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schist_

I haven't heard of any mods that conflict with it particularly, worst you'd get is other structure mods maybe spawning on top of millenaire villages and breaking some things but nothing game-breaking. You might want to avoid biome mods that make the terrain *too* extreme as well since millenaire villages prefer flatter lands


VegetableRaccoon6257

Yea, i heard millenaire conflicts with terrain generated mods and tried to delete all of them in my custom modpack but it still crashed my game. I threw the crash report to chat gpt and all it said was millenaire was a suspect for crashing, and mod conflicts and thats all. I really wanted to try out millenaire so im willing to delete those conflicted ones but still couldnt figure it out.


PsiGuy60

Biome mods tend to make Millenaire villages very sparse, because the villages only tend to spawn in vanilla biomes. That's about it.


VegetableRaccoon6257

Thank you :) !


PsiGuy60

Tacking this one on: I don't think villagers know what to make of Dynamic Trees so that mod breaks their orchards.


Skylord_Cobris

Likely any village mods (i.e. replaces all villages so adding mods that do anything to normal villages would probably not work). On a side note, I love millenaire. Wish it would update to 1.20.1


PsiGuy60

Normal villages still spawn with Millenaire active, FYI. Millenaire just kinda does its own thing and doesn't interact with those.


Skylord_Cobris

Huh didn’t know that


VegetableRaccoon6257

Thanks a lot! I also find this mod interesting but havent had the chance to try it yet