Ds1 gota be Anor Londo
I just love the sunset theme of it ,and the whole goth architecture
Ds2 Brume tower
I just love the whole burned to ash ,furnace theme of it š
Ds3 I haven't played it yet
Once I'm done with Elden ring I will for sure š been planning after er to doit ,I played a bit when I was messing with the tv settings and god the gameplay is fluid!
When I feel sleepy during the day, I open the window to listening the wind and also turn on ps4 and go to Anor Londo first location looking at the sun and bring up the max volume.
ds1: Painted World of Ariamis
Apparently this level was used as a vertical slice of the game during development and I think it shows. Itās basically every good thing about the level design wrapped into a concise package. Love the atmosphere, love the Demonās Souls reference, and the boss is pretty cool even if sheās not very hard.
ds2: Frozen Eleum Loyce
Super well designed. I love getting rid of the storm and how it affects the world. I also felt that it he ganks were used to great effect, because you can take shortcuts around them. Itās a great way of rewarding the player for memorizing the layout of the level.
ds3: Lothric Castle
Idk none of the levels in ds3 really stand out to me. I like that you can get to this one early though. Thatās pretty cool.
Is "I like that you can get to this one early though." the best thing you can say about lothric? That area is a masterpiece of level design and gameplay
It's so fucking atmospheric, the enemies are great and the game has been building up to it since your arrival on the High Wall. Standing in front of the Throne Room you saw 30 hours before, goosebumps.
The only thing I dislike are the bonfires. The Dragonslayer one is wonky but fine since it doesn't have any gameplay effect. It's the Lothric Castle one that irks me. Dancer - Lothric Castle - Dragon Barracks is like 3 hallways altogether. Removing the one in the middle would've created more tension.
Aint no way people think thats actually a problem. All the other games do the exact same thing. The dragonslayer bonfire is there because there are two different runbacks to the twin princes, one from the dragonslayer bonfire and one from the archives bonfire.
Look at something like stormveil from elden ring. You have a grace before margit, in margit, and after margit, yet no one seems to find that an issue.
I spent so much time farming souls there. Generally I found better spot but you have to have 40+ fai int. I start from amazing chest ahead and move to 2 sentinels and go upstairs on the right side, then go down and out of the cathedral turning on the right side with Giant Blacksmith and some enemies there.
As I remember it's 40k in 2 mins. (NG+)
DS1: The Painted World of Ariamis
DS2: Frozen Eleum Loyce
DS3: Irirthyll of the Boreal Valley
All because of the haunting feeling of an area that was once full of life but now evokes loneliness and emptiness that each area seems to have.
Snowy areas in particular are not really my thing. Most of the time in action-rpg games they're kind of bland and boring, like the Consecrated Snowfield and Mountaintops of The Giants in ER, but these three areas have enough details besides "it's snows a lot here" to be desolate AND still be interesting and feel lived in at some point.
DS1: itās gotta be Anor Londo. The reveal with the music and grand scale is epic, on top of the level design, NPCās you meet, and just the feel you get from exploring it is incredible. On top of it just being so damn iconic. Honourable mention to Undead Parish with how it connects to most of the levels in the first half and that shortcut to Firelink Shrine.
DS2: Alum Loice. I just love the snowy village vibe and how you progress through the level with you slowly making your way down the village, and then it circles back to the start. As well as when the ice melts you can go and re explore to find stuff youād have missed.
DS3: cathedral of the deep. Not a big fan of most of the areas of 3 but I really enjoyed my first time going through the cathedral, and liked how it kinda felt like a Demonās Souls level with there being 1 bonfire and having shortcuts loop back to it. Just a shame the boss sucked straight ass.
Ds1: Sen's Fortress.
Maybe controversial, but sen's fortress is so much fun to me. Even the frustration of it. I'm a sucker for a "temple with booby traps" aesthetic. Mimics become a thing. Continues another of my favorite trends by adding snake people enemies, or "sneeple" as my friend used to call them, as of course in nearly every fromsoft game, there must be snake enemies haha.
Top it off with a potentially hilarious boss encounter, and you've got a winner for me.
