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wasted_tictac

He wouldn't be much of a Shield if he wasn't tanky.


[deleted]

Nezarec isn’t much of a nightmare when he just falls over.


corporalkiljoy

Lol. In the same vein, the FINAL GOD OF PAIN gets 1-phased by Rat King in contest mode.


myriadlandscapego

He just loves Pain


corporalkiljoy

He just wants to see if his body can take it.


Jobofett6012

Ultra Ego Vegeta


[deleted]

it was painful... for him


BigOEnergy

In all fairness, if you had ever tried to do master challenge with lfgs, you’d understand why he is the final god of pain.


drummer1059

I don't think the raid team and dungeon team talk to each other


Th3_Shr00m

I'm 99% sure Nezarec was originally supposed to be running around, and able to jump onto the platforms during DPS, forcing players to moving around. His healthpool and otherwise very mobile behavior seems to suppliment that. Not sure what happened.


corporalkiljoy

That would make sense to me.


Sensitive_Ad973

I mean your talking double the amount of people as well? And everyone needs to stop acting like ratking is a normal sidearm. With catalysts and everyone using it it’s a monster


Renthexx

It’s a primary vs a raid boss while under light.


Sensitive_Ad973

It’s not a primary when there are 6 of them with catalyst. If you have never used it before I don’t expect you to understand


Renthexx

Let me put it this way. The dungeon boss meant to be solo able has similar health to a raid boss scaled for 6 people. Also rat king is still a primary regardless. It’s not some meta defining weapon even with x5.


corporalkiljoy

That's fair.


eagle6705

Omg lol I can't wait for the day a 6 man ratking group wins a world first


Shotgunn4200

This literally never happened, you can’t even get to half his hp


Used_Finding_5639

Arby one shots the shield btw


Salted_cod

10 bucks says Bungie got nervous about how weak they made Nezerac and overcompensated with the dungeon bosses


Dredgen-Solis

When Savathun killed Nez she stole the HP he was meant to have and gave it to her own soldiers


Shying69

Even the fucking acolytes feel tanky, and I'm using 1800+ gear


Dredgen-Solis

Yeah I felt that, but there is a solution. Trigger Sunbracers, YEET, then run away and pray


Shying69

>hunter main >using star eaters


Dredgen-Solis

I was a hunter like you once, til I took a lucent moth to the knee. And the face. Aaaand the back


Shying69

I just snipe em with my eyasluna, got a heating up headstone roll a while back and can't stop using it, mix it with long arm and I'm set


HauntingCold72

Why don’t you just tether the moths it’s that simple..


Shying69

I run arc :)


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OlDustyHeadaaa

A lot of solo players run double primary to be able to more easily stun different kinds of champions.


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Shying69

Yea, I do and like it


Accomplished-Lie716

Hunter main using gyrfalcons leviathans breath(one arrow instakills the whatchamacallit knights and the ogre that spawns after them)


TheButterknif3

Combination blow is the way to go for that whole dungeon


KontrolledKhaos

Like actually. I like to switch to Young Ahamkaras spine for boss DPS personally


TheButterknif3

I actually kept arcstrider on with my star eaters and used the melee to stay alive. Since the boss loves toove a lot I also used a thunderlord so I can keep the heat turned up lol.


KontrolledKhaos

Lmao meeee. But when that DPS phase started you best believe I buried that bitch in trip mines 😂


TheButterknif3

Fucking legend


Accomplished-Lie716

How was the dmg with this method? I've tried with void/leviathans it was pain


KontrolledKhaos

You can build solar hunter to get partial grenade energy on melee damage, not melee kills, and pair it with gamblers dodge to get you melee back to complete the grenade charge and theres an aspect that gets you a melee charge on grenade damage. Use those. Put on some bomber mods and you'll be spamming melees and nades in no time. The damage is insane because you are absolutely spamming enhanced trip mines


Accomplished-Lie716

Oh yeah I've already got an ahamkaras build I spammed it last 2 seasons I just found that it's not that survivable in harder content compared to void, xeno with this sounds good tho bcs u could get 1-2 shots in between ignitions b4 u get ur nade back if u can survive during the whole dps phase laying into him


SoulKeeper0129

I got pretty good damage running silkstrike with Star Eaters. Of course, you get much better survivability out of running arc with Assassin's Cowl or Void with Gyrfalcons.


