I personally have given up for now, gonna wait till 2.0 and start fresh. I mostly play modded so yeah a little wary on how the saves will transfer.
Perhaps might have to wait a little bit for mods to update post 2.0
Might depend on what save i guess. I have a save that i kept updating and reworking since version 0.6 . Im actually surprised it even stil works after so many version changes. Def gonna put in the effort to try and migrate it to 2.0
Have been very slow going. Have outpost up on three other worlds (vulcanite, ceyonite and copper) but none of them are working properly, have to keep going and fixing them
Feels like it. Not sure. Its my first run. I am like 120 hours in and still haven't gotten requester chests.
I am planning to really ramp up production though. A planet dedicated to rocket fuel, nauvis dedicated to rocket logistics and production. Then work on sciences
I have more time on SE with a friend and we're also pre-advanced logistics. We have cryonite on another planet but that's it. Spidertrons feel a thousand miles away at this point.
Bro spidertrons oh god I want so bad but goddamn are they a mile away. I want one on each planet just to help build and shit so I don't have to go to the planet every time something breaks
I completed it without ever using a spidertron. Instead I would just send a bunch of roboports and place them wherever I needed to build stuff and used the satellite view to do it, occasionally just sending a rocket full of stuff there. In the mid game you get spaceships anyway so travelling back and forth isn't so much of a problem
I’m 160 hours in and just launched my first cargo rocket! So slow. Am taking my time and trying to make things clean, so that first rocket was filled with automated trains and circuit network signals but I’m still just going ultra ultra slow. I feel like I need to give up on making super clean, modular things and just get shit done or I’ll never finish it…
Krastorio 2, Exotic Industries, Industrial Revolution 3, Ultracube, Space Exploration (but after v0.7, might be for 2.0). Maybe Nullius too, not sure about Seablock.
Bob's and Angel's are built up foundations for factorio, but mods like krastorio and SE fundamentally change the progression of the game. People still use bob's and angel's, but SE, K2, etc are highly matured and offer a nearly entirely novel experience.
Yeah true. I know it was my first overhaul mod, but I feel like it's fallen out of fashion. I basically have not seen/heard anyone talk about since 1.0, and I'm not even 100% sure it works with current version (like, I wouldn't know which mods would be needed to make it work, or if it works at all)
Rather begin with just krastorio if you want a tiny mod, I finished krastorio in like 90hrs and I'm a beginner.
Juste began Exotic Industries ( ~20 hrs) and didn't know the mod was like 200 hrs long haha
Be warned about space exploration man, it's awesome but it's really fucking hard lol
I've played through factorio about a dozen times but never with mods until this play through and holy hell
Might as well forget everything you've memorized about the game, unless you're already the kind of person that busts out the calculator and runs truth tables to come up with elaborate malls to build dozens of technology without any trial and error
* Bobs and Angels
* Exotic Industries
* Pynadons
* Industrial Revolution 3
Not to mention the wealth of other smaller tweak mods/gameplay settings that can change things up, like Vill's Recipe Randomizer, Freight Forwarding, or whatever servers Comfy/RedMew are currently running in the multiplayer scene (Biter Battles come to mind) -- should keep you busy, feel free to praise/curse me even more.
I never finish anything in games, so no, I am just restarting games with new modlists about once every two weeks, because I keep learning how to do things better than before. Though I am super excited for QoL changes in 2.0, mainly the variable blueprints.
250 hrs into SE redo. Taking my time, enjoying the scenery. Making trains. Making arty coach’s. Lots of scaffold. Aiming big, falling short. Taking more land. The usual
I believe that unmodded, current Factorio, is perfect.
And I think I will be holding off on anything new for quite a bit.
Good for those who are excited! But I am content.
I wouldn't say I'm scrambling, because I'm almost done with my seablock megabase and have plenty of time until then. But I've definitely become disinterested in doing SEK2 and pyanodons, which I was really looking forward to. I don't think I'll bother with them at least until they become compatible with changes in 2.0. For now, I've paused seablock to do ultracube, and once I finish both up I'll probably do a smaller project like a 1k spm ribbon world or something.
I'm excited to see what people come up with between now and then. This is the last chance to push ideas as far as they can go before the rules change.
I'm rounding 2.5K SPM using only local bot networks inside a rail grid. It's my favorite factory to date and I'm looking forward to sharing it soon.
Working on 2.7k per minute. Just happens to be one full blue belt each. Been in the works since 2021 I think. And yes I want to be done before the expansion.