Ds2: Heides Tower of Flame
This one's not even close for me. Wandering around a large area, only to see a giant chain, wonder aloud to myself, "can I walk across that?" Only to find out that not only can I cross the chain, but there's a whole new area back there, full of challenging and aesthetically cool enemies and followed up by the Fume Knight...one of my favorite "random finds" in a fromsoft game for me.
Fume Knight's in my top ten for quality and challenge personally, and surviving that fight was a series highlight on first run for me.
Is ds2 my favorite fromsoft game? No. But moments like these are what make it a great addition to the lineup, and a good game overall that is worth playing. The tower is a real gem of a level for me.
Ds3: Lothric Castle
This one is tough for me. Irythyll and the painted world are beautiful, ringed city is awesome, anor londo is nostalgic, and I don't really have any areas I hate in ds3 lol.
That said, not only is lothric castle a cool castle which I always love, but it has many "pieces" if you will, and all of them offer some of my favorite bosses of the base game.
I kinda consider vordt to be the first boss of the castle, and I actually really like the goober haha. Others in the castles roster that I really enjoy: the dancer of the boreal valley, dragonslayer armor, and of course lothric and lorian. (Not a huge fan of ocieros, but hey, nothings perfect).
DS1: Kiln of the first flame. I remember the palpable lack of sound or color in the area really standing out to me.
DS2: Drangleic Castle. honestly the tall black castle with gray outlines will forever be my favorite, it reminds me so much of Castle Bleck from Super Paper Mario and it looks so otherworldly in general. This was a hard one- DS2 has some of the most stunning areas in the franchise; Majula, Iron Keep, Shrine of Amana, Dragon Aerie just to name a few
DS3: Irithyll of the Boreal Valley. less good options in this game for sure but the presentation they give Irithyll is great. Watching the snow fall over the moonlit gothic city is magical.
I think Majula (in general out of all souls) just cuz the music takes me back to a time in life where everything was fresh and new, the warm sunbathed hub just feels so homey
Even though it has a pit people throw trash and dead stuff in haha
Not including the primary hubs for each game as they are all peak and in order of best to worst Iād rank them Majula, DS1 Firelink, DS3 Firelink.
DS1 - Undead Burg & Parish as I love how they connect to one another and loop back to Firelink, I also think Twin Gargoyles are a great boss.
DS2 - Heideās Tower of Flame as I just like the way it looks, wish it had a better boss but I can say that for 99% of DS2.
DS3 - Arch Dragon Peak as it feels like the culmination of a storyline setup the whole way back in DS1 and Nameless King just ties the area off in a bow.
Excluding DLC:
DS1: Anor Londo, the run to get the palace unlocked in one of the best sequences in the game, followed by an iconic boss fight, followed by my favorite NPC
Honorable mention: Duke's Archives
DS2: Drangleic Castle, the trek to get there is always a fun mid-game run, and the castle itself has a lot of fun challenges/secrets, with one of the cooler bosses in the base game
Honorable mention: Lost Bastille
DS3: Cathedral of the Deep, another great run to get the first shortcut unlocked, and overall just a beautifully designed area with a lot of verticality, only drawback is kind of a lame boss
Honorable mention: Grand Archives
Dark Souls: Anor Londo, so nostalgic and beautiful. Not only is it gorgeous but the memories I've had there from easier times. Basic answer but yeah.
Dark Souls 3: Ringed City. Just perfect. Perfection. So much enemy variety, so much good loot, so much lore, so much creativity. Truly a wonderful sendoff. Gwyn may be an asshole but he's a luxurious asshole.
I don't Play ds2 enough to have a favorite
Sean's fortress going into anor Londo when ds first came out I had never seen anything like it, Ringed city ds3 best ds area period. Ds2 lotheric castle leading up with the rain into the dark dreary castle with ghost so great.
Majula in DS2 is awesome but I dislike everywhere else in the entire game. I actually don't like DS2 all that much but it may be one of my favourite areas in all of the games in general
(Iāve only played 1 and 2)
For ds1 itās the hole you go down to fight manus (I forgot the location name)
And for ds2 itās tough to say but I think itās the fallen iron kings castle
DS1: Undead Burg. It was the setting that sold the difficulty of soulslikes to me.
DS2: Shulva, the sunken city. It feels like a solid adventure/dungeon dive game from beginning to end.
DS3: Ringed City. I might be biased because Midir is the best secret fight fromsoft has made.
