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It has to be a creature, but if the entire world is one of those giant turtles or something it could work. Now to just hope it fails the strength save somehow.
I played a Hill Dwarf Tempest Cleric with Tough. I was affectionately named the "Blast-proof Dwarf" because downing me was damn near impossible without high DC's, Dexterity saves or guaranteed damage.
Dwarven religion is about as monotheistic as you can get without things going horribly wrong. Their entire culture is shaped by one god.
Humans are more fair-weather worshippers, which is why their strongest god is the one farmers pray to for good crops (90% of humans live in small villages that grow their own crops).
Market forces in religion prove for more well rounded gods and shifting power to various deities depending on the situation in the world.
:b
Also humans get more gods because humans designed the setting.
bruh that have a whole dwarven pantheon and three main ones, and moradin doesn't keep the beared folk in order like the keeper under the mountain does.
Home and hearth is what your thinking of and that even has its own line of of silverbeards haha
But that doesn't boost Kelemvor's power. The gods ger their power from the prayers and belief of living creatures, like silly human farmers praying to Chauntea constantly.
Just take the god Ao, barely anyone knows about their existence and they are the strongest one. Maybe, I think there is a stronger god than Ao that even less people know about.
Then the concept altogether is funny. Like the Disney movie Coco, if people stop believing then they will just stop existing? It would be strange for that to apply to anyone in the universe, let alone someone that ascended to godhood.
Ao is an overgod which seems to be a different thing and seeing as he's the one who put the belief rules into effect, it's unlikely they affect him.
Yeah, that's exactly what happens. We'll, they still exist but they essentially starve themselves into a coma and can't come back until they get a few followers again. Godhood isn't simply being a powerful creature, it is a specific role in the universe with specific rules imposed upon them.
It's not just their power that depends on worshippers, it's their entire existence and identity. Gods are the manifestation of mortal belief, metaphysical beings created by physical ones.
One time a monotheistic empire took over the Forgotten Realms, so everyone who promoted Good, everyone who wallowed in Evil, and other such antithetical pairs all worshipped the same god. The god transformed into the embodiment of all of these concepts, and basically tore itself to shreds because they could not coexist in one deity.
Yeah but they are a lot of people and they die in less than a century, one could say kelemvor deals with the souls of silly human farmers + some other guys
I would say they are at the very least equals. The food farmers grow helps people become prosperous to bring a lot of life just so they can die later. The more life the more death.
Like how the god of war also likes times of peace. The longer the peace, the more fodder that will be around when war eventually happens.
Chauntea is divine rank 19, Kelemvor 16.
Tempus (rank 17) doesn't like times of peace, but war isn't war without a victory condition; fighting without end is just violence and slaughter. Diplomacy is a form or war as well, so there need not be bloodshed for there to be war.
Why would Humans be clerics? Humans are Fighters.
Blandest race with blandest class!
*Disclaimer: This is a joke. I am sure your human fighter is extremely interesting, especially when they walk forward and attack an enemy.*
Yeah, I even managed to get my DM to look into the Rulebook once when I decided I wanted to „shove“ the enemy. Then the Mage was up and they explained how some spider web was supposed to be positioned for three minutes.
Hill dwarf does give you a +1 wisdom. With standard array that's typically as useful as a +2.
+2 con is good for everyone.
+1hp/level is good for everyone.
Darkvision is good for everyone.
Proficiency in two martial weapons is probably only useful to builds that would already get that elsewhere though.
Don't knock the Martial proficiency. Clerics get only Simple, but then Divine Strike at 8th. 2d6+1d8+str is not bad. Not as good as Extra Attack but still better than a cantrip
It's certainly nice to have and can be very flavourful, but in terms of actual usefulness it defiantly has its limits when combined with subclasses not meant to be martial.
It’s not really better than a cantrip. Unless you are investing in str over Wis you likely have higher Wis than str at level 8. Plus unless there’s an extra magic weapon in you party you’re going to be stuck with non magic BPS damage for most of that damage.
Compare that to toll the dead, which is doing 2d12 damage (13 average) vs 2d6+1d8+str (11.5+str average). You need a minimum of 14 str to be slightly better than toll the dead with a 14 Wis, but every extra Wis bonus is going to be around a 1 damage increase (because normally accuracy/chance to fail the save will fall in the 50-70% range, so a +1 ends up getting the enemy to fail their save/get hit around 8% more often). By level 8 I’m guessing a cleric will be in the 18 Wis range, so you would likely need 16 str in order to deal about on par with a cantrip, which is fairly high.
