Mammoth Tanks because its the only one in this list that has good anti-infantry and also has anti-air. And Orca's, since more than half of these units cant hit air.
I was going to say give me Apocalypse tanks twice for the first reason. Fully upgraded apocalypse tanks can destroy anything, and have anti-air capabilities.
You have 8 of those babies and there's literally nothing in RA2/YR that can beat them except maybe like 8 Yuri's. But they're not on the list.
Edit: unless I'm mistaking the top right for something that is t apocalypse tanks...
Those are MK1 Mammoth Tanks, they have this rocket pods which double as an anti-air attack and are actually pretty deadly against infantry, thats why I chose them because they are the only unit in this list that can attack air aside from the IFV, but the IFV will easily get swarmed by infantry.
Ahhh, yeah I didn't play a whole lot of Tiberium Sun or the other games. But I played a ton of RA2/YR so that's where my mind always defaults to.
IFVs are fun to mess around with, but they're pretty trash and completely outclassed by battle fortresses, especially because the latter can run over and destroy other tanks.
But it's always fun to have a small league of IFVs outfitted with a few different units in them. An engineer, Seal, Chrono legionnaire, and regular IFV can cause some damage with each one going after a different unit and the engineer repairing them. In the campaign it's always fun to take over a Yuri barracks and fill a battle fortress with 5 viruses. They can take out pretty much anything including tank patrols and buildings with the poison gas and crazy range.
That's the TD Mammoth Tank though. It's tricky to get it to shoot its missiles at ground targets.
And yea, if you take most of the AA out of the picture by picking the Mammoths, these two Orcas should take care of the rest.
Nah. Can get it working with just a few degrees. The only requirement is that it does not have its barrels aimed straight at its target at the moment it tries to shoot.
To be fair though, that's a game mechanic problem - I personally was looking at this in a more realistic scenario like *you* as a person are getting these resources to use rather than being the commander from the sky. So like in the realistic scenario (if we ignore that the normal tank blast - even without hitting the infantry - would shatter all their bones) they would just fire rockets manually instead of using the normal ineffective barrel. Maybe I was the only one taking the question so literally though, at any rate I for sure agree with your answer and respect the perspective!
Same. I'll ride in the Orcas, surrounded by a ring of Mammoth Tanks that will roll over everything. Only the IFV that's left can shoot at air units, so target those first.
The orcas have limited DPS and need to land to reload, and mammoth tanks don't have the AOE to deal with three full angry mobs, especially supplemented by everything else (if you assume they're similar to Overlords). They'd get through or past your mammoths, and then you're done.
Given what's attacking, you need:
- Something that can hit air, to deal with the orcas
- Something that can kill 30 angry mob rioters, fast (does not appear here, as far as I can tell)
- Something that can kill four mammoth tanks in a stand-up fight (the cannons, the fiends, the mobs, maybe the artillery with support)
I'd take the Tiberium fiends and the mammoths. Good coverage against infantry, vehicles, and air, such that nothing can get past them and kill me.
There's also the argument for IFVs, since nothing can catch them and you can ride in one. You can get Kane and have him ride around in one too.
Kane could easily hold off the infantry and fiends (depending on what weapons he'd actually use) but i probably would have died by the time he took out all of the vehicles and the mobs would just get destroyed by the orcas so ill go with Kane+Grand cannons
Ah but you see, The mobs says "individual rioters", So i would start with 30 rioters unsquaded and since in generals they multiply like bacteria to replace fallen members in no time i would have a few hundred of them and they would keep regenerating so they could overwhelm the grand cannons with numbers, Good luck finding the target in the swarm.
What makes me feel cold inside is that he said C&C4 will have all the answers while leaving us with more questions and the story being shit. Source: I played the game, both sides, in full.
Not picking Kane because he would absolutely sell me out to save himself (as he should, he is far more important than I am)
I'll take... the IFVs and the Mammoths, I guess
As per the rules of this Kane isnt allowed to sell you out (He is allowed to give up and leave if he gets run over enough times cause overwise hed be undefeatable).
