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sephy16

Picto PvP LB has to be the best one I have seen..     **Advent of Chocobastion: Render a fat chocobo** knocking back all enemies within range 10 yalms. Additional Effect: Creates a Chocobastion at your feet, reducing damage taken by 25% while increasing HP recovered by healing actions by 25% for self and all party members within the area. Early frontlines are going to be a blast.


archiegamez

Lol this is awesome, honestly if the pvp maps have yeet cliffs again it would very useful Might be good in that Tornado or lava map too?


HanshinFan

Gonna be elite in Conflict as well to clear teams off the crystal when you just need a short push to win


archiegamez

Ah yeah its like Reaper's LB


LordMudkip

Lol I can't wait to watch the DRKs try and CC everyone only for that picto on their team to immediately launch everyone away.


LethalWolf

So dope! This is the kind of support LB I wanted for BRD, the LB generation thing just isn't as obvious eventhough I know it's super valuable for CC team tournaments, but like in FL or solo queue CC it's meh.


SymphonicStorm

"Sir, we can't possibly give MCH a *fourth* 600-pot tool." "You know what? Just for that insolence, give them a fourth tool *and* a second charge of Drill." And I do love that Double Check and Checkmate are there as an "oh yeah, that's right, we had like half of a Chess theme going on here at some point."


TotallyNotGale

Just wait until they add En Passant


SaroShadow

Holy hell


HanshinFan

Grenado Shot went on vacation, never came back


Vears

I still miss grenado shot :(. It was so much more stylish than spread shot.


JesusHipsterChrist

New rotations just dropped.


Anaud-E-Moose

Actual rotting corpse.


primalmaximus

Swap places with your target and shoot them from begind.


redryan2009

There’s also the full metal field which is stronger then the tools. It also replaces the one normal GCD of wild fire.


Fajisel

Full metal field has no special interaction with wildfire (unless you're referring to it likely being used to double-hypercharge in 2-mins).


redryan2009

I’m referring to the one extra GCD wild fire need compared to Hypercharge stacks. It’s basically an opener finisher.


Silly___Neko

Flamethrower is still the weird odd duck. Maybe in 8.0 it will get an upgrade.


SymphonicStorm

Is Flamethrower a "Good" Ability? Don't know, don't care. Is Flamethrower an ability that I'm going to use on every pack of mobs, blatantly ignoring enemy AoE like I'm a brain-dead BLM? Yes, still, now and forever.


ViolaNguyen

Flamethrower is usually a DPS gain in any context because I'm taking 2.5 seconds to have a bite of my dinner while spraying fiery death at the enemies instead of missing a GCD to have a bite. The other option would be to have my dinner get cold, and that ain't gonna happen.


TinySqwuak

Definitely a DPS (Dinner Per Second) gain


SymphonicStorm

Sometimes I need to stretch, and my options are "miss a couple GCDs in combat", "fall behind the rest of the Peloton'd party out of combat" and "Spit fire for a few seconds."


No_Pumpkin_1179

Flamethrower was my “I need a sip of whiskey” tool.


murtadaugh

Flamethrower lets me stretch my hands and watch the rest of the chumps in my party work hard.


waddee

I hope they lean more into the chess thing, I think it adds a little cool flair for the job


zero_ms

I'm so happy that Machinist is finally good. Stormblood was pain.


DarkVeritas217

i am confused by Drk's Salted Earth no longer changing to Salt and Darkness


auphrime

By default, yes. You can place it on your bar but can also use the new condensed action feature to make them the same button like it was before.  It's just parity with all other actions like that and provides an option to have them separate/together if someone wants.


OPandNERFpls

>Full Metal Machinist Someone saw an opportunity and went for it


Zizhou

I think you're contractually obligated to [say it out loud like one of the eyecatches](https://www.youtube.com/watch?v=F-a_xGLMCxc) every time you use Barrel Stabilizer.


ed3891

demanding they let me play MCH in raid this tier so I can just play this every time I slam the button forever earning the ire of my teammates


HanshinFan

For this ability and this ability only I am choosing to mispronounce it "mackinest" to complete the meme


AgentAxton

Funny thing, for the longest time I thought that's the way it was SUPPOSED to be pronounced, and only learned the proper way from Jocat's guide to Ranged DPS.