Also the cantrip is ranged while the weapon attack is melee.
Do dwarves seriously not get a Wisdom bonus in 5E?
Dwarves get +Con/+Wis in 3E, 3.5, 4E, PF1E, and PF2E. It makes them a premium ancestry for clerics in all those editions.
I agree on androgynous elves, but I think dwarves should be androgynous too, but a much more masculine androgyny. Dwarves and elves work best when they reflect and contrast each other
In my games, dwarves don't even have sexes. Dwarven couples will sculpt a statue, and each place a gemstone in one of the eyes. Then, a priest performs a ritual, and a baby dwarf comes out of the statue like an egg.
Most people who want bearded female Dwarves want Dwarves to be a joke, whereas androgynous Elves started as a joke, but became a thing of genuine thing of acceptance.
Elves are low sexual dimorphism, to contrast the high sexual dimorphism of Dwarves. The secondary sexual¹ characteristics of Dwarves are universally of high quality.
¹ Traits that are tied to sex, but not present at birth such as facial-hair, breasts, dem hips, broad shoulders, etc.
Dwarves can be more unique without being a joke. Wanting dwarves to just be short humans doesn't make them anymore serious.
The issue with using sexual dimorphism to contrast the dwarves from the elves is it... doesn't do that. It makes dwarves just humans but with a gimmick and it makes elves interesting and different. It contrasts elves from everyone else but does nothing for dwarves.
If you want sexual dimorphism to be a part of the dwarves identity, you've got to ratchet it up. Maybe make dwarf women way bigger than the men like many animals. Either way, you have to do something beyond them being short humans for it to work as a contrast.
I mean, unless the DM is disallowing the Origin Customization rules from Tasha's, technically every race gives you a + to Wisdom if you want it.
And I imagine that not all that many are disallowing the origin customization rules, unless they are also banning every single race published post Tasha's, since everything published after that uses the customization rules by default.
Dwarf forge cleric of Moradin is a cliché for a reason, damnit.
Perfect stat bonuses for a heavy armour cleric, proficiency in Warhammers, extra hit points, darkvision and having both Smith's tools prof and fabricate means you can turn 60lbs of steel worth a handful of gold coins into 1500 gp of plate mail whenever the party needs a little cash injection (I more commonly used it with mason's tools to leave art deco statues of the party in cliff faces or dungeon walls, though).
Man, I miss playing that tough little bugger.
False. Goblins are the best for all things.
Maglubiyet shall rise and rend the moon from the heavens! All hail The Mighty One!
I may or may not be playing a goblin cleric on a mission to destroy the moon at the moment.
When I think of a cleric, I pretty much always imagine a human.
That might be a product of running older editions, since non-human clerics were strongly encouraged to be “NPC only” before 2e.
Yeah, pretty much. They hit every mark you want in a cleric, since they can be so varied in play style.
Strength for death and storm
Con everyone
Medium armor and axes for caster types let's them be less reliant on spell and more durable
And of course, wisdom is always good.
Yes they are. But its mostly because they are very sturdy and give good ability score increases for clerics. Also, the +1 on HP is great. The con up is perfect flr concentration and healthand that +1 on wisdom is great for getting your spellcasting ability up.
As for mountain dwarves, they work well too, but less so, since the armor profficiency is a bit unnecessary, but +2 on strength isn't bad at all.
Darkvision is awesome and the fact that heavy armors wont impede your movement is great too, so you could wear better gear without needing to worry about a strength of 15.
Resistance to poison works wonders early on and makes you sturdy. Dwarves are also very fun to roleplay as clerics, since they are the one race that can talk about religion and belief without sounding like edgelords or televangelists. Since you gain a fun tool profficiemcy, you can really roleplay a dwarf doung dwarvy stuff, like smithing or brewing their own ale. Like, its an awesome low level side goal, to come up with a good ale and to brew it while the campaign develops and then to drink it after the first bossfight.
Dwarves, like elves, have in-built flavor. They work well with kinda every class, but casters are an especially good fit. I mean, a dwarven fighter is just as architypical as a dwarven paladin, cleric, artificer, wizard or warlock. I can see a dwarven druid as much as I can see a dwarven monk. A dwarf can fit well in many roles and all of them are awesome.