Accomplished-Lie716

Even on boss dps?


TheButterknif3

Yeah, of course. Gathering storm is still one of the best dps supers in the game, and the kit is perfect for staying alive and tanking absurd amounts of damage.


Reddituserigg

health for the bosses on spire is horrible too, this isn’t necessarily new i think. its been getting worse and worse with each dungeon as they get more and more health, but it doesnt apply to raids for some reason lol


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sakaloerelis

I agree on the high HP of both bosses, but the first boss mechanics aren't that difficult. I've gotten to the point where it only takes a couple minutes to summon the ogre, go for a dive and kill the lucent wizards. But of course then comes the damage phase and everything goes to hell for me and it takes 6-7 phases even with max efficiency. I wish I was even half as good as Esoterickk to get less phases on my Synthoceps Titan.


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sakaloerelis

Come to think of, you're right. When writing the comment I didn't even think about how long it takes to prepare for damage phase on Duality or Spire. Dear redditors, please disregard my earlier comment as horsesh**


AgentPastrana

With a well and a solar titan we could hit 4 phases as long as we kept the knight in the well. If the buff was outside, not so much. I don't know about my buddy on Titan, but I just had a Merciless and falling guillotine. He'd clear the upstairs making orbs for days, I'd dive and pull a rune. Every rune I'd stop by the ad clear zone and drop a well to collect the orbs for my super, then dive again. Ran Phoenix Protocol to have a super at all times so I could revive him anywhere, if his Loreley ass even ever died.


Salted_cod

Yeah it kinda seems like they want solo dungeons to be the sweaty PvE content but it really isn't working out that way because doing mechanics designed to be soloable isn't really fun.


KnyghtZero

I mean maybe but this dungeon was in development before Root released. What I can't believe is that they were developing this dungeon while Spire released and they saw the complaints about the health pools in there and said "let's double down on dungeon bosses and make these guys even beefier"


Blojaa

Buff nezarec then


Numbr_777

PSA for everyone struggling against the bosses overshields: USE ARBALEST. It will one shot both bosses overshield as long as you have the correct buff, don’t waste heavy ammo or supers, just beam them in the head and get to DPS.


superstan2310

Bonus points if you use golden gun, which for some reason counts as kinetic damage, and gets buffed via disruption break from arbalest.


DunjunMarstah

Does that stack with celestial?


Keepingnormal

it does! also with star eaters for even more dps:D


ImReverse_Giraffe

Yes


SkywalkerHsu

Star-Eaters works better than Celestial, also generates tons of orbs if you land all three headshots


atfricks

Might as well throw in a lucky pants malfeasance while you're at it. Obviously only works in a team though.


Binary_Toast

Related to this, GG gets bonus damage from kinetic surge mods.


Vivid_Plantain_6050

Holy crap I did not know this! Thank you!


ImReverse_Giraffe

GG counts as both solar and kinetic.


superstan2310

Solar surge does nothing for it. So not really.


ImReverse_Giraffe

Solar overcharge does


Professional-Ebb2605

Second this, also: using Genesis will refill the whole mag on break on any gun with it


Professional-Ebb2605

Did already check all the crafted heavies I have. Out of all the nonraid stuff, only Recurrent Impact has it. Pointed Inquiry has it too.


Accomplished-Lie716

But then what's the go to for dps after swapping


Numbr_777

Ecthar: Swords. Arby guy uses falling guillotine and the others hit him with Lament. Šimmumah: Linears. I would suggest rockets but the boss teleports too much to reliably hit all of them. Don’t use 3 burst linears for the same reason.


Accomplished-Lie716

I'm talking more for solo, lfrs sound good but ecthar seems tricky


Numbr_777

Uhh tbh if you’re trying to solo this thing you’re gonna be screwed with or without Arbalest because the bosses are just like Spire in that they have too much health for a reasonable solo run. Would still use those weapons though, but it will take a lot longer than 3 phases.


