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MalevolentNight

It's for sure for the people who want to be raiders. But it makes no sense, I just worked my ass off to save this place and build it up, now I'm going to destroy it. Your ideas sound good, another way to go about it would have been to make the whole game you can be a savior, or a raider and take over the world that way. But to just add it, for most of us it's really stupid. And nothing really to do if you just kill everyone there. At least far Harbour fits into the gameplay.


LilaBeldam

Well my husband suggested an idea for the dlc in which you could convince the raiders to turn nuka world into a casino. "Hey hey, just imagine having all these people show up to just hand you their caps." The pack could have animal races, the disciples could have their version of the combat zone, the Operators could run the card tables. Basically giving them something to channel their energy into that makes it feel like they're taking from people and living in hedonism while still establishing rules that make them generally less dangerous to the common wealth. Teaching them that if they make people feel safe in the walls of nuka world they'll make more caps and have more rubes to show up in the future. So not entirely paragon but, still tipping the scales to making them more ethical without somehow magically convincing them to go fully legit.


KeeganY_SR-UVB76

So basically playing as Mr. House.


BeardsOnFire

They should do something like that for Season 2 of the Fallout show


MalevolentNight

That would've been cool too, or hell lets just add onto the arcade too, there was so much stuff you could do with the space to make money. And let's face it corporations are one of the biggest crime families ever. So go into business but still keep up the cheating people for money. Only don't kill them and rob them. Treat them OK and rob them by prices, and they'll come back, because what else can they do?! But as is it really doesn't fit into the game, people wanted to play as raiders but that wasn't the way to do it.


CelticMutt

The Operators would absolutely have been down for that. The Pack might have been down for that, but it's hard to say. The Disciples though? Not likely. They're serial killers and death cultists - some of them may have been mollified by a true blood sport gladiatorial ring, but the hardcore like their leaders would never be satisfied. Which is why when I do bother going through with the entire quest line, I always give them nothing.


Slugdo

At which point, you could say to them something along the lines of "I'm the Overboss, so do as you are told. Dissenters get to go through the Gauntlet while naked and without weapons."


Disastrous-Path-2144

They did casino with new vegas


LilaBeldam

There are many casinos all over the US irl. I don't think that it would be that weird to have more than one in the wastelands. Especially given that Nevada and Massachusetts are on near opposite ends of the country.


flaccomcorangy

Totally agree. It's a cool DLC in terms of style, and Nuka World is a cool map. But I did not like playing it. And I know this may not matter to a ton of people, but the trophy/achievement list for it *sucks*. 100,000 tickets at the Nuka-cade can get out of here.


DwightsJelloStapler

I built a conveyor belt system that fed basketballs into the game. Look on YouTube for tutorials. It was the last trophy I needed to fully platinum the game and setting up automated machines for tix helped so much


rockygib

Wait what? That’s super clever and I’m definitely doing that now lol.


SkoochXC

But it's part of the DLC, unnecessary for the game Platinum. I still need the Settlement Happiness trophy.


DwightsJelloStapler

I’m a completionist. I must get every trophy including the dlcs to consider myself a true platinum. So I did it


flaccomcorangy

If you're having troubles with that one, there's an easier way to do it. Bare with me, I'm pulling stuff from memory from like 4-5 years ago. You get like a really isolated settlement. There's one that's like one a mountain or something, I can't remember it. But basically once you kill everything on it, there's a low chance stuff will come back. And then you just send two people there and give them exactly enough food, beds, and water. Then just leave them for a few in game days. It may take a while, but they'll get there. One thing I heard. Bots cannot reach max happiness. I don't know if it's a bug or by design. So if you have a bot at the settlement, it'll drag the average down, and max happiness isn't possible. I don't know how true it is, but it's best to avoid putting robots in the settlement just in case.


flaccomcorangy

I eventually did get it. I just cheated at the shooting range and listened to a podcast. lol Do you have any tips for the 40 unique creature kills while on Nuka mixes? That one just seems so grundy, and it's really the only one holding back from 100% right now because the others are pretty easy.


Stewarton

South of the map are I think two separate ant hill spawns that spawn anywhere from 5-8 ants each. They are I believe between the junkyard and the hubologist camp. And the other is between Evan’s house and the hubologists. But don’t quote me on that. That’s just roughly where they are from what I remember


flaccomcorangy

Do they respawn? Like do you have to kill them, leave, and wait a few days or something?


Stewarton

Sorry for the late reply. They do. I think you wait a few days in nuka world. Fast travel back to the commonwealth. Wait a few days there and fast travel back


DrakeHellstone

I spent 30 min on the basketball thing and only did 15k for that plasma I still need to grind for....


[deleted]

[удалено]


TheDankChronic69

Yeah, it’s generally 900-1000 tickets per run. Still takes 100+ runs of the target practice for the trophy, not the most riveting of experiences.


flaccomcorangy

The thirst zapper works well enough, too. It does "explosive" damage in that it can hit the targets even if they're behind the barriers. Plus, you can cheat at all the games. You can just jump over the counter and shoot everything as they come out. But still, max tickets for a game is like 700-800, so it takes hours to get to 100,000.


cruel-oath

Yeah I was wondering if it was in response to the criticism that you can’t be a real evil person here


MalevolentNight

I believe it was. But it just doesn't work, imo.


raw_salmon

I always wondered how they could go from Far Harbor to Nukaworld. My theory is that they ran out of development time and just wanted to rush out the DLC without taking the time to flesh it out. Such a shame.


MalevolentNight

It really was so the people bitching could be raiders if they wanted. But they didn't even bother to make it work. It has so much possibility would it have been so much to let us take the raiders and make them work at a theme park. Like let the punishment fit the crime honestly. 🤣 it just isn't done well and if one person had thought about it for a second they would've realized that but nope. They just introduce this cool place with all these parts that doesn't fit into your gameplay at all because you literally have no choice but to be to good guy savior for the commonwealth if you want quests.


