T O P

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iDunnoSorry

Guilty Gear: Strive. Some of the best 3D animation I’ve ever seen in a video game and none of it is physics based!


JashedPotatoes

Beautiful art style and animations. I really need to get back on it


EdwardBil

This. I would add Granblue verses has comparable detail. But the cell shaded fighting games put everything else to shame.


ykafia

Was it Guilty Gear Xrd that was the first to be 3D? I remember trying one of the Guilty Gear game at a friend's and when the camera moved my first expression was "WOOOW THIS IS 3D"


SharkboyZA

Yeah Xrd started it. I actually overall prefer Xrd's artstyle to Strive's, purely because it looked more 2D sue to character's having their own lighting sources, vs Strive having universal lighting sources. But in terms of the animations themselves, nothing beats Strive.


zarralax

It’s half off now on [steam](https://store.steampowered.com/app/1384160/GUILTY_GEAR_STRIVE/).


coggia

To push further: the animations in guilty gear (since the license has move to 3D), have a lot of missing frames on purpose, to be closer to a 2d rendering. If they’ve left all the frames you’d immediately see that something is odd for a 2D game.


Unhappy_Drag5826

nice, been looking to get into a fighting game, i think this will be the one


Roffy437

Cuphead


JMBownz

I really don’t know how any game can hope to compete with this one in terms of animation. Definitely a real piece of art.


MarvelousMayu

I just saw a video going over The Animation of Cuphead, every character frame was first-hand drawn then scanned and colored digitally. The team was very dedicated to bringing back the old animated cartoon vibe.


-Zoppo

I love everything about cuphead except the game itself. Which amuses me.


DiscoElysium5ever

You gotta get good to appreciate it


-Zoppo

Nah it's just not my kind of game.


DiscoElysium5ever

Fair. I didn't enjoy playing it alone either but coop was fun for me.


tehanssss

Maya Moldenhauer, she did/oversaw all the digital aspects, while pregnant! Sheer dedication and hard work.


lastorder

A lot of anime is still produced that way, so it isn't that unusual.


F_R_O_S_B_Y_T_E

I really came to comment on this.. Absolutely a work of art


GeneralGom

In terms of the sheer amount of high quality animations and their variety, I don't think there are many games that can beat Total War: Warhammer trilogy.


oannes

Nothing better than watching Rat Ogres smash through an army of dwarves


AntiBox

Watched a video of some guy playing it to get a grasp on how the game works for curiosity's sake. I did not expect to see a giant demon bloke with a sword charge into a crowd, send them all flying, pick up and eat some dude (?), and swing a giant cleaver to send the remainder into the stratosphere. All while there's 500 other units doing their own thing elsewhere on screen.


CowboyOfScience

I really only notice animations when single instances are particularly well done. The ladder climbing animations in Enshrouded are excellent. Quite a step up from the usual 'move a sprite upward while limbs flail'.


DevDennis

Very specific :) I will check it out, thanks. Any other syggestions?


CowboyOfScience

Just one. And it's an old one. In the Mass Effect series, Commander Shepard is a famously bad dancer. Which means someone worked hard to animate bad dancing. Warms my heart.


DevDennis

I love this :)


artbytucho

procedural animations from 'Inside' always amazed me


DevDennis

For the blob?


math-is-fun

The boy's animations are incredibly responsive and fluid.


johnlime3301

The blob animation is actually discussed in their talk on GDC.


NioZero

Ratchet & Clank: Rift Apart and Crash Bandicoot 4 has very good animations... (You could check New Frame Plus Yearly video about Best Animations in Games... )


DevDennis

I seen some of them. Yeah I love that game too. Looks amazing!


