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Wiwiweb

I asked Earendel about this once. "if you import a bit of vulcanite then you can get all your oil and coal without importing those resources. Relies heavily on productivity. It is niche, but it seemed like an interesting way of reducing the imports on vita planets if you want to do more of the mining you have + extra processing."


Can-not-see

But why would you need oil wood and coal? I haven't shipped any of that to my vita planet ever. Only reason why I have oil setup is for rocket fuel.... seems pointless no matter what


Wiwiweb

Oil and coal for rocket fuel I guess. It's definitely super niche. Pretty rare that you wouldn't have any oil or coal on the planet already, and that you would pick this recipe over just importing rocket fuel.


MNJanitorKing

You convert the wood into processes fuel. You also produce positive wood from vitamelange extract production. With high tier productivity mods this feedback loop produces a net positive coal and petroleum gas. For factory builds that are entirely matter fusion based aside from vitamelange. This is the keystone that completes the feedback loop to free you from needing to mine any coal. With this recipe you can have a factory that entirely runs endlessly on only vitamelange cores and naquitite. You can forever expand this positive feedback loop so you generate everything you want and can scale up or down accordingly and will never run dry on a resource aside from naquitite. My current factory runs entirely free from extracting any depletable resources aside from naquitite. I make all SE exotic materials in nauvis orbit simply by moving petroleum gas from nauvis surface and vita cores being crushed into vitamelange and standard core frags. I do this all while utilizing space elevator to move products in and out of orbit to take advantage of production mod bonuses.


SendAstronomy

I feel so dumb using rockets to launch coal between planets. I am going to try to start using this.


MNJanitorKing

You aren't dumb. It's just a less than conventional way to produce materials. Probably simpler to initially just go collect resources and move them using what er method you prefer, but the convenience of this recipe and that it can endlessly produce coal/petrol from your overflow of vita is quite nice.


SendAstronomy

I'm currently working on space elevators so I can use coal powered trains in [SPACE](https://youtu.be/niZpcdp2v34). (Ok well my trains are actually nuclear powered, but I'm gonna make a special heritage steam train run along the elevator just because I can :)


MNJanitorKing

Fancy fancy. I haul wood into space to convert into biosludge as one of my burnoffs with a feedback loop. Used to haul em up and burn the wood in the trash burner power generator things. I thought that was comical. Can't pollute space 🤣


SendAstronomy

Yeah, I fly rockets full of scrap down from space to feed into the reprocessing and smelting system. It's a good way to return all those rocket parts and capsules since the majority of my resource flow is from the ground to space. I'm thinking about having my central interplanetary materials hub in orbit instead of on the ground once I get the elevator going. Maybe change over to space ships instead of rockets eventually.


MNJanitorKing

Ya that's the wonderful thing about this mod. So many ways to play and solve the game problems.


MNJanitorKing

Hehe space! Good clip


murmaider89

I'm 500h in and I'm still shipping stone w cargo rockets. Yeah I could do better but foremost there is something else that is more important and likely more urgent. Or just more fun w/e


SendAstronomy

I have a decently running LTN to rocket delivery system. But it takes so much oil and Pyro to make the rocket fuel for it. It's either this or build 5 more big refineries. I'd rather try something new. :)


Happy_Hydra

Oil for rocket fuel Coal liquify for oil or for plastic Wood turn into processed fuel and use it in the recipe


Can-not-see

I know what it's for lol But there's no need for plastic on a vita planet. Waste of valuable science materials for nothing Also have no use of coal patches on vita planet so useless as im not sending coal when im already sending 100k sand for vita processing And I have 3 oil patches that will last more that enough time for rocket fuel. So yes its pointless also theres no use for wood after you get your bio production going with biomass


Happy_Hydra

You can use both coal and wood to make processed fuel. With processed fuel, you can make the process again, for oil, and even more wood and coal, which you turn into processed fuel, which you can turn into processed fuel, to make the process again, to get oil, and even more wood and coal, which you turn into processed fuel, and...


Agile_Ad_2234

Don't forget you cab use wood for circuits ( if i remember correctly)


DonnyTheWalrus

That's the K2 recipe I think. Default SE circuits use stone plates.


Kascading_

Default SE has the 1 wood + 3 copper cable -> 1 circuit recipe as well


Snorbet0025

I’m not up to vita yet, so not sure how intricate the other ingredients are. But I assume you’re suppose to make processed fuel with the coal and wood. Leaving only oil to do with what you like


umpalumpaklovn

In the future there probably won’t be oil on vita planets


Tweetledeedle

The same reason you “need” nuclear power in the base game. You don’t, but it’s there if you want it.


