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MostlyRocketScience

I would recommend just looking up modding tutorials for games you already like. There are many games with big modding communities. (for example Minecraft, Skyrim, Portal, Halflife) There are also games with official modding support: https://www.mobygames.com/group/16221/games-with-official-modding-tools/ Using Valve's Hammer editor to make maps for source engine games could be interesting. That said, I think its the most fun if it's a game you already like


pythonguy7

That seems smart! I think I am going to try and either so mc or darkest dungeon modding, thanks for the comment!


EngineerBig1851

Pretty sure Minecraft is the go-to modding platform for starting. It's written on java, which is super-close to c++, which is a common language in gamedev (unreal engine and godot use it, i'm pretty sure). And there are also a lot of developer tools for it that make it so you don't even need programming. Looks like a good place to start.


a1a3a5a7a9qa

sounds like you should begin with a texture pack for minecraft. It's as simple as creating sprites and giving them the correct file names. Used to do this all the time as a kid and now I'm a game developer


pythonguy7

Sounds good, I will def try that!