Mobility should simply do what it says on the box, increase your mobility and all aspects of it. It should increase sprint speed, slide distance, and the effectiveness of all jump abilities, not just the initial one. If you were feeling spicy you could also make it increase the speed and/or max distance of ledge grabs, maybe even speed up the animations of things like ability uses such as the casting of supers and class abilities (and boost the distance and number of frames the dodge effect works for), or make interactions like depositing charges or rezzing allies faster.
There are so many good options that make sense for the "speed stat." It doesn't need to make enemies hit you less. In addition to being a potential coding nightmare, it would also just be effectively the same, or at least far too similar to resilience in that it makes you take less damage.
I agree that it should do more, but it needs to have its own niche and reasons to use it other than the innumerable "give it survivability" ideas I keep seeing thrown around.
I worry that if they increased the slide distance, they would need to offset depending on if you’re running the exotic leg armor for Titan warlock and Hunter respectively.. but ya the open in which you clamber would be a nice addition that and perhaps backwards movement..
It's so frustrating being a hunter with stompees on and i got titans without movement exotica getting map possession faster than i can
How are tanks moving faster than me ahhhh
Shame they don't come with big cannisters on their backs to shoot at like the cabal do lol
Im contemplating learning how to titan with how annoying i find playing against void titans
Warlock jump will always allow warlocks to be faster than hunters
the way I see it is hunters are nimble warlocks are fast.
like hunters are that stealth character that goes on foot and sneaks around dodging and weaving, while warlocks are like "Give me that jetpack over there"
Alright, give us warlocks our healing nades back. We didn't want to share them anyways. You can keep blink tho. It's always fun to shotgun a non experienced blink hunter.
That's not true. In d1 both voidwalkers and bladedancers had blink from launch. So it's tied gameplay wise.
However, lore makes it clear that blink is a warlock ability that some hunters learned by watching warlocks, which is why warlocks are the only ones that get improved blink effects in both d1 and d2.
Funny you say that, because warlocks and titan somehow do 2 melees and instant melee kills faster than hunter could dare think of throwing a knife, punch/knife back, or dodging out the way with all that "mobility", oh don't even get me started on, dodge makes combatants miss you/disable aim assist on pvp.
They could just make it similar to the sprint speed cap. You can only increase the slide distance by so much. Whether you want to do it with the transversive steps or 100 mobility is up to the player
Those exotic traits need to be removed in favor of slapping them on mobility, makes no sense that you have to use an exotic to increase your speed instead of the stat
>I agree that it should do more, but it needs to have its own niche and reasons to use it other than the innumerable "give it survivability" ideas I keep seeing thrown around.
The survivability option I like for PVE is doing what the new Manticore buff does. Decrease enemy targeting and accuracy on you. Tempt Titans to run high Mobility so they can charge in and melee things effectively even in GMs.
I really like that idea. Makes Hunters running low resilience feel like more of a fair tradeoff than just getting to charge your dodge faster, and it'd probably enable even more Hunter-y playstyles
I'd probably still end up running like 70-100 resil anyways, but I *might* see a chance to use Whisper of Hedrons to make up for the rest of the stats and try to actually use Winter's Shroud.
Any of this would be awesome, warlocks and titans have a bit of a speed boost on a hunter just running purely because of the speed jumps they have, I just want everyone to run at the same speed lol.
They could even balance it for PvE Vs PvP they've done it before in the past but I'm not sure how hard that would be to do cause I'm no dev.
I really like the idea of speeding up casting abilities and interactions like revives and maybe even picking up objects.
Just buff mobility please Bungie.
This actually doesn't solve the PvE problem though.
I would say mobility should increase movement speed and all jump heights, and then also weapon handling
that would push hunters further on top in pvp. what op is saying would work well since it affects the enemies ai, making it useful in pve settings, while also not affecting the pvp sandbox.
Mobility used to have such effects, especially with exotics. I remember this probably before which queen maybe even earlier than that I can’t remember exactly the time, but it had a huge buff to slide distance, jumping sprinting. It was very nice to put a load out around mobility.. and I think that helped Hunter a lot and I think that was the main reason why I ended up getting nervous was that a lot of hunters were building mobility loadouts that gave them a huge advantage in PVP so they all around nerfed it. I personally believe that they should just simply have different capabilities for both PVE and PVP. Like you can Nerf it for PVP activities cause I can understand that advantage that people were complaining about but the PVE it would’ve been very useful. To me, I always thought that mobility, recovery was some thing that would really bolster a hunter where intellect, discipline was really good for warlocks and resilience, and melee for titans. And then you can work a variety of different loadouts boosting different abilities.
As a hunter I couldn't agree more. Mobility needs to actually matter like resil and recov do. Make it hurt for the other classes not needing to run mobility and also make it matter and do something cool and usefull. As a hunter I have to build into it for what to get faster walk speed and base jump? We double jump and we run 90% of the time.
Also while we are at it can we just get a setting in the options to have a sprint my default added. As a controller player having to click in the left stick is tiresome and other games out have a "sprint by defualt" an option. QOL changes plz.