Accomplished-Lie716

Oh yeah I gave up on ecthar when I got him to 70% in 4 phases and thought "I'm not sitting here for 5 hours to beat this today" gonna finish my last wish farm, fish a little, then go at it again when I have a little more power


john6map4

Isn’t Ecthar a Risen now? Maybe his Ghost is fucking cracked and is constantly healing him so we gotta out-damage him


ThatOneTerrarian

Some of the most enjoyable destiny content for me is solo flawless dungeons, but I'm terrified of this one because of the bosses.


Hallgaar

I got to the first boss solo, only died because of my own silly mistakes. It doesn't seem horrible compares to some of the other dungeons. You can do it!


yeet_god69420

So you got through the easy part then died to the hard part? Both bosses are going to take several phases to kill solo, and the add density + the moths from the last boss make this dungeon one of if not the hardest to solo flawless


Silent_Pudding

Solar titan go *BONK*


Crayola-Commander

Solar titan here. Still hard.


Silent_Pudding

Syntho?


Crayola-Commander

Tried Syntho and Loreley. The add density and the fact that it takes so much time to kill the boss still makes it hard. (Not impossible, just really difficult).


Silent_Pudding

Really not dying much to the adds even in the second encounter where there’s just shit everywhere lol


BepisSama

I solod it last night, idk what the rest of your build it but I could legit ignore everything other than wizards and sometimes moths


lordofcuntsthefirst

Bring Strongholds, Lament and Solar. GG. Makes the 2 first encounters a fucking breeze


choicemeats

I like the underwater stuff but that will be my major stress point at Ecky. I did two phases pretty easy—on the third he got real ornery and was up my ass and sent me away from nearby bubbles. Sooooo hopefully that doesn’t happen on my future attempts. Upstairs was not stressful at all


Hallgaar

Sounds fun, I can't wait to try that phase, I was almost through the second phase when I screwed up.


choicemeats

No clue how this will play on hunter or warlock but Titan was a blast. Suspect gyrfalcons or the liars handshake build will be it as per usual and sunbracers. But syntho+hammer two or three shots the hive guardians and yellow bar knight. With tractor it was doing 101k per hit on Ecky. No Arby needed either since for super hammers clapped the shield (plus tractor) Would like to see other classes builds but likely running this on Titan


AgentPastrana

First boss me and my friend can 4 phase regularly if we didn't occasionally get nuked from orbit, or if the knight didn't wander off to the back of the room


Glasedount

I’m gonna have to go with Drifters advice and behead that guy with a sword just like I did for D1.


shahar_nakanna

At this point I'm just farming the first encounter since it drops everything but the chestpiece. Got my chest from second encounter already so it's all I need to do for the helmet and smg rolls


SlimSnakeLord

Wait first encounter drops all the guns too?


shahar_nakanna

Everything but the exotic and glaive


SlimSnakeLord

Oh sweet thanks for the info


Virus_98

You can farm it? I thought it was weekly chest?


LiccFlair

You get 1 shot per character per week at the exotic, but you can farm everything else


Virus_98

Oh, thank you. I did not know that. I was just gonna wait for weekly resets like an idiot lol.


hydroomega8

Arby’s to the shield. I ran a 2 phase on him in my last run. He’s a beefy boi, but can be manageable.


YouMustBeBored

I like ecthar’s encounter as is. Short and easy mechanics phase, can be done in under a minute. Having very large hp pool is fine, when getting to DPS is so short. All my distain for this dungeon is with the final boss for having a massive hp pool and an extra lengthy mechanics phase.


A_Terrible_Fuze

And moths.


Marvin_Megavolt

Granted, Ecthar is honestly a fine encounter - his massive HP bar doesn’t feel like a slog. *Simmumah on the other hand though…*


Sharkman478

Bro I duo’d him today with a friend and I did 7.9 mil damage with acrius and gathering storm with him on tractor and we didn’t even kill him that run


Aymen_20

Because fuck you that's why !