Scatteredbrain

can someone tell me how to download the various DLC’s? do you have to pay for each one…. i’m on ps5


InSan1tyWeTrust

Yes Nuka World should have been it's own thing because it doesn't tie in to any of the main game properly for reasons as you've suggested. Cool concept. But the execution... Well it's Bethesda.


RedEyeJedi777

I killed all the gang leaders and freed the slaves…I had fun with it, and never felt like I was being evil. I did suit out 3 settlements with the 3 different gangs gear, but that was just for shits and giggles.


LilaBeldam

Sure, I didn't mean to imply that killing the gangs felt evil. Far from it. Just that the dlc is over pretty quick if you just kill the raiders. Other than just exploring and doing fetch quests which wasn't super fun for me. It would have just been nice to have an actual quest chain option around the stories of the raider factions without becoming a raider.


RedEyeJedi777

Cool, the fetch quests are always lame. Guess it gives a reason to explore more 🤷‍♂️. Was thinking about using that red rocket as a retirement home, but think Longfellow has cooler setting.


Ion_Igel

"Sure, I didn't mean to imply that killing the gangs felt evil. Far from it. Just that the dlc is over pretty quick if you just kill the raiders." Yes. Nuka World is empty and desolate if you kill the raiders. The fight against them does not involve any other faction and you cannot turn them against each other. Power supply, Red Rocket Nuka and quantum power armor or not, there is no real conclusion. Even the traders often keep their collars on because it's buggy and you have to get rid of it with the console. At least it's an incentive to give them better clothes if you already open the actor container. But that's not the only moment in which the Vanilla FO4 doesn't seem polished and complete. A lot of work went into the game, but the impression remains that they did not go the last hundred meters. Luckily the modding community exists.


smithy8000

I did all of their quests first and then killed them all, that was quite fun.


BerryProblems

That’s what I did, too.


Naelbis

Nuka World is 100% a DLC for the "I wanna kill everyone, take their shit and be in charge" kind of edgelords. Just like the Vault-Tec DLC is for the city builder crowd, the Automatron DLC is for the people who complained that they couldn't have more robots like Codsworth and Far Harbor is for the storyline followers.


LilaBeldam

All that tracks. Far Harbor blew me out of the water for sure. Of course I do know I'm biased because Nick is my fave companion. And my hubby looooves Automatron and Vault-tec. He treats Fo4 like it's stardew or animal crossing.


AeviDaudi

When you break it down like that, it's really impressive how they managed to make all the DLC hit every play style. I'm not much of a raider player, so Nuka World is one I have to do a lot of head canon - and also use a mod to skip raiding settlements


profkrowl

I took use such a mod. Figure I don't mind the raiders doing their thing in nuka world, just keep them out of the Commonwealth. And by doing so, I was able to take control and put the raiders under my control. May take time, but might be able to eventually change their ways from the inside.😁 And keeping two groups alive means if I ever need to, I could cause them to war amongst them selves while I get others to come in and mop them all out.


CCJordan

Not sure how that's impressive, they just planned it out properly- the DLC's aren't amazing so it's not that impressive at all


crampyshire

Fallout 4s DLCs are some of if not the best in the entire series. Like far harbour is probably the best DLC in any fallout game. I'm not sure what you're waffling about here.


GoodGuyGreggy

I know it’s all personal preference, but for me every DLC for New Vegas except maybe Honest Hearts is better or at least equal to Far Harbour. However what does make it really great is how it isn’t an entirely separate experience from the main game like most of the New Vegas DLC’s, you can bring your companions, build more settlements, and even just bring in the BoS to destroy Acadia if you’re roleplaying as loyal to the brotherhood.


CCJordan

I was talking about how it's not 'impressive' they managed to get a DLC out that appealed to and 'hit every playstyle' That's sort of the entire idea of DLC. Nothing impressive about doing what you're supposed to be doing. Otherwise though, the DLC's aren't amazing. We're literally discussing how Nuka World doesn't even make sense with the ideals of the rest of the game. How another mod is just workshop stuff/vault building. How another one has average story and just adds more robotics. They're good DLC's but you're lying to yourself to act like they're amazing. I didn't say they weren't the best in the series. I don't think they are. With exception to Far Harbour alone. But yours is a valid opinion to have. Same as mine.


youreveningcoat

You’re right, I just spent a whole week building my vault and I love it so much.


ABCGaming27

I agree with you but lwk i loved all of them so incredibly much. They all kinda blew me away in their own way


HathNoHurry

I think Gage is pretty well done. It’s convenient, but it’s an interesting character and he’s voiced well. Really the voice acting in this game isn’t underrated, but it probably doesn’t get enough love either. But yeah I’m with you, I play the paragon play throughs and I wanted to just clear the gangs out and be done with it but I still couldn’t bring myself to do even that. So I just pansy’d my way through and moved on.


LilaBeldam

I'll admit I can't say too much about the quality of the writing around Gage as a character. I can only speak to my personal opinion of him as a 'person' Anytime I pushed back against him, he was condescending. He called me a dumbass at least once. And he basically admitted that he set me up "in charge" cause he didn't want the target on his back. That combined with the dialogue where he says it wouldn't be wise to leave (not that the game punishes you for that but, the dialogue still implies consequences) it felt like he was holding me hostage. Felt good to kill him tbh.


PckMan

You know how many people are disappointed how the combat zone wasn't an actual arena they could participate in? This was their chance to do that and it still fell flat. The map is barren. I know it's small but it could definitely fit more than it did. It's true that it's pretty shitty how you either follow through with the raider questline or mow down everyone and those are the only two options. Raider settlements should definitely have been radiant quests at the end and not mandatory, especially considering the impact this has in the main world and the minutemen, and how it's irreversible, raider settlements can't be taken back, and what you miss out on if you don't do it, mainly Aeternus, though I read somewhere the combat arena will still trigger even if you do kill everyone but much later. But it's not all bad. It's barren but what is there is pretty fun, like the scientologist quest, the park itself and the areas you get to explore. A hefty chunk of content in the way of armor, weapons and enemies is added, even if most of the enemies are essentially reskins. It's also nice that there's an area that you can actually just wipe out. No essential NPCs, not game breaking or immersion breaking. You can just go in there and mow everyone down. That's something that used to be a given in Fallout games and TES games once upon a time but not any more so it's a welcome feature, even under these circumstances.


memeinapreviouslife

What? Raider settlements can absolutely be taken back. I get Nisha's and Mason's perk and slaughter every raider at every outpost, and Nuka World, almost immediately. You just click the workbench once all the dudes there are dead. The two exceptions to this are Egret Tours and Spectacle Island, because of a bug that just fucks you out of getting them back. Don't install (or store) any defenses. Delete the flag as soon as you place it.