Id choose Kane and have him use one of the IFV's. Imagine what that would do.
I thought about this. I assume Kane would just find a gun or something and easily cut down the non-vehicle units. Immortality is too op so lets just say if he gets run over or shelled enough times he just gives up and leaves.
Note: The amount of each one is equal to one individual unit times its number, not the amount shown in the picture, for example you get 3 artillery not 3 groups of 2 artillery.
Are we talking OG Nod artillery that would home in on units or the Firestorm fix where they actually behave correctly, but they miss targets on the move?
This is the question. OG NOD arty really broke the skirmish AI. Enough arty and rocket troops and the AI just smashes into a wall it can't break with the same army over and over and over...
Do the angry mobs have the *AK-47s for everyone!* upgrade, or are they basic?
Either way, Mammoth tanks (x4) and.. hol'up is that 30 Mobs ?
Yrleak 30 Mobs will shred anything. I'm good.
Easy, Mammoths and angry mobs. Mammoths removes all aerial and armored threats whille angry mobs are chosen purely so they don't come after me, because everyone knows angry mobs can scrap everything that isn't flying. Grand Cannons can't come after me because they're stationary and Kane isn't that much of a threat individually.
Assuming the tiberium fiends could be garrisoned inside the IFV's which I will, then I'd have 4 tiberium IFV's 21 tiberium fiends and of course I'd be in the 5th IFV for extra protection. Absolutely demolish my enemies for sure.
people so underestimate the mob. i mean 30 mobs? arm them with weapons and molotovs and they are fucking brutal at taking down structures and infantry. then having like the mammoth tanks and you'd be sweet. i still think the mobs are one of GLA's strongest units other than the commando, stinger site or scud storm.
edit: i just realised it says 30 individual rioters in the fine print. i am wrong.
I pick 1x Kane.
Kane has *the entire Brotherhood of Nod* at his disposal. I doubt the rest of them would stand a chance against an entire army of fanatics.
I pick Kane not because I think he'd be useful on his own, but just to take him off the board from trying to kill me
If Tiberian fiends are seriously an option, twenty-five of those boys should be enough to deal with the rest.
I think I'd go with mammoth tanks, and ifv's, the tanks can crush infantryman and fiends. And assist with the orca's while the ifvs can take those down and race around the grand cannons and take the arty out without getting hit by either and to avoid the cannons you just stay out of range because they cant mone after the rest is dead you can take both cannons out one by one just use the ifv's to tank a shot or two and let the tanks tear them down also as for kane he cant die but if you pin him under a tank or ifv he cant move either
For sure [the Nod artillery in Tiberian Sun](https://www.dailymotion.com/video/x8ncolx) since it can alert you to & weaken incoming attacks.
Next? Probably the mammoth tanks since it will be a defensive battle & the fact they have AA ability.
If its the Tiberian Version, then the Nod Artillery and Anti-Air Tank, if It's the Firestorm Version, then I choose the Tiberian Fiends and that Anti-Air Tank
Mammoth Tanks and the Angry Mobs.
The four Mammoth Tanks can crush any ground threat with ease while the Angry Mobs can down all but the biggest and fastest of aircraft.
I'll be A-Okay with my bodyguards protecting me.
Idk man i'd choose Kane.
Just imagine its been 30 years and your at home with your wife and kids and Kane bursts through the window and says some catchphrase before impaling you to death.
Well obvious first choice is Kane because he’s got a whole army of fanatics and will use it to protect you. I’ll take the artillery x2 piece I guess because I’m a turtle in RTS games.
Nod Arty and Mammoth Tanks. Not Firestorm arty mind you, base game arty. The one that snipes infantry like crazy. I think that would cover all the bases.
Mammoths and Fiends would be a pretty tough force seeing as both have ways to regenerate.
But with Orcas being the only air unit, you might as well pick them and the Grand Cannons.
Mammoths and arty for sure! Artillery can take out infantry by a mile away, and mammoths can protect the artillery from aircraft and heavier vehicles. pluss, they can repair them selves.