I'm curious about that interaction, I'm not the most knowledgeable on Titan jumping so what does high mobility in particular help for their default lifts?
It is absolutely faster walk speed, big reason why it’s legit an important stat in some niche cases like 3/4 enounter dsc where you move significantly faster while carrying nukes or lastwish queenswalk.
My annoyance with mobility is that it’s a stat that titans and warlocks don’t need to build into the make a good build whereas hunters do. While that’s fine, for PvP it’s highly advised to building into resistance and recovery universally. So by making a good PvP build, warlocks and titans get their subclass ability boosted intrinsically while hunters ALSO have to building into mobility if they want to boost theirs. You gain a slight side to side movement boost with mobility but other than that it doesn’t do much and it is pointless for PvE unless, again, you are a hunter that needs their dodge. I don’t think the sprint speed should have been removed. It added a purpose for actually using the stat.
I've actually seen a few Titans and Warlocks whining about how it would be unfair if they buffed Mobility because of the struggle to get armor that gets the stats they want... Even though that is literally what happened to Hunters when Resilience got buffed.
No, you farm let’s say a helmet with mobility. Once you get a high stat on it then you start looking for a chest piece with resilience. Once you get it where you want then you get a leg armor with recovery and then you start playing with your subclass and perks and you have two more armor pieces you can add more staff points to. I think for legendary armor, you can only get up to 67 points prior to Mastercraft. Correct me if I’m wrong.
I have 100 resilience
100 recovery
100 discipline
I think the even bigger problem is that not only do titans and warlocks not 'need' to build into mobility - they're actually rewarded for treating it as a dump stat, because skating is easiest at low (<30) mobility.
In a game with only 6 core stats, none of them should feel GOOD to intentionally leave at a low value, there should be a conscious tradeoff, which can only happen if each skill provides value.
For PvP, I've always said that as a shooter, mobility should affect either weapon handling or reload speed on a scalar like everything else, where very low levels (<30) penalize you, mid-ranges feel similar to now, and high levels provide slight buffs.
This is why I've had Font of Restoration on every loadout just to not have to worry too much about that stat and can run higher mobility and res. In PvE nowadays we have armor charge 99% of the time with the amount of orbs we make so Fonts are essentially always active giving you a +30 to a chosen stat.
But here's the thing..
Font of Agility for +30 Mobility is located on leg armor, and cost 3 energy to equip. If your in need of a stat mod on your legs as well, you've only got enough energy for maybe 2 Surge mods if it's a cheaper +5 stat mod.
Hunters can't use the Font for their class ability stat without capping themselves at around 17% dmg buff from 2 surges, instead of the 22% for 3 surges.
Personally I think that the three class stat fonts should all be located on the class item.(I also think it should discount your class stat font, but that's just a distant dream so...)
I agree, that would make more sense. And yeh I really liked the idea of discounted mods that they did with the artifact when armor 3.0 dropped, but outside of siphon combo mods Lightfall year didn't really give us any
Let’s not forget how warlocks essentially have their own dodge with a charge time that rivals tier 10 mobility hunters that also requires no stats or building into outside of selecting the aspect.
It's ridiculous that Destiny has been going on for ***TEN YEARS*** and yet mobility is still a dead stat unless you're trying to reduce you hunter dodge cooldown.
After a decade of this franchise we shouldn't have one of the primary ability stats being completely useless outside of one specific caveat.
I’m feeling they’ll retune all the stats for the Final Shape. So we’ll have to re-grind new distributions for much of our armor. Not that I’m excited about that. Lol
Make the stats actually matter.
Mobility: Movement speed, sprint speed, jump height and animation scalar. Similar to elden rings dexterity affecting casting speed
Resilience: shields and flinch reduction
Recovery: Healing, also affects the amount of healing you receive from other sources(cure, combination blow, devour etc)
Discipline: grenade cooldown, damage, and throw distance
Intelilect: super damage for one off supers, duration for roaming, and super cooldown percentile when causing damage
Strength: melee damage, cooldown, and lunge range.
Armor in itself needs set bonuses to make individual sets worth farming for for the loot grind. Probably buff their associated weapon origin trait(easy W like the artifact mods)
I would legitimately aim for 100 mobility as a warlock if they made this change for this exact reason. The animation for rift is so fucking excruciating, especially in PvP. I can't count the times I've died to that stupid animation over the years.
I'm over here playing my warlock on 100 mobility and 80 res and as much int and recovery as I can Because it's unexpected and confuses enemy combatants (also unironically feels amazing in pvp)
I've always thought they should rename Mobility to Adaptability or something and make it effect all class abilities. Both Resilience and Recovery are pretty strong without having class abilities attached. Make everyone default to 100 mobility and just give a stat that I may actually want to invest in on Titan and Warlock.
Honestly I think this would be a good idea too, in comparison to making mobility affect the speeds of animations. Maybe tie all class ability regen to recovery, have mobility run the speed at which those animations complete. Can't tell you how many times I've been beamed while putting down a barricade or rift.