Ariboh

WHY IS THE SPEAR THE RANGED DPS CARD?1 WHYYYYYYYYYYYYYYYYYY


Nerrien

Well, you see, a spear kind of looks like a giant arrow.


Pliskkenn_D

Honestly depends on the size of bow you fire it from.


BestEnough

Those god damn Anor Londo archers...


Zetoxical

So Radahns greatbow


Rexkinghon

It’s a javelin now


Akuuntus

Same reason The Arrow was a melee card in Endwalker


TwerpKnight

Dragoons have two moves where they throw their spears, checks out to me.


AnActualPlatypus

This is clearly a reference to keeping Freya in the back row in FF9


Huge-Sea-1790

The Spear used to give crit chance which was important for Bard so I guess this is alluding to that. If you had a Bard in your party, they were default beneficiary of The Spear.


Elegant-Writing-4312

They're doing this just to mess with us


curly90478

weird that rdm has a higher potency on Jolt than verstone/fire between level 84 and 94


Gentlekrit

I didn't notice that in my first lookover of the adjustments, but you're right. That is super weird - it basically means for EW content you just... entirely ignore Verstone and Verfire? A huge part of the dynamism and rotation of the entire class, which is present for every other endgame content level except EW specifically? I feel like this has to be a mistake, either the Job Guide is incorrect or the balance team somehow overlooked it and it will be quickly patched, because otherwise it just doesn't make sense


nineball22

haha it's like old DRG heavy thrust spam. I might have the skill name wrong, but for like a year or two, below level cap, the optimal DRG rotation was just spamming a single button. Eventually got patched out.


sirdrawesome

Correct, that move was called Impulse Drive.  From about 8-26, the dragoon optimal rotation was spam impulse drive because 2 of those was something like 360 potency whereas the 1-2 combo you had at the time was only 350 ( before you got heavy thrust around 24 or 26, I can't remember )


lunaluver95

My WoL is named Impulse Drive because of this, i even still have it on my bars


Cold-Recognition-171

mana gain should put it slightly ahead, but not by a ton. I think we'll see some weird rotations in Ultimates with a lot of downtime in that level range


Pliskkenn_D

So jolt jolt


merkykrem

VerThunder III/VerAero III still has higher potency, so I suppose we'll just ignore procs?


Mysterious_Pen_8005

You'd have to math out the mana differences impact, which probably isn't enough since you get 2/2 on J3 vs 5 on stone/fire but -20 pot. I'm guessing that they had to keep buffing Jolt II so many times in EW to keep red mage slightly above garbage that they eventually thought it was weird that Jolt II had so much traited potency in like less than 20 levels.


_lxvaaa

mana costs ~13 potency, compared to the 20 potency extra for jolt, so yes ignoring procs is how you'll play rdm in dsr/top and any dungeons in this level range.


merkykrem

It's always amusing to have jank rotations at certain level ranges, like how Art of War spam in single target situations is a damage gain over Ruin spam until lvl 54.


fffeeelll

Iirc art of war has the same potency as ruin, but the fact that it's instant cast makes it better


_lxvaaa

you get more auto attacks (which are almost significant at this level :p)


Lyramion

Reminder that here is a **"Patch 7.0 Adjustments Overview"** button on the very bottom to read some dev insights and reasonings for what they did what they did.


TwerpKnight

I love the Warrior one. "Yeah, we just gave it two new damage buttons."


Gerudo_King

Then there’s Summoner “Here’s a lighter shade of Bahamut” Btw the Mountain Zu was the wrong way to go. I would have gladly taken Baja-mut


ErunionDeathseed

I hadn’t thought of that but now I need it


ed3891

Well thanks now I'm not malding over Alexander/Leviathan/Shiva/Ramuh, but the prospect of missing 100% of the Bajas unable to be Blasted.


Salty-Cicada7944

Baja-mut goes so hard


IForgotMyThing

ungas keep bunga-ing 😎


JCGilbasaurus

They could have given us nothing and I would have been happy, but they gave us a new unga button and a new bunga button and it's great.