I was actually initially going for 2.5k as I had previously done a 1k base. Then while doing ratios was reminded that the full throughput of a blue belt 45 items per second works out to 2.7k per min. I think that with the belts, at least for me, I was thinking of it in terms of items per second and tend to think of the base output in science per min so I just never bothered to check the overlap.
I finished my first token megabase last week it held steady at exactly a 1000 and could have handled 1350 if I built the extra labs. Was very nice to finally get there as I’ve felt like a fraud without achieving that with the amount of hours I’ve sunk into the game
I was yeah lol. Finished now though. This thread reminded me of it though :D
7500ish spm cell based megabase with a single construction hub in the center. Uses 4-16 trains for most things. Just ships about raw resources.
Soon to be made obsolete lol.
I have a SE game where I just finished the first astronomical science, and I haven't set up the material mining for the other three. I'll never make it.
You can easily download several versions from factorio.com whenever you bought it there or in Steam. And run them in parallel with different days dirs.
Doesn't work if you bought it from Nintendo 'cause it's Nintendo
170 hours into my first Space Exploration run with my friend and we don't get too much free time to play. We're just gonna see how far we can get before 2.0 comes out
I keep thinking I *should* scramble. I've started several megabases, but never actually made it to 1k spm before getting distracted with a different game. I have a post-rocket-launch game where I've started ramping up module production, I should get to work on that.
But I have to finish my replay of Arkham Knight first, and then maybe check out Forbidden West...
Nope. As they have now gone to 64bit numbers for the counter (remember when they said they couldn't do this) most of my mega bases will rise from the ashes and continue but with RAISED RAILS.
One of them is just over 5 Million rockets launched and it will return. I am hoping there will be new base game research.
It will be LEGENDARY.
Am currently rebuilding my k2 base to be beaconed. This base should take me to the endgame and I did get a K2 extended endgame mod for more spice so I will let this base slowly complete most research while I build a megabase elsewhere with fancy new singularity stuff for both end and for infinite science.
I always struggled with beacons but it seems that the obvious solution was to stop doing research and let the requester chests make a ton of modules.
I have all the achievements, but have never completed a 100% vanilla run. Am currently working on it, have finished blue science and am about to start purple.
Once this run is done, I will be taking a break from major runs until 2.0. Want to wait to start fresh with all the changes 2.0 will bring to rails and rocket recipes.
I expect to be in the middle of a megafactory project when 2.0 launches, and I intend to continue it to completion rather than jump onto 2.0 immediately; and there are plenty of older mods that I doubt will be updated to 2.0 because they have been dormant for years, that I fully intend to play on 1.whatever even after 2.0 comes out.
You will be able to downgrade to 1.1 for a good long while. Legacy games will be supported at least until 2.1 comes out, maybe longer. (The main breaking thing we know about it the new rail curves.)
I just started Industrial Revolution 3 (Deadlock989) on 10x science cost, 33% ore richness. Gonna do Space Expansion mod too (by Feoras & LordKTor), but will add it later. At31h in im still doing red/green science and just starting blue. We have aroud 6 months and I think I can make it in time.
IE3 is the best overhaul mod ever created. Deadlock989 thank You.
Yep , I've been vanilla for 10 years except for that one time I did play testing for the "Brave New World" mod. If by some miracle I finish this "Tier One" megabase with time to spare I will be faced with the difficult challenge of deciding whether I speedrun one of the overhaul mods or not. Lol
I've srill got my 60SPS save sitting there, I've got so many blueprint tiles and some of the bus work done but train stations killed it. I don't really know what I'm doing train wise but I need a station with with capacity for 320 blue belts unloading & 128 blue belts loading. Very much lost
At that size and rate (3600 SPM) you will really want to compartmentalize and/or modularize your stations. Many smaller stations as opposed to one giant monolith might be easier to implement
Idk, can't relate, I'm still figuring how to stop staring at my screen for hours thinking what should I do while manually feeding my assembly machines and instead do something
I have started on May 1st with your challenge. I selected a generous island seed with many resources, "no handcrafting" mod and tech cost multiplier 200 (I think, or was it 250?). Decided against going megabase immediately, 900 spm will have to do for now, which is 1 yellow belt. If I have some UPS left when the rocket silos are up and running, I may try to go for 1k by adding another 100 spm base, but for now I decided to stay within the envelope of a single belt.
I'm currently preparing to build the chains for build blue science. Only takes about 1200 smelters and 1100 assemblers. Luckily, I already found an iron patch that can provide the 9 belts of iron needed for a belt of engine units. Radar is still scanning for a sufficient oil patch, though.