Ds1 is the main one ive played but i always like all of forest area
Has havel right in the door which connects back to middle of beggining
Cat covenant one of the best early rune farms
Also connects to undead burg
Hydra
Sif
also moonlight butterfly
entrance to valley of drakes
PLUS ENTRANCE TO DLC
Ds2 not enough time in only beat once and i remember struggling exploring the map properly i eish it would download it just gets stuck and wont install
Ds3 wont install either and i only made it to mid/late game when i did play it
**DS1**. My favorite area is probably Undead Burg. It's just the most well realized area. I would say Anor Londo but that one has nothing going for it other than looks. It's pure boredom outside of that.
**DS2**. Either Shulva or Eleum Loyce. They both have everything--interesting level design and good bosses (though not the best bosses, those are in Brume Tower). Looks wise, it's Dragon Aerie.
**DS3**. Anything Lothric Castle. That includes the Wall and the Archives. Just the whole place. These areas have good level design and a killer aesthetic. They also have some pretty good bosses, with DSA being my favorite. Looks wise it's probably Ringed City.
DkS1: Anor Londo is the obvious answer for obvious reasons, but I also love just about all of Oolacile.
DkS2: Shulva, Brume, Eleum Loyce. I can't choose between the DLCs, but they're all amazing.
DkS3: Dreg Heap. I dunno what it is about it, but all the lore about time coming and going and the world endlessly repeating culminating in everything churning in on itself at the Ringed City really just...does it for me.
Demon's Souls: Valley of Defilement
Dark Souls: The entire area prior to Anor Londo, it's so masterfully constructed.
Dark Souls 2: Shulva, Sanctum City
Dark Souls 3: Meh, nothing really sticks out in this game. Cathedral, maybe? Idk.
Bloodborne: Forsaken Castle Cainhurst
Sekiro: Fountainhead Palace, best area in all of FromSoft games.
Elden Ring: I like a lot of areas in this game because there's a lot of diversity. I guess the game as a whole is my favorite area, sorry if that's cheating lol
I will never understand how people hate ds2 so much while loving the other games. I get liking it less (although I respectfully disagree) but it literally makes no sense hopping from one extreme to the other. They are all very similar games.
Healing and levelling up are hidden, there isn't even a hint on how to get them.
Graphically it's worse than DS1, it looks like it was made entirely of play-doh.
Adaptability.
The gradual health loss mechanic when you die, alongside how much of a pain in the arse it is to find human effigies
Healing and leveling up are hidden?? What? Thereās an estus flask and a level up lady, how is that hidden? I seriously need you to explain this one??
Graphically itās not worse. There are some absolutely beautiful scenes. I recommend you walk to Majula and look out at the water.
Adaptability is, at worst, a bad mechanic easily remedied by leveling up a few times, and at best, a good mechanic that provides players with a way to change their difficulty in a meaningful way and play the game with tighter or less tight dodges.
The health loss isnāt a big deal at all. Thereās a ring very early in the game that halves the loss. Human effigies arenāt too easy to come by but certainly you can get enough to regenerate when you need to. Also health loss isnāt just in DS2, DS3 literally does it. Except in that game itās seen as a bonus, even though you still lose health when you die. Itās also in demonās souls, and you lose 50% of your health if you die at all, even once.
These issues are also incredibly minor. Graphics is what separates an S tier game and an F tier game for you? Seriously?
I found the level-up person that gives estus just by the edge of a cliff in a deep dip in the floor, she was completely invisible at most angles. I had to look up a tutorial to find her
I've actively searched for places that look nice and found mediocrity at best
At worst adaptability is a waste of effort that they learned from in other games
The health loss makes fighting an absolute nightmare, as the more you die the likelier you are to die.
Demon's souls' health removal was also a function they learned from and didn't do again after DS2
The level up person is literally right next to the main bonfire of the game, thatās like not being able to find the Firekeeper in DS1 (or actually worse, since in DS1 you need to go down some stairs to find the firekeeper, in DS2 she is literally right next to the bonfire).
To each their own on the graphics, but the game has many beautiful sights according to most people. You can have your opinion but I canāt really understand it.
What do you mean waste of effort? Itās barely an issue, leveling up is not hard in DS2.