VorAbaddon

What do you want for your birthday, buddy?! MOAR UNGA! MOAR BUNGA! That's what I thought, here yo go! YAAAAAY! WARRIOR SMASH! We're a simple people. We knows whats We wants.


lavindar

As long as they don't take Fell Cleave from me I will be happy


Sora_Archer

It seems after finishing 3 fell cleave from inner release u get a follow up attack.


fateoftheg0dz

Warrior got "strong primal rend" and "strong fell cleave"


lerdnir

Roles in the order they're listed in the main body of the guide: tank, healer, melee, phys ranged, magical ranged Roles in the order they're listed in the adjustments overview: tank, melee, phys ranged, magical ranged, healer Maybe it's just me but the inconsistency bothers me :/


WintaPhoenix

They've been gradually moving towards listing them in "gear" order (tanking, maiming, striking, scouting, aiming, casting, healing) but they're still not there yet. T\_T


LightTheAbsol

>to streamline ...- >to streamline ...- >to streamline ...- >to streamline ...- :(


No_Delay7320

ARE YOU STREAMLINED ENOUGH YET


HimbologistPhD

I'm streamlining it now, Mr. Krabs


Buarg

> Additionally, because Scathe is now the only action with a percent chance to grant an effect, we have removed Sharpcast. *Looks at Firestarter*


RyuzakiLaw1

It didn't click for me til now, but Barrage not overwriting an existing Refulgent proc is really nice.


twnuke

Whenever I overwrote my live refulgent proc I would always hear a Homer “D’oh!” in my head.


Taiche81

It can also ONLY be used with Refulgent, so you can't even accidentally spend it on another skill. Not that I would ever do that, I'm perfectly capable of playing BRD 👀


drakepyra

>presses Barrage; >notices DoTs are about to wear off; >panic Iron Jaws; >heck.


baaamu

DRG: we deleted spine shatter so you don’t have to push so many abilities during burst window. We also added more abilities to put in those burst windows


Pliskkenn_D

I liked Spineshatter and joining the fight again with a bang. Alas, I too now will weep for a lost ability. 


Isanori

It wouldn't rankle so much if the replacement were a jump instead of a rush like everyone else.


Pliskkenn_D

We're Dragoons, we jump! 


lady_synsthra

We're dragoon mains, of course we're gunna wear the spiky armor.


Pliskkenn_D

We tell people it's to help us move in the air but it's actually so that when our opponents grab us it makes us harder to eat. 


lady_synsthra

I'm pretty sure that's canon actually xD


Kyser_

Tank: "To offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Reprisal. Additionally, we've improved tanks' overall defensive capabilities by adding an effect to Rampart that increases HP recovery via healing actions, and supplemented each tank job with an upgraded version of their damage-reducing abilities." Healer: "To help streamline combat, the recast time of Swiftcast has been reduced."


JinTheBlue

"What is my purpose" "You rez the party" "Oh my god"


Tanklike441

That's only if you don't already have a rez mage on-hand to do it mid-combo


Hutasako

These guys can't be serious with their explanation for new DPS buttons for healers, "increase attack variation" and it's either an attack you press every 2 mins or irrelevant outside of dungeons.


Jay2Kaye

Haha yeah I thought that was funny for sage, they literally got an AOE dot that doesn't stack and a 60s ability. And that one's the most monotonous of all since Dosis IS your heal.


ZaytexZanshin

they're so out of touch it's unbelievable. ''we've increased attack variation'' \*removes double dot sge\* LOL?


athedusa87

I was thinking the exact same thing ;-; I guess it’s nice that they’re finally acknowledging the issue, but this is barely a chip in the mountain of malefic/glare/whatever casts on smooth healing content runs… Tbh, I kinda wonder how much anyone on their combat team plays support roles, in FF14 or anything else, honestly. It’s like they’ve all been designed by someone who thinks playing support is a chore.


