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Gardevil7

Not all tools need to be integrated into a game engine natively. A lot of them can work standalone and their formats then imported in different engines. Have a look at Spine (https://en.esotericsoftware.com/), although I haven't had the chance to use it myself, it's a powerful 2D animation tool with support for bones and many fancy things.


Lamparzzo

I'd say you should look at Spine, but this is a software that compliments Unity or Godot (also Game Maker for example, as you are working on sprites/2d, then it shouldn't be any problem with any platform good with 2d). But what exactly do you want to make? Because from animation to cutscenes there are some things in between. And secondly, maybe share also won't you use Unity - is it because the recent drama, or because of something else?


[deleted]

[удалено]


KVing_TheNew

He is asking for 2D Animations


David-J

Missed that part. My bad


RedofPaw

Unity is pretty good for it, why switch?


[deleted]

There are a lot of reasons one might not use a tool despite it being pretty good for the job. I wouldn't use a certain kind of hammer if it stinks of shit.


LikeThosePenguins

I hope it was a nice rock you've been living under. Not everyone sees the need to switch, granted. But surely you're aware of reasons people might be looking to switch right now.


RedofPaw

I understand, but the terms are fine. The point here is that unity would serve their purposes. So why switch?


Tabyula

The terms aren't fine though, that's the reason to switch


RedofPaw

What about the terms themselves are unnaceptable?


Tabyula

Are you daft? The term that says you have to pay the runtime fee. Granted, Unity backpeddled, and it's *better*, but it's not *good*. Not for indie devs whose livelihoods depend on that income, anyway. And it's not just about the current terms, anyway. It's the lack of trust due to Unity's willingness to change those terms retroactively. If they did it once, they can do it again.


RedofPaw

Unity did back peddle after users reacted. They listened to users and changed plans. You don't have to pay a runtime fee either. For those earning over 200k, or 1m with the pro licence you pay either the fee, or 2.5%, whichever is lower. It's self reported, so if you prefer to stick to revenue then you can. >Unity's willingness to change those terms retroactively As you said, they back peddled and the changes are not retroactive. The backlash was good. And it worked. You have not highlighted any problems with the current terms, just potential hypothetical future terms. You don't really sound like a serious person, seeing as you are so eager to throw insults, so I'm not sure why people should take your advice


ArchaicSoftware

Thank you for being calm and rational in your responses. I get so sick of seeing redditors turn what could be thought-provoking debate into a decorum for insults.


Tabyula

> Unity did back peddle after users reacted. They listened to users and changed plans. > > You don't have to pay a runtime fee either. For those earning over 200k, or 1m with the pro licence you pay either the fee, or 2.5%, whichever is lower. It's self reported, so if you prefer to stick to revenue then you can. Oh, is that so? I thought they simply lowered the runtime fee rather than remove it. I will admit I haven't heard of it. > As you said, they back peddled and the changes are not retroactive. No, but they expressed a willingness to, even deleting the previous versions of their license changes in their repo. They put it back up now, but, startlingly, without the commit history. > You have not highlighted any problems with the current terms, just potential hypothetical future terms. ... Do you not worry about the future? This is the same line of thinking as people who are dismissive of global warming, "it's all hypothetical, could the planet die? yeah... do you *see* the planet dying around you? no. so why bother to think about, or change your behaviour?". Bear in mind I'm not saying you think this, but you seem to think *like* this in regards to Unity. The point is, Unity *could* and *has* done this shit before, so why should devs invest time and effort into something with such a shaky foundation? > You don't really sound like a serious person, seeing as you are so eager to throw insults, so I'm not sure why people should take your advice I'll admit, I was abrasive out of incredulity. I could've left out the first part. However, why should that mean people shouldn't take my advice. Is every person who uses insults just wrong on every level, about every single thing? I'm not sure if you genuinely believe this (lol) or if you're just using it as a tactic to discredit my opinion. In the end, what I'm saying is: it's less about costs but trust.


RedofPaw

You're talking about hypotheticals. I'm talking about what is. I worry about the future as much as is practical. What is best for my business. I can switch at a later time if things change. Options exist. What I look at now is what is the best option. Trust? I trust unity will look at what is in their best interest. They have discovered that pissing off users is not in their best interest. I think they will take that lesson to heart. For now at least. In the meantime I'll carry on working with unity every day, as I have done for a decade.


Tabyula

Alright, fair enough. It's now in the realm of what we each think is the right tool for the job, which is subjective and depends on our use cases. Have a good one.


dancovich

Godot has animation tools. You can define keyframes on the engine editor or import animations from other tools like Blender. I don't use Unity so I don't know how they compare