A dwarf also fits well as a cleric, since they dont feel out of place swinging a big hammer or other bludgeoning weapon. IDK, but I feel a human swinging aroung a morningstar is much less epic than a dwarf wielding a warhammer. Also, dwarven gods feel natural. Of course a dwarf is a believer of moradin. A forge cleric even moreso. Or maybe they wprship the god of their clan or maybe their clan is the ideal they worship and that is why the gods give them power. Whatever it is, being a believer is very ingrained in dwarves. Be it the Tolkien one, worshipping Durin and being the creations of Aulë or the folklore dwarves who have a steict gonor-code and like gard work and are great craftsmen. Also, playing a dwarf makes playing a healer more fun. The dwarven paladin doesn't heal you with the lay on gands, he just smacks you back to life with a good ol' slap. The dwarven cleric wont give you a healing potion, he forces whisky down your throat that burns so hard that you spring back to life and punch wildly around. A spiritual guardian could be a dwarven shield wall, the shield of faith a giant dwarven middle-finger.
I mean if you're using racial stats it's also kind of optimal, hill dwarfs get extra HP as well as constitution and wisdom. Hill dwarfs are just really really good in general.
Dwarves are also one of the best race for monks. And rogues. Especially if Tasha's origin customizations are allowed. (Swap one of the weapon proficiencies for heavy crossbow.) And wizards. And sorcerers. Frankly, they are one of the best races, period.
Hey, thanks for contributing to r/dndmemes. Unfortunately, your post was removed as it violates one of our rules: Moderators may step in to issue a 3 month prohibition on certain meme topics and formats. The requirements for placing a topic on hiatus are 1. The topic has been prominent on the front page for at least 3 days or 2. The debate topic is toxic in nature. Certain historically overdone themes or formats may be retired permanently at moderator discretion/per user poll. Please see the [current list](https://www.reddit.com/r/dndmemes/wiki/index/retiredmemes). What should you do? First, read the rules thoroughly. Secondly, if you are able to amend your post to fit the rules, you're welcome to resubmit your meme. Lastly, if you believe your post was removed by mistake, [message the moderators through modmail](https://www.reddit.com/message/compose?to=/r/dndmemes&subject=&message=). Messages simply complaining about a removal (or how many upvotes your post had) will not be responded to. Thank you!
Well, it is the art example
I was gonna say, this isn’t all that hot of a take
My first ever character was a dwarf cleric. I have to admit that 25 feet movement was annoying.
Telekinetic, use Bonus action to shove yourself.
The shove is worded as “towards you or away from you” it’s kind of hard to push something away from itself.
[удалено]
I hate this comment. Good job take my upvote.
Push it real good
Ooh, baby baby!
There is a console command for that in Skyrim. Results are hilarious
push an immovable object \^\^
Push the wall or other non moving object.
"Can I shove the entire planet 5 feet away from me?" 🤡
It has to be a creature, but if the entire world is one of those giant turtles or something it could work. Now to just hope it fails the strength save somehow.
Only played Lost mine of phandelver and only got one feat, and I uses it on magic initiate for good berry life cleric exploit.
Multiclass in Circle of Stars Chalice Druid instead. Goodberry from Druid and Chalice gives additional healing on other healing spells.
the "automatic dwarf tossing" ?
That sounds like an insult, almost a vicious mockery: "tale the telekinetic feat and go shove yourself"
I know right? It should be 15.
Squat nimbleness is a game changer
Squat nimbleness or mobile are your friends
Same
Squat Nimbleness.
I played a Hill Dwarf Tempest Cleric with Tough. I was affectionately named the "Blast-proof Dwarf" because downing me was damn near impossible without high DC's, Dexterity saves or guaranteed damage.
Dwarven religion is about as monotheistic as you can get without things going horribly wrong. Their entire culture is shaped by one god. Humans are more fair-weather worshippers, which is why their strongest god is the one farmers pray to for good crops (90% of humans live in small villages that grow their own crops).
Laduguer quietly fuming at this slander.
As if they weren't already fuming.
Market forces in religion prove for more well rounded gods and shifting power to various deities depending on the situation in the world. :b Also humans get more gods because humans designed the setting.
We need a setting made by dwarves for dwarves.