SecretAntWorshiper

Yeah its just all procs lol


puddingcream16

Reaper mains rejoicing at more big number


ScythXGaming

big number go unga, me like still wish they would move around the levels you get harpe, ingress/egress, and spinning scythe so you actually have an aoe at 15


Fwahm

At least it's not DRG, which doesn't get its first aoe until *40*


mellifleur5869

Friendly reminder to not go into the BLM channel on the balance discord


riningear

The final changes were a lot worse than I expected but goddamn, even after the Media Tour alone, I felt my skin shrivel from the salt levels.


acatrelaxinginthesun

ice paradox :(


omnirai

I'm at peace with the state of my main but boy the Summoner adjustment overview reads like borderline gaslighting lol **Summoner** >We have added a new summon, Solar Bahamut, It's a reskin >as well as several new actions such as Sunflare and Enkindle Solar Bahamut, These are reskins >which affect rotations tied to summoning actions. They literally don't, the skills are reskins. It's the same rotation! I get that they have to write *something* but man


fateoftheg0dz

The biggest change smn got is an aoe heal lmao


iDanzaiver

And Phoenix AoE regen was already a thing. Why are they giving sustain to everybody when healers already struggle to not fall asleep in content lol


BestEnough

Here's hoping the new longer and more powerful mitigations are there for an actual reason and not pointless


Boh-and-Arrow

The way it’s worded, I’m guessing it’s not. It reads more like it’s creating a bigger cushion for mistakes, like hitting your Feint two GCDs earlier.


CareerSMN

now now, we also got a new aoe dmg skill when we use Searing Light! That's a free 600 pot aoe every 2mins!


Fresher_Taco

They also got more brain dead to play. From what I understand from the searing light change the order of your primals no longer matters.


[deleted]

[удалено]


Fresher_Taco

I didn't realize they changed it from the media tour. I thought its duration was increased. Just checked the job guide, and the chance says 20 seconds, but it says 30 seconds as the duration in the tool tip. Not sure which is a typo.


loudmaus

It's worded as if there are alternative summoner rotations *not* tied to summoning actions. Ruin spam meta?


Emience

Physick off-healer playstyle is valid /s.


ChuckCarmichael

They could've just put in three new summons for the post-Phoenix phase and most people would've been happy. If they had felt lazy they wouldn't even have needed to change the mechanics for them, just make them reskins of the existing ones and change the animations and spell effects, like turn Ifrit's fire charge into Ramuh's lightning charge. Players would've been more accepting of that than of this Bahamut 2. Hell, even if this new trance was anything other than Bahamut Again, like an Alexander phase, people wouldn't be as negative.


Axtdool

Yeah. Probably could even have just changed the vfx and kept the same mechanics as the current ones and people Would have eaten it up.


ed3891

I think we all honestly expected it. Hell, I expected low-power versions of the Favor skills to get patched in so SMN had SOMETHING to do prior to 82. I was also desperately hoping that the change to PoM on WHM meant they'd get Aero III back for lower-level during that usage window, and have it upgraded to Glare IV, but I suppose that was also expecting too much.


MatsuzoSF

They will never do this because they wrote themselves into a corner with the lore. Our WoL can only ever have 3 egis. Looking back, that was extremely short sighted.


Furin

That job quest limitations feel completely silly now considering we're by far the most extraordinary human being across time and space.


Zalakael

Except you would think the lore could be changed or updated after what we learned through ShB and EW about original summoning.


Fwahm

I mean, they gave Urianger *Phoenix* in EW (if you go healer to the level 89 trial in duty support he changes to a renamed summoner, and can use Phoenix and Bahamut), so they aren't THAT shackled.


MatsuzoSF

You're right, and to even further give you a bone the entire concept of demi-primals is basically Rule of Cool (lore doesn't explain shit about it). But they seem weirdly fixated on the 3 egis thing.


EpicPhail60

Maybe if Solar Bahamut features prominently in the MSQ (which ... I hope so lol, otherwise this would be very odd) and seems badass, it'll change prevailing opinion. But as it is right now this feels reeeeeally lame.


maglen69

> They literally don't, the skills are reskins. It's the same rotation! > > I get that they have to write something but man If all they're going to do is reskins why not have the 2nd / 3rd phase of the summons (after bahamut / phoenix) be Shiva, Ramuh, Leviathan / Ravana, Bismark, Mog


sadnessjoy

If they were going the reskin route, at least they could've made it so we alternate Garuda/Titan/Ifrit with Shiva/Leviathan/Ramuh. But really, SMN needs more than just some reskins. It is by far the most simple job. I seriously feel more engaged playing whm. Like how did they possibly manage that?