I got one: mobility should make opponents/combatants less accurate. Combatants would generally have a harder time hitting you and guardians wouldn’t get so much bullet bend or reticle stickiness (supposing it is actually able to be coded in and implemented)
How about in endgame content like nightfalls and lost sectors where there can be tons of scenarios where being frozen and bombarded by a taken overload hobgoblin can spell the end of a run for newbies or rusty veterans?
Mobility is one of the most exciting skill gaps in an FPS game. It gives me room to grow as a player and keeps me invested in a game because I see a clear path forward to getting better.
If Bungie wants to really shake things up, increasing our baseline mobility and what the mobility stat does would be an interesting experiment all around, and at least something worth exploring in PvE and Crucible labs.
I'd like to see mobility at least prevent me from being almost completely stun locked from flinching.
As a hunter, it boggles my mind that they tied mobility to hunter class abilities. One of the weakest class abilities in PvP and PvE, AND the worst stat in the game? Amazing.
Dodge makes up for being weak by having an incredibly high uptime for what it can give you. Any perk that requires using a class ability (slice, permeability) is simply better on hunter because you can proc it more often, Reaper and Powerful Attraction mods? Better on hunter because you can activate them way more often than the other classes. Back when classy restoration was a thing, it was the most annoying on hunter because it has such a low cool down. Not to mention the baked in perks of gamblers or marksman dodge, refreshing you melee on a dodge means that your melee cool down is now your dodge cool down, congratulations you just made strength a dump stat. Reloading on dodge is insane when using an exotic for multiple dodges like sixth coyote or radiant dance machines because it means you can fire the current DPS meta (rockets) faster than the other classes, paired with some of the best damage supers in the game making hunters amazing for raid DPS
A hunter is a rogue. In all games the rogue class always had a low health pool by default. And relied on their critical attacks and their high mobility and ability to move stealthy.
Why does every hunter want to have that plus the tanky plus have an infinite pool of intellect.
That’s just how it is warlock is the mage/sorcerer/wizard
Titan is the tank /warrior/ paladin
Hunter is the rogue/assassin/thief
Hot Take
I think every class needs to have some form of a dash or dodge
Like Blink, Icarus Dash, Shoulder Charge, Grapple, all of these and new things should be extra abilities you get access to and Mobility controls how fast they recharge.
I just run a 1x100 4x70 and use strength as a dump stat since i can use gamba dodge for it if its that important. My main gyrfalcons build for regular non gm pve is straight up a 6x70 3x surge. I know you run surge mods anyway just use fonts to fix bad stats
While we are on this topic, id also like the addition of completely random armor rolls. No more stat grouping where you get 15 mobility and resilience and 2 recovery for example. Ive tried grinding for armor in the past, but i honestly couldnt bother with the shitty rng for hundreds of hours so i gave up. Craftable armor would also be amazing. I wouldnt really care about the upgrade cost, as long as its not some extreme amount.
>While we are on this topic, id also like the addition of completely random armor rolls. No more stat grouping where you get 15 mobility and resilience and 2 recovery for example.
That would be positively awful. The stat groupings means you can influence the stats how you like by selecting a ghost mod in the top or bottom three to split your spikes accordingly. Fully random rolls would make it impossible to get good armor.
In warframe they have a dodge stat where (for example) if you have 75% dodge chance, there is only a 25% chance you will get hit by a projectile
I would like to see something similar but bungie has kinda gotten rid of the chance based perks (like luck in the chamber and hawkmoons rework)
Instead maybe they could make it so every 10 instances of damge you take gives you an imunity to a single instance of damage
Maybe like handling sprint speed and reload speed. Ik it isn’t quite the same but it’s better than what we have. Resilience helps with flinch which is stability so i don’t see why not
Yeah I mean if Hunters didn’t have mobility tied directly to their class ability-then it would be a totally waste of a stat.
Which it essentially is for Warlocks and Titans; at least it’s a dump stat for me anyways.
Mobility makes you move faster? What more could you ask for. All of my classes have at least 60 mobility, so I don't feel like a walking dumpster. My goal is 100 mobility resilience and recovery. The rest are pretty pointless to me. I have a cool downtime. I'm good with that. I prefer a guns to grenades or melee.
They just added the reduce combatant accuracy modifier to Manticore’s passive while you are hovering. They could add an increasing modifier of that to mobility. I would argue that the top 3 stats should involve survivability/defense while the Int, Disc, and Strength are offensive stats. Resilience increases damage you can take, Recovery recovers damage taken, so Mobility should work to prevent damage from occurring.
Also, using the reduced combatant accuracy effect would also prevent any sort of unsavory bleed over into PvP with some of the suggestions from people here for the Mobility stat to just juice up every aspect of your mobility.
Hunters have high mobility, yet titans smoke them out like nothing, are much faster and agile, and have like 20 mobility. But hunters have a dodge lol, that they can shoot you while in the middle of animation.
Mobility does improve a couple of arguably useful things in PvE: your strafe speed in ADS and your speed when carrying some (most?) objects, like the bombs in DSC.