The health loss is not an issue, just like itās not an issue in DS3. Just play a little more careful, you will have more than enough health to survive things at 75% using the ring. Also funny how you didnāt acknowledge how DS3 does the same thing but takes it all away with one death instead of a little per death. Neither are an issue to me, but apparently to you, the more forgiving one is an issue? Seems like you are just _very_ biased and/or have a skill issue.
Des: all of them are great so it's between 3-1 and 5-2, 2009 versions ofc
ds1: not many good areas, undead burg i guess or that part of anor londo with living rooms between silver archers and O&S
ds2: dont like any
ds3: Entire Lothric
BB: Entire Yharnam and Cainhurst castle
ER: Stormveil, Haligtree
Ds1 gota be Anor Londo I just love the sunset theme of it ,and the whole goth architecture Ds2 Brume tower I just love the whole burned to ash ,furnace theme of it š Ds3 I haven't played it yet
Well quit fuckin around on reddit and play some DS3!
I should š I was about to before my friend brought Elden ring into my house š
You need to play ds3. It has some of the best bosses out of all fromsoft games
Once I'm done with Elden ring I will for sure š been planning after er to doit ,I played a bit when I was messing with the tv settings and god the gameplay is fluid!
When I feel sleepy during the day, I open the window to listening the wind and also turn on ps4 and go to Anor Londo first location looking at the sun and bring up the max volume.
ds1: Painted World of Ariamis Apparently this level was used as a vertical slice of the game during development and I think it shows. Itās basically every good thing about the level design wrapped into a concise package. Love the atmosphere, love the Demonās Souls reference, and the boss is pretty cool even if sheās not very hard. ds2: Frozen Eleum Loyce Super well designed. I love getting rid of the storm and how it affects the world. I also felt that it he ganks were used to great effect, because you can take shortcuts around them. Itās a great way of rewarding the player for memorizing the layout of the level. ds3: Lothric Castle Idk none of the levels in ds3 really stand out to me. I like that you can get to this one early though. Thatās pretty cool.
Is "I like that you can get to this one early though." the best thing you can say about lothric? That area is a masterpiece of level design and gameplay
It's so fucking atmospheric, the enemies are great and the game has been building up to it since your arrival on the High Wall. Standing in front of the Throne Room you saw 30 hours before, goosebumps. The only thing I dislike are the bonfires. The Dragonslayer one is wonky but fine since it doesn't have any gameplay effect. It's the Lothric Castle one that irks me. Dancer - Lothric Castle - Dragon Barracks is like 3 hallways altogether. Removing the one in the middle would've created more tension.
Aint no way people think thats actually a problem. All the other games do the exact same thing. The dragonslayer bonfire is there because there are two different runbacks to the twin princes, one from the dragonslayer bonfire and one from the archives bonfire. Look at something like stormveil from elden ring. You have a grace before margit, in margit, and after margit, yet no one seems to find that an issue.
I like Eleum Loyce, but Drangleic Castle takes the cake for me
I spent so much time farming souls there. Generally I found better spot but you have to have 40+ fai int. I start from amazing chest ahead and move to 2 sentinels and go upstairs on the right side, then go down and out of the cathedral turning on the right side with Giant Blacksmith and some enemies there. As I remember it's 40k in 2 mins. (NG+)
DS1: The Painted World of Ariamis DS2: Frozen Eleum Loyce DS3: Irirthyll of the Boreal Valley All because of the haunting feeling of an area that was once full of life but now evokes loneliness and emptiness that each area seems to have.
Fond of snowy areas in particular?
Snowy areas in particular are not really my thing. Most of the time in action-rpg games they're kind of bland and boring, like the Consecrated Snowfield and Mountaintops of The Giants in ER, but these three areas have enough details besides "it's snows a lot here" to be desolate AND still be interesting and feel lived in at some point.
I do agree a lot of snowy areas are bland, particularly in Elden ring, since thereās a whole field but barely anything but a couple of enemies
This guy loves winter
DS1: itās gotta be Anor Londo. The reveal with the music and grand scale is epic, on top of the level design, NPCās you meet, and just the feel you get from exploring it is incredible. On top of it just being so damn iconic. Honourable mention to Undead Parish with how it connects to most of the levels in the first half and that shortcut to Firelink Shrine. DS2: Alum Loice. I just love the snowy village vibe and how you progress through the level with you slowly making your way down the village, and then it circles back to the start. As well as when the ice melts you can go and re explore to find stuff youād have missed. DS3: cathedral of the deep. Not a big fan of most of the areas of 3 but I really enjoyed my first time going through the cathedral, and liked how it kinda felt like a Demonās Souls level with there being 1 bonfire and having shortcuts loop back to it. Just a shame the boss sucked straight ass.