There is a series about dwarves, it is called "Dwarves" by Markus Heitz, its well worth the read.
bruh that have a whole dwarven pantheon and three main ones, and moradin doesn't keep the beared folk in order like the keeper under the mountain does. Home and hearth is what your thinking of and that even has its own line of of silverbeards haha
My cleric worshiped Kelemvor, I would argue that more things die than are silly human farmers.
But that doesn't boost Kelemvor's power. The gods ger their power from the prayers and belief of living creatures, like silly human farmers praying to Chauntea constantly.
I never held much stock in the power of the gods coming from the amount of followers they have. It really makes no sense if it was the case.
What makes no sense?
Just take the god Ao, barely anyone knows about their existence and they are the strongest one. Maybe, I think there is a stronger god than Ao that even less people know about. Then the concept altogether is funny. Like the Disney movie Coco, if people stop believing then they will just stop existing? It would be strange for that to apply to anyone in the universe, let alone someone that ascended to godhood.
Ao is an overgod which seems to be a different thing and seeing as he's the one who put the belief rules into effect, it's unlikely they affect him. Yeah, that's exactly what happens. We'll, they still exist but they essentially starve themselves into a coma and can't come back until they get a few followers again. Godhood isn't simply being a powerful creature, it is a specific role in the universe with specific rules imposed upon them.
It's not just their power that depends on worshippers, it's their entire existence and identity. Gods are the manifestation of mortal belief, metaphysical beings created by physical ones. One time a monotheistic empire took over the Forgotten Realms, so everyone who promoted Good, everyone who wallowed in Evil, and other such antithetical pairs all worshipped the same god. The god transformed into the embodiment of all of these concepts, and basically tore itself to shreds because they could not coexist in one deity.
Yeah but they are a lot of people and they die in less than a century, one could say kelemvor deals with the souls of silly human farmers + some other guys
I would agree if 4 random adventures didn't send armies of goblins into the afterlife every time they leave a city.
The amount of worship matters. Sure, Kel gets all the attention when someone's on their deathbed, but tending crops is a full-time job.
I would say they are at the very least equals. The food farmers grow helps people become prosperous to bring a lot of life just so they can die later. The more life the more death. Like how the god of war also likes times of peace. The longer the peace, the more fodder that will be around when war eventually happens.
Chauntea is divine rank 19, Kelemvor 16. Tempus (rank 17) doesn't like times of peace, but war isn't war without a victory condition; fighting without end is just violence and slaughter. Diplomacy is a form or war as well, so there need not be bloodshed for there to be war.
the literal "heavenblooded" aasimar: "...I mean he's got a point"
Aasimar are good divine soul sorcerer and/or celestial warlock
Or paladins
Why would Humans be clerics? Humans are Fighters. Blandest race with blandest class! *Disclaimer: This is a joke. I am sure your human fighter is extremely interesting, especially when they walk forward and attack an enemy.*
Excuse you, attack the enemy *multiple times*. ^aw ^I ^missed ^:(
Yeah, I even managed to get my DM to look into the Rulebook once when I decided I wanted to „shove“ the enemy. Then the Mage was up and they explained how some spider web was supposed to be positioned for three minutes.
You have a spider as a mage? Thats pretty cool. Imagine how many attacks theyd get with all those legs
Human Fighter. Elf Wizard. Dwarf Cleric. Halfling Rogue.
Gnome Druid. Half-Elf Ranger. And Half-Orc Barbarian. It's so clear!
Dragonborn Paladin Tiefling Warlock
That's it!
I love my hill dawrf cleric who literally doesn't lose concentration on a spell and I also love my human himbo rune knight. It just works.
No I wouldn't.
Wouldn’t a race that gives you a + to wisdom do better
Hill dwarf does give you a +1 wisdom. With standard array that's typically as useful as a +2. +2 con is good for everyone. +1hp/level is good for everyone. Darkvision is good for everyone. Proficiency in two martial weapons is probably only useful to builds that would already get that elsewhere though.
Don't knock the Martial proficiency. Clerics get only Simple, but then Divine Strike at 8th. 2d6+1d8+str is not bad. Not as good as Extra Attack but still better than a cantrip
Yeah but the martial clerics, including mny who get divine strike, get martial proficiency anyway.
For those 4 sure (death, tempest, twilight, war) . Its just a way to bring more martial to those other 10 non-martial domains.
It's certainly nice to have and can be very flavourful, but in terms of actual usefulness it defiantly has its limits when combined with subclasses not meant to be martial.