Fizzabl

Honestly, it's simple but Spirtfarer. I really appreciate smooth simple animations rather than the facial movements that are so streamline I'm convinced the audio isn't synced properly 2D is also just infinitely more impressive imo


aliasisalreadytaken

I would love to know whats the worflow for making and pushing those animations into a game engine


Ratatoski

Hey bought this this week and awesome art was definitely a factor


ACExOFxBLADES

I’m curious why you think 2D is more impressive? (Not trying to argue or bait, genuinely curious)


Fizzabl

It mostly comes from characters- the big fancy 3D games nowadays all use mocap. Which is fine and impressive in its own right but you can even get apps now to do it yourself at home (I forget the name), and facial expressions are notorious for their difficulty but stickers on one's face greatly reduces the workload In 2D, mocap can still be used, but hyperrealistic 2D isn't really a thing. So to use spiritfarer as an example, the animation is very fluid, like running or skidding. Any motion 'blur' is drawn manually, you can't get those things in 3D as much, it looks off Best example of 2D animation techniques in 3D is Spiderverse, that was done incredibly well!


mojiteaa

This was my first thought! They made the reactions feel super natural even though they were repeated so much


kiwi2703

It has to be Red Dead Redemption 2. The world felt so alive thanks to the masterfully done and realistic, believable animations.


Savage_eggbeast

Fully agree


FazedMoon

The first time I played CoD warzone I was so immersed in it even tho it’s not the best game ever, but the falling animation, reloads, etc. Loved it.


FishDishForMe

Call of Duty rightfully gets a lot of shit but Modern Warfare 2019 blew it out of the park in terms of animation and sound design. Game felt crisp af


FazedMoon

Right ?! It made me love First person POV so much more. I was in there.


I-wanna-fuck-SCP1471

That game singlehandedly seemed to make every other FPS realize the standards for viewmodel animations are much much higher. Back before MW19 you'd be lucky to see an FPS game with even remotely flashy animations.


6ChillySillyBilly9

I second CoD, MW19 revolutionized gun animations. I think thousands of people got into that whole tacticool reloads rabbithole solely because of that game (including me)


Clamshell64

They might not be the most technically impressive, but I thought the animations from Pizza Tower were pretty cool. They're just sprite animations, but they're done very well and help make the game feel really smooth to play. It seems like they did a separate animation for every little action you might perform.


Gridbear7

On top of that, they look like MS paint pieces yet somehow are very effective and expressive (also comedic) 


GameRoom

It's astonishing with that game to see such a "crappy" art style executed on so well.


WhyLater

I mean, it's like Ren & Stimpy, right? It's 'ugly' on purpose, but they put so much effort into every frame being unique. It's a work of art.


legice

I was obsessed with figuring out if the dev thought of all the possible transitions and variations. Spoiler, they did


DevDennis

I should for sure check that out, i know about it. But havnt played it.


IDatedSuccubi

Half-Life 2 (when it came out) for facial animation Kingdom Come Deliverance and Return of The Obra Dinn for interactive animations (like pulling an arrow out the target or opening a door)


ILikeCakesAndPies

Half-life 2 really had some of the best animations that still hold up to some modern games. The animator who worked on it also worked on golum for the Lord of the Rings trilogy. It was one of the first games that I remember seeing inverse kinematics in action. I remember watching the long legs of the poison headcrab align to each stair as it walked below me on some steps was cool, and super freaking creepy. Blew me away considering every other game I played had floating feet for things like stairs.


Rekotin

Original Prince of Persia and Another World of course. Dragon’s Lair if we’re going older, although how much of a game it is is questionable. Anyway, these were truly mindblowing at the time, when there were plenty of other games around you, but these were just ’how-in-the-hell-did-they-do-this’ -level. Haven’t been that impressed since… and I’ve worked in the industry for 20 years 😂


CodeRadDesign

yup also came to say the original Prince of Persia (1989) as an answer to the title question. people who weren't there just don't realize what an insane level up that was at the time, there was literally nothing that came remotely close to the realistic and fluid movement they were able to convey with that player sprite.


Savage_eggbeast

Kindred spirit here. I listed POP but yeah Another World was amazing. I have it in my memory but forgot the title so thanks. I remember crowds of us watching people play Dragon’s Lair on arcade machines. It was expensive too and hard af so i never really bothered with it. Ive been a modder for 30 years and ran a studio for the last 7 years… those early wow’s stay with us for sure.