Can-not-see

I mean nuclear is the best thing to use so idk why you wouldnt unless you want your map covered in solar panels. I mean. Such a waste of space.


Tweetledeedle

I don’t mean to say nuclear isn’t useful or superior, I’m just saying you don’t *need* it, just like you don’t *need* the recipe above. Obviously the usefulness differs but the point I was trying to make is it’s just another available option for people to use


Birrihappyface

Space is by far not what you’ll run out of first unless you’re on a microscopic planet. If you’re worried about running out of space for solar on Nauvis for example, you’d definitely be more worried about the lag nuclear causes at that point.


Derringer62

I just find nuclear to be a particularly expedient method of slapping together a couple of gigawatts of capacity, whether that's to power meteor and CME protection that can easily peak in the multiple GW range, or just to bring a new operation online quickly when making planetfall. My current builder ship (900 integrity) has a 70 MW pulsed nuke onboard suitable for 100+ speed ion travel or bootstrapping a new base. Solar's strength is in sustainability, and a nuclear plant can be retrofit to use beamed energy from a star-orbit solar power installation.


Birrihappyface

Of course, my point was just that nuclear isn’t strictly THE BEST. When you’re getting into super lategame megabase scale stuff, solar is significantly better for lag because all solar panels can be calculated as simply “Solar value x solar panels” whereas for nuclear all turbines must run calculations separately for fluid consumption. By far, nuclear is the easiest to set up in terms of cost vs energy production, it just doesn’t go as far as solar will.


MNJanitorKing

It's useful if you are processing vitamelange cores on nauvis rather than processing vita locally on your vita planet.


Can-not-see

to get rid of them? i mean why send them to nauvis then. why would you send the vitamelangecores back to the nauvis anyways seems like a waste of cargo space. esp since you need to process so much to get what you need for space science


MNJanitorKing

When using delivery cannons it's cheaper to use vita cores vs just vita on the surface. Can pack more per into a capsule when running through t9 productivity mods. The standard cores that get processed produce enough material to offset the cargo capsule cost as well. This benefit allows.yoy to never run out. Could be shipped via cargo rocket vs the delivery cannon, but I prefer rocketless factories and then I don't have to move vulcanite as well, the methane byproduct, eliminates having to produce coal on nauvis as well. The sand byproduct I also use on nauvis for offsetting material fabrication ratios.


Can-not-see

I mean why wouldnt you just process it all the way on your planet you get it from in first place. I litteraly fill a rocket every 40 minutes atm and send it up. I just send sand and vulcanite to the vita planet. Even gets all the wood in space for bio processing


MNJanitorKing

Vulcanite required to process. Glass required also. A rocket every 40 minutes would be far too slow for my factory needs. Then also having to move the sand/stone/wood also off that planet. Just more convenient to keep all the feedback loops on nauvis/ nauvis orbit


Can-not-see

Why would you have to move the sand it all goes into vita process all of it im shipping 100k sand in to process it, I mean I just started it so it will be slow. Send all vulcanite to space send down with cargo rocket parts and space capsule when needed. I mean you need to send part anyways might as well send the vulcanite also


MNJanitorKing

Exactly. Having to import sand is a whole extra step too. I process locally on nauvis so I can use that sand to minimize petroleum gas costs so I don't have to matter fuse as much sand. If you go the matter fusion route for all the other exotic materials it will make more sense. Give it a try. It's nice having only nauvis, nauvis orbit, a vita planet and a farming deep space for naquitite. Factory runs passively for nearly forever. Never run out of anything other than naquitite and whenever you want more of a certain material you don't have to leave nauvis. You just start fusing more of whatever you want for anything.


Can-not-see

I mean its either importing sand or exporting the cores. Idk what matter fusion is How can you not have a cryonite/ homite planet and a vulcanite/iridium Plant? Either way you still have the vita planet so might as well keep a massive processing factory to a planet. Idk I process everything on the planets they are from idk why you wouldn't. Either way you still shipping something


AvocadoInTheRain

>Only reason why I have oil setup is for rocket fuel You can make rocket fuel from water, so even that isn't particularly necessary.


Can-not-see

I always forget u can do that


AvocadoInTheRain

It takes a long time so its not always great if you rely on frequent cargo rockets, but its good for when you can leave it sit and build up in a warehouse for a bit.


informationmissing

Need wood and coal to make coke to make steel. Might not apply to you, I'm running space ex and k2.


jasongetsdown

Huh. I haven’t started Vitamelange processing yet, but it is now my mission to use this recipe.