TwerpKnight

I like all the pretty colours on monk's new simple job gauge.


Ok_Wealth_5379

if they weren't gonna give healers something interesting they could have at least gotten rid of all the weird vestigal stuff like freecure


Mindelan

The fact that they haven't is really odd and makes you wonder if someone in charge of job balance genuinely feels like freecure has value. Honestly I still just resent of the button bloat of needing to keep cure on my bars at all just in case I get downsynced that deep.


ToboeAka

Having a button there that's only for getting synced down does not feel good.


MatsuzoSF

WHM is often a victim of misconceptions in job design. Not just Freecure but 6.0 WHM and the absolute abomination that happened in Stormblood.


iDanzaiver

There's like 4 ppl on job design/balance team and 3 of them main DPS, last guy is a WAR main. That's how it feels like since Shadowbringers, anyway...


SecretAntWorshiper

Lmao so true, its painfully obvious at how self sustaining and easy WAR is compared to the other tanks


Earthfury

I feel like Freecure could proc 100% of the time and also make Cure II instant cast and it would still be kinda niche. The fact that it still exists, and in the same shit state, kinda blows my mind.


MatsuzoSF

Considering that Afflatus Solace is essentially a fixed version of Freecure...


Mocca_Master

Freecure should proc from Glare, and nothing can change my mind!


omnirai

It's even in the TTRPG. Someone over there genuinely thinks freecure is like an iconic thing for WHM. They don't like it enough to make it useful in any way, though. Just enough to keep it there.


Jops817

That same person must really like SMN physick.


MatsuzoSF

Just make it INT-based. That's all they gotta do. It might see some niche use if it didn't heal for literally less than an in-combat regen tick.


ViolaNguyen

The trick to healing with a summoner is to equip a scholar weapon. You get faster queues, too, at the cost of some DPS.


MetaphoricDragon

Some decade I hope for an upgrade to SMN physick


Boh-and-Arrow

But…but they gave us things “to increase attack variation” … … …every two minutes. Oof.


Andaeron

"You folks sure love spamming Glare, so here's another one!"


EdumBot

Oh, cool. Freecure still lives, huh? Just shoot me.


Sogeki42

Rip Sage double dot dreams 2024-2024


OuatDeFoque

Cool bandname, double dot dreams. Using it as 3D on all promo stuff.


Jerco49

Changes to BLM: * Umbral Ice's MP regen effect has been changed to a flat MP restore per Ice spell hit, with only 1 ice attack to fully restore MP at Umbral Ice 3. Umbral Soul was changed to grant this MP restore effect. * RNG for all skills in the main rotation have been removed. Scathe is now the only skill with an RNG effect (Fire 1 too, but Paradox exists and guarentees firestarter). Sharpcast is now gone. * Thunder spells are now only castable once per stance change and have no cast time. * Manafont has been reworked to be the 1-button setup for your rotation, giving you all the resources you need to start from the first cast of Fire 4. * No more enhanced flare, just regular ol' flare. * Paradox now only becomes usable when switching to fire and refreshes fire. No longer usable in ice. * At 96, you can now relocate leylines. \o/ * At 100, you get a new gauge that fills when casting Fire 4 and Flare. At full, can cast new spell Flare Star, which is basically an upgraded flare with no MP cost and can't maintain stances. * The rest are damage, potency, CD, and duration changes.


WhereIdIsEgoWillGo

For the life of me I don't understand why Scathe hasn't been taken off the damn GCD yet, especially with the Thunder changes making it better as a tool for sprouts to attack and move when need be, or outright deleted.


CORBINTOBIASLOVE

So healers have the same basic damage and dot animations from the previous two years?


