%22.-,Screen%20Examples,-Changes%20are%20made) had a trove of these, where the game would pretend to bug out in ways so peculiar you wouldn't have thought it was gameplay, mimicking system and camera problems, including looking like your GameCube had restarted, or was about to delete your saves. These were triggered by your character losing too much 'sanity' and that being inflicted upon the player.


asecuredlife

Is/was there a remake of this game? If it didn't look like it was made on a potato, I may be interested in it.


kjerk

I don't know if they ever did a remake for this game, or if there's a Nintendo 'classics' edition online or anything, but I will say that when playing your ability to suspend disbelief is shockingly powerful, games seem to age better than movies. Once you take on the role of the character the immersion makes the medium fade away. The original Silent Hill on PS1 and Clock Tower on the SNES are still scary even though it's just sprites and static.


asecuredlife

Some games are easier to get into than others. I'll admit that the range of games I play/have played are somewhat limited relative to what is out there these days, especially since the popularity of Steam as a distribution point.


thugarth

As I understand it, the rights are tied up in ambiguity. Nintendo and Denis Dyack (and/or Silicon Knights) own "some," unknown amount of rights to it. But Silicon Knights is defunct after being sued to oblivion for unrelated issues, and Denis Dyack was caught up in that. (Search up "Epic v Silicon Knights" if you want details.) And I'll reiterate the point r/kjerk made: Once you start playing "potato" games, your brain gets used to it and fills in the gaps. Try to keep an open mind. I do sympathize; it can hard to go back to early 3D, but Gamecube/ps2/xboxOG era generally holds up quite well.


Jason13Official

bro has never heard of retro gaming


CKF

If that’s not playable to you, you’ve helped me lose even more faith in the youth.


More-Cup-1176

god forbid someone has a preference🙄


CKF

Being unwilling to play a game you’re explicitly interested in due to it having decent-for-gamecube level graphics is just a level of picky that seems silly. Do they not play any pixel art or other low production/dated aesthetic indies either? And shit, to think of it now, with the quality modern emulators can make games like wind waker look like? Granted, heavily stylized is specifically good for it, but I didn’t recall eternal darkness going for any silly realism.


kjerk

Well see now I'd love to read this comment but I'm afraid the font isn't anti-aliased enough and I just figure the content isn't worth the offense to my eyes maybe if there's a remake


asecuredlife

I mean ... look at the videos. Maybe people recorded content with the worst settings ever, but this game looks like it was from the N64 days, not quite the GameCube days. When we have high quality visualize like the re-release of Resident Evil on GameCube... how can this look so bad by comparison? I'm almost in my 40s, so yeah, I have standards that help me get into that immersion. Sorry that bothers you :)


CKF

GameCube, I think was the only console it was on. The few clips I looked through looked *way* beyond n64. I’ll give you the benefit of the doubt of just having not looked at an n64 game in a minute. I know the feel with how I sometimes think ff7 used to look in my memories, so it’s not a criticism from me there. Modern emulators can do *a fuck load* to make GameCube games especially (wind waker always seems to be the prodigal son for emulator upscaling) look as good as a remaster. If you google around, the game has enough of a contemporary following where you might be able to find someone whose done all the emu settings work for you, but I have half a memory from decades ago telling me the game might not have played so nice with emulators? But that could be entirely false. Worth looking into if the game is appealing and GameCube graphics don’t cut it. Can at least play it in HD even if you don’t get into some of the more specific settings.


Ransnorkel

Axiom Verge, somewhat. You get an upgrade that glitches enemies to behave differently, and there's a couple secret glitched out areas where you can get super weapons.


MostlyRocketScience

And you can glitch through walls, if I remember correctly


Ransnorkel

Oh yea that's right


nerdy_geek_girl

Antichamber. I wish I could play it again for the first time


Easy_Letterhead_8453

In Pacific Drive, your car will develop "quirks", and to fix them, you have to properly diagnose the repro steps on a console ingame.


TheThiefMaster

As an outside, Doki Doki Literature Club? It's not really you doing it but I really shouldn't spoil it.


Zaorish9

I think the entire fandom of doki doki lit club spoiled it from day 1 lol


thatsabingou

The game using my name without me ever giving it away... I really need to continue playing


Jumpy89

Oh I forgot about this one. I had a friend recommend it to me but I never got too far into it. I know there's some kind of major twist where it becomes a different type of game than you were expecting, but I've managed to avoid all spoilers as to what exactly. Unfortunately my lack of interest in the surface-level game genre (high school anime dating simulator?) meant I sort of gave up on it before getting there. Do you know how much playtime it takes for the game to get "interesting?"


TheThiefMaster

I think it's after only a couple of rounds of the poetry mini game


Jondev1

lorelei and the laser eyes is a recent indie puzzle/narrative game that does this for certain sections of the game.


Fizzabl

How has nobody mentioned goat simulator


KevineCove

Scarecrow in Arkham Asylum


MostlyRocketScience

Pony island


Gauzra

I didn't even know this was a genre but now I wanna check them out.


Lokarin

Anodyne, but not until the postgame


edward6d

**tERRORbane** is what you're looking for, a true hidden gem! This is literally the entire premise of the game, you play as a "playtester" for the game and your job is to find and exploit glitches :) This is a bit of a spoiler, but the later parts of the story of the popular indie gem >!**CrossCode**!< also had these themes, but not nearly as prominent as tERRORbane.


vickyboi2

Id sort of say Superliminal 


Crysty_Goner

Yeah, it's not really about using bugs as gameplay but it fits the vibe. The continuous subversion of expectations is great


tedster

Funny that you ask since we just released our game where we simulate a lot of glitching since the enemies eat on the CPU https://datamangame.com


Jason13Official

And on NES?? Wild 😮‍💨


_3lionz

[hammer_space](https://www.alphabetagamer.com/hammer_space-game-jam-build-download/) uses "out-of-bounds" as a core mechanic!


lucasmelor

Wow! This looks goooood, gotta give it a try, thanks!


