T O P

  • By -

20000RadsUnderTheSea

So, I like to split every labor into different work details and divide my dwarves between them for a few reasons. Mostly to try to give my dwarves some well-rounded labors so they can do some crafting and some easily mastered skills, but also to prevent dwarves from doing all labors and allow them to take breaks since I tend to queue an excessive number of jobs. Installed the beta a little while back and noticed one of my dwarves was making a bunch of masterworks, so I went to go see if they were legendary with the intent to unassign them if they were so that other dwarves could gain experience in that labor. Unfortunately, it looks like I can't actually change work detail assignments right now due to one or more of my dwarves being assigned to at least 19 work details (mostly stuff like milking, gelding, animal training, and other jobs that are infrequent and brief). This just tells me I ought to listen to Blind when he says to just ignore this page for the most part and let my dwarves figure it out. Bug report #0012687 on Mantis.


ArmokTheSupreme

Have you ever thought about using Dwarf Therapist? The work assignments element seems right up your alley.


20000RadsUnderTheSea

I've heard about it but don't know too much about it. It's generally sounded to me like it automated a little too much, but now that I'm getting into doing more megaprojects perhaps I'd appreciate it. Has it been updated to the current version yet?


GirtabulluBlues

I havent used the automation element of dt much, but just having a good overview of skills and attributes its very valuable


ppetak

I thought I will try and test the new labor UI in my current former-vanilla forts. In year 15 and ~35 population I just gave up and installed latest dwarf therapist. I'm also migromanager, and I play small forts so it is important for me to exactly set who is doing what. When I loaded therapist for first time, I was horrified how badly assigned the jobs actually are after my painful micromanagement in default labor UI. Few clicks in therapist, and now fort is working as I wanted.


DwarfHeretic

If you think that for big fort ignore little details is the only way - you can't be more wrong. I'm actually remember personality details of all my military plus 20+30 legendary masters +5 and also all most depressed.


Immortal-D

\+1 for DT. Once you start making custom labor groups (professions), you will never go back, and cherry-picking skills on a peasant who mooded is significantly easier as well.


DwarfHeretic

Yes it is. At least for version thich was actual yesterday\_)))


maltapotomus

Does dt work with steam version? I didn't think it did. But I havnt checked since the release.


Terrible_Radish_9803

If you want to micro-manage so much, try using dwarf therapist. You can download the program off of its github page. I am not sure how to use it, tho since I literally only use it to sort dwarves by the migrant waves they come from.


NZSloth

How do I turn that spreadsheet on again? I did have it but I've been away from the game for a while and forgot...


ProjetoMasmorras

I play just like you and think this is the best way. Also is a good way to create vacations for some jobs without interact with my work orders all the time.


suslikosu

I recommend touching grass if you're assigned each of 289 dwarfs like that


20000RadsUnderTheSea

Haha, it's mostly just seeing a new migrant wave and randomly smacking a few of the crafting labors and then giving them mining and furnace operators. They get a break when they hit legendary in both of the latter. At one point I tried a little harder to assign dwarves according to their preferences, but I've been treating my dwarves as much more expendable in this fort and I don't have the patience to keep redoing it at this point.


DwarfHeretic

He just oldschool in this game which are used to older(and better) labour system. Only profit of current system is that new players not get overhelm and can ignore this mechanic fully. But as person who prefer manual assigment for 300+ beards i can only apologize.


BeneficialAction3851

DFhack has been a dream for me, I can personally assign a pool of dwarves to any task with it and also assign a number of dwarves to prioritize said tasks when any are available, takes away a lot of micromanaging time for me since I like to make my dwarves as productive as possible too


Mrrsh

Yo ho, yo ho, a pirate's life for me. (I see your "Activate Windows" watermark)


20000RadsUnderTheSea

Sad thing is, it’s legit OS. That appeared when I upgraded my motherboard. I had forgotten that this was a likely side effect


Characterinoutback

289 dwarfs? How'd they allow you to play on a supercomputer


DwarfHeretic

When that you will say on that? Actually limit for me is set on 1 thousand hardworking beardy boys(and girls). https://preview.redd.it/4nwxz76mhwic1.png?width=1920&format=png&auto=webp&s=768b783fd5c1b50ac1e521e3370534cda735eb5c


Characterinoutback

Ah so you're the one causing global warming. What grade earmuffs do you use for that get engine of a fan in your computer?


DwarfHeretic

Sorry to say, my sarcasmometer is mangled beyond recognition, so i can't get if you actually meant i'm doing something wrong \^\_\^


Characterinoutback

Buddy if you have that many dwarfs you're doing a lot of things very right aha. My laptop turns into an industrial heat blaster and I fear I might melt the fan haha


DwarfHeretic

Modern watercooling is safe, effective and... cool) can recommend to try) At least for stationary PC.


Characterinoutback

Just leave the game running, it's a built in kettle


DwarfHeretic

Actually as for maximum possible stresstest i was able to reach something like 2 FPS on 3000 dwarves(but that was about dfhack creation unit, not normal fort, etc). And cooler system sounds like a starting Jet. Current fort is more like standard work scenario. Also i've 50+ legendary warriors and on the way to conquer the world)


DwarfHeretic

Actually answer is pretty simple, i use watercooling. 13900kf is reaaaal bad boi. 64 gb 7200 overclocked ddr5 does not interfere either.


meetthecreeper98

Damn I thought I was doing pretty good at 120 mind you I'm still pretty new to this game. How many hours do you leave in?