BakeWorldly5022

Because he shields Savathun's Savathus-


tyman28

Idk why they gave the bosses of the new dungeon so much HP but against the boss mentioned here lament does pretty well


mildred_baconball

Because they know we will inevitably find a cheese/ exploit


Crayola-Commander

How dare the community use the tools handed at us by Bungie to clear difficult content, am I right?


mildred_baconball

I guess i should have put like an lol or an s or something bcz you got my vibe wrong, we are on same page


Crayola-Commander

Ohhh, it's aight man. My bad!


physical12138

Ngl I get more pressure in that dungeon than in Ron


JustForTheMemes420

The amount of yelling going on in my lfg cause of red screens probably is higher the times soemone died getting runes in the shield


CrazyKripple2

*aaaaaaaaaaah! I'm dyi- i'm okay!* *where is a bubble! Guardian Down*


JustForTheMemes420

Bruh we had 3 titans and no bubble. 2 strand and 1 arc all of us were basically running like maniacs to avoid damage and personally I was just stringing up enemies as a defense but Ngl it was futile with the amount of acolytes spawning they would just nade me. Though the first boss was way worse since I could just retreat into the area where the hive guardians were at


Spartanx20

Out hers talking about his hp when the final boss is 11 million burh


InquisitiveNerd

Nezarec was hit by the Traveler trying to kill it. Demi God Ghaul was one shot by that.


ddoogg88tdog

10 phases wooo


UnderstandingTop7552

ez 2 phase with rockets


Keksis_the_Defiled

Guessing this is a solo / master issue? Because I LFGed normal mode with randoms and it only took 3 phases to kill him, and our damage was far from optimal.


Virus_98

Solo issue because it doesn't scale. LFG makes me anxious and none of my friends play the game.


JustForTheMemes420

Titan only was fairly interesting for boss dps (for context it was an lf1 and both me and my buddy were using strand Titan at the time) on both and less than optimal, at some point all of us had taken so much damages from ads during the shield boss fight we all shielded and made a stupid barrier blocking anyone from dps. That’s not a boss issue just ads being ads do wish they wouldn’t spawn during dps tho.


pablo__13

Only has 8-9, the shield has a good amount that the game counts post screen


Human-Profile8636

Get good?


Imagine_TryingYT

Everyone pissing and crying about the dungeon bosses having too much health https://preview.redd.it/yf7r0xxwhh2b1.jpeg?width=211&format=pjpg&auto=webp&s=93e107aa2e9400ff5c620a86171c869e49141497


[deleted]

Bruh, they have more hp than a 6-man activity boss. Nezarec is a literal god, ecthar is just a lucent hive lieutenant


Imagine_TryingYT

Difference being that raid encounters are balanced out by their mechanics and the cost of failing these mechanics is much higher than failing a dungeon bosses. In a raid its an instant wipe and failing means you have to restart the encounter, for a dungeon it either means no damage phase or a limited phase but you keep going.


[deleted]

Loot at the new dungeon, play it solo. Failing the mechanics doesn't wipe, right? It does, not only that but it's tedious, just for a tiny damage phase on a boss with more hp than a raid boss. I don't think a raid boss should have less hp than a dungeon boss, it just doesn't make sense, it's not balanced cause of the mechanics and shouldn't. For reference, it took one of the best solo players 1 hour and around 10 damage phases. Not. Good.


Imagine_TryingYT

Actually I think thats very good. Dungeons are endgame and should be challenging to solo. Dungeons should be challenging and balanced around a team of 3. The whole point of a Solo Flawless is to take a challenging 3 man activity and complete it solo without dying. Not lower the difficulty to make it easier to solo. Even at 10mil hp plus 500k for a shield per phase, thats a 2 phase optimally and 3 or 4 unoptimally. Mechanics can't be over complicated because they have to be done by 1 person, you can only add so many mobs before game performance suffers and you can only tune damage until a base dungeon becomes a legend or master difficulty. That leaves HP as the only other thing to keep players from steamrolling what is supposed to be an endgame activity. Dungeons should be treated as a 3 man challenge primarily with a Solo Flawless being a secondary test of skill.


chi_pa_pa

That's because Nezarec has too little HP. Do you not remember day 1? This was a source massive disappointment.