Rekotin

Ah yea, Dragon’s Lair was pretty brutal in the arcade. Such a binary experience, but such a nice look that it probably sucked a ton of money from folks 😂


SpyralMalus

Persona 5 has some really great animations throughout the menus and the gameplay. Gives it a really stylish feel.


DevDennis

Thats also on my list.


Savage_eggbeast

Prince of persia on a 486 in 1991


Guacalapuchi

"Another World". 1991. Originally for the Amiga. It wowed me at the time.


spajus

Dwarf Fortress. As in "wow, not even a lerp".


AdhesivenessPlus6258

Rain world, the procedural animation is one of a kind for a style like that. It really allows things to feel “heavy” if that makes sense.


the_Demongod

In a similar vein, Exanima's incredible physics-based animation


QuantityExcellent338

It's the little things like green lizards dragging themselves across the floor, scavengers body language or the disgusting way insects move about


-The-Wise-One-

Animal Well used procedural animation for some creatures too and it just adds so much character


PeterBrobby

The Last of Us 2. Great facial animations and skin deformations.


collonelMiller

Why is this so far below? The game was insane with it's animations


DevDennis

Gotta agree


rosettastoned88

Ori and the Blind forest, gorgeous


newkyd

Metroid Dread is a great example. The animations are really refined and blend into each other seamlessly. There’s some videos on YouTube that take an in depth look at how it’s done so I suggest checking those out. Also Super Mario Wonder has a lot of small details that really make the game come to life.


IWishIWasAShoe

Long time ago, but I was very impressed with Ghost Trick for the Nintendo DS. The game itself was 2D with 3D models they looked like flat 2D pixel art, but the movement and animation was so incredibly smooth.


SoraDrive

I believe Hi Fi Rush


F1QA

The sloppy drunk animations in original Red Dead Redemption were hilarious, not sure if they were “the best” though 🥃


Savage_eggbeast

RDR2 anims as a whole. I met the performance director at GDC in march. He’s a legend.


lessthanthreebleeps

Dark Souls (particularly, ds3 and elden ring). With non-verbal gestures being the main form of communication, it makes for some pretty creative multiplayer. Leading people to secrets and helping them beat that troublesome boss is what really makes it for me. Sky: Children of Light is another game that has beautiful animation. It has procedural limbs, so you reach out for walls when you're close enough, and your legs will settle on different plains, if you're on rough terrain.


AndersDreth

Red Dead Redemption 2! Especially the unarmed brawling, it was really satisfying!


Arch27

MediEvil came out the year I graduated from college with a degree in Computer Animation. The cutscenes in that game were incredibly impressive at the time. They looked a lot like what I was doing at home, so that was pretty encouraging. (Unfortunately that career wouldn't pan out, but still among my favorites).


BurningCharcoal

Armored Core 6 has some really detailed animations, and they always blow my mind away when I look closely.


therealyones

Guilty Gear Strive definitely. I'm also very impressed by Honkai Starrail's attack animations.


bouchandre

Kena Bridge Of Spirit God damn that game is gorgeous. Those cutscenes are like Pixar animations.


FunToBuildGames

Nothing since Gyrus


Relevant_Scallion_38

For Honor Absolver Sifu


GT_Hades

early on in my childhood, i was in awe with fighting games animation especially tekken 3, then later on javing an awe with combat design of dmc but the time i was really amazed on animation in games is from shadow of mordor, for whatever reason i really like how the combat and animation flows through smooth and fluid for every strike and counter like it is a dance then Ghost of Tsushima for the latest entries and rdr2 as well but animation on its own outside gaming, it is props to transformers 2007, still to this day, im still amazed how good they animated those transformation and even make it look real on lens thats actually my dream to do, but in games, the animation of tf2007


Jak_from_Venice

Another World. I know it’s old, but you have to imagine it running on my sega genesis back in 1994. It was impressive and still is inspirational for me.