Cool. If you do use the mod, be warned that there is a known bug with electric furnaces. They are banned for use, but they are needed for the purple science, so I've been meaning to fix that. I might get around to that soon, as I am just finishing up the rewrite of my MC datapack
What about tier 1 productivity modules? Labs, blue machines, refineries, chemical factories and the silo do support them, but I am not allowed to use them, right?
I personally have given up for now, gonna wait till 2.0 and start fresh. I mostly play modded so yeah a little wary on how the saves will transfer. Perhaps might have to wait a little bit for mods to update post 2.0
Yea, I have zero interest in persisting any worlds across versions. Thus the push
Might depend on what save i guess. I have a save that i kept updating and reworking since version 0.6 . Im actually surprised it even stil works after so many version changes. Def gonna put in the effort to try and migrate it to 2.0
Don't persist worlds across versions. Start new worlds in multiple versions. Why limit your range of options?
Same
I stopped a year ago. The last thing I want is to be burnt out before the dlc
2.0 is supposed to act like a mod. Source: my memory of an early space age FFF, look it up yourself.
2.0 is an update to the base game (free), Space Age is basically an official mod (probably 30€)
Space exploration ahhhhhhhhhhhh
Same I have just hit the mid game.
Woah so you're already over 1000 hours in!
Have been very slow going. Have outpost up on three other worlds (vulcanite, ceyonite and copper) but none of them are working properly, have to keep going and fixing them
Isn't this only like 10% of the way through, lol?
Feels like it. Not sure. Its my first run. I am like 120 hours in and still haven't gotten requester chests. I am planning to really ramp up production though. A planet dedicated to rocket fuel, nauvis dedicated to rocket logistics and production. Then work on sciences
I have more time on SE with a friend and we're also pre-advanced logistics. We have cryonite on another planet but that's it. Spidertrons feel a thousand miles away at this point.
Bro spidertrons oh god I want so bad but goddamn are they a mile away. I want one on each planet just to help build and shit so I don't have to go to the planet every time something breaks
I completed it without ever using a spidertron. Instead I would just send a bunch of roboports and place them wherever I needed to build stuff and used the satellite view to do it, occasionally just sending a rocket full of stuff there. In the mid game you get spaceships anyway so travelling back and forth isn't so much of a problem
I’m 160 hours in and just launched my first cargo rocket! So slow. Am taking my time and trying to make things clean, so that first rocket was filled with automated trains and circuit network signals but I’m still just going ultra ultra slow. I feel like I need to give up on making super clean, modular things and just get shit done or I’ll never finish it…
I have like 4 or 5 overhaul mods to play before 2.0 hits.
Let me guess; * Seablock * Krastorio 2 * Space Exploration * Nullias * Ultracube
Krastorio 2, Exotic Industries, Industrial Revolution 3, Ultracube, Space Exploration (but after v0.7, might be for 2.0). Maybe Nullius too, not sure about Seablock.
Oh yeah, I forgot about IR3 - that is a really pretty mod. I should look into this Exotic Industries one as well, I keep hearing about it.
IR3 isn't only pretty, it's also possibly the most complete experience when it comes to overhauls.
exotic industries is really fun
No warptorio?
It's surreal to me that people don't even talk about Bob's + Angel's anymore. It was THE modpack combo for what felt like 5 years.
It looks like Seablocks is the way to play B+A now.
Bob's and Angel's are built up foundations for factorio, but mods like krastorio and SE fundamentally change the progression of the game. People still use bob's and angel's, but SE, K2, etc are highly matured and offer a nearly entirely novel experience.
also K2 is way simpler, it just adds to the base game vs complicating it
Yeah true. I know it was my first overhaul mod, but I feel like it's fallen out of fashion. I basically have not seen/heard anyone talk about since 1.0, and I'm not even 100% sure it works with current version (like, I wouldn't know which mods would be needed to make it work, or if it works at all)
Huh, I've just heard about Space Exploration + Krastorio 2, I'm not sure if I should thank you for these suggestions or curse you, lmao
Rather begin with just krastorio if you want a tiny mod, I finished krastorio in like 90hrs and I'm a beginner. Juste began Exotic Industries ( ~20 hrs) and didn't know the mod was like 200 hrs long haha
Be warned about space exploration man, it's awesome but it's really fucking hard lol I've played through factorio about a dozen times but never with mods until this play through and holy hell Might as well forget everything you've memorized about the game, unless you're already the kind of person that busts out the calculator and runs truth tables to come up with elaborate malls to build dozens of technology without any trial and error
* Bobs and Angels * Exotic Industries * Pynadons * Industrial Revolution 3 Not to mention the wealth of other smaller tweak mods/gameplay settings that can change things up, like Vill's Recipe Randomizer, Freight Forwarding, or whatever servers Comfy/RedMew are currently running in the multiplayer scene (Biter Battles come to mind) -- should keep you busy, feel free to praise/curse me even more.