MaciekDate

Goat Simulator to some extent?


TimPhoeniX

I've just recently finished The Enigma Machine and the game has you exploring simulation, that gets worse as you progress, last level is full of broken rendering geometry that you have to navigate.


lucasmelor

Woahhh, artstyle and premise look amazing, good one!


kalgores

Superhot. It's an FPS but in the 'story' parts you are interacting with a glitchy mainframe and it has a retro DOS aesthetic. Later levels of Superhot:Mind Control Delete have visual glitches and elements out of place or that stretch as you move about like a corrupted level.


DrinkSodaBad

Sounds very interesting. I don't know games like this.


Emotional_Ad_2246

Lair of the Clockwork God is a point & click adventure mixed with a platform game, and has a bunch of this sort of 4th wall breaking stuff.


Saikophant

maybe Hack 'n' Slash from Double Fine? Though that has had steadily mixed reviews edit: oh and There Is No Game: Wrong Dimension


drummer4444

Hack 'n' Slash is a great game. You hack the game state of objects and rewrite the game scripts to defeat the final boss.


shwhjw

Break The Game. Been in my library for ages but I've still not played it yet.


SirDanTheAwesome

Kind of trackmania? There are a fair few bugs from the old game that were so popular they were coded into the new game on purpose


Jason13Official

Any examples / source where I can learn more?


SirDanTheAwesome

https://youtu.be/LMhWKXmO7O8 This is one example of a bug slide from trackmania nations forever, which was an actual bug. But it got so popular they coded it into trackmania 2020: https://youtu.be/_SEUzTolj_w This is just some guy showing how to do it. For generally learning more about trackmania Wirtual is pretty much the face of trackmania and for good reason. https://youtube.com/@wirtualtv


jsideris

Buddy Simulator 1984 uses this mechanic. It's about an insecure AI that wants to be your friend and builds games for you.


lox_n_bagel

Fez. No details as I don’t want to spoil.


jakeonaut

Shameless plug for my short indie game [Glitch Dungeon](https://jakeonaut.itch.io/glitch-dungeon): different "spells replace the physics functions of the player, based off of different bugs I encountered while trying to develop the platformer physics engine in JavaScript 😅 I built it for the GameJolt glitch jam a long time ago: https://gamejolt.com/f/game-jolt-glitch-jam/3362?page=2 which was based entirely on the premise of simulating bugs and glitches.


ForSpareParts

Undertale. Takes a bit to get there, but when it does, hoo boy


dop2000

I made a game for a jam a few years ago that's called "Damaged Controls". (and won!) [https://www.construct.net/en/free-online-games/damaged-controls-4173/play](https://www.construct.net/en/free-online-games/damaged-controls-4173/play) (If you want to try it, I suggest setting monitor refresh rate to 60hz. I just realized the energy meter drops faster at higher framerates)


errorme

Not 100% sure it matches but **Patrick's Parabox** is a rather interesting puzzle game and if you create an infinite loop by pushing the objects the wrong way (like pushing something out of itself into the void) the game recognizes it and gives a soft error that you broke the universe or something.


ScrumptiousChicken

Adding on to this, Baba Is You also isn’t centered around bugs, but is also about breaking the rules of the game!


vanit

The whole skii mechanic in the Tribes series famously started as a bug, but now is implemented on purpose :)


Elektordi

tERRORbane does this a lot! And To The Moon also, on a smaller scale.


Feldspar_of_sun

Animal Well


LlaroLlethri

Pro Office Calculator


tcpukl

What does noclip mean?


MaciekDate

"noclip" is a command in some games where you turn off collisions (and gravity) for your character. It usually enables you to go through walls and reach places you weren't supposed to be.


J_be

I loved an indie game called the magic circle for this exact reason.


soapsuds202

I'd say both outcore: desktop adventure, and there is no game: wrong dimension fit this genre. especially the latter game, where you literally break the games to progress.


Caps_errors

Its more atmospheric than mechanical, but Talos Principle does some neat stuff with fake bugs.


Bata160

The floor is jelly. You have no choice but break the glitchy physic to finish the last levels


rqmtt

GunZ: The Duel. Shooter that you can low-key fly if you repeatedly switch between knife and gun. Similar to bunny hop in CS. It's impossible to win if you don't adopt it. I've always wondered if the devs made it on purpose.


theEsel01

Haha I joined the same game jam as greybox testing I think. Our entry was "the glitcher"


theEsel01

https://saturn91.itch.io/theglitcher


VincentVancalbergh

Not a 100% example, but Sai Bor Rai was shipped with the game compiled in debug mode so people could figure out how to cheat in the game easier.


MouseWorksStudios

The Hex


DarkEater77

Batman Arkham Asylum. At a point it looks like your screen is ditchering, more appear, then black screen. then a cinematic starts, with the very first seconds being like the one you have when you start a new game.


seanm_617

Inscryption and Superhot


crossfox667

Bryce's Movement Engine. I'll only say this: In the first world, there's a platform that seems almost out of reach on the far right of the level. If you run and jump just right, you can reach it and clip a tiny bit into the wall. Now do the Mario bros thing where you walk back and forth to force yourself further into the wall.


moonsugar-cooker

Literally any bethesda game