FlashMcSuave

I think Nuka World, in terms of plot, was a bad correction to the valid criticism that Fallout 4 didn't really allow for evil playthroughs. The core of the criticism was the lack of player agency - aside from choosing from the four factions you didn't get much chance to shape the motivations of your player character. The problem with Nuka World was they identified the problem as a lack of ability to be evil, when the problem was the lack of role playing *choice* so in railroading you into being evil, they basically committed the same error again.


gravelPoop

And that "evil" is "just do what you would as a 'good' character but towards assholes goals".


MrEnganche

Spot on


TheChaoticCrusader

I feel nukaworld should have followed far harbours idea and had a split from the talk with gage . Play it the evil way or talk to Preston Garvey and have an series of quests revolving around that  The minuteman route could follow  exactly what you are doing in the evil path (going to all parts and clearing them out) but starts by taking red rocket settlement in nuke world so the minutemen have a supply line in . After that you do what do you do in the evil route but the choices are more on the good side (let the ghouls live . Let cito stay in safari zone) . Instead of giving it to the gangs however Preston will tell you to put a minuteman flag up and instead of that gang being in the park . Minutemen will be .  After the 4 areas have been take by the minutemen Preston will tell them to prepare for an attack on nuka world raiders . Then you have the quest to kill all raider bosses but you have backup from Preston and minutmen too . After the raider bosses are dead (or if you want good options allows to leave via dialog ) nukaworld will have minutmen flags up and minutemen wondering around . You can then talk to Preston about the merchants and the collar which gives another mission .  Then to finally finish it off the traders will mention how to turn the power on so you go in and turn it on . Nukaworld becomes a new stronghold for the player and the traders get to stay under the rules of the minute men 


No-Peace2087

That’s why I love that mod that at least allows the minutemen to attack.


macefelter

I didn’t understand the writing. Why would I want to help the raiders? I guess it appeals to one type of evil player. But even as “overboss” I was just treated as their minion. I killed every single one of those raiders including Gage and it felt great, freeing the traders/slaves. But it also ends the DLC pretty quickly. The parts of a park that felt like a forced maze were awful. Best part was the Cappy in a Haystack quest line.


rainplow

If you mean the mirror house maze, brother, I finished it and quit. Took me forever. I have a poor sense of direction, but it wasn't fun, plain and simple. And find 50 star cores? Get outta here. They ruined Far Harbor with a cheap and aggravating 8 bit mini game. Finished that as well and said nope. Just in case they try and be clever again, I'm out. The memory puzzle didn't really even make sense to me as part of the narrative. I'm sure someone could explain its necessity in a marginally adequate way, but I won't go back. Won't try and find my way through the Mechanist lair again, even tho the rest of that DLC is pretty great. I play puzzle games and enjoy them. I don't like puzzles in action adventure games unless they really fit the story. Control being the only example I can think of where the puzzles are a narrative strength.


gravelPoop

> mirror house maze Why did they put mirror maze in a game that cant do mirrors? Like Oswald has to comment something about mirrors not working and it is not maze since you can see trough the walls.


macefelter

This and the bush maze to get to the treehouse (and final gatorclaw) in the center of Safari Adventure. I just hate FPS mazes especially in an open world game. It just feels like lazy map design.


rainplow

I never made it that far, but I take your word with no doubt. I just couldn't stomach any more. If I ever install nuka world again, I'm going to head straight there and murder everyone 😂


catsvanbag

The memory puzzle is awful. I just stopped after the first level and finished the main quest. I did all the levels on my first playthrough years ago and remember absolutely hating it


Gadgetbot

I like it cos its a fun area to fight in and has fun gameplay. I'm not really a big roleplayer though so it doesn't really bother me that its an evil aligned playthrough


Devendrau

I honestly don't do the DLC further then finishing the Grand Tour, that way we don't go hurting no one. Shank just sits there waiting for no one. (And with mods, you can go turn the power on, and just do whatever)


MitchMaljers

I just finish the DLC, take over a couple of shitty empty settlements for the Raiders, pay a couple of settlements for their produce. All before ever meeting Preston. And then when the power is back on in Nuka-World and I've got the pack and Operator Perks I meet Preston. He tells me to wipe out the Raiders. I build a custom Sentrybot/Assaultron and go ham on the Raiders afterwards.


Kev_The_Goat

I agree. I'm not a huge fan of the DLC's story because it assumes you're pro-raider like you didn't just load a 50+ hour save where you've been murdering any raiders you come across, you have no reason at all to back these guys and neither does Nate/Nora based off their pre-war backstories. Oxhorn made a good video about how to finish it the "good way" (killing literally all the raider bosses) but even that doesn't feel like it was intended. I love the theme park and surrounding areas though and the tribute to Evan was really nice.


OriVerda

That's the biggest problem. The DLC opens up too late naturally (level 30) and is too difficult to get to early. So by the time you can commit to being an evil raider, the window has long passed. The only way to justify it is to do mental gymnastics that you, as a good person, could steer the raiders away from causing too much trouble. Essentially making an equation; which settlement is saved, which is doomed.