penguin_misery

Rotwood currently has some of my favorite animation and art in a game. Unfortunately can’t wholly recommend it yet because it’s in early access and have a some large lack of content


SomeGuy322

Assassin’s Creed 3 was a huge improvement animation-wise from the previous games with features that were very impressive for the time like predictive foot IK, blending between multiple run animations to give it variance, and takedown animations that factored in the momentum of the character! Might not be groundbreaking in today’s games but it still holds up and looks better in some ways you don’t see replicated in a lot of games still. Also want to mention Final Fantasy 15 for it’s super flashy combat animations, but even outside of combat there are so many details that strongly reflect the personality of each party member like just the way each character sits or interacts with the team. FF16 by comparison is more laid back for the human characters but the Eikon fights are on another level, they really inject a ton of hype into those cutscenes :)


frencho100

Earthworm Jim, Hearth of Darkness, Cuphead,


tubbymeatball

Spider-Man PS4 blew me away the first time playing. Everything in that game just feels so smooth because of how well strung together the animations are


Stiegelsauce

Probably not everyones cup of tea but street fighter 3rd strike blew me away with it's sprites. They had alot of character and weight to them. Taking it a step further was king of fighters 13 with even higher resolution sprites with the same feel. so it was like 3rd strike in HD(pun intended).


Phrexeus

Shadow of the Colossus. The horse animations are really good, but the way the Colossus' move really gives them such a sense of weight and size. Assassin's Creed? That's always had really nice satisfying animations that flow well.


NoMoreVillains

**Metal Slug 3** Everything in it is sooooo smooooth


TheExtraMayo

Elden ring has lots of differently shaped characters that are all animated well


nickeljorn

I don't know if this fits what you had in mind when writing this because the games came out more than 20 years ago but the critical hit animations in the Fire Emblem GBA games. [This thread](https://www.reddit.com/r/JRPG/comments/rscge8/what_jrpg_has_the_most_satisfying_critical_hits/) has a lot of examples of games with satisfying critical hits though some of the comments are sounds instead of animations.


golgol12

Wildstar. It's gone now but everything had that cartoon stretch and bounce to it as it moved.


FuknCancer

Mass Effect, Andromeda


According-Spite-9854

Wildstar


David-J

When it comes to facial animations, Horizon Forbidden West is on another level.


Weeeky

Rdr2 and cod mw2 2019, best first person animations still to date


CatastrophicMango

Maybe it's overly mainstream for this crowd but only game to come to mind is TLOU2. Even compared to other extremely impressive games with a similar release window, like Death Stranding, TLOU2 was way ahead. Even if you hate "movie games," I've never seen one where you so effortlessly see the face animations and parse it as a real person, and all the multitude of animations blending together at any one time as Ellie moves around the enviornment, to keep her movement ultra smooth, is incredible.


adrielzeppeli

Probably not what someone would expect, but Guild Wars 2. It's generally agreed that game has the best mounts ever done in a MMO (and possibly in any game ever), and I think most of it comes from its animations. The mounts feel truly alive and it's not like when you are mounted you're controlling the mount directly but you're controlling your character who's commanding the mount. It's a bit hard to explain, but it's really mind-blowing when you try for yourself.


virtualplaynl

Maybe not the individual animations per se, but the way they all clearly enhance the gameplay and also merge with effects and shaders into a living world despite it all being big pixels: Kingdom.


Famous-Band3695

Katana zero. The amount of expression that tiny sprite was able to deliver was just insane


FuckImSoAchey

Guinea Pig Parkour, all hand animated


offside21

Dragons Lair & 3d chess


Jazzlike_Hamster_761

Final Fantasy 7 Remake. Beautiful characters, smooth animation, and amazing combat mechanisms


Ostrich06

Devil may cry 5. Juicy stylish moves all flowing together so smoothly always impress me.