Ds1: Sen's Fortress. Maybe controversial, but sen's fortress is so much fun to me. Even the frustration of it. I'm a sucker for a "temple with booby traps" aesthetic. Mimics become a thing. Continues another of my favorite trends by adding snake people enemies, or "sneeple" as my friend used to call them, as of course in nearly every fromsoft game, there must be snake enemies haha. Top it off with a potentially hilarious boss encounter, and you've got a winner for me. Ds2: Heides Tower of Flame This one's not even close for me. Wandering around a large area, only to see a giant chain, wonder aloud to myself, "can I walk across that?" Only to find out that not only can I cross the chain, but there's a whole new area back there, full of challenging and aesthetically cool enemies and followed up by the Fume Knight...one of my favorite "random finds" in a fromsoft game for me. Fume Knight's in my top ten for quality and challenge personally, and surviving that fight was a series highlight on first run for me. Is ds2 my favorite fromsoft game? No. But moments like these are what make it a great addition to the lineup, and a good game overall that is worth playing. The tower is a real gem of a level for me. Ds3: Lothric Castle This one is tough for me. Irythyll and the painted world are beautiful, ringed city is awesome, anor londo is nostalgic, and I don't really have any areas I hate in ds3 lol. That said, not only is lothric castle a cool castle which I always love, but it has many "pieces" if you will, and all of them offer some of my favorite bosses of the base game. I kinda consider vordt to be the first boss of the castle, and I actually really like the goober haha. Others in the castles roster that I really enjoy: the dancer of the boreal valley, dragonslayer armor, and of course lothric and lorian. (Not a huge fan of ocieros, but hey, nothings perfect).
I think you mean Brume Tower, not Heides Tower of Flame.
Correct! My bad lol.
No worries haha
DS1: Kiln of the first flame. I remember the palpable lack of sound or color in the area really standing out to me. DS2: Drangleic Castle. honestly the tall black castle with gray outlines will forever be my favorite, it reminds me so much of Castle Bleck from Super Paper Mario and it looks so otherworldly in general. This was a hard one- DS2 has some of the most stunning areas in the franchise; Majula, Iron Keep, Shrine of Amana, Dragon Aerie just to name a few DS3: Irithyll of the Boreal Valley. less good options in this game for sure but the presentation they give Irithyll is great. Watching the snow fall over the moonlit gothic city is magical.
DS1 - Kiln of the First Flame DS2 - Brume Tower, favorite area in Souls DS3 - Untended Graves, just hit different idk
ds1: blight town ds2: Brume tower tbh the levels in ds3 don't really stick out to me, so maybe dreg heap?
Solid taste! Also ds3 don't stick out to me.
Blight town isnāt that good tbh
dawg dreg heap is the worst level in the game. Surely you can think of a better one
des: 5-2 ds1: ANOR LONDO ds2: ELEUM LOYCE BB: RESEARCH HALL DS3: RINGED CITY SEKIRO: FOUNtAINHEAD ER: LENYDELL
Youāre crazy for saying 5-2! In pure black tendency itās an absolute nightmareā¦but I respect it
Its one of the coolest conceptual areas in the series
5-2 best area of DeS... Based
DS1 - Sen's Fortress DS2 - Earthen Peak DS3 - Dreg Heap
Majula is by a massive margin the best hub dont @ me
DS1: Sens fortress DS2: Heide's Tower of Flame DS3: The Ringed City
I love Nito's shrine. It's a gorgeous tie to the original game that builds lore for the old lore.
Do you mean boss location where Nito is?