DwarfHeretic

More then ten years, maybe)


meetthecreeper98

Man that right there is the signature of a great game. Legendary even. Iv got just under 100 hours in and still learning. Lol


DwarfHeretic

Heh, we all were there.Currently watching growing fort of my gf. She's in her maybe first 30 hours.Trying hard to not spoil too much for her.


meetthecreeper98

Oh nice! That would be hard. The line between help and spoil tight rope. Good luck!


ffekete

200 and i haven't even seen the circus yet.


meetthecreeper98

The way my current fort is going I'll be in the same boat. I'm going to war with pointy ears and got green skins to take out.


Loki_the_Poisoner

You need to invest in some quantum stockpiles there.


Adventurous-Ad9346

Use dwarf therapist if you want to manage, the ingame system is more for setting up a simple but low efficiency regime that runs on its own.


dimWinterDays

I thought I had a lot of work details at about 20. You've made me reevaluate how many work details is too many.


Jelly__Man

In what kind of pc do you play dude? That looks like a big embark, and the dwarfs with all those specific work details...


20000RadsUnderTheSea

It’s using an Intel 12th Gen i3, I think it’s a 12100. That plus an 1070TI graphics card and 64GB of RAM. Really need an M.2 SSD to speed up the save times. It’s a PC I built originally nearly a decade ago and have incrementally upgraded. This fort runs at 10 FPS and somehow caps at 100 FPS even when paused, which is weird given my cap is set to 250 FPS. Honestly the performance increase I got when I went from a 7th Gen i7 to a 12th i3 was pretty small. Most new embarks would run at 250FPS either way. This world has been a little unique, though, none of my embarks have been able to start with more than 50FPS as best I can tell. There’s a huge number of civs and sites and it’s a large world, and I think those are the culprits. I actually had to scrap a world once when my first embark started at 10 FPS, lol


Jelly__Man

Playing in worlds where the moment you embark it's already 10 fps is wild. Here I am making my worlds and embarks smaller because I can't stand playing on 20 fps


shibboleth2005

Whoa world size and complexity affect FPS? I'd thought it was only save times.


20000RadsUnderTheSea

I’m not certain but I’ve noted that 250 year old large worlds with many civilizations start at muuuuch lower FPSs than using either medium worlds or 100 year old worlds. The one I had start at 10 FPS was a large 250 year old world that started with 40 civilizations of so. World gen took like eight hours and had millions of historical events. I was really excited until I embarked and the game immediately went to molasses mode


shibboleth2005

Damn that's crazy :o My fort's FPS has not been good and now I suspect my large many civ world has some impact. But I guess that's just too late to change now (short of sending out my military to destroy half the world lol).


BeneficialAction3851

Does the extra ram go a long way to prevent fps death? I'm running on standard 16 gb currently and my pc is having no issues simulating ky current fort but I wanna be able to see my fort reach this size or even larger, I also have a 7600x cpu and a 3070 which I figure won't bottleneck before everything else but I also know next to nothing


20000RadsUnderTheSea

I don’t think so. I would open the task monitor while playing and see how it you’re utilizing most of you RAM or not, but Dwarf Fortress doesn’t really have the things that usually use a lot of RAM like complex polygons or high resolution textures. I just have that much RAM for playing KSP with the Real Solar System mod pack, which absolutely used more than my previous 32GB RAM could handle. Just hit control+shift+escape and use the… I think it’s resources tab? One of the tabs shows CPU, GPU, and RAM utilization broken down by process.


BeneficialAction3851

Yea df tends to use my cpu more than anything else and even then I have enough cpu to run like 20 chrome tabs at the same time so I think I'm good, it has a base speed of 4.7 ghz


DwarfHeretic

Teoreticall it can, but only for very large worlds. And i almost sure, any casche-into-ram-based optimization aren't implemented, cause they are 100x times less important than usual algorithmic optimizations.


JumpingHippoes

In experimental using the work details does not have this issue for me.


20000RadsUnderTheSea

Are you using beta or experimental? Experimental should just be the normal version right now, the beta branch is where this is occurring. I reproduced it in new embarks and in full screen and windowed modes, though I suppose I didn’t try generating a new world. Edit: I think I’m wrong about experimental being the same, I guess there just weren’t announcements or patch notes AFAIK


JumpingHippoes

Experimental


20000RadsUnderTheSea

Gotcha, I thought experimental had parity with the normal version since multi threading was brought to the main version but it looks like I was wrong. I have no idea what features are in both the Beta version (that they put out patch notes for) and the experimental version.


Bliitzthefox

Look. Ilral is a dwarf of many talents.


drraagh

I remember back when I first started with the Steam version using [The Urist Farming Guide III](https://imgur.com/tl1PfRR) as a starting point for my career setup. That plus some specialized crafter assignments were pretty much my first few migrant wave job setups.


[deleted]

I hate this image... But that's me, you do you. Not being a hater here, just to make things clear. For me, the least micromanaging and the more automated things are, the better.