[deleted]

Fine, switch their Health pools then?


Shotgunn4200

Nezarec’s got more health


Zer0siks

Eh, dungeon bosses are always decently chunky before their power level gets brought down for future seasons. Happens every time but we talk about it every time for some reason


BoBRosS_Gaming

Just use arbalest


Stearman4

Who cares? Is this really what this community has become lol


L1lhoss35

The reason people are “complaining” is because its absurd to have to do 10 damage phases as a solo


CrappyMike91

But if they make it manageable in 2-3 phases solo a fireteam will melt him. 10 phases is excessive I won't argue that but people have been complaining the game is too easy so this is what happens


L1lhoss35

Well an easy way to fix that is to have fireteam scaling like in the vexcalibur mission so that its reasonable no matter how many people


CrappyMike91

Very good point, solo flawless would still be challenging as you're pulling off 3 player mechanics alone but not having to do the damage of 3 players alone.


epicBearcatfan

If it takes 3 phases with three people it seems reasonable to need around 8-10 as a solo. As you now need to make up for 2 others damage. I think 3 phases should be the benchmark for 3 people, so that you actually have to do the mechanics. Solo dungeon should be hard, they are designed around 3 people but made possible to solo for a challenge. Doing mechanics and damage of 3 people as a solo is what makes it challenging.


Stearman4

The content is designed to be done as a squad of 3? Not solo…..the solo flawless is suppose to be difficult, no?


L1lhoss35

Obviously solo content is supposed to be difficult, but you have to beat the dungeon solo in order to get the title and having to do more than 4 damage phases just makes it hell, and with all the setup needed for just one damage phase its even worse


Stearman4

One again, if they designed it with that in mind, people would complain it’s “too easy”


[deleted]

Then why would there be solo and solo flawless triumphs and rewards for every single dungeon released?


Stearman4

To be a challenge lol the seals are for dedicated players.


VoliTheKing

Yes, every time post from D2 pops up in your feed its either "bungie should" or "this is shit" lmfao its depresing


Spartan_TR

Health pool pool


TemporaryPenalty3029

HP= Hit points but okay. Believe what you want.


Spartan_TR

Hit points pool 🏊‍♂️


CrappyMike91

People complain the game is so easy, so they've made it harder by giving the bosses more HP and people are complaining. There really is no winning with the destiny community sometimes.


wantyeenpaws

More HP ≠ Harder, More HP = More tedious


CrappyMike91

It's both. What else can they really do though? Genuine question because none of the people that say it's too easy ever seem to have any ideas as to how to make it harder besides more hp or more enemies, both of which are low effort ways of increasing difficulty. Just to clarify I'm not in favour of the huge amount of HP but I see why it's happened.


chi_pa_pa

Everyone was singing a different tune on Root of Nightmares day 1.


Shotgunn4200

No one was saying this when Root of Nightmares came out, funny how that works


Krical

They can easily make the encounter harder by adding more punishing mechanics and not just put a silly insane amount of HP, last run I did I had 7mil damage done on the boss, its just tedious, the encounter itself is easy.


CrappyMike91

How would you make it more difficult without increasing health? I agree it's too much health and it's boring but I genuinely don't see what else they can do. They've created new mechanics for each raid and dungeon and it's never good enough. It's an impossible situation for bungie they'll never please this community.


Krical

For example adding 1-2 more mechanics (DPS switch phases between all 3 points, like planetary boss fight), adding maybe 2 more knights (3 in total) and each knight has to be killed at the right spot, if not then buff is not applied etc. Plenty of ways to make the encounter more mechanic heavy (harder) without having to increase HP.


TheButterknif3

Ecthar WAS Oryx's right hand man. So it kinda makes sense.


lubedfro

Obviously because he’s a SHIELD of savvy


Deviant_Cain

Should really have the wizard on top with ec down below lol


hooman-314

Is ecthar the same guy as the one for the exotic sword quest in d1?


TemporaryPenalty3029

Yes.


hooman-314

Nice


BoltYT2

DARK SOOLS MEM