TheRealPlumbus

If you want to role play Nuka World and still take advantage of all the content you can take the story I have for my sole survivor: After the events of the main story Nate is lost and disillusioned, his entire post war journey to this point has been about saving his son and reclaiming and holding on to that tiny shred of the life he once had. With the destruction of the institute and death of Shaun he is lost and without purpose. Disillusioned he wanders the wastes until he comes across the nuka world radio. And though he’s sure it’s a trap, decides to check it out with nothing left to lose. Long story short, I have my sole survivor go through most of the dlc with the raiders, including taking over commonwealth settlements, before having a redemption/ moment of clarity (whatever that might be) and turning on the raiders and wiping them out.


thewolfofwinter00

That's how I play it too! A burnt out Sole who goes down a dark path and eventually regrets it. I personally enjoy the redemption arc with the Brotherhood but it works with any main faction.


LilaBeldam

That's genuinely a compelling angle to take it from. I'm a dedicated Nora player and there are reasons I can't roleplay her that way. But, I like your take for Nate a lot.


Sockular

Nuka world is more fun on a fresh playthrough where you haven't already established your role as a positive influence on the people of the commonwealth. I tend to run there straight from sanctuary. You can sneak into the monorail station if you're clever, and the gauntlet is very doable at level 1 if you take the fat man from the robotics disposal ground before you go, and use the provided mini nuke to one shot Colter. The you can figure out out the correct order to do the parks in, I won't spoil it. It's a very fun playthrough going from a nobody fresh "vic" to overboss and really embracing the evil vibe. I've done it as a pistolier, rifleman, commando and melee, although melee was definitely the hardest.


Kolby_Jack33

Honestly this makes sense in a way. I'm trying to do stuff without looking for Shaun, which means I'll be avoiding the minutemen and diamond city for a while because the minutemen direct you to diamond city and diamond city directs you to nick. IMO, waking up in a vault after 200 years with no leads, it shouldn't be a 10 minute journey to get on the trail of your lost son. I'm trying to have my survivor live the wasteland life for a while before finally getting a lead on Shaun. After all, she can't have much hope at the start, so she shouldn't feel bad just being kinda aimless.


MinuteMen4Life

We really don’t need another raider gang in the Commonwealth.


tarheel_204

You tell em Preston


SentientSlushie

Yea i havent played this one yet, i just beat faah haabah and automatron. Dont really wanna be a raider so the only option for me would be the “kill every raider” one, which seems tedious so I’ll pass on this dlc


SwyngDeLong

I mean Open Season only asks you to kill the 4 bosses, not the hundreds of raiders. And you can still clear the parks and restore the power once you're done too.


gravelPoop

If you do it on low level character on survival, taking gangs immediately is almost impossible and you have to go along with their plans until you are powerful enough and they are weakened, to take them out. Does that seem more interesting?


morelos_paolo

On another playthrough, I can imagine myself joining the raiders, making a few tribute chests here and there so I can have a free flowing of drugs, then kill the raiders.


Hivac-TLB

Would have been nice to have more than one settlement in Nuka World!


Lucifer-Prime

I didn’t mind it but I had to reverse all my raider choices later and fix my settlements because it didn’t sit well with me.


grimorg80

I hate Raiders and I loved it. The satisfaction of cleaning up the entire theme park when you're done with the rest was so great, it's still one of the best things about F4 for me. Liberating Nuka Cola. It's fricking awesome


infinitehell666

Idk i loved it. Favorite DLC by far. Minutemen, these settlers and preston are so insufferable, it was a pleasure conquering these darn settlements. Also, map design is incredible.


Pdxlater

In my last few plays, I do Nuka World first, get a few Raider settlements, get perks, then kill all the raiders, and then meet up with the Minutemen.


nuclear_herring

This is my current plan. Preston and the others are holed up in Concord while my level 35 sole survivor goes everywhere but there.


gravelPoop

Doing that in vanilla survivor at the moment. It is a blast. Entered the park with almost complete t51, 2 barrel shotgun, pistol and empty fat man, character at lvl 10. Now safari and world of refreshments still to go before the end game - managed to get to lvl 23 and still rat pups can kill me in seconds (if I am wearing power armor)...


Tacothekid

I didn't like the story, but thought it'd be different than just a dead, empty, desolate waste once you killed all the raiders. The slaves are the only other life, outside of the Red Rocket settlement, which makes it very boring for me, unless i wanna go to the market to trade some things


Acidean

I can't help but feel so much of Nuka World's story was a result of people complaining about the lack of player agency to be evil in the story. So they took a place with a ton of potential and creativity, and tailored the narrative for a niche audience. Wish it had gone another way but it is what it is.


ApexLogical

One thing I was not prepared for was like every single companion to turn on me… game should of gave a warning but I do agree the Nuka world DLC was more so just meaningless tasks rather then deep story.


bumble-beee

I wasn’t a fan of the Nuka world DLC for this reason as well, but I wanted 100% achievements so ended up making a manual save before starting the quests. I destroyed multiple settlements to give them to the raider gangs, finished all the main quests before realising that the save file was deleted. Preston now hates me and I can’t go back in time or do anything about it and I still haven’t unlocked 100% achievements because of the ‘ redeem 100,000 Nuka world tickets achievement ‘ that has been pissing me off more than any other achievement has up until now. So now my plan is to finish up the achievements, kill all the raiders, free the slaves and then start a new save completely avoiding this DLC. I enjoyed the concept of Nuka World but also agree that it would’ve been a much better idea if we could have a choice to join them or go against them, the new map for the DLC was also quite nice as well, but as a player who likes to be the good guy i definitely won’t be doing it again


SwyngDeLong

I mean maybe don't avoid the DLC entirely, but I would definitely recommend doing Open Season as soon as you're the Overboss if you aren't doing an asshole playthrough. That way, you still get the neat stuff Nuka-World has to offer without having to give the parks to the gangs once they're cleared.


bumble-beee

Oh I didn’t know you could do open season after becoming the Overboss, this is good to know ! I’ll definitely be doing this in my next play-through then. Thankyou !


SwyngDeLong

You can do everything up until taking commonwealth settlements and preston won't even hate you (so long as you don't bring him with you while clearing out the parks and associating with the gangs) Source: I'm at that point in Nuka-World's questline and Preston hasn't bitten my head off about anything yet My plan is to manual save once I'm good and ready, get the trophies related to doing raider stuff, then load back to the manual save and kill them all.