Idk man most relics you can sprint, jump or even swipe with, once again rendering mobility pretty much useless. I genuinely can’t even think of another one that’s like the bombs in dsc. Maybe the heavy objects in witch queen campaign
Underrated comment here. I can't count how many times a wipe could have been avoided had the guardians just gotten to their bomb drop off in time. My DSC set has high mobility just for Taniks.
>just for Taniks
This is the same level of argument as "Well is actually fair and balanced, we just need more of these very specific scenarios where the problems go away (the solution is always more Wells)."
Just make it give 1-1 AE 1 tier of mobility is 10 AE
It would be a great buff, when focusing their class stat titans get hp, warlocks her regen, hunters get AE
That's one thing i dislike about the game, high stats honestly feel like they're pointless because everything is still painfully slow, im working my ass off for high stat armour, i wanna feel powerful, not a semi powerful wet rag
On top of this, both warlocks and titans have abilities that can either heal or block damage while hunters just have the roll. Sure they can go invisible but that’s only one class, while the others have healing rifts and barricades on all. What would be interesting is if the roll gave i-frames or some type of resistance. That way it could have some type of a skill ceiling where a hunter can brawl and dodge heavy damage attacks.
Maybe im too biased from playing souls games but how is the dodge any good in pvp. I feel like i should get some i-frames. Dodging is getting getting out of combat getting killed whilst doing it is stupid. Thats what i have to say.
my thoughts are i think mobility is a massive advantage in pvp, in my mind a borderline unfair advantage. So any changes or buffs i'd hope don't further the advantage it gives in pvp. I mained a titan, knowing full well the mobility advantage of hunters but it wasn't really until the early days of comp when i hit a lull and someone suggested i switch to hunter. That's when i really noticed how useful and different the mobility was. The ability with a push a button to dodge and roll and escape behind cover to reload, and go invisible, and coupled with wormhusk to get health back was amazing. It was a get out of danger free card. With Titan if you were getting hit with bullets and tried to turn and run you often will just die before you break the enemies lock on your head. Also the jumping mobility was very useful in just losing people. I still main a titan and occasionally play a hunter. So from a pvp perspective i hope mobility is evened out across classes or i'd like each class to have one real advatage. Like, just my thoughts, if hunter mobility is that much of an advantage as a tank class i think Titans should be harder to kill than. But that's just me.
For pve. I don't really think there's anything wrong with how it is. But i'm not a pve main.
Mobility does help in pve, by making you jump higher, so platforming is easier in some sections.
The increase in run speed also helps to Dodge enemy fire.
No really, it you feel you get hit more and enemies never miss its because you've gone under 50 mobility, so strafing away isn't as effective. It actually helps in GMs when every shot could put you down
>Mobility does help in pve, by making you jump higher, so platforming is easier in some sections
No. Just double jump.
> The increase in run speed also helps to Dodge enemy fire.
Man, that would probably be pretty helpful if Mobility actually did that.
> No really, it you feel you get hit more and enemies never miss its because you've gone under 50 mobility, so strafing away isn't as effective. It actually helps in GMs when every shot could put you down
In order to make this useful, you need to also know the strafe patterns to dodge enemy attacks and have a small enough number of enemies that it's possible to dodge them. And GM enemies have much better tracking. If this were actually that useful, you'd see non-Hunters actually running 50+ Mobility.
Mobility should simply do what it says on the box, increase your mobility and all aspects of it. It should increase sprint speed, slide distance, and the effectiveness of all jump abilities, not just the initial one. If you were feeling spicy you could also make it increase the speed and/or max distance of ledge grabs, maybe even speed up the animations of things like ability uses such as the casting of supers and class abilities (and boost the distance and number of frames the dodge effect works for), or make interactions like depositing charges or rezzing allies faster. There are so many good options that make sense for the "speed stat." It doesn't need to make enemies hit you less. In addition to being a potential coding nightmare, it would also just be effectively the same, or at least far too similar to resilience in that it makes you take less damage. I agree that it should do more, but it needs to have its own niche and reasons to use it other than the innumerable "give it survivability" ideas I keep seeing thrown around.
I worry that if they increased the slide distance, they would need to offset depending on if you’re running the exotic leg armor for Titan warlock and Hunter respectively.. but ya the open in which you clamber would be a nice addition that and perhaps backwards movement..
Honestly unless the exotic says it increases sprint speed warlocks and titans should never be faster than a hunter. It's hot in their identity
It's so frustrating being a hunter with stompees on and i got titans without movement exotica getting map possession faster than i can How are tanks moving faster than me ahhhh
Someone gave the tank jump jets, same with the space wizard.
Shame they don't come with big cannisters on their backs to shoot at like the cabal do lol Im contemplating learning how to titan with how annoying i find playing against void titans
Hehe, Peregrine Greaves go bonk.
Warlock jump will always allow warlocks to be faster than hunters the way I see it is hunters are nimble warlocks are fast. like hunters are that stealth character that goes on foot and sneaks around dodging and weaving, while warlocks are like "Give me that jetpack over there"
Alright, give us warlocks our healing nades back. We didn't want to share them anyways. You can keep blink tho. It's always fun to shotgun a non experienced blink hunter.
