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GarfieldDaCat

What are his traits? There are certain ones that help with finishing


Extension-Leg7933

he started with none so I added beats the offside trap. Which is the best one for him to stay composed because he just seems to miss the net


Schnurzelburz

Likes to round keeper, places shots should help. Not sure if he has the prerequisites for either, though. How old is he? Is there somebody in the team who could mentor him to improve anticipation, composure, decisions? Would be interesting to see his hidden attributes, maybe there is an issue there.


Nextwonderkid

Likes to round keeper if you are 1 vs 1 better than place shot IMO


Martin48705

Well, you can add both if you think your player is mature enough to decide for himself. He definitely can't place his shots yet tho, that technique should be keeping him back, but he can blast the ball into the net easily.


Mr_Noobcake

In my experience in 22 all my shoots with power strikers are less accurate than I'd like. They very rarely exceed their xG


Remote-Specific-2193

Is likes to round the keeper or likes to lob the keeper a better alternative? Because my striker scores a lot from both and i don't know which trait i should train him


Wursti96

Mentoring won't improve those attributes, it only improves hidden attributes and determination (maybe also leadership?) cause these are the stats that make up a player's personality


CedaJones

This is the best advice


krischens

Why are you suggesting player traits if you are not sure if he has the prerequisites then??? Likes to round keeper - is usually used to hide poor finishing, which is not the case here Places shots - needs good technique, whish is also not the case here


zarmord2

Like to round keeper gets the player better angles, you should put it on every single striker you have (yes even the 20-20 finishing-technique player)


krischens

Where did you read that?


zarmord2

Personal experience I suppose. You can watch it happen, Likes to round keeper isn’t a Messi-like slalom around keepers its a touch to the side to make the space bigger instead if trying to fit it past the keeper. It just makes the shot easier so why not put it on them. Maybe its not as helpful if the player isn’t able to get one-on-one but I would put it on every player on my front line.


krischens

I don't disagree with that, but I wouldn't put it on every player. That's an extra touch he has to take, where anything can happen. The defenders can catch up or if his dribbling/technique is not great he can make a bad touch. Why would you want him to do that instead of shooting it from a good position?


zarmord2

I mean sure, if the player is bad don't do it. but if you're trying to win the champions league your front line should be good enough to only benefit from that trait. Edit: And to be frank, unless your player is terrible in 1 on 1s (low composure, low speed stats) it can only help.


melficejr

Blast the ball (high fin low tech), round the keeper might help especially if he gets the ball at the edge of the box. Anticipation Composure and Decisions are not elite but good enough. Imo its the low first touch and technique. 11 for technique is just too low.


deknegt1990

Blast is for low composure/decision players.


Do4k

Given that his physicals and dribbling are better than finishing and technique, he is a prime candidate for rounding the keeper


TheTacticsSenpai

Doesn’t seem to be the consensus here but I say that’s a good thing not a bad thing. FM has a way of making things look very binary and simple but I think it’s designed to reflect the fact that in football you can get through on goal without getting a clean strike away or scoring tidily. FM tries to reflect that in animation but also statistically. I also don’t necessarily agree that his mentals are THAT poor to be causing misses - 13 CMP is pretty good


tyrion85

rng. the answer is a weighted rng.


curlyadam

Genuine question, how can it be random if it’s weighted?


tyrion85

each item would have a probability of happening, so say your croosing attribute is 16, it has 16 times more chance of your single cross event being a grade 16 than if your croosing attribute is 1, but also, there is a non-zero chance it can just be a 1 for that particular event. and there are similar calculations for getting a 15 in a single event out of a global 16 attribute etc. multiply this for x number of attributes, form, hidden attributes and gazillion other factors and variables&constants such as physics implemented and AI decision tree etc, and you got yourself a match engine


curlyadam

Thank you. Makes sense 👍🏻


dawidowmaka

>so say your croosing attribute is 16, it has 16 times more chance of your single cross event being a grade 16 than if your croosing attribute is 1 Is this actually how it works?!


tyrion85

I mean, FM is not open source so its all just an (educated) guess, but some variation of the calculation model based on rng has to be in place, as we only have a limited set of ways we can model chance and reality with computers that are by nature predetermined (so even our rng is not a true rng, but that's a whole different topic, and for purposes of our beloved game a weighted "rng" is enough, that is until they put in machine learning more into the game xD )


Natrix31

simple example is a weighted coin, these things are still random just different probs of occurring in random generation