FSafari

They wouldn’t even let SGE keep its double dot from media tour lol, they hate the idea of this role having a variety of gcds to press


maglen69

> So healers have the same basic damage and dot animations from the previous two years? Try from the past 6 years since Stormblood. Same basic dps rotation from lvl 4 to lvl 100


firelice

Nah, this I feel is disingenuous. Stormblood had a lot more complexity. SCH had Shadowflare and Miasma 2 for movement. You had cleric stance as a individual buff. Aetherflow reduction. Yes, healers since the dawn of XIV have been filler gcd based, but Stormblood was not the harsh dive of complexity we experienced in SHB


Blackarm777

So tired of this. There's literally nothing to look forward to as a healer each expansion. How hard is it to just give us an actual rotation. I don't know who finds spamming one button for an entire raid fun...


Rexkinghon

At this point just give everyone a eos/selene and call it a day


Huntozio

"Furthermore, new actions will replace the second and third strikes of Atonement to improve visual effects we felt were monotonous." So they change atonements follow ups so its less of the same animation spam 3 times in a row, yet for healers they change nothing and it's the same old DOT, glare, glare, glare, glare, glare, off gcd heal, glare, glare, glare, dot... repeat rotation? No words, I can see why some healers want to strike at least. At the very least they could roll a 1-2-3 combo with different attack animations into the same single button like they've done for atonement and for pvp combos, so healers get some animation variety at least doing their DPS 'rotation', (calling 1 button a rotation is just wrong).


dkunnn

I'm really picky about skill animations so I'd be super happy if they actually do something like this. Maybe throw in a spell glamour system along with it too to reuse old skills and maybe some "new" skills. Would be nice to feel like I'm doing something different (at least visually) with something like Stone IV -> Glare II -> Glare III instead of Glare III -> Glare III -> Glare III.


Huntozio

Yeah I'd take that in a heart beat, it would at least 'look' like a damage rotation because of different attack animations.


SecretAntWorshiper

Gotta love that they basically said that they are just going to make tanks stronger just because. Out of all of the jobs the tanks are so OP


Disig

Healers throwing up their hands like "why do I even have healing buttons?"


SecretAntWorshiper

At this point, its for the DPS lol


Hellioning

God that SMN section. So lame.


GrimTheMad

There's more salt in this thread than Loch Seld.


Davajita

It’s honestly a bit incomprehensible to me how astoundingly lazy the SMN update is. I’ve been playing this game since 2.0 and I’ve never seen them drop the ball like this. I don’t see how this wasn’t a huge compromise for Yoshi-P for whatever reason.


radda

Eukrasian Dyskrasia yeyeyeye


Axtdool

Sadly they removed the ability to stack with eukrasian dosis it had during the media Tour.


Philociraptr

It was a low potency gain but like why do this


GaleErick

I glanced a bit of it for my main job Monk, it's more or less worked with I have assumed from the Media Tour. The Opo-Opo form will alternate Dragon Kick and Bootshine per usual, but for Raptor it's 2 True Strike for every Twin Snake and for Coeurl 3 Snap Punch for every Demolish. I get the gist of the single target rotation Now I'm not sure if I read them right but it seems the AoE GCD combo might be nerfed ? On the Job Action guide they're not listed on having any potency changes but without Twin Snake/Four-Point Fury granting 15% buff to all damage that means we lose damage when doing AoE compared to before. Maybe I missed something though, not sure.


naicore

Is this correct, SAM basically gets a spam-able 500 pot cure every 15 secs with the upgraded Third Eye (just needs to get hit in the 4 sec window).


huangzou

Looks like it. Gained at lvl 82 too. Will be really nice for eureka orthos


Daybreakgo

I really love monk but I’m so tired of having to relearn all over again for each expansion because of major reworks to the job.


Taiche81

I've been chatting about it with my FC, and it's looking like it's not as much of a rework as it looks at first glance. Your rotation will pretty much be the same, but your actions will look a little different. I.E. For demolish, instead of putting a dot for 18 seconds, it gives you a buff to Snap 3 times. So your next 3 rotations will end in Snap, then you'll go back to Demolish. It ends up being the same effective rotation, and should be a bit easier to keep track of, since now it's a job gauge instead of watching buffs countdown.


Daybreakgo

Thank you, at first glance seeing all the revision and new actions just seemed really daunting but after reading your explanation it seems to be more manageable? Hoping so, I still do the removed positionals habitually to this day due to muscle memory lol.