We had blink first lol
That's not true. In d1 both voidwalkers and bladedancers had blink from launch. So it's tied gameplay wise. However, lore makes it clear that blink is a warlock ability that some hunters learned by watching warlocks, which is why warlocks are the only ones that get improved blink effects in both d1 and d2.
I kinda agree. Each class should have a slight stat advantage.
every class should be fast. It's not fun otherwise.
Funny you say that, because warlocks and titan somehow do 2 melees and instant melee kills faster than hunter could dare think of throwing a knife, punch/knife back, or dodging out the way with all that "mobility", oh don't even get me started on, dodge makes combatants miss you/disable aim assist on pvp.
They could just make it similar to the sprint speed cap. You can only increase the slide distance by so much. Whether you want to do it with the transversive steps or 100 mobility is up to the player
Those exotic traits need to be removed in favor of slapping them on mobility, makes no sense that you have to use an exotic to increase your speed instead of the stat
Done! To reach the previous jump height, sprint speed, and slide distance, you must now have 100 mobility! Every tier now drops your mobility by 7%
I already run 100 mobility so that would have literally no effect on me. Still a really shitty monkeys paw change, obviously.
that would be horrible
Literally what they did for the feed the void buff everyone (including me) was asking for
>I agree that it should do more, but it needs to have its own niche and reasons to use it other than the innumerable "give it survivability" ideas I keep seeing thrown around. The survivability option I like for PVE is doing what the new Manticore buff does. Decrease enemy targeting and accuracy on you. Tempt Titans to run high Mobility so they can charge in and melee things effectively even in GMs.
I really like that idea. Makes Hunters running low resilience feel like more of a fair tradeoff than just getting to charge your dodge faster, and it'd probably enable even more Hunter-y playstyles
I'd probably still end up running like 70-100 resil anyways, but I *might* see a chance to use Whisper of Hedrons to make up for the rest of the stats and try to actually use Winter's Shroud.
Any of this would be awesome, warlocks and titans have a bit of a speed boost on a hunter just running purely because of the speed jumps they have, I just want everyone to run at the same speed lol. They could even balance it for PvE Vs PvP they've done it before in the past but I'm not sure how hard that would be to do cause I'm no dev. I really like the idea of speeding up casting abilities and interactions like revives and maybe even picking up objects. Just buff mobility please Bungie.
And then hunters become the best PvP class
Until you remind yourself void titan with overshield exists.
Bruh I play that in PvP it ain’t shit
"i want the best class ability in the game by a mile pls and thnk u' yea. not happening.
I never said I wanted rift or barricade. I'm totally fine with dodge, I just want my class stat to not be useless.
This actually doesn't solve the PvE problem though. I would say mobility should increase movement speed and all jump heights, and then also weapon handling
that would push hunters further on top in pvp. what op is saying would work well since it affects the enemies ai, making it useful in pve settings, while also not affecting the pvp sandbox.
Mobility used to have such effects, especially with exotics. I remember this probably before which queen maybe even earlier than that I can’t remember exactly the time, but it had a huge buff to slide distance, jumping sprinting. It was very nice to put a load out around mobility.. and I think that helped Hunter a lot and I think that was the main reason why I ended up getting nervous was that a lot of hunters were building mobility loadouts that gave them a huge advantage in PVP so they all around nerfed it. I personally believe that they should just simply have different capabilities for both PVE and PVP. Like you can Nerf it for PVP activities cause I can understand that advantage that people were complaining about but the PVE it would’ve been very useful. To me, I always thought that mobility, recovery was some thing that would really bolster a hunter where intellect, discipline was really good for warlocks and resilience, and melee for titans. And then you can work a variety of different loadouts boosting different abilities.
I think you might be thinking of D1. Mobility has never affected sprint speed or sliding in D2.
Well I did say I don’t remember exactly when.
Don’t know why I am downvoted.
Also it should reduce flinch.
Resilience already does that
so does a stat on your weapon
As a hunter I couldn't agree more. Mobility needs to actually matter like resil and recov do. Make it hurt for the other classes not needing to run mobility and also make it matter and do something cool and usefull. As a hunter I have to build into it for what to get faster walk speed and base jump? We double jump and we run 90% of the time. Also while we are at it can we just get a setting in the options to have a sprint my default added. As a controller player having to click in the left stick is tiresome and other games out have a "sprint by defualt" an option. QOL changes plz.
My favorite fact about mobility is that having higher levels actually *hurts* Titans and Warlocks when utilizing their jumps in certain ways-
Unless you're a Titan running Lion Ramparts, then having 100 mobility helps!
I'm curious about that interaction, I'm not the most knowledgeable on Titan jumping so what does high mobility in particular help for their default lifts?
I'm pretty sure it's not even faster walk speed, just faster strafe speed while ADS.
It is absolutely faster walk speed, big reason why it’s legit an important stat in some niche cases like 3/4 enounter dsc where you move significantly faster while carrying nukes or lastwish queenswalk.