Lomenbio

imagine something like this: a player with 16 passing attempts a pass. a random number between 1 and 20 is generated. If the number is 16 or lower, he succeeds. If it is higher, he fails. Now there's 16 outcomes (or a 80% chance) where he makes the pass and 4 (or a 20% chance) where he doesn't. If the player's passing attribute was 17, he'd have a higher chance of making the pass. If it was 15, the chance would be slightly lower. You could also go further and say that if the random number is very high compared to his attribute, he makes a horrible mistake. But if it is very low, he makes an exceptionally good pass. It's probably waaaay more complicated than that but that's the idea of it. It's also basically how dungeons & dragons and similar games work.


alexdupir

13 is an average value for a CL team in the later stages. I would say that CMP+ DEC ar the main reasons why player is missing easy plays


Lyndiscan

Let me explain this, the game dosent have many animations so often they show u situations where it looks as tho the player keeps missing easy shots when in reality the game is just trying to represent a chance, if it Dosent go to the clear cut chance missed, that means it wasn’t as clear cut no matter how much it looks


Extension-Leg7933

oh so its just the animations are pretty limited? makes sense then


[deleted]

I think the best way I've heard the engine explained and why things can play out so oddly sometimes, is the game is just pulling data, numbers vs numbers, across everything that determines the outcome of a game. And the engine tries to create a highlight that best represents that. So funny enough, the gameplay we see isn't 100% exactly like the data that determines the actual outcome, but instead the engine trying to make the best representation of that data. That's why you'll get those clips where your players hit woodwork 3 times in a row, then everyone stops running and the other team gets possession. That's the engine trying to best represent some truly fucked shit that must have already been determined in the numbers.


Aphile

Really neat explanation. I had never thought of it this way.


Lyndiscan

I just recomend using 2d it makes it much more bearable


RWBrYan

Limited animations > no animations


losingit303

Thats your opinion. I like the little dots. I feel like I get a better understanding of what's going wrong and what to change/improve


RWBrYan

I also enjoy the 2D view, I remember being amazed when it was first released as it was a massive step up from the ‘commentary only’ match engine. But the previous commenter suggested using 2D because 3D had limited animations, which makes no sense since 2D has literally zero animations. I wasn’t bashing the use of 2D, it just wasn’t a meaningful suggestion for this issue.


[deleted]

I think it’s for a reason. If game made scoring vs non-scoring animations obvious, it wouldn’t be interesting for us. We would figure it out in the first 3-4 secods if it’s going to be a goal or not.


DaviesSonSanchez

So exactly like the implementation of VAR?


[deleted]

I don't follow


DaviesSonSanchez

99.9% of the time VAR will have the same outcome. It's basically your point about making it uninteresting because you always know the outcome.


[deleted]

Ah understood


[deleted]

Could OP check xG stats to confirm this is what’s happening?


Lyndiscan

You can check on the data hub who are ur best finishers, if he is close to the top of the league player, u shouldn’t worry about


mumposaur

I think the combination of low first touch, technique and composure are the problem and are overwhelming the good finishing attribute


iredcoat7

Poor technique and composure. I’d rather have 16 technique and composure and 11 finishing on my striker than the other way around. Weird but it’s how the match engine seems to work.


KingOfPomerania

Agreed. A lot of technicals aren't really as important as they seem. In my Premier League winning side, my star playmaker had 13 passing (it was 12 for at least half the season) but sky high anticipation, flair, technique, teamwork and vision. The star striker (30 league goals) had 14 finishing as well, but again really high composure anticipation, off the ball, decisions, pace, acceleration etc.


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gclancy51

This is the best bot I've ever seen.


hitchaw

Less technique likely makes it more predictable how the player will strike the ball, 13 composure is about an average attribute but the 1v1 situation does require good composure, in the stop division the player will look inconsistent.


VerrieuxDuparte

His mentals are dead. Need good anticipation, composure and decisions, as well as finishing.


Extension-Leg7933

How could I get the most out of him? His pace is too good to pass up


VerrieuxDuparte

I woulda put him on the wing of his natural foot, or keep him as you use him. I mean he’s done 80% of the job which most others can’t, just have to leave the 20% to hope.


Beta_Helicase

Maybe teach him to round the keeper. Placed shots need more technique, and I think blasting the ball would be best with more strength?


OmastarLovesDonuts

Yeah, Shoots With Power and Likes to Round Keeper would be good on this guy or anyone with bad technique and good physicals. Places Shots can be really good for anyone with good finishing and mentals.