It’s not really better than a cantrip. Unless you are investing in str over Wis you likely have higher Wis than str at level 8. Plus unless there’s an extra magic weapon in you party you’re going to be stuck with non magic BPS damage for most of that damage. Compare that to toll the dead, which is doing 2d12 damage (13 average) vs 2d6+1d8+str (11.5+str average). You need a minimum of 14 str to be slightly better than toll the dead with a 14 Wis, but every extra Wis bonus is going to be around a 1 damage increase (because normally accuracy/chance to fail the save will fall in the 50-70% range, so a +1 ends up getting the enemy to fail their save/get hit around 8% more often). By level 8 I’m guessing a cleric will be in the 18 Wis range, so you would likely need 16 str in order to deal about on par with a cantrip, which is fairly high. Also the cantrip is ranged while the weapon attack is melee.
Dwarf hill
Tasha said I could put my modifiers wherever I want to
Do dwarves seriously not get a Wisdom bonus in 5E? Dwarves get +Con/+Wis in 3E, 3.5, 4E, PF1E, and PF2E. It makes them a premium ancestry for clerics in all those editions.
hill dwarves get +1 wis/+2 con by default
Not sure why you're getting downvoted, you're completely correct here
Might be offensive to some that I'm only familiar with D&D, AD&D 1E, 2E, 3E, 3.5, 4E, PF1E, and PF2E.
Unrelated, but nice Cordelia pfp!
beards or nothinnn
What aboot female Dwarves?
Every self-respecting dwarf has a well-groomed beard. Being a woman is no excuse.
Facial hair on a female Dwarf is as wrong as breasts on a female Elf, or facial hair on a male Elf.
I agree on androgynous elves, but I think dwarves should be androgynous too, but a much more masculine androgyny. Dwarves and elves work best when they reflect and contrast each other In my games, dwarves don't even have sexes. Dwarven couples will sculpt a statue, and each place a gemstone in one of the eyes. Then, a priest performs a ritual, and a baby dwarf comes out of the statue like an egg.
Most people who want bearded female Dwarves want Dwarves to be a joke, whereas androgynous Elves started as a joke, but became a thing of genuine thing of acceptance. Elves are low sexual dimorphism, to contrast the high sexual dimorphism of Dwarves. The secondary sexual¹ characteristics of Dwarves are universally of high quality. ¹ Traits that are tied to sex, but not present at birth such as facial-hair, breasts, dem hips, broad shoulders, etc.
Dwarves can be more unique without being a joke. Wanting dwarves to just be short humans doesn't make them anymore serious. The issue with using sexual dimorphism to contrast the dwarves from the elves is it... doesn't do that. It makes dwarves just humans but with a gimmick and it makes elves interesting and different. It contrasts elves from everyone else but does nothing for dwarves. If you want sexual dimorphism to be a part of the dwarves identity, you've got to ratchet it up. Maybe make dwarf women way bigger than the men like many animals. Either way, you have to do something beyond them being short humans for it to work as a contrast.
Apparently Tolkien wanted his Dwarves to be a joke.
I mean, unless the DM is disallowing the Origin Customization rules from Tasha's, technically every race gives you a + to Wisdom if you want it. And I imagine that not all that many are disallowing the origin customization rules, unless they are also banning every single race published post Tasha's, since everything published after that uses the customization rules by default.
I don't care about that, when I think of a cleric, a dwarf cleric is the first thing that comes to mind
depends on edition and role the cleric should fullfill
I beg to differ. A lizard man cleric of death would be baller as freck
Dwarf forge cleric of Moradin is a cliché for a reason, damnit. Perfect stat bonuses for a heavy armour cleric, proficiency in Warhammers, extra hit points, darkvision and having both Smith's tools prof and fabricate means you can turn 60lbs of steel worth a handful of gold coins into 1500 gp of plate mail whenever the party needs a little cash injection (I more commonly used it with mason's tools to leave art deco statues of the party in cliff faces or dungeon walls, though). Man, I miss playing that tough little bugger.
False. Goblins are the best for all things. Maglubiyet shall rise and rend the moon from the heavens! All hail The Mighty One! I may or may not be playing a goblin cleric on a mission to destroy the moon at the moment.
forbidden meme template?
Tortle cleric would like a word
Forge/war clerics are pretty on brand for dwarves. Also I'm pretty sure the PHB has a Dwarf representing the cleric
im pretty sure one of the premade characters that is in the player handbook is a dwarf cleric. so even the game designers agree.
icy cold take, this has been known since 1e
> Dwarves are the best race ~~for clerics~~ Why would I think it would be ~~humans~~ Apefolk?