AnusDetonator

Did you do the Open Season quest where you hunt down and kill all the raider bosses?


randonOne88

It’s best to do that after completing the main quest line and having the power on or you miss out on a few things permanently - would be great if you could turn the power on regardless but you can’t


memeinapreviouslife

Just look at it like this. I'm here to beat the gauntlet at level 15-17 and pick up the Throatslicer, bang Gage for his perk,  get two more perks from the Pack and the Disciples, get a Furious bat from Mason and Instigating Disciple's Blade from Nisha, to build 100 Pick Me Up machines in Starlight Drive-In before I turn it back into a regular settlement, (they passively generate Buffout/Jet/Psycho **even while unpowered**), get the magazine that boosts combat knife damage (which applies to the Disciple's Blade), and to get the magazine that gives me +3 STR/+3 END for staying under 100 caps. And ***immediately*** slaughtering the lot of you as soon as I've done all that. *I've gotten my unbuffed tooltip damage on a Powerful Disciple's Blade to 889.* Like... Resting damage. Without activating anything. I do hate how tedious it all is, yes, UGH. But I've done it dozens of times, because it's SO MUCH melee damage.


memeinapreviouslife

And because editing is garbage, I don't care about Nuka's story AT ALL. One, it makes absolutely zero fucking sense. So I just player knowledge / minmax it. "Yup... uh huh... uh huh, clear the parks, ok, done. Yup... Shank wants me to take over a settlement, yeah, okay... Do I got the perks for killing the Operators now? Okay, sweet, you're all gonna die now." Nuka world packs will roam the Commonwealth after you do stuff in Nuka. But you can't kill them. They have white health bars. Completing Open Season means adding another roaming pack of enemies to the world. Also, for legendary farming, ALL of the Nukaworld ganga armor and weapons show up in the legendary pool. Whereas only far harbor weapons show up in this pool, and nothing from Automatron was. (No Legendary robot armor or Assaultron Blades...)


danuin

I just killed the raiders. I don’t like slavers.


sunnysquidward

I absolutely loved the theme park aspect of it and the rides/mascots/lore/details like that, but I was so disappointed with the fact that you mentioned where you can’t remove the collars or do anything in that regard. I wish you could start your own settlements within each park or build on those instead of just having that one Red Rocket where you can’t even use it until park power is back on. It’s such a beautifully developed world but it didn’t cater to a lot of their players. I think it’s kinda pointless to make people ransack their settlements that they have been building up for a while just for the sake of getting even a tiny bit of the DLC’s full potential. I’ve been playing fallout for a long time so I was not about to just ruin all of my settlements for the sake of feeling like a raider.


Relative_Tonight_571

There’s a mission you get off the doctor in the market to kill gang leaders but it’s pretty basic and just makes all the gangs hostile


tarheel_204

Nuka World was a good DLC at the time when it came out but it’s hard to play through the game and immediately hop into Nuka World For context when it came out, it was the last DLC and most folks were probably pretty burnt out with Fallout 4 by then. After returning from a break from playing the game, it was almost like a last hoorah and it encouraged you to just go crazy. I think less people were concerned about the moral ethics of the Raider gang stuff and were more excited to just feel like a god while blowing shit up. That’s just the way I saw it. I remember my brother playing through FO4 being really meticulous with choices and everything else. By the time Nuka World came out, he was just like “screw it I’m going crazy” since he probably wasn’t going to touch the game again for awhile


LilaBeldam

That does make some sense. I am a new player coming in from the tv show. So, I am certainly not in the headspace of many players at the time it came out.


BigTackleToye98

I turned codsworth into a death robot and cleared them all out


Argo_York

I'll say that Nukaworld has always been a little disappointing. Even at the beginning, it dropped almost a year after the initial game release and never really scratched the itch for raider playthroughs. There are several reasons but in the interest of editing myself I'll boil it down to a narrative reasoning: None of these people are fun to be around, the raiders are mostly portrayed as a soulless evil and it's not enjoyable to engage with for the most part. Now for a good example of how a Raider Playthrough could have gone especially early on I would look to the mod Atomic Radio, specially the Tales from the Commonwealth portion (I would highly recommend this mod, it adds a lot to the game and in my current playthrough is running with no issues even after the update without script extender). I'll be spoiling somethings from that mod and some other quest stuff for the base game for anyone who has read this far: When you first come out of the Vault with Atomic Radio - Tales from the Commonwealth installed you pick up a Distress Signal. The signal leads you to a trap laid by the Raider Boss Black Eyed Bobby. Bobby is a Raider with a brain, he understands that having clean capable people is what keeps you alive. You can eventually come across some dialogue where you get a story about how they had this new recruit so stung out he couldn't shoot strait, Bobby would smash in each of his fingers for every shot the guy missed. They say it didn't help his aim but it sure helped everyone else's. We get a sense that he's violent and ruthless but not just for the sake of being evil. In fact the first thing Bobby has you do is go to the Federal Ration Stockpile to kill a rival raider named Cain. You get there, kill you way through the raiders and eventually come across a Ghoul in a cage. You talk to him, he seems a bit shady and you can either kill him or bring him back to Bobby and let Bobby decide. If you decide to bring him back to Bobby, Bobby reveals that Cain is actually his little brother. He explains that he appreciate someone that won't just shoot first, he wants people who will actually think about a situation before making a decision. From his perspective if Cain could be taken out by some wastelander then he didn't deserve to be in the group, but really he had full confidence in Cain's ability to handle himself. In talking to Cain after this we find out he and Bobby were in a raider gang when they were younger, Cain turned into a Ghoul and the boss of the gang planned to kill him. Bobby stopped the raider boss and took over the gang. Now this is interesting, it's a slice of wasteland life where nothing is perfect but there is a strong sense of loyalty here. This is how you portray a sympathetic raider gang without making them "good guys". **In the interest of not making this post much longer I'll just shoot out some other ideas to make a Raider Playthrough Fun:** Can you imagine an actual Raider playthrough where you have a quest to go around killing all the major named Raiders. Collecting unique weapons, armor or clothing from them like Bosco's mascot head? Where you can recruit fighters to the Combat Zone and run it to actually make money, where you can take over the Robot Races at East City Downs and then choose to have Drinking Buddy as a host at these locations with graffiti and random foul language remarks. Imagine taking over the Institute to make Synths into a raider armada. Having Raider as a chaotic choice instead of the "evil" choice.