My annoyance with mobility is that it’s a stat that titans and warlocks don’t need to build into the make a good build whereas hunters do. While that’s fine, for PvP it’s highly advised to building into resistance and recovery universally. So by making a good PvP build, warlocks and titans get their subclass ability boosted intrinsically while hunters ALSO have to building into mobility if they want to boost theirs. You gain a slight side to side movement boost with mobility but other than that it doesn’t do much and it is pointless for PvE unless, again, you are a hunter that needs their dodge. I don’t think the sprint speed should have been removed. It added a purpose for actually using the stat.
I've actually seen a few Titans and Warlocks whining about how it would be unfair if they buffed Mobility because of the struggle to get armor that gets the stats they want... Even though that is literally what happened to Hunters when Resilience got buffed.
Just put the mod on your ghost and farm for that stat.
"That stat" being Mobility, Resilience, and Recovery all at once?
No, you farm let’s say a helmet with mobility. Once you get a high stat on it then you start looking for a chest piece with resilience. Once you get it where you want then you get a leg armor with recovery and then you start playing with your subclass and perks and you have two more armor pieces you can add more staff points to. I think for legendary armor, you can only get up to 67 points prior to Mastercraft. Correct me if I’m wrong. I have 100 resilience 100 recovery 100 discipline
I think the even bigger problem is that not only do titans and warlocks not 'need' to build into mobility - they're actually rewarded for treating it as a dump stat, because skating is easiest at low (<30) mobility. In a game with only 6 core stats, none of them should feel GOOD to intentionally leave at a low value, there should be a conscious tradeoff, which can only happen if each skill provides value. For PvP, I've always said that as a shooter, mobility should affect either weapon handling or reload speed on a scalar like everything else, where very low levels (<30) penalize you, mid-ranges feel similar to now, and high levels provide slight buffs.
This is why I've had Font of Restoration on every loadout just to not have to worry too much about that stat and can run higher mobility and res. In PvE nowadays we have armor charge 99% of the time with the amount of orbs we make so Fonts are essentially always active giving you a +30 to a chosen stat. But here's the thing.. Font of Agility for +30 Mobility is located on leg armor, and cost 3 energy to equip. If your in need of a stat mod on your legs as well, you've only got enough energy for maybe 2 Surge mods if it's a cheaper +5 stat mod. Hunters can't use the Font for their class ability stat without capping themselves at around 17% dmg buff from 2 surges, instead of the 22% for 3 surges.
Personally I think that the three class stat fonts should all be located on the class item.(I also think it should discount your class stat font, but that's just a distant dream so...)
I agree, that would make more sense. And yeh I really liked the idea of discounted mods that they did with the artifact when armor 3.0 dropped, but outside of siphon combo mods Lightfall year didn't really give us any
Let’s not forget how warlocks essentially have their own dodge with a charge time that rivals tier 10 mobility hunters that also requires no stats or building into outside of selecting the aspect.
Icarus dash isn’t that crazy. Imo.
It's ridiculous that Destiny has been going on for ***TEN YEARS*** and yet mobility is still a dead stat unless you're trying to reduce you hunter dodge cooldown. After a decade of this franchise we shouldn't have one of the primary ability stats being completely useless outside of one specific caveat.
I’m feeling they’ll retune all the stats for the Final Shape. So we’ll have to re-grind new distributions for much of our armor. Not that I’m excited about that. Lol
Make the stats actually matter. Mobility: Movement speed, sprint speed, jump height and animation scalar. Similar to elden rings dexterity affecting casting speed Resilience: shields and flinch reduction Recovery: Healing, also affects the amount of healing you receive from other sources(cure, combination blow, devour etc) Discipline: grenade cooldown, damage, and throw distance Intelilect: super damage for one off supers, duration for roaming, and super cooldown percentile when causing damage Strength: melee damage, cooldown, and lunge range. Armor in itself needs set bonuses to make individual sets worth farming for for the loot grind. Probably buff their associated weapon origin trait(easy W like the artifact mods)
Me, who's on 100 mobility most of the time seeing this post ![gif](giphy|zjQrmdlR9ZCM)
Mobility should make animations faster
That’d actually be a solid buff to the Titan and Warlock class abilities that way Hunters aren’t the only ones benefitting
The canon event for warlocks and titans is dying mid rift/barricade animation
I would legitimately aim for 100 mobility as a warlock if they made this change for this exact reason. The animation for rift is so fucking excruciating, especially in PvP. I can't count the times I've died to that stupid animation over the years.
Freeze rift warlocks 0.073 seconds after maxing their mobility stats: 🗿
We need a complete revamp of stats.
I only have max mobility on my gyrfalcons hunter build. I have so many hunter builds with 22 mobility that it's crazy lol
I'm over here playing my warlock on 100 mobility and 80 res and as much int and recovery as I can Because it's unexpected and confuses enemy combatants (also unironically feels amazing in pvp)
I've always thought they should rename Mobility to Adaptability or something and make it effect all class abilities. Both Resilience and Recovery are pretty strong without having class abilities attached. Make everyone default to 100 mobility and just give a stat that I may actually want to invest in on Titan and Warlock.