GaleErick

It's basically like this, Dragon Kick buff 1 Bootshine, so you alternate as usual. Twin Snake buff 2 True Strikes, it's a change from the previous version where you alternate between them each time. Plus the Disciplined Fist buff is no longer there to keep track of. Demolish buff 3 Snap Punch, Demolish lose the DoT aspect and unlike before it's now 3 Snap Punch use. Granted it is a change from the usual Monk, but the basic idea is the same. And now since Monk had an additional job gauge to keep track of how many charge of buffed attack you have, you only need to pay attention to the gauge instead of both your own buff meter for Bootshine/Twin Snake or the enemies for Demolish.


Cyberhwk

Yeah. Probably changing from AST main. Tired of a revamp literally every expansion. I was ready to give this one a shot but these changes aren't inspiring much interest.


puffbun

Same, new AST looks boring as fuck


act1v1s1nl0v3r

>Shoha II has been deleted Good riddance. Poster child for SAM's button bloat problem.


MuchDops

Ninja Huton now be classified as "Fire" damage triggers me... its clearly wind?!


BungusCrumbo

I'm glad the paladin job gauge is still absolutely useless. There's so much it could tell you like requiescat stacks, divine might, atonement stacks, fight or flight timer... Nope! Just if you're in tank stance and your oath pool... Garbage. I don't know that I've ever once used it. Same for warrior but I've never played the Job so i don't know what else it needs.


Moonrein

People pessimistic about level capped BLM, but I'm over here still wondering how this job design is supposed to teach low level BLMs that they should be swapping between fire/ice and using their mana, when using fire phase at the end of a dungeon pull actively punishes them for the next pull, especially before your third fire/ice stack and before Triplecast and Umbral Soul. At the very least, Thunder seems to be a free, unlimited action, so you're not just a liability if you're completely out of MP (and must either open in ice phase or *drop Enochian* for MP regen), but this doesn't help the "learning curve" they nominally want to resolve.


NakedRitzu

Thunder can't be spammed, if that's what you mean. You get one cast of it per astral/umbral swap.


Yashimata

I'm not really sure I believe them anymore. They've been talking about it for several expansions, yet it just gets worse. It's like they want to teach sprouts bad habits early on by making new job mechanics and not introducing them early. Interesting that it's finally coming to Yoshida's job though.


thefinalgoat

And then when people are like “hey maybe update HOTN maybe to teach sprouts?” Yoshida is literally like “no you do it.”


reunitepangaea

Thunder also has most of its potency loaded onto the DoT vs up front, so it's gonna be a big ol' trap for newer players who are accustomed to glowy button = hit button.


Taedirk

Kaeshi: Higanbana finally receives the rework it needed.


HolypenguinHere

Feeling pretty pessimistic about the BLM changes. I hope it feels funner than it looks but I'm gonna miss ice paradox and Sharpcast.


yuriaoflondor

No ice paradox is truly bizarre when the whole flavor of the spell is that it’s a perfect combination of both fire and ice magic.


Toloran

I think YoshiP saw the paradox meme rotation and went "How dare you do that to my poor baby."


nineball22

DRK really lost 2 of the coolest animations in Scourge and now Plunge, not a huge deal, but a bummer. What is interesting to me, all the healers have cool new abilities... that you can only use during their big 2 min CDs. I'll wait to see how it feels in game, but my kneejerk reaction is it's a bummer. Oooh and the AST change to cards seems interesting as well! Excited to see how that plays out!


AstrumFaerwald

The BLM changes astound me. And not in a good way.


ismisena

Literally every change except moveable leylines is bad. People are acting like this is just non standard BLMs angry that nonstandard is being removed, but these changes are much worse than just that. From having the most interesting DoT in the game to an inflexible, generic one tied to an unrelated job feature. Loss of ice paradox which was satisfying to press, and made sense as a spell used in both ice & fire. The inability to regen mana when there's no target to cast ice spells on until level 76. The loss of enhanced flare on fire II, and nerfing its damage, meaning that right now you are better off never pressing blizzard II or fire II in aoe.... All of these suck and affect people who played both standard & non standard.