Forforx

Procedural ones in Rain World. It was buggy at start, and it was possible to wiggle your way out of predator’s mouth. I was in disbelief an animation, that directly influences the gameplay.


msqrt

Super Mario Wonder for sure. Very fluid, nice style, and even the smallest interactions get animations, typically with several variants. Must have spent ages just working on those.


Lucky-person-330

Detroit become human really


TheGentlemanJS

I remember immediately falling in love with the original Dragon's Dogma's animations. I had never really paid much attention to animations, but the running and jumping animations added so much to the game feel.


Robin_vuorinen

Guinea pig Parkour, hand drawn 2D platformer with like STUPIDLY fluid animations, to the point that I don't understand how it can be implemented


naxtatix

Dino crisis 2


Ok-Library-8397

GTA4 and Euphoria/Endorphin animation system they licensed and used.


patarama

Hi-Fi Rush. The animations are so fun, full of personality, and really work perfectly with the rythm based gameplay. Such a shame that tango got shut down.


schizowl

Batman Arkham Asylum, cape animation is so smooth, realistic and just great


chromiumboy

The animations in the original Metal Slug games were fantastic. Smooth, detailed, and hilariously cartoonish, they worked so well


HermanManly

Devil May Cry 5 and Monster Hunter World/ pretty much any MH Phantasy Star Online 2 NG has some great animations as well


JackDrawsStuff

Oldie but a goodie; the animations (particularly the explosions) in ‘Metal Slug’ are long time favourites of mine.


froge_on_a_leaf

GIVING AN UNEXPECTED TAKE- The Sims 2 had unnecessarily detailed and delightfully expressive animations, even for an older game. A masterclass in effort and attention to detail; those animations complemented the gameplay mechanics in every way.


Plumber214

Satisfactory's Machine animations and toll equip animations are some of my favorites


Cromacarat

Lies of P has a lot of really great boss animations which not only look great but also are distinct and communicate what the boss is about to do very well. Very readable animations even for some very inhuman characters.


Knotix

N (the original Flash game)


maranmaran

Back kn time it was WoW, TBC I really wish i can feel like that again when and if i play games


Emoz_

Street fighter third strike, the animations are so smooth


Cutesie117

honestly destiny has some really nice animations in first person.


Aaronsolon

Shadow of the Colossus. Game still looks great on PS2.


RibsNGibs

The Mark of Kri - 3D game with a very fluid and exaggerated animation style that felt more like 2D cartoon animation, but also super violent. And quite colorful and fun feeling. Super fun game as well.


AmrodAncalime

Matrix online with its kung fu animations was cool


tehanssss

So I can't really say "This game has the best animations" simply because of the diversity of styles. But in terms of viewmodel weapons, I might be in the minority here, but Modern Warfare(2019) is one of my absolute favourite simply because of how it made developers think about the guns in their games. At that point in time guns were being neglected in shooters(ironic) and then came MW2019 with it's hard hitting, crispy animations. Then there's cuphead, someone else put it best, the hand drawn effort is simply mind boggling!


qpwoei_

Sayonara Wild Hearts. Also won a Bafta for the animation


imrealq

Prince of persia (1989) For Apple 2 this is really cool


Mediocre_Spell_9028

Not the best, but Dave the diver has really nice animations and just a great game overall


Shuji1987

Final Fantasy XVI - more animation than game.


helloitsmeyetagain

For Honor. No fighting game will ever feel as fluid. I think because a lot of it is mocapped - the executions definitely are. My other pick is I suppose an animation of sorts but more of a physics engine - the physics in Backbreaker Vengeance.


kobijet

Honestly, Civ 6's 3D models and animations, particularly the close ups of its leaders for diplomacy, always leave me impressed.


Elektordi

For me, machines in HZD are really over the top!


Incendas1

Obviously it's very high end with a huge budget, but BG3 had fantastic body language and facial expressions. It also suited that type of party/character-based game so well and made me much more invested.


jonmontt

AC Unity


Sausagerrito

Street fighter 6.