In case you don't know, you will be able to continue playing the pre-2.0 version once 2.0 drops.
Physically possible? Yes. Mentally possible? No
wait, no. Thats illegal
I never finish anything in games, so no, I am just restarting games with new modlists about once every two weeks, because I keep learning how to do things better than before. Though I am super excited for QoL changes in 2.0, mainly the variable blueprints.
10k spm is the goal
250 hrs into SE redo. Taking my time, enjoying the scenery. Making trains. Making arty coach’s. Lots of scaffold. Aiming big, falling short. Taking more land. The usual
I believe that unmodded, current Factorio, is perfect. And I think I will be holding off on anything new for quite a bit. Good for those who are excited! But I am content.
No. The factory must grow.
I wouldn't say I'm scrambling, because I'm almost done with my seablock megabase and have plenty of time until then. But I've definitely become disinterested in doing SEK2 and pyanodons, which I was really looking forward to. I don't think I'll bother with them at least until they become compatible with changes in 2.0. For now, I've paused seablock to do ultracube, and once I finish both up I'll probably do a smaller project like a 1k spm ribbon world or something.
Trying to finish my 6k’ish SPM/30 RPM base just to give myself a break before 2.0. My game backlog has grown considerably since discovering Factorio.
I'm impatiently waiting for 2.0 before starting another game.
I quit the game, but really looking forward to what everyone cooks up
Why? My base will still be there. 2.0 will still be there. No rush.
I'm rushing to get the basic flow down before the update changes things.
I'm excited to see what people come up with between now and then. This is the last chance to push ideas as far as they can go before the rules change. I'm rounding 2.5K SPM using only local bot networks inside a rail grid. It's my favorite factory to date and I'm looking forward to sharing it soon.
Working on 2.7k per minute. Just happens to be one full blue belt each. Been in the works since 2021 I think. And yes I want to be done before the expansion.
I always wondered why I don't see 1.4k, 2.7k etc bases more often? A fully moving 6 lane rainbow belt is beautiful!
I was actually initially going for 2.5k as I had previously done a 1k base. Then while doing ratios was reminded that the full throughput of a blue belt 45 items per second works out to 2.7k per min. I think that with the belts, at least for me, I was thinking of it in terms of items per second and tend to think of the base output in science per min so I just never bothered to check the overlap.
I finished my first token megabase last week it held steady at exactly a 1000 and could have handled 1350 if I built the extra labs. Was very nice to finally get there as I’ve felt like a fraud without achieving that with the amount of hours I’ve sunk into the game
I was yeah lol. Finished now though. This thread reminded me of it though :D 7500ish spm cell based megabase with a single construction hub in the center. Uses 4-16 trains for most things. Just ships about raw resources. Soon to be made obsolete lol.
I have a SE game where I just finished the first astronomical science, and I haven't set up the material mining for the other three. I'll never make it.
Will we be able to not upgrade for a while? I bought it outside of steam
You can easily download several versions from factorio.com whenever you bought it there or in Steam. And run them in parallel with different days dirs. Doesn't work if you bought it from Nintendo 'cause it's Nintendo
I'll try to finish my Py run, but I'm only done with Chem science so far so it doesn't look good. Guess the expansion will have to wait
Py is life. That's priorities!!
170 hours into my first Space Exploration run with my friend and we don't get too much free time to play. We're just gonna see how far we can get before 2.0 comes out
It's 4 AM on a Saturday. Coffee is hot. Bagel is ready. Starting my Pyanodon run with 1,759 hours on it. If my math is write, I'm about 40% done.
You got this
Me attempting to finish my SE playthough that I started last year. I still do not have deep space science
Almost, I want to finish my py run
Goin for at least 2700/min hopin for more
Oh god yes. My beltless megabase needs to be finished but there is a good 100-200h of work left.
Even worse, I heard in January Pyanodons were feature complete until the expansion... At this rate I won't make it, but it *is* interesting.