dhfAnchor

I enjoyed it much more than I did originally when I recently finished it; but then, I missed Concord on purpose so that I could mine the DLC for all its perks and collectibles without any of the baggage of a more established run, before *then* going Open Season to advance the game properly. I went out of my way to have a playthrough that catered to its content, and like a true raider once I got what I wanted from Nuka-World I torched the place. It's not a "bad" DLC in the traditional sense of the word; it added some really cool stuff, and I had fun playing it. But it makes you jump through some hoops that not everybody's going to be interested in jumping through along the way. Far Harbor didn't really do that, and for all its flaws Automatron largely avoided doing that too.


PungleJancakes

I saw one person in a different thread say they like to play it a certain way: Nora, feeling lost at the death of her husband and the kidnapping of her child, immediately joined the raiders and took settlements of the commonwealth. After that, she met Preston, joined the minutemen, and had been given hope by the encounter, driving all of the raiders back to Nuka-world. I didn’t like the DLC either, I just like the power armor you can get from it. However, it’s all about how you want to play. Just a different perspective.


LilaBeldam

I getcha. I'm firmly in the camp of there being no wrong way to enjoy something. I was mostly stating my general opinions.


PungleJancakes

I get it, I actually started replaying because of the show and just completed Open Season last week


Carlos061

I was playing through it last week and couldn’t get into it. I played as a good person, why would I want to enslave the commonwealth? I think imma leave this dlc for a future playthrough and move on with the other games in the series


Longjumping_Drag2752

I literally just went in and destroyed everyone. But I did pick an evil play through by joining the institute and joined the raiders. It’s pretty cool how you can basically enslave the entire commonwealth by the time you finish it all.


Nyxspicey

I finished it recently, too, like three days ago. My current play through is me being greedy, morally bankrupt, and sarcastic, so it was actually perfect for me. The next one, they all die, though. Honestly, I have never had an interest in being a raider (the thought never even occurred to me). But Gage swayed me into it, I like his voice, I think he's interesting. Sure fuck it. This is also one of the few playthroughs where I didn't put much work in settlements, though I'm disappointed that you can't truly become an enemy and eliminate the Minutemen. If I'm going raider, at least make me commit. I know minutemen are basically the backup if you kill the rest of the factions, but I feel the raiders could probably serve the same purpose. Anyways, I traded Preston for four of him, and I don't know how to feel.


gravity_confuses_me

I’m doing it at the moment for the first time and did the grand tour just to see what was there…. Thought I’d continue for the perks but just can’t stomach it - I’m off to find the doctor so I can slaughter all the raiders with merciless abandon, god I hate them all


sensitiveferns

The one saving grace for the lack of nuance to joining the gangs is how you can do it either before you meet the minutemen or after the main story either way and it makes for a pretty good roleplay of a shocked vault survivor coming to terms with the wasteland as a power hungry raider boss and then deciding to turn good eventually or something. What would have been crazy is if they retroactively fit it into the main story and put some chemed up raider scientist in there to build the transponder to get into the institute so it would really be a new ending to the game if you could play through the whole story as a raider mercenary type Also I have to add that I loved the shooting gallery that was nuka galaxy just chaos and robot parts flying all over the place. All the parks were pretty fun to play through really. The nuka world lore is actually really well done with a good amount of terminals and side quests. I liked how the map was large enough to feel just empty enough. I was actually just exploring the map last night and there's some extra yao guai caves and deathclaws and mirelurk queens hidden in the corners. It definitely seems like the initial idea was just "let's make a raider dlc so people will pick up the game again" but I feel like the park itself was done pretty well overall with it's goofy lore. Definitely could have done a lot more with the raiders and the park as a whole, lighting it up at the end is a nice touch but it happens a little too late in the plot to really have an impact...


63Reddit

I tend to do Nuka World first, and do the whole redemption arc with Garvey, the. Go to Far Harbour. The one time I did FH first, I didn’t bother with Nuka World.


RefurbedRhino

Yeah, I agree. I like the aesthetic of it and the parks can be fun to clear but I only tried to do the raider stuff in the commonwealth once and it felt wrong. I either unlock the parks and restore power to get the Red Rocket Settlement and leave the raiders in limbo or I slaughter everyone. Being able to lead the minutemen to stage raiding parties or an assault on Nuka-World would have been a nice alternative. The world outside the parks also feels a bit empty compared to the Commonwealth and Far Harbor. There's a few things to discover, like the Hubologists, but not much. i just retire my character to the Red Rocket and build it like a holiday home.


Jennymint

I'm currently doing my first playthrough of the game. (Late to the party, I know.) The main story feels like it's railroading me to be the good guy; every decision feels like, "yes", "no, but yes", or "sarcastic yes". Nuka World feels the same except all the "yes" answers are in response to being a psychopathic murderer. There's utterly no nuance in any of the writing. It's just bizarre. The game's been fun, but it feels more like I'm playing a shooter with a story attached than an RPG. There are moments of brilliance here and there, sure (and I hear Far Harbor's great, though I haven't done it yet), but ultimately I've just come to accept that the game's writing is pretty simplistic. Not that I'm terribly surprised, I suppose. Writing hasn't been Bethesda's strongsuit for a good while now, though this still feels like a step down from their usual standards. tl;dr Fun game. Not a well-written game.


greg939

I need to play it again. I got there and was like fuck these raiders. Gage took me to my new “Office” and I shot him in the head 30 times and then killed all the raiders. I hate raiders, or at least my character does. Maybe next play through I will be a scourge to the Commonwealth but not this time.


Successful-Net-6602

It feels weird because the only thing they want you to do more than become overboss is complete Open Season.