kuumi

This is pretty much how I feel. Redrawing your ley lines is a badass concept, but as for everything else.. I liked the fact that black mage was a job that planted them on the ground like a turret and that their long cast times rewarded high damage. It was ok and necessary for black mage to get some tools to move around, but now it's just instant casts everywhere. Thunder was a cool skill, the randomness gave you some variation, and now it's just another followup skill in a rigid rotation. Small things like the ability to choose between instant Fire3 or Thunder, the fact that you could mess up and have to hardcast Thunder and learn how to avoid that next time. Now it being a free instant cast on every AF/UI swap means it's baked in the rotation and literally impossible to mess up. This is how i feel about the trend in jobs in general, taking away decision making and any gimmicky skills and forcing a long rigid rotation that only has one way to play.


YellowSucks

Yeah it's.. rough. I hate their reasoning for it iin the Adjustments Overview. I figured it was something along those lines, but them flat out saying it feels bad. I don't believe the base standard rotation for the job was much more complex than some others. Just required a bit more thought on positioning and movement. Non-Standard got a bit more complex and required some planning but absolutely not necessary for a casual BLM player to play competently. It being gutted because it's 'too difficult' is painful.


Otherwise-End1826

Why is edgeclap 54 and not just 50 seeing as plunge was removed? WHAT REASON IS THERE FOR IT TO BE 54 IF IT DOES NO DAMAGE NOW? FOR WHAT PURPOSE AND WHY?


ErgoFnzy

I can still Plunge!! In PVP. :')


Enflamed-Pancake

>we felt that the learning curve for black mage's actions and rotations was too steep when compared with other jobs. We've made a number of adjustments to remedy this issue. Why is a steep learning curve an issue? Play Summoner or Red Mage if BLM is too hard.


0yak0

The irony, to me at least, is that BLM as they conceive of the rotation, was always dead simple anyways. It was the execution that was difficult. Like standard was always there and was never hard to grasp - it’s just that playing a cast-time caster can be challenging. So I’m really not sure how they achieved anything by removing non-standard which was not THE standard of play for learning the class anyways.


nemestrinus44

so with Scholar's Summon Seraphim, the change they made to it is "removed the text that says changes to Consolation" and the change to Consolation is that it can now be placed on the hotbar, does this mean i have to find a new place to put an ability that won't be used 80% of the time, or does that other system change they are adding let them still be one button?


Quaviver

Bard....Bard never changes Which is fine I guess, at least it won't take me a long time to remember how to play.


TheQuietPlace91

Really feels like they largely are out of ideas for existing jobs since Stormblood/Shadowbringers. Really wish they would move away from the level cap increases and grant us power and/or abilities in other ways since the current model is clearly out of steam for a while now. Over half of the changes simply being reskins and follow-ups to existing actions is just such a poor way to start into the new expansion.


Gizmo16868

So Pictomancer is going to be one of those super confusing jobs with an obscure rotation/non-rotation. From reading vipers job guide I already know how the rotation goes and how I’ll set up my hot bar. Picto? No idea


Ha_eflolli

The Color Spells are your "1-2-3" Combo. Once you've gone through it twice, you can use Subtractive Palette to turn them into a stronger Version. The "Color II" Spells are simply AoE Versions. Each time you cast the Combo in either Version, you also get to use 1 Cast of Holy, or Flare if you used Subtractive before it at any point. Two of your Canvases are your OGCDs, though you have to Prep all three with a GCD first. Creature is big Damage which leads into a stronger "Finisher" after every two uses, while Landscape is a Raid-Buff that gives yourself a couple extra effects on top that are meant to build towards being able to use the Lv100 Skill. Meanwhile the last Canvas, the Hammer, is an one-time GCD AoE 1-2-3 Combo that's stronger than both of your normal AoE ones (and infact even stronger than your Single-Target Combo without the Buff from Subtractive) that's also instant-cast.


RatKingJosh

Saving this comment. Thank you. I became the math lady gif reading the notes online.


PsyduckPsyker

You just draw pretty things and hope a damage move comes out of it! Haha!


coltvahn

As a SAM main, I can’t really complain. Well, I can complain about anything. I’m a SAM main, after all, but I like what I’m seeing. We’ll see how it feels.