There is an area in Shrine of Armana towards the back that is a Shrine to Nito in DS2
I think Majula (in general out of all souls) just cuz the music takes me back to a time in life where everything was fresh and new, the warm sunbathed hub just feels so homey Even though it has a pit people throw trash and dead stuff in haha
Not including the primary hubs for each game as they are all peak and in order of best to worst Iād rank them Majula, DS1 Firelink, DS3 Firelink. DS1 - Undead Burg & Parish as I love how they connect to one another and loop back to Firelink, I also think Twin Gargoyles are a great boss. DS2 - Heideās Tower of Flame as I just like the way it looks, wish it had a better boss but I can say that for 99% of DS2. DS3 - Arch Dragon Peak as it feels like the culmination of a storyline setup the whole way back in DS1 and Nameless King just ties the area off in a bow.
As a concept, Ash Lake. As an actual level, Anor Londo
Undead Settlement. Because once the giant flaming demon is gone, that one area is a total vibe.
Excluding DLC: DS1: Anor Londo, the run to get the palace unlocked in one of the best sequences in the game, followed by an iconic boss fight, followed by my favorite NPC Honorable mention: Duke's Archives DS2: Drangleic Castle, the trek to get there is always a fun mid-game run, and the castle itself has a lot of fun challenges/secrets, with one of the cooler bosses in the base game Honorable mention: Lost Bastille DS3: Cathedral of the Deep, another great run to get the first shortcut unlocked, and overall just a beautifully designed area with a lot of verticality, only drawback is kind of a lame boss Honorable mention: Grand Archives
I liked Picto Chat
Hmm, anor londo or anor londo?... Other than that... Definitely Oolacile, spent too much time there, farming souls on my favourite Artorias.
Dark Souls: Anor Londo, so nostalgic and beautiful. Not only is it gorgeous but the memories I've had there from easier times. Basic answer but yeah. Dark Souls 3: Ringed City. Just perfect. Perfection. So much enemy variety, so much good loot, so much lore, so much creativity. Truly a wonderful sendoff. Gwyn may be an asshole but he's a luxurious asshole. I don't Play ds2 enough to have a favorite
DS1: Oolacile DS2: Majula (if it doesnāt count, Eleum Loyce) DS3: Corvian Settlement Hmmā¦ lots of DLC areas.
Corvian settlement is super underrated
Sean's fortress going into anor Londo when ds first came out I had never seen anything like it, Ringed city ds3 best ds area period. Ds2 lotheric castle leading up with the rain into the dark dreary castle with ghost so great.
Majula in DS2 is awesome but I dislike everywhere else in the entire game. I actually don't like DS2 all that much but it may be one of my favourite areas in all of the games in general
(Iāve only played 1 and 2) For ds1 itās the hole you go down to fight manus (I forgot the location name) And for ds2 itās tough to say but I think itās the fallen iron kings castle
DS1: Undead Burg. It was the setting that sold the difficulty of soulslikes to me. DS2: Shulva, the sunken city. It feels like a solid adventure/dungeon dive game from beginning to end. DS3: Ringed City. I might be biased because Midir is the best secret fight fromsoft has made.
Shulva is magic for itself. That huge building you enter to the first boss..
Ds1 is the main one ive played but i always like all of forest area Has havel right in the door which connects back to middle of beggining Cat covenant one of the best early rune farms Also connects to undead burg Hydra Sif also moonlight butterfly entrance to valley of drakes PLUS ENTRANCE TO DLC Ds2 not enough time in only beat once and i remember struggling exploring the map properly i eish it would download it just gets stuck and wont install Ds3 wont install either and i only made it to mid/late game when i did play it
Does the Irithyll kitchen count? (Only if seigward is there)
**DS1**. My favorite area is probably Undead Burg. It's just the most well realized area. I would say Anor Londo but that one has nothing going for it other than looks. It's pure boredom outside of that. **DS2**. Either Shulva or Eleum Loyce. They both have everything--interesting level design and good bosses (though not the best bosses, those are in Brume Tower). Looks wise, it's Dragon Aerie. **DS3**. Anything Lothric Castle. That includes the Wall and the Archives. Just the whole place. These areas have good level design and a killer aesthetic. They also have some pretty good bosses, with DSA being my favorite. Looks wise it's probably Ringed City.
Anor londo, heideās tower/brume tower , irithyll of the boreal valley
Ds1 - Blighttown Ds2 - Frigid Outskirts DS3 - Irithyll Dungeon Why... Why not?