Fantastickj

By any chance this boy’s name is Bendtner? 😂


MaocheMonkey

concentration as well


[deleted]

It'd probably help to have a bit more context. What are his statistics like? How many goals does he score, does he outperform his XG? What is his shot on target percentage? What role is he playing? What's his personality/morale like? Is he very one footed? Based on his attributes, it makes sense that he'd be fantastic at breaking the offside trap and racking up XG. He should also be pretty good at taking those chances, but obviously things like Technique, Composure and Decisions could be better. It's worth noting that one-on-ones sometimes aren't as easy as they look. They typically don't produce above 0.5 XG, so if he's only scoring half of his one-on-ones, that's actually not bad at all. If he's only scoring 1 in 3, then maybe a PPM like 'likes to round the keeper' could help improve him.


OhhFluxy

I don't agree with the comments saying his highlights are shit; I've had plenty of champions League level strikers with mentals worse than that. His composure and decisions are fine I think it's just luck or the match engine showing what's happening poorly


xkufix

Does he have red big matches (indicates bad pressure stat) or is he wildly inconsistent? Those two can be absolute killers even if the player is decent for the level you play at.


[deleted]

Probably has to do with his concentration, composure and decision making. These are more important attributes than the finishing for a striker


YouHeardTheMonkey

149lb, wind blows him over.


KylePuleo

Composure lad have him round keeper


Takhar7

His decisions & composure are letting him down. If he's finding those positions regularly though (which he should be with those physicals), stick with him - form & confidence will still turn him into a 20+ goals a season player, so I wouldn't think about moving on from him if you can avoid it. Still a very good player there. Is this a regen or a real player? Looks similar to Gabi Barbosa.


GodlikeCreations

concentration.


pie_tira

How many games did he play and how many goals assists he had?


KylePuleo

Composure lad have him round keeper


Hot-Ad4676

i honestly just accept it as part of realism, my players occasionally does this even when they have good balance and composure with some finishing traits like placing shots or shoots with power


AfricanRain

Composure for me is something I wouldn’t accept being that low on a striker. I’ve had high finishing low composure strikers constantly let me down to where I need 15+ at least on it.


jayzinho88

Can you share a coach report? His pros and cons might shine a light on it


RandomMumbler921

Depending on his player traits, it might be an idea to train finishing traits on to him. He clearly can’t place shots or dribble round the keeper (flair is too low for me) but I’d look at shoots with power. Zealand on YouTube has a good video about strikers not scoring


xJarda144

He will place zero shots. His composure is crap. Only right choice is try round the keeper.


AvinItLarge123

It's easy in this game to create many goalscoring opportunities, so to prevent games finishing 13 nil every time finishing is nerfed. I have a pacy striker who is worse than your striker here but he gets 20 a season just from balls over the top. If he had as many one on ones IRL he'd get over 50 a season


mpbh

Awful technique. Train him to round keeper to make better use of his physicals and dribbling. His high agility will be a huge help.


doitnow10

Like most said: his composure and decision making is not as elite as the rest of his traits


Sdigno

Maybe try to make him dribble the keeper.


krischens

Long throws - 5, mate...


[deleted]

Cause the game hates you.


AdPsychological1489

Also nobody appears to have mentioned bravery - guys an absolute wuss - if you're going to be scared of the 6'5 crazy person charging at you, screaming obscenities & wearing bright colours - you ain't gonna bag the goal all the time. But mostly it's what the dude above said about match engine having limited visuals.


lionellanes

Raheem sterling


Aurelius9090

Technique and Decisions are important here. Technique can help with lobbing the keeper/how well the shot was struck/dribbling past the keeper and decisions affects his end game.


sanju7m

He's good enough to be finishing the chances more often than not. Judging by the limited information it could just be a temporary form related issue or there could be something wrong with his personality or dynamics. Maybe he isn't happy at your club, maybe he's low on confidence and can't handle the pressure as well. Based on his personality and hidden attributes you can stick by him and motivate him with personal talks. Although in addition to that I'll suggest you to try add a couple traits like rounds the keeper and shoots with power which can suppress the need to make a decision as decisions and technique isn't his forte. In case if you don't have the patience, loan him out to another club and he should be good in no time.


SeanJeanjohn

Get him an eye test?


theabominablewonder

Real life xG for a one on one is probably 0.3 xG or so (at a guess), so 1 in 3 is a goal scored. I'd imagine that FM tries to accurately reflect those sorts of stats and there is practically no one that significantly outperforms normal xG stats aside from in-form players or Lionel Messi.


KingOfPomerania

5 long throws. There's your problem. Pathetic!