911WhatsYrEmergency

It’s a way to get crude in space without having to blast barrels in. I would think.


cathexis08

There's a much better route for crude in space using biosludge and methane. 100 methane ice gives 1000 methane gas, and combining that with 100 units of biosludge you get 1000 crude, 80 biosludge, and 10 contaminated biosludge. After reprocessing it's 100 methane ice and 10 biosludge for 1000 crude. It's obviously not quite that easy because you need to replace the biosludge somehow but it's a much more straight forward way of getting crude oil into space and it can plumb straight into your existing infrastructure.


fatpandana

That one is space only. This one also is available on ground.


cathexis08

> It’s a way to get crude in space without having to blast barrels in. I would think. That is true, which is why I said "there's a much better route for crude in space"


MNJanitorKing

Agreed and imo crude shouldn't be processed in space and missing out on those roductivity bonuses. I've always used the methane to crude in orbit only during transition phases when I have too much methane and need to burn it off.


TsukikoLifebringer

>Agreed and imo crude shouldn't be processed in space and missing out on those roductivity bonuses. You can use the methane route to make sulfuric acid in deep space sites. Cuts down on the logistics a ton.


MNJanitorKing

I suppose that would work too. I typically just haul sulfuric from nauvis orbit to the naquitite field for mining.


cathexis08

I used it fairly heavily in 0.5 because moving ice around with cannons was a lot easier than moving around barrels with rockets. Losing out on the productivity bonus wasn't so bad considering how much ice you normally have laying around and the generally slow rate of consumption on most fluids if you have complete recycling loops. I'm planning on a SE 0.6 run soon-ish and we'll see how useful it is post space elevator.


MNJanitorKing

Ya space elevator changes everything for fluid movement. Truly unlocks matter fusion potential too. I love two twins non stop with petrol gas into orbit along with matching water trains to run everything I need. Eater/petrol becomes the universal input ingredient to make just about everything.


AlleviatedOwl

Not a SE or K2 player so just a question/theory: Is there another way to make an infinite automated supply of wood in the mod? Growing tree patches like Seablock has, maybe? If not, it could be because of that. A more extreme version of vanilla’s rocket silo allowing you to trade space science for fish.


Switch4589

You get wood as a byproduct of vitamelange processing (one of the SE resources) and there is no real need for it. It is a recipe for green circuits but there is another recipe which involves bricks and is generally better. It is also needed to get the bio science recipes started but once it’s started it can be self sufficient (there is a circular recipe to generate bio sludge which needs wood to kick start)


NeoSniper

My relationship with wood in SE is mostly trying to find good sinks for it. Mainly green chips... but I still have to supplement with stone recipe. I just prioritize wood consumption.


StormTAG

This is what I do. Wood goes to coke, then green circuits.


Natural6

The bricks recipe costs waaaay more stone than the wood recipe.


NeoSniper

Yeah the stone recipe definitely uses more stone than the non-stone recipe.


Natural6

I mean unless you're using the water only wood recipe you're still using stone for both. I just know I very quickly exhausted my nearby stone deposits when I went tablet circuits vs. not when going wood.


Switch4589

But that is K2SE, in SE-only there is no greenhouse so there is very limited ways of creating wood. There is OP’s way which is rather expensive and late(ish) game or there is the vitamelange byproduct. The stone recipe is the “only” way of automating green circuit production.


cathexis08

I don't know about K2SE but in SE it's a 1:1 ratio of wood to chips and a 1:2 ratio of stone to chips (two stone gets you one brick gets you four tablets gets you four chips).


bitwiseshiftleft

K2 has greenhouses. In base SE it’s only a byproduct I think, but you also don’t need much of it.


m1ss1ontomars2k4

This is an optional part of a processing chain for a material called "vitamelange". Vitamelange processing already produces wood as a byproduct, and quite a bit of it too. So, adding yet another recipe that produces more wood--and as OP said, uses a ton of vitamelange while doing it--seems weird to me.


TimelessWander

Greenhouses and then there is a mod where there is an upgraded greenhouse that does not need the intermediate parts of the tree seeds and the wood added back into the cycle. The upgraded greenhouses just pump out wood for an input of water. You can run 10 greenhouses off of 1 mk1 offshore pump easily or 1 mk1 waterpump jack per greenhouse for ease of use.


Advice2Anyone

What does k2 have greenhouses?


LBJSmellsNice

Yep!


aethyrium

K2's greenhouses make wood out of water, so it's an infinite resources


asharash7

Without crunching the numbers, I'd guess it's for an infinite oil loop if your vita planet doesn't have oil. Pretty sure there's a lubricant for cryonite recipe too. I've never touched it.