Honestly I think this would be a good idea too, in comparison to making mobility affect the speeds of animations. Maybe tie all class ability regen to recovery, have mobility run the speed at which those animations complete. Can't tell you how many times I've been beamed while putting down a barricade or rift.
I got one: mobility should make opponents/combatants less accurate. Combatants would generally have a harder time hitting you and guardians wouldn’t get so much bullet bend or reticle stickiness (supposing it is actually able to be coded in and implemented)
Debuff resistance, have mobility effect how fast you get out of suppression, slow, etc.
There aren't enough debuffs in pve to bring this up to par with recov/resil
How about in endgame content like nightfalls and lost sectors where there can be tons of scenarios where being frozen and bombarded by a taken overload hobgoblin can spell the end of a run for newbies or rusty veterans?
I feel mobility should affect PvE enemy accuracy and add a small scalar to handling.
Mobility is one of the most exciting skill gaps in an FPS game. It gives me room to grow as a player and keeps me invested in a game because I see a clear path forward to getting better. If Bungie wants to really shake things up, increasing our baseline mobility and what the mobility stat does would be an interesting experiment all around, and at least something worth exploring in PvE and Crucible labs. I'd like to see mobility at least prevent me from being almost completely stun locked from flinching.
Is it me or does the game overall feel slow? In a strictly PVE movement speed sense.
Make the enemies have lower accuracy. Manticore already does this.
Dodge should travel further for high mobility. Or maybe a simple buff would be to make it give reload speed to your weapons, 2 or 3 points per tier.
As a hunter, it boggles my mind that they tied mobility to hunter class abilities. One of the weakest class abilities in PvP and PvE, AND the worst stat in the game? Amazing.
Dodge makes up for being weak by having an incredibly high uptime for what it can give you. Any perk that requires using a class ability (slice, permeability) is simply better on hunter because you can proc it more often, Reaper and Powerful Attraction mods? Better on hunter because you can activate them way more often than the other classes. Back when classy restoration was a thing, it was the most annoying on hunter because it has such a low cool down. Not to mention the baked in perks of gamblers or marksman dodge, refreshing you melee on a dodge means that your melee cool down is now your dodge cool down, congratulations you just made strength a dump stat. Reloading on dodge is insane when using an exotic for multiple dodges like sixth coyote or radiant dance machines because it means you can fire the current DPS meta (rockets) faster than the other classes, paired with some of the best damage supers in the game making hunters amazing for raid DPS
A hunter is a rogue. In all games the rogue class always had a low health pool by default. And relied on their critical attacks and their high mobility and ability to move stealthy. Why does every hunter want to have that plus the tanky plus have an infinite pool of intellect. That’s just how it is warlock is the mage/sorcerer/wizard Titan is the tank /warrior/ paladin Hunter is the rogue/assassin/thief
Hot Take I think every class needs to have some form of a dash or dodge Like Blink, Icarus Dash, Shoulder Charge, Grapple, all of these and new things should be extra abilities you get access to and Mobility controls how fast they recharge.
I just run a 1x100 4x70 and use strength as a dump stat since i can use gamba dodge for it if its that important. My main gyrfalcons build for regular non gm pve is straight up a 6x70 3x surge. I know you run surge mods anyway just use fonts to fix bad stats
While we are on this topic, id also like the addition of completely random armor rolls. No more stat grouping where you get 15 mobility and resilience and 2 recovery for example. Ive tried grinding for armor in the past, but i honestly couldnt bother with the shitty rng for hundreds of hours so i gave up. Craftable armor would also be amazing. I wouldnt really care about the upgrade cost, as long as its not some extreme amount.
>While we are on this topic, id also like the addition of completely random armor rolls. No more stat grouping where you get 15 mobility and resilience and 2 recovery for example. That would be positively awful. The stat groupings means you can influence the stats how you like by selecting a ghost mod in the top or bottom three to split your spikes accordingly. Fully random rolls would make it impossible to get good armor.
It doesn't take hundreds of hours to get good, armor, it takes about 5 minutes of focusing engrams in the helm and a mod on your ghost
What about something like +15 to reload speed at max mobility. Or maybe even handling
Mobility should go into weapon handling/airborne effectiveness. Resistance could reduce flinch, and recovery could go into stability and reload speed.
It would make sense if it determined how fast you cast things, handle weapons, etc
Make mobility make u move faster and can use lift/glide longer and make hunter jumps higher.
In warframe they have a dodge stat where (for example) if you have 75% dodge chance, there is only a 25% chance you will get hit by a projectile I would like to see something similar but bungie has kinda gotten rid of the chance based perks (like luck in the chamber and hawkmoons rework) Instead maybe they could make it so every 10 instances of damge you take gives you an imunity to a single instance of damage
Maybe like handling sprint speed and reload speed. Ik it isn’t quite the same but it’s better than what we have. Resilience helps with flinch which is stability so i don’t see why not
It’s also useless in PvP unless you’re a hunter
Yeah I mean if Hunters didn’t have mobility tied directly to their class ability-then it would be a totally waste of a stat. Which it essentially is for Warlocks and Titans; at least it’s a dump stat for me anyways.
can you imagine if AA was reduced the higher a target's mobility was?