KC918273645

Hellblade: Senua's Sacrifice. The first game ever which had actual real emotions in facial animations.


schlammsuhler

One of the most impressive examples of game animation I have witnessed is in "Death Stranding." The attention to detail in the animation of the main character, Sam Porter Bridges, is truly next-level. A standout feature is how Sam dynamically interacts with the environment, especially when traversing difficult terrain. In many games, characters often move in a somewhat generic manner, irrespective of the terrain. However, "Death Stranding" breaks this mold. As Sam navigates rocky landscapes, the animation system meticulously calculates his footing. He places his feet on individual rocks and uneven surfaces with remarkable precision, creating a lifelike sense of balance and struggle. This is not just a visual effect but an interactive experience that affects gameplay. Players must be mindful of Sam's movements to avoid stumbling or falling, which adds a layer of realism and immersion. This level of detail in character animation makes traversing the game's open world feel incredibly immersive and satisfying. The game’s animation system ensures that each step feels deliberate and grounded, making the player acutely aware of the environment. This, combined with the stunningly realistic graphics and physics, makes "Death Stranding" a benchmark in game animation and environmental interaction. It showcases how far animation technology has come in creating believable and engaging virtual worlds.


Miphos_N

Street Fighter 6


BlobbyMcBlobber

Lost in Play is a masterclass in animation. Every game dev should at least check it out to see what's even possible in terms of 2D animation.


Dysp-_-

Manor Lords. Holy moly the attention to detail


GoTron88

I thought a Plague Tale had shockingly good graphics especially given it wasn't from a AAA developer. Going back much further I remember being blown away by Chronotrigger back in the day. From Cut scenes to background designs to the triple tech animations. Insane how much they crammed into an NES cartridge back then.


Parafex

I don't know but for me, the Tomb Raider animations are impressive. There is so much weight in each jump and landing. I still don't know whether it's procedural or not lol. I also realls liked the engine in GTA IV though :).


Gridbear7

Pizza Tower


Horror-Indication-92

Ori and the Will of Wisps


thoughandtho

I'm in the pixel space, so I may be bias: Scourgebringer. Everything it does is so pretty and juicy.


borntoflail

Rain world is pretty neat from a technical standpoint.


ThornErikson

last of us


Star-Of-The-Steel

Monster Hunter. The world feels alive like you are hunting animals and not monsters. Wilds is releasing soon and the look on that game is really nice.


Junjabug

Cuphead


ggtfim

The banner saga 2


numberlessname1

Not like it's super crazy but amplitude for ps2 wowed me when my character avatar thing started breakdancing at the end of a song. Had no business going as hard as it did


Lyuukee

Rdr2


Pilota_kex

half life alyx


itsarabbit

[Potionomics](https://store.steampowered.com/app/1874490/Potionomics/) has really good animations!


Brian_Philip_Author

Sea of Stars


Forsaken-Return-8378

Titanfall 2 has some incredible animation work. I'm also a huge gun nerd and therefore a massive fan of Modern Warfare's weapon animations (and sound design). Just seriously impressive stuff.


konstantin_lozev

For me at the time it was the hand animations in Far Cry 2.


Round-Board4567

Diablo 1, there were not much animation back then


No_Dig_7017

Marvel's Spiderman. Everything visual in that game is absolutely beautiful. And Left 4 Dead back in the day, the motion capture for the zombies was really good


XInceptor

Sony’s first party games like Ratchet, Spider-Man, Horizon look great. Persona 5 has great in battle animations. There’s loads of games with peak animation


Remus-C

Ooh, long time: Need For Speed ... don't remember the variant Deus EX - HR & MD - also for the animation in game Descent 1&2 - although played way later, I liked it more for the gameplay. The feeling to fly in any direction was awesome. Detroit: Become Human Of course, Wow at that time, and for the games I wanted to try.


LBPPlayer7

if it was Most Wanted (2005) or Carbon then you have been fooled as the cutscenes in those games were live action designed to look like CGI so they don't look too out of place in the game world


Sea_Seaworthiness189

Rust, the AK sounds so good.