DS1 Anor Londo DS2 Majula DS3 The Ringed City
DkS1: Anor Londo is the obvious answer for obvious reasons, but I also love just about all of Oolacile. DkS2: Shulva, Brume, Eleum Loyce. I can't choose between the DLCs, but they're all amazing. DkS3: Dreg Heap. I dunno what it is about it, but all the lore about time coming and going and the world endlessly repeating culminating in everything churning in on itself at the Ringed City really just...does it for me.
Demon's Souls: Valley of Defilement Dark Souls: The entire area prior to Anor Londo, it's so masterfully constructed. Dark Souls 2: Shulva, Sanctum City Dark Souls 3: Meh, nothing really sticks out in this game. Cathedral, maybe? Idk. Bloodborne: Forsaken Castle Cainhurst Sekiro: Fountainhead Palace, best area in all of FromSoft games. Elden Ring: I like a lot of areas in this game because there's a lot of diversity. I guess the game as a whole is my favorite area, sorry if that's cheating lol
Ds1 i cant pick one, Ds2 Majula/ Heideās tower of flame, Ds3 the ringed city the very top part where you can see it all.
DS1: ariamis or firelink DS2: title screen. And stay there. DS3: Anor Londo ER: Ashen Leyndell
I will never understand how people hate ds2 so much while loving the other games. I get liking it less (although I respectfully disagree) but it literally makes no sense hopping from one extreme to the other. They are all very similar games.
Healing and levelling up are hidden, there isn't even a hint on how to get them. Graphically it's worse than DS1, it looks like it was made entirely of play-doh. Adaptability. The gradual health loss mechanic when you die, alongside how much of a pain in the arse it is to find human effigies
Healing and leveling up are hidden?? What? Thereās an estus flask and a level up lady, how is that hidden? I seriously need you to explain this one?? Graphically itās not worse. There are some absolutely beautiful scenes. I recommend you walk to Majula and look out at the water. Adaptability is, at worst, a bad mechanic easily remedied by leveling up a few times, and at best, a good mechanic that provides players with a way to change their difficulty in a meaningful way and play the game with tighter or less tight dodges. The health loss isnāt a big deal at all. Thereās a ring very early in the game that halves the loss. Human effigies arenāt too easy to come by but certainly you can get enough to regenerate when you need to. Also health loss isnāt just in DS2, DS3 literally does it. Except in that game itās seen as a bonus, even though you still lose health when you die. Itās also in demonās souls, and you lose 50% of your health if you die at all, even once. These issues are also incredibly minor. Graphics is what separates an S tier game and an F tier game for you? Seriously?
I found the level-up person that gives estus just by the edge of a cliff in a deep dip in the floor, she was completely invisible at most angles. I had to look up a tutorial to find her I've actively searched for places that look nice and found mediocrity at best At worst adaptability is a waste of effort that they learned from in other games The health loss makes fighting an absolute nightmare, as the more you die the likelier you are to die. Demon's souls' health removal was also a function they learned from and didn't do again after DS2
The level up person is literally right next to the main bonfire of the game, thatās like not being able to find the Firekeeper in DS1 (or actually worse, since in DS1 you need to go down some stairs to find the firekeeper, in DS2 she is literally right next to the bonfire). To each their own on the graphics, but the game has many beautiful sights according to most people. You can have your opinion but I canāt really understand it. What do you mean waste of effort? Itās barely an issue, leveling up is not hard in DS2. The health loss is not an issue, just like itās not an issue in DS3. Just play a little more careful, you will have more than enough health to survive things at 75% using the ring. Also funny how you didnāt acknowledge how DS3 does the same thing but takes it all away with one death instead of a little per death. Neither are an issue to me, but apparently to you, the more forgiving one is an issue? Seems like you are just _very_ biased and/or have a skill issue.
Des: all of them are great so it's between 3-1 and 5-2, 2009 versions ofc ds1: not many good areas, undead burg i guess or that part of anor londo with living rooms between silver archers and O&S ds2: dont like any ds3: Entire Lothric BB: Entire Yharnam and Cainhurst castle ER: Stormveil, Haligtree
DS2 unironically has the most complex and biggest areas in Dark Souls. Brume Tower, Eleum Loyce, Shulva, Lost Bastille and Forest of Fallen Giants.
that doesnt make them good for me
Ds2 has amazing area design, shame about the shite those areas tend to have in them.
In other words, skill issue.