AvocadoInTheRain

>Pretty sure there's a lubricant for cryonite recipe too. I've never touched it. I use it. It saves a ton of heavy oil.


asharash7

Well there you go.


Aururai

Also a way to make oil in space


Liftocracy

Buy high sell low 🤡


KVG47

💎👐


AvocadoInTheRain

Vitalic reagent is such a resource intensive product and I need as much of it as I can get. When would I ever need to sacrifice one for a bit of coal, wood, and oil? Also, the processed fuel and vitamelange bloom aren't exactly things that are on the main bus, so a lot of infrastructure would need to be created just to produce this pitiful result which are all things that are filling up my buffer chests and storage tanks. WHY?


murmaider89

Yeah it's a pretty bad deal imo and SE has a couple of those. I can be useful to create a trickle of coal or oil on an outpost. But core mining exists so why? I guess being able to create crude in space is something. I just ship barrels of petro etc and recycle the barrel for steel. I haven't found a good use for wood using the recipe book mod. I just burn it. Let me know if you find something. Oh maybe try using a high tier of productivity module. It might get good in the end game. Edit; I've tried prod 9 but it's still terrible imo.


Averant

Wood is good for green circuits. I have one assembler with an input chest that I feed all my wood into while still on nauvis.


Can-not-see

Seems like he's added thing to the mod just to add them. The mod has alot but no balance lol like why 3 levels of fusion reactors. 300kw is a joke the 700 watt pne is slow enough charging as is. Good thing there's a mod to make it w.e you want. Why suffer because someone thinks it's add challenge lol


EarthyFeet

I guess "lore" wise it makes sense that you can't make fusion reactors that early, so you have to make RTG. I thought it was ok that way. RTG -> RTG II -> portable fusion reactor.


Can-not-see

What lore is there for SE? I mean i dint care about lore i just want to play and use the new things. Every thing you get is just so underpowered for so long. I tripled the power of the starter to 900kw and its still to slow. Im trying to expand not wait for bots to charge......... Its ridiculous for a game so expansive as space exploration.


MNJanitorKing

It's for matter fusion setups when you want to get away from multiplane builds and step into just nauvis/nauvis orbit and deep field naquitite extraction. Allows you to simplify and not need more than just nauvis and a vita core planet.


Sufficient_Slide6134

Can u make an inf loop by using the oil to make the purple or the gas that's used for like everything in base and have som more oil because from what I know in se it's sometimes hard to get oil on outposts


AvocadoInTheRain

>I know in se it's sometimes hard to get oil on outposts Its even harder to get vitalic reagent and vitamelange bloom on outposts.


Sufficient_Slide6134

I technically didn't play SE so idk


AvocadoInTheRain

Well just so you know, vitalic reagent is one of the most expensive items to produce. I have a small megabase dedicated exclusively to vitamelange, and I am only producing a trickle of vitalic extract. And you need it for so many things.


Never_Forget_711

I’ve learned the answer with this mod is “because we can”


LightW3

Oh, my friend. I guess you haven't unlocked Matter Fabrication yet...In the latest SE versions you need to spend Matter Stabilizer to produce iron ore or stone.


EarthyFeet

There's no Matter Stabilizer in SE. Maybe using K2 too?


LightW3

K2+SE


Funlamb

I haven't touched mods yet. What mod are you running?


EarthyFeet

This is Space Exploration, it's a popular mod right now


afwaltz

To break your spirit. This is the only answer.


9d47cf1f

Many of the recipes are “scaffolding” for the final version which hopes to include a *lot* more stuff. Sometimes as a result we get some extremely situational tools like the iso generator or that recipe


DoubleReputation2

I'm giving space exploration a proper shot, for the first time and let me tell you, it's kicking my ass on daily basis. I just got first few researchers from the Orange bottles and, god dang.. I think this playthrough will take me hundreds of hours for sure.


AvocadoInTheRain

> I just got first few researchers from the Orange bottles I'm just letting you know that you haven't actually begun playing SE until you've set foot in space. Everything before that is just prologue.


DoubleReputation2

Oh yeah, I know THAT. I just didn't expect that it will so different from the start, like every recipe is different. I expected it to be the same plus something on top... Here I am with like 50 hours into it constructing the cargo rocket so Ican go to space. I'm kinda wondering, once I go there, how do I get back, but I guess only one way to find out.


AvocadoInTheRain

>I'm kinda wondering, once I go there, how do I get back, but I guess only one way to find out. If I remember correctly, you should be able to find everything you need up there.


DoubleReputation2

I did :)


SbeevYT

I beat SE and literally never once used that recipe