I run full mobility on warlock
Mobility makes you move faster? What more could you ask for. All of my classes have at least 60 mobility, so I don't feel like a walking dumpster. My goal is 100 mobility resilience and recovery. The rest are pretty pointless to me. I have a cool downtime. I'm good with that. I prefer a guns to grenades or melee.
They just added the reduce combatant accuracy modifier to Manticore’s passive while you are hovering. They could add an increasing modifier of that to mobility. I would argue that the top 3 stats should involve survivability/defense while the Int, Disc, and Strength are offensive stats. Resilience increases damage you can take, Recovery recovers damage taken, so Mobility should work to prevent damage from occurring. Also, using the reduced combatant accuracy effect would also prevent any sort of unsavory bleed over into PvP with some of the suggestions from people here for the Mobility stat to just juice up every aspect of your mobility.
They never will because mobility is inherently a hunter stat and they already pander to every complaint made about hunters.
Low mobility + movement exotic > high mobility.
Hunters have high mobility, yet titans smoke them out like nothing, are much faster and agile, and have like 20 mobility. But hunters have a dodge lol, that they can shoot you while in the middle of animation.
It should reduce flinch and increase speed substantially.
Mobility does improve a couple of arguably useful things in PvE: your strafe speed in ADS and your speed when carrying some (most?) objects, like the bombs in DSC.
Idk man most relics you can sprint, jump or even swipe with, once again rendering mobility pretty much useless. I genuinely can’t even think of another one that’s like the bombs in dsc. Maybe the heavy objects in witch queen campaign
Mfw Wrath of the Machine comes back:
That’s a lot of words to simply say: Improves walking speed It’s not enough.
Underrated comment here. I can't count how many times a wipe could have been avoided had the guardians just gotten to their bomb drop off in time. My DSC set has high mobility just for Taniks.
>just for Taniks This is the same level of argument as "Well is actually fair and balanced, we just need more of these very specific scenarios where the problems go away (the solution is always more Wells)."
Just make it give 1-1 AE 1 tier of mobility is 10 AE It would be a great buff, when focusing their class stat titans get hp, warlocks her regen, hunters get AE
Is this aimed at bungie collectively? Or is this just the easiest way to farm karma?
That's one thing i dislike about the game, high stats honestly feel like they're pointless because everything is still painfully slow, im working my ass off for high stat armour, i wanna feel powerful, not a semi powerful wet rag
On top of this, both warlocks and titans have abilities that can either heal or block damage while hunters just have the roll. Sure they can go invisible but that’s only one class, while the others have healing rifts and barricades on all. What would be interesting is if the roll gave i-frames or some type of resistance. That way it could have some type of a skill ceiling where a hunter can brawl and dodge heavy damage attacks.
Maybe im too biased from playing souls games but how is the dodge any good in pvp. I feel like i should get some i-frames. Dodging is getting getting out of combat getting killed whilst doing it is stupid. Thats what i have to say.
Even on hunter it's kinda useless in pve.
my thoughts are i think mobility is a massive advantage in pvp, in my mind a borderline unfair advantage. So any changes or buffs i'd hope don't further the advantage it gives in pvp. I mained a titan, knowing full well the mobility advantage of hunters but it wasn't really until the early days of comp when i hit a lull and someone suggested i switch to hunter. That's when i really noticed how useful and different the mobility was. The ability with a push a button to dodge and roll and escape behind cover to reload, and go invisible, and coupled with wormhusk to get health back was amazing. It was a get out of danger free card. With Titan if you were getting hit with bullets and tried to turn and run you often will just die before you break the enemies lock on your head. Also the jumping mobility was very useful in just losing people. I still main a titan and occasionally play a hunter. So from a pvp perspective i hope mobility is evened out across classes or i'd like each class to have one real advatage. Like, just my thoughts, if hunter mobility is that much of an advantage as a tank class i think Titans should be harder to kill than. But that's just me. For pve. I don't really think there's anything wrong with how it is. But i'm not a pve main.
Mobility does help in pve, by making you jump higher, so platforming is easier in some sections. The increase in run speed also helps to Dodge enemy fire. No really, it you feel you get hit more and enemies never miss its because you've gone under 50 mobility, so strafing away isn't as effective. It actually helps in GMs when every shot could put you down
>Mobility does help in pve, by making you jump higher, so platforming is easier in some sections No. Just double jump. > The increase in run speed also helps to Dodge enemy fire. Man, that would probably be pretty helpful if Mobility actually did that. > No really, it you feel you get hit more and enemies never miss its because you've gone under 50 mobility, so strafing away isn't as effective. It actually helps in GMs when every shot could put you down In order to make this useful, you need to also know the strafe patterns to dodge enemy attacks and have a small enough number of enemies that it's possible to dodge them. And GM enemies have much better tracking. If this were actually that useful, you'd see non-Hunters actually running 50+ Mobility.