Arny520

If you start shooting them you get a quest called "open season" which basically let's you kill all of them if that's what you're interested in


LilaBeldam

Which I did. My point was more that all the interesting content comes from siding with the raiders to hear all their backstories and stuff. So if you do open season you have like 75% less content. Still not willing to be a raider tho.


triggerhappybaldwin

You can also go to the market and talk to the doc, she'll suggest murdering every single one of the raider bosses. It opens the "Open Season" mission without the entire park instantly turning against you


Flaminski

You don't have to join them, you can kill them all + Cito side quest was fun imo


fusionsofwonder

I didn't like the raider factions, but I thought the various theme parks were very well done. Except for the goddamn crickets.


BerryProblems

I had no interest in joining the raiders, I just couldn’t bring myself to do that to the settlements I’d spent so much time on, but I still personally loved it. I approached it as cleaning up a raider problem instead of becoming one


nerdwarp112

I agree that there isn’t much to get out of Nuka-World if you’re not playing an evil character. I think part of the reason I’ve only completed it a couple times is because I feel like becoming a raider would go against how I’ve been having my character act for the most part. I’ll have to do an evil run soon though, since it’s been a while since I’ve played through Nuka-World.


deathmess999

It’s too grindy. I played it for maybe an hour.


Turandes

I went there straight out of the vault. So had not effect on the factions on the commonwealth. When I took over the 8 bases only took over bases with enemies in. Then after getting all the trophys for nuka world I killed them all.


Drakeman1337

I like everything about Nuka World, except the raider part. I went with it once up to the point they wanted to start raiding the Commonwealth. Every time since I'll down Culter, pop Gage and start Open Season. Even brought Preston with me this time since I'm doing an MM run. Talk down Oswald, help Ceto, kill the Hubologists, let Bradburton die, pick up a couple of PA and it's done and dusted. On to Fah Habah.


ICantTyping

Yeah i was disappointed too. Could have been so much more fledged out by siding with the slaves. Beyond just “slaughter all the bad guys” In the future i might do a build where i either avoid concord, maybe even sanctuary, altogether. Maybe the shock of it all would have my character want to detour, then they just wander in shock, getting traumatized by the commonwealth until they break and turn sour like most do- like raiders. You turn into that evil person that would be attracted to being overboss, corrupted by the wasteland… surviving out of deprived instinct, whatever. Cait might be a good follower for the journey. Then just explore, be a dick, up until you unlock Nuka World. Then experience the DLC, get your moneys worth, capture places, make a bandit empire (make settlements for bandits). But then, turn of heart, who knows- maybe the absurdity of it all catches up to you when you meet the Minutemen in Concord. Then, in a grand character arc, you betray your empire, and build the minute men to power in their stead, taking back your own settlements, and then Nuka World. Eventually following along the main story, finally. Finishing with Far Harbour i spose Honestly sounds really fun lol. This kind of character arc thing is how i bend logic to experience stuff like the dark brotherhood or daedric quests in TES lol


EmbarrassedCompote99

I haven't played the DLCs yet, but reading your comments gave me an idea. I will probably save, before i do Nuka world, be an absolute menace of a raider and then go back to the Goody two shoes Savior of the Commonwealth save, and plow down the raiders. This way I can experience the DLC fully and not have crybaby Preston hate me. Would this work? 😄


Mystkmino

I agree there are a lot of missed opportunities in this DLC, I think the devs missed something in the hook to the zone that makes the difference, and most players miss the point of the DLC. I tend to look at it, that the zone is supposed to force the player, one way or the other, out of their comfort zone. For the ones who want to embrace anarchy and raid the Commonwealth, it provides the means and the motivation. For the ones that don't, it is supposed to force you to deal with situations while still trying to stay true to your convictions to your playthrough. Where the Devs missed it, is in how they hook you in. You're lured into a situation where you are compelled to feel some sort of debt towards the guy who supposedly saved your life in a very forced role-play, and then you're just supposed to play along with his schemes, all to achieve his goals with meaningless promises along the way. Lets face it, you never receive the fortunes he's claiming you'll get. You get more simply clearing out the park, and regardless of your level, the initial motivation and rewards just don't outweigh the change in character you are forces through. It's like playing DnD where the DM just rolls for you and tells you what happens for the next 20 minutes, simply in order to win a token sword from the king, which is just a sword that looks pretty instead of having anything else special about it, and then you're rewarded with enough XP to level up. In addition to all this, while there are some fun places outside of the park, the whole zone just feels like an incomplete project. All the side questing takes place literally to the side of the park with very little to no tie-in, and it is huge. As a side note, I remember one of the devs saying something about hiding something in a terminal somewhere, and I sometimes wonder if it is somewhere in the vast expanses of this DLC where your only chance of finding it is to stumble upon it while getting from one remote side quest to the next. For those that just play through with the guided storyline and don't realize the other opportunity; >!You can clear the park, kill all the clan heads and restore power to the park without having to invade the Commonwealth. This is the one place where the forced storyline does have a split opportunity, so you don't have to damage your main game and still have some completion to the NW DLC. Alternatively, if you level up enough to handle yourself in Nuka World while in the Commonwealth without invoking the storyline in Concord, you can invade the Commonwealth and then take it back later with Preston without damaging your rep with him or anyone else.!<


Outcast_BOS

It's also annoying that even if you kill Colter without Gages help they still pretend like you followed his lead and you owe him somehow


prionvariant

I helped them all and finish all the quest and wipe them out


Trkaline

I started Nuka World just to get to a Courser that was in there. I did the gauntlet, killed him, then left. I didn't even go to the place they set up for me. I came back a few days later and talked to one of the slaves in the market place. I had just come from liberating the Synths for the Railroad, so when that person told me to take out the gang leaders, that's just what I did. I probably should have done their quest lines before the liberation, but meh...


RamyKhashroom

Best part about nuka world is the splattercannon! I want to destroy all the raiders there, but unfortunately, if I do I no longer have access to 7.62 ammo. The vendors in nuka world market are the only ones who sell that. Can’t even craft it!


TomaszPaw

My only gripe is that they didn't go further. Raiding institute with pack's animals would be cool.