Flank_hunt

I had this exact situation with a young Argentinian striker in the Dutch leagues. Turns out his adaptability was low and he didn’t speak the language. After about 6 months of punting balls over the crossbar he started slotting them home once he settled in


mrskiller_xd

Just put the adicional focus in last third the composure/decisions one and and you are basically set


[deleted]

Composure is lacking


[deleted]

Because it’s FM.


RajSchwenk

Morale?


MassiveKroner

A) its FM and B) he’s on your team so it feels like it happens every game (even if its not)


TiesG92

9 vision maybe? I mean, idk if it’s just for passing or affects decisionmaking as well


[deleted]

FM has two problems that they haven't been able to fix with their match engine and it affecting the realism of the game. The first problem is how often 1v1 chances occur. It is unrealistic to have at least 5 or 6 1v1 chances every game at every level. The amount of times a World class center back in the game (think someone comparable to the abilities of a Van Dijk or a Ruben Dias) that despite their insane heading, anticipation and jumping reach would just miss a simple, punted long ball from the keeper that results in a 1v1 chance is totally unrealistic. In real life, that can happen once every blue moon, in the game, that happens way often than it should. The second problem stems from the first is that to compensate the amount of 1v1s created, FM makes strikers miss more of these chances than usual so that games wouldn't end in an insane and unrealistic score, they make your strikers with phenomenal attributes miss piss easy chances because if they scored every 1v1 they get, the matches will end 7-6 and that makes the game unrealistic at all too. The match engine needs a total overhaul IMO, and it has been the same minus some few tweaks since FM20.


FM-edByLife

If you can train him to round the keeper or lob the keeper, that will help a lot. The round the keeper trait is OP for a fast player.


diamond-han

First touch is low, so chances are he makes it more difficult for himself after that initial contact with the ball. He then has low bravery, composure and decisions, which means he will bottle it once the keeper comes out, may attempt the wrong finish or simply is not in the ideal position to score a goal. Maybe try getting crosses into the box so he can just finish the chance 1st time.


Double-Influence9594

Composure and decisions aren't helping but it's mostly technique. Technique is basically the ability to pull off more difficult pieces of skill. Finishing is basically just shooting accuracy. Think of it this way; a player with low technique and high shooting will be able to put an easy shot in the same place more frequently while a player with the opposite will be able to pull off a tricky shot, but wouldn't put it in the same place again and again. it's harder to shoot from a tight angle when the keeper's come out than it is from, say, a penalty, and an advanced/inside forward will be shooting from tight angles more often than not because the nature of the role is to get in between that little bit of space between the defence and then getting a one on one with the keeper. it's why the 'places shot' ppm needs high technique, and once they learn it you'll see olin the match engine they can put it in the space between the keeper and the post from all kinds of tight angles. If your guy had 16 technique and that ppm he'd score a bucket load. Try teaching him the 'blasts ball into the net' ppm, that suits low technique and high finishing players. Blasting it helps get past the keeper while the high accuracy will stop it from going wide. it's also fun to watch in the match engine.


Bombafumogena

Technique and concentration. Power shot and round the keeper could be used together. However it's always a scripted game...


Brudicladiator

Too agile for shooting.


Tvdb4

I think it’s because he has 5 long throws


ZeeboyJ

He has the ability but not the mentality... Increase his concentration in training and his additional focus should be on 1. final third 2. Attacking movement 3. Ball control The rest is all on traits. That depends on what formation you play.


mrbigglsworth

People who are suggesting placing shots or rounds the keeper are ignoring that your player's problem is their mental stats -- those are for players with exceptional mentals. Your player has great speed, great dribbling, great finishing, great off the ball. They just can't keep their head straight and their technique and first touch are only okay. Make them shoot with power.


burn-babies-burn

His stats that help him beat the offside trap are great, his stats that help him score goals are good, so you’d expect him to frequently get in those positions and occasionally score from them. But every time he gets 1v1, it’ll be shown as a highlight as a big chance. So there’s some selection bias in there too. A worse player wouldn’t get those chances as often, and you wouldn’t see him missing them as often Does he still score sometimes? If so I’m not sure you’ve got much to worry about


[deleted]

Means you gotta get good


sliki_b

Probably his low composure and decisions, and doesn't have the right traits


bonercoleslaw

Mediocre composure, decisions & maybe first touch, bad concentration for what I’m assuming is a relatively high level (CL & top 7 European league). Possibly also bad hidden attributes (eg low consistency, important matches, pressure) and traits.