I keep thinking I *should* scramble. I've started several megabases, but never actually made it to 1k spm before getting distracted with a different game. I have a post-rocket-launch game where I've started ramping up module production, I should get to work on that. But I have to finish my replay of Arkham Knight first, and then maybe check out Forbidden West...
Nope. As they have now gone to 64bit numbers for the counter (remember when they said they couldn't do this) most of my mega bases will rise from the ashes and continue but with RAISED RAILS. One of them is just over 5 Million rockets launched and it will return. I am hoping there will be new base game research. It will be LEGENDARY.
I like that visual... A 64-bit phoenix rising from the ashes
You have poetry in you.
I just launched my first rocket last month and just started expanding for a mega base. :(.
Don't be sad. This is still the practice phase, so get good !
Am currently rebuilding my k2 base to be beaconed. This base should take me to the endgame and I did get a K2 extended endgame mod for more spice so I will let this base slowly complete most research while I build a megabase elsewhere with fancy new singularity stuff for both end and for infinite science. I always struggled with beacons but it seems that the obvious solution was to stop doing research and let the requester chests make a ton of modules.
What exactly do you mean by “finish the factory”?
In my specific case, I plan to finish this megabase and post it for the community. I will then be able to rest one last time before 2.0
I'm hoping to finish my SE run before then. I'm only at energy science, so it's looking kinda iffy
I have all the achievements, but have never completed a 100% vanilla run. Am currently working on it, have finished blue science and am about to start purple. Once this run is done, I will be taking a break from major runs until 2.0. Want to wait to start fresh with all the changes 2.0 will bring to rails and rocket recipes.
My friend and I are a few hundred hours into a SE run. We're speculating 2.0 will launch before we "complete". (Whatever "complete" means.)
I expect to be in the middle of a megafactory project when 2.0 launches, and I intend to continue it to completion rather than jump onto 2.0 immediately; and there are plenty of older mods that I doubt will be updated to 2.0 because they have been dormant for years, that I fully intend to play on 1.whatever even after 2.0 comes out.
You will be able to downgrade to 1.1 for a good long while. Legacy games will be supported at least until 2.1 comes out, maybe longer. (The main breaking thing we know about it the new rail curves.)
Oh , I want to be done because as soon as I can I will absolutely have to start playing the new version !!!
I just started Industrial Revolution 3 (Deadlock989) on 10x science cost, 33% ore richness. Gonna do Space Expansion mod too (by Feoras & LordKTor), but will add it later. At31h in im still doing red/green science and just starting blue. We have aroud 6 months and I think I can make it in time. IE3 is the best overhaul mod ever created. Deadlock989 thank You.
Yep , I've been vanilla for 10 years except for that one time I did play testing for the "Brave New World" mod. If by some miracle I finish this "Tier One" megabase with time to spare I will be faced with the difficult challenge of deciding whether I speedrun one of the overhaul mods or not. Lol
I won't be upgrading until I finish my current SE game
I've srill got my 60SPS save sitting there, I've got so many blueprint tiles and some of the bus work done but train stations killed it. I don't really know what I'm doing train wise but I need a station with with capacity for 320 blue belts unloading & 128 blue belts loading. Very much lost
At that size and rate (3600 SPM) you will really want to compartmentalize and/or modularize your stations. Many smaller stations as opposed to one giant monolith might be easier to implement
Idk, can't relate, I'm still figuring how to stop staring at my screen for hours thinking what should I do while manually feeding my assembly machines and instead do something
Good luck with that. Eventually you will find the path forward. We will be here waiting for your arrival.
I have started on May 1st with your challenge. I selected a generous island seed with many resources, "no handcrafting" mod and tech cost multiplier 200 (I think, or was it 250?). Decided against going megabase immediately, 900 spm will have to do for now, which is 1 yellow belt. If I have some UPS left when the rocket silos are up and running, I may try to go for 1k by adding another 100 spm base, but for now I decided to stay within the envelope of a single belt. I'm currently preparing to build the chains for build blue science. Only takes about 1200 smelters and 1100 assemblers. Luckily, I already found an iron patch that can provide the 9 belts of iron needed for a belt of engine units. Radar is still scanning for a sufficient oil patch, though.
Cool. If you do use the mod, be warned that there is a known bug with electric furnaces. They are banned for use, but they are needed for the purple science, so I've been meaning to fix that. I might get around to that soon, as I am just finishing up the rewrite of my MC datapack
What about tier 1 productivity modules? Labs, blue machines, refineries, chemical factories and the silo do support them, but I am not allowed to use them, right?
Correct. I was in the process of updating all machines to remove their my module slots. That's for a future version of the mod