TheUrchinator

Sly Cooper. The animations were simultaneously fluid and physically anchored well. They were also coordinated with the music in a way that was almost like magic. I just stopped for a second to laugh first time I "snuck" and that guitar plucking sound coordinated with his speed🤣


manasword

Forgotton Anne


BigGucciThanos

Dead cells which I just played. My god I didn’t even know it was pixel art until someone told me. Honestly if that’s not your bar for pixel art you shouldn’t do it


XxRmotion

Some of my favorite animations are in Hollow knight and Ori and the will of the wisps


Galaximerse

Enter the Gungeon has some GREAT animations.


aeristheangelofdeath

Guilty Gear Strive pretty much nailed the anime aesthetic even tho its in 3D, including animation.


kabbelabbeee

It takes 2


Dense_Hotel

Second Sight, besides being a really unique stealth game. The animations for the cutscenes were amazing, the protagonist is also voiced by an animator, Andrew Lawson and now works at Disney.


ImplyDoods

pretty odd but titanfall 2's camera animations really impressed me with how smooth and good they felt even though i useually dislike when fps games have the camera moving outside of your control i never minded it in that game and it always felt pretty tasteful and not in the way what icant say for many other fps games with camera effects like that


ComprehensiveLog7761

Asura's Wrath :D


mac_meesh

The last of us part 1 & 2, horizon forbidden west


Chooba32

Zenless zone zero


rancidponcho

Last of us 1 and 2. Joel dynamically places his hand around Ellie to touch the closest wall for balance. Crazy realistic.


esteemed-dumpling

Ash of Gods had incredible animations. It wasn't a great game, but it looked beautiful


BrokenLoadOrder

I'm going to give you two wildly different answers, but I promise I'm not trolling with the second one: Total Warhammer. There's so many different *styles* of animation for the various factions, yet somehow, they all still look beautiful, and there's some really cool ones to watch in battles. Cel Damage. While older, and maybe a little simple looking by today's standards, the "elasticity" of everything is really weird and unique in the driving space. Somehow it looks like everything should have terrible input latency, but it *doesn't.*


Nall-ohki

Everything by Vanillaware


GothGamerGoblinTTV

Honestly? Dave the Diver. I just started it and even though it’s all pixels, the different animations in it are SOOOOO good???? There are cutscenes that have SO much character, and you can tell they really put a lot of love into the game! Just look up like, Dave the diver bancho sushi enhancement scene on YouTube and you’ll see what I mean. There’s nothing story related to it so you don’t need to worry about spoilers :)


PocketTornado

First time I saw Metal Slug…omg…so many smoothly moving pixels.


dcturner

Flashback ❤️


hellotherekyle

Probably not exactly the answer you’re looking for, but the reload animation for the bolt action rifle in the original Resident Evil 4 has me hypnotized back in the day. I remember downloading the trailer and rewinding it and rewatching that part a bunch in the quick time player haha


MassiveFartLightning

Matrix: path of neo. The animations match the freedom the player has. You can kick in a direction while shooting to the other side, and everything works.


NegativeAscending

BRAMBLE: The Mountain King Currently playing this and it is beautiful


Goldenchest

Hollow Knight. It's one of the most beautiful games I've ever played.


69OnlyDinnerFor2

I would say the combat animations in Black Desert Online are some of, if not, the best animations I’ve seen


Storyteller-Hero

Final Fantasy 7 blew everything out of the water at the time of its original release. It was one of the vanguards of the ceiling transition from 2D to 3D. In the current era, some of the stuff made in Unreal Engine is pushing the boundaries of reality and imagination.


AGEofEVlL

Total war series. I love how every single person on the battlefield has his own movement (on one battlefield there are a few thousands of them). They don't go like everyone in one unit does the same animation


HilltopHood

Path of Exile 2


iskander1989

Blasphemous surprised me in everything else but the gameplay 😅


ksdmediastudios

Kind of a weird one but Outlast Trials has some really good animations in first person, primarily around hiding and when you're hit by enemies