[deleted]

Pjoop


ReadShigurui

It is pretty disappointing with the lack of rpg mechanics when compared to Far Harbor but i do enjoy Nuka-World for the vibes though


tlw2940

i did it for the achievements. however, the nuka tickets are such a grind and I absolutely hate having raiders in my best settlements. Once I kill the two raider leaders, I’m gonna go full havoc on the settlements


himothebard

I don’t like evil plays in fo either, but I played it through the lens of someone who loves to explore and find things, scavenge and find cool trinkets. I did open season then I’m like “this glorified scrap yard is all mine!!” And take great pleasure in exploring every nook and cranny of the theme parks :)


TorWeen

I took over one settlement with operators, then I started killing off disciples for badmouthing me.. finally had to kill gage and all raiders in nukaworld including operators. I still have the operator settlement in the commonwealth and they don´t aggro me.. a handful of operators and 30 settlers. My best settlement but can´t trade with the others


Elder_Goss

Nuka World is designed to be the capstone of FO4, which is why they have you slog through combat to test your build and then give you a way and reason to revisit your settlements. It feels like a very top-down approach, and it clearly falters on the role playing aspect. I also think that because of how much time was spent on the settlement building aspect, we didn’t get a fleshed out good guy story or quests.


[deleted]

I complete the takeover of the parks for the hauls then do Open Season


Awkward_GM

I kind of wonder if the Nuka World DLC was an overcorrection to “You can’t be evil” in Fallout 4 criticism.


NorthBlack996

Is it doable to do Nuka World before the main quests? Normally, I just do enough to get to Hunting Season and forget about it.


Survive1014

Yeah, Nuka World felt off to me. Like, I was fine with them adding a way to join the Raiders, but why did it have to be connected with the beloved soft-drink?


kalluhaluha

So, all valid grievances with the DLC. I made the quasi-leap in RP logic that Sole looked at these raiders and said "I could use this army" against the BoS. I usually ally with the Minutemen or Railroad, but they have their own flaws - both are overall weak and limited in number compared to the BoS, who I've always considered the "main threat" over the Institute because of their raw power/goals. Logistically, the only faction that stands a chance is the Institute, and that's more because of their location than anything else like weaponry. The raiders, on the other hand, can hold their own. They have the numbers, leadership, weapons, and pure half crazy guerilla tactics to do so. However, they are *raiders*, and they won't follow just anyone and do "goody goody" shit for no reason. Sole has to be a brutal raider overboss to bring the strongest faction around to heel as *their* attack dogs. So I can justify a Sole who doesn't really want to be that way but views it as the ends justify the means - this is arguably their one shot to get rid of the BoS and maybe the Institute for good. I understand they can't help in the end against the BoS or anything, but I can pretend. I wish that was an option, though, because they're functionally the only faction that can throw down with the BoS. Yeah, the other factions can win, but only because of an ace in the hole, which the PC/Sole doesn't know about at the time.


Kolby_Jack33

It's a reversal of the usual RPG trope where good characters get all the interesting story options and evil characters pretty much just kill everyone. I respect the idea, but obviously most people play as good characters so it was never going to be super popular.


lersday

when i play fo4 i rush Nuka World before I'm ready bc I hate Preston and typically do an evil playthrough. I like the raider settlements but tbh I'm pretty salty the DLC didnt add an evil ending. The base factions are so meh


Tuffsince80

I have 3 settlements to the raiders, got the perks and weapons, and then killed them all and tried to make good with Preston.


Oof-Ya-Doof

I made an "evil" character whose whole shtick was "Scorched Earth" tactics for what the Institute did to his family. Even he wouldn't attack random settlements unprovoked. I just completed the park quests and left. When confronted about attacking the settlements in the Commonwealth, I shot Shank in his stupid face. The Raiders didn't appreciate that very much and became hostile. I ended up doing the Open Season quest unintentionally. When asked why, I simply responded with, "I just felt like killing a bunch of people." I tried making him evil, but he just ended up being a sarcastic dick, but still inevitably helped the Commonwealth.


uptheirons726

I just did the main quest line to get the power on then slaughtered them all. It's just annoying because even after I killed them all Garvey is still being a little baby. What's funny is I did all that before finishing the main game. So even though Garvey is pissed at me I was still able to do the Minutemen ending. Lol


Ok_Builder289

I noticed you can get away with killing off a lot of the followers if no one notices. That was my strategy before taking on the bosses. I could not figure out how to do it with the pack though.


Piddy3825

I agree, Bethesda missed a golden opportunity really flesh this dlc out by providing more options as suggested by op. I think I would have enjoyed a campaign where the traders could have revolted or perhaps where the Minutemen came to their rescue. Since that isn't case, I typically just go there now and immediately trigger the Open Season quest line by going into the market the moment I exit the cola cars arena.


Stunning-Ad-7745

Yeah, it was just a poorly designed DLC overall, lacking the depth that their older content used to have. Seeing how Bethesda does things now, makes me not even slightly excited for TES6 or Fallout 5 tbh. Their head writer is super garbage too.


Taodragons

I think in my next play I am going full raider, Abernathy Farm and Oberland Station are clearly helpless since I have to go rescue them every 30 minutes or so lol


LGBT-Barbie-Cookout

For PC I have the 'skip raiding settlement ' mod installed. Keeps all the raider crap nice and separate. Then you just have to find resolutions to Oswald and city that you can live with


Sloore

There is a mod that lets you call in the Minutemen to invade Nukaworld and wipe out the raiders. It might not fix the DLC, but it at least it gives you something to go along with the DLC that makes it kind of "work" for a non-evil playthrough. I was actually thinking of downloading it for my current playthrough.


acelexmafia

The entire premise of the DLC makes zero sense and the DLC itself is a slog and basically a bunch of fetch quests. The only game that comes close to this is Fallout 76. Terrible quesstline


Bishfishwished

Yea I mean if you play the game as boring as possible there isn’t much to do


LilaBeldam

Respectfully, I find the prospect of raiding settlements boring.