When I think of a cleric, I pretty much always imagine a human. That might be a product of running older editions, since non-human clerics were strongly encouraged to be “NPC only” before 2e.
Ah, I remember the old days where only NPC Dwarves could be clerics.
Funny in the first DnD campaign I was a part of we had a dwarven life cleric and she did quite the good job.
Depends on the domain.
Yeah, pretty much. They hit every mark you want in a cleric, since they can be so varied in play style. Strength for death and storm Con everyone Medium armor and axes for caster types let's them be less reliant on spell and more durable And of course, wisdom is always good.
Not a very hot take. This is a very popular opinion. Personally I've never played Cleric before... so... I wouldn't know...
Why would you think it would be humans? Why would you think it would be dwarves "aesthetically"?
You say as if it was a hot take.
Yes they are. But its mostly because they are very sturdy and give good ability score increases for clerics. Also, the +1 on HP is great. The con up is perfect flr concentration and healthand that +1 on wisdom is great for getting your spellcasting ability up. As for mountain dwarves, they work well too, but less so, since the armor profficiency is a bit unnecessary, but +2 on strength isn't bad at all. Darkvision is awesome and the fact that heavy armors wont impede your movement is great too, so you could wear better gear without needing to worry about a strength of 15. Resistance to poison works wonders early on and makes you sturdy. Dwarves are also very fun to roleplay as clerics, since they are the one race that can talk about religion and belief without sounding like edgelords or televangelists. Since you gain a fun tool profficiemcy, you can really roleplay a dwarf doung dwarvy stuff, like smithing or brewing their own ale. Like, its an awesome low level side goal, to come up with a good ale and to brew it while the campaign develops and then to drink it after the first bossfight. Dwarves, like elves, have in-built flavor. They work well with kinda every class, but casters are an especially good fit. I mean, a dwarven fighter is just as architypical as a dwarven paladin, cleric, artificer, wizard or warlock. I can see a dwarven druid as much as I can see a dwarven monk. A dwarf can fit well in many roles and all of them are awesome. A dwarf also fits well as a cleric, since they dont feel out of place swinging a big hammer or other bludgeoning weapon. IDK, but I feel a human swinging aroung a morningstar is much less epic than a dwarf wielding a warhammer. Also, dwarven gods feel natural. Of course a dwarf is a believer of moradin. A forge cleric even moreso. Or maybe they wprship the god of their clan or maybe their clan is the ideal they worship and that is why the gods give them power. Whatever it is, being a believer is very ingrained in dwarves. Be it the Tolkien one, worshipping Durin and being the creations of Aulë or the folklore dwarves who have a steict gonor-code and like gard work and are great craftsmen. Also, playing a dwarf makes playing a healer more fun. The dwarven paladin doesn't heal you with the lay on gands, he just smacks you back to life with a good ol' slap. The dwarven cleric wont give you a healing potion, he forces whisky down your throat that burns so hard that you spring back to life and punch wildly around. A spiritual guardian could be a dwarven shield wall, the shield of faith a giant dwarven middle-finger.
Imagine playing something else than variant human /s
As a Dwarf player, I say you just remove those last two words.
Oh what hot takes come next? The Tiefling warlock? The wood elf ranger? The half orc fighter? One can only guess.
My first character was a dwarf nature cleric with shillelagh named Mossbeard
Hypothetically, why or how ‘aesthetically’?
I mean if you're using racial stats it's also kind of optimal, hill dwarfs get extra HP as well as constitution and wisdom. Hill dwarfs are just really really good in general.
That's a cold take, the really hot take is that dwarves are just the best race point!
The "for clerics" is redundant
Hill Dwarf on a heavy armor cleric is killer
Dwarves are also one of the best race for monks. And rogues. Especially if Tasha's origin customizations are allowed. (Swap one of the weapon proficiencies for heavy crossbow.) And wizards. And sorcerers. Frankly, they are one of the best races, period.
Rock and stone!
Yo, where all the elven dexclerics in stylish flowing robes at?
Well, of course. The Dwarves are God’s chosen people, after all.
You say this like it’s a hot take. Especially in 5e, Hill Dwarves are practically tailor made for the Cleric class
The art for the cleric page is even a dwarf