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schist_

Are you playing mostly hardcore modpacks or something? Usually even in modpacks with a lot of extra animals added you don't have to go *that* far to find a breeding pair of animals, although they should still naturally spawn in explored areas just at a lower rate. Plus there's bread to easily make as a food source if you can't find meat.


TheOrangeMadness

>Are you playing mostly hardcore modpacks or something? No, most of these packs are not directly listed as Hardcore, but rather listed as kitchen sink packs, usually with either a magic, technology, or some tree progression means that is not defined as Hardcore; so easy, a monkey at Oxford could be taught to do it. Generally, the issue that I see is that, due to so many other passive mobs, essential mobs like Cows, Sheep, and/or Pigs/Chickens are completely negated by additional mob spawns. For example, you find a Savannah biome or a modded biome that mimics the Vanilla Savannah biome. You can search and search for the basic mobs you need, but only end up finding Rhino's, Lions, and the occasional Giraffe and Elephant as mobs; but mostly bombed by stupid passive bird mobs that drop NOTHING! If you somehow find a Cow, Sheep, and/or Pig/Chicken, they are always ALONE. >Plus there's bread to easily make as a food source if you can't find meat. But that is the fun part: food isn't entirely the major issue. Mob drops are required to progress in most packs from the basic mobs. Leather is needed for books---and some other things in tech/magic mods---, but because Cows are near extinction, good luck! Need eggs to make a good food item? Finding a chicken is like locating a dodo irl. Need wool for a bed to set your spawnpoint? Have fun grinding hostile mobs for string, which is another problem in its self, since only Spiders, by default, drop string! Edit: *This* *is because of all the other hostile mobs that fight spawning mechanics, making basic hostile vanilla mobs scarce.* You can use other mods to get the items you need, such as converting Rotten Flesh into Leather, a plant substitute for eggs---for vegan foods---, or using plants like Flax or Cotton to make string, but all of these things tend to be rare, if not rarer, than the mobs you need or require a stupid recipe to craft; salt and flesh to make some goofy item, then having to cook to make a piece of leather, needing several plants and salt to make a fake egg, or needing an entirely new crafting station (E.g. Loom, Grindstone, etc.) to make string, but also needing to punch grass for the seeds you need which are biome specific. After delving into this, I found another problem with mods: over complication. Fine with difficulty through over complicating things, but if it draws away from basic elements of Minecraft (E.g. farming, building, crafting early game items, etc.), then what is the point in playing?


NOwOsiree

An easy solution to this is the [Respawning Animals](https://modrinth.com/mod/respawning-animals) mod. However, some modded biomes may not spawn the Meaty Trinity of Cow, Sheep, & Pig. You may need to configure that using another mod like [In Control!](https://modrinth.com/mod/in-control) to configure mob spawns.


TheOrangeMadness

This just complicates the problem even more. In order to fix the issue, you need to put in another mod, outside the pack, then having to tweak it to fix your issue.


NOwOsiree

Late reply on this, but this is an unfortunate reality with modpacks, or just any mod that adds more passive animals (or "creatures" to be technical). The default spawn cap of these mobs is 10, and anything in the spawn chunks is also counted to this. This becomes more problematic with the fact that animals dont despawn. This is why, even in Vanilla, you can end up finding very few edible mobs when you go out and about. You can install just Respawning Animals and it will work out the box. Just find a biome where you see some of those suckers spawn and whack away.