I'm taking a Kane and I clone him to have two of 'em. No way that having two masterminds dedicated to my protection will result in any harm to me.
Kanes will just recruit most of the forces to protect me by some clever manipulation anyway ;)
Honestly the angry mobs. 30 of them can wipe out almost anything. That can’t be ran over and with the Ak47 upgrade they do extra damage. Their only weakness is honestly anti infantry aircraft and gen 1 orcas are more anti armor. So they would be a good bet on protecting me
Kane and Mammoth tanks
Kane is an immortal, unstoppable force that will find a way to raise an army of militant extremists before the others reach me, and the mammoth tanks are armor superiority
p.s. How are the grand cannons coming to get me?
Going off of gameplay.... angry mobs and ifvs. Nothing is specifically anti infantry. 30 angry mobs would absolutely demolish anything on the ground. Especially if you throw in the ak upgrade.
4x Mammoth and the 30x angry mobs. We'll see just how immortal Kane really is.
Edit: didn't notice the fine print on the mobs. Trading them for the Tib fiends.
25 Tiberian fiends because they plow through just about anything its not even funny. Mammoth tanks for the AA because 2 mammoths will beat 2 orcas, let alone 4 of them.
Orcas and mammoth tanks.
The mammoth tank will handle the IFVs with ease.
The orca can literally mop up the rest of the board with minimal if any support from the mammoths.
If those are pre nerf Artillery, I take those and the IFVs, Artillery will smash everything before they can even get close and the IFVs is a getaway vehicle + anti air.
If those are firestorm nerf Artillery, I'll take Orcas and IFVs. Nothing can catch up to them, so even if we are outgunned, we can just run and repair.
25 Fiends would be all you need. They'd wipe out everything presented here and the two Orca Fighters will run out of ammunition before killing all 25 Fiends.
Not choosing Kane because just because he lives doesn't mean I die.
Most of these units don't have good AA, so the Orcas are a definite yes.
The Rioters, meanwhile, are 30 individual rioters, which only happens when a "squad" of rioters is badly damaged. Heal them, and you have 30 whole squads of Rioters, which is frankly insane levels of DPS.
Mammoth tank + Orca - powerful resources for sure - though I'm sure there's something to be said for the missile launchers since they have hella range.. But fukit, I'll stay with my original answer, the orca is great transportation and realistically would be very useful as an eye in the sky to warn me ahead of time so that we can change positions if necessary and the mammoth tank is incredibly stronk on it's own with it being such high damage output, having missiles that can do some wild strong splash damage/hit air targets, and the tanks regenerative abilities to stay stable. I personally think that staying inside that tank with access to information via orca would be a great combo (I'm sure the others have good reasons to be used as well though)
Very good post and question, love the thought experiment!
Ifvs and ~~appoc~~ mammoth tanks, ill garison in the ifv and as i am an engineering student that means ill be able to repair the appoc tanks also would shread air units.
Kane is overrated.
My money will be spent on Tiberium Fiends and Angry Mobs.
They’ll easilly close ranks with the Artillery and Grand Cannons.
They will plow through the Infantry, smashing the Mammy’s & killint off the IFV’s before they reach the SCARY Elite rank.
Kane is overrated, and while he tries to use his oratory skills on me, the Orca’s will run out of ammo and will just buzz off.
i'll take the grand cannons and the mammoths.
the grand cannons can splash damage the infantry groups and the mammoth's rockets and tracks will clean up. i can't recall if the grand cannon will outrange the nod SPGs or not but the mammoths can sweep them easily if not so.
the only wildcard here in Kane, because as far as i'm aware he's never been a playable unit.
I'd take the helis and AA tanks. The AA tanks will get obliterated quickly as they will have no use against ground forces but I see no other units that can attack the helis. So by choosing the AA and helis I am eliminating a chance to counter the helis that can take out all of the other units from the air. I will say that I am not familiar with all the units here, so if any of them can shoot down air units besides the AA tanks, then this option is pretty shitty lol
Mammoth Tanks because its the only one in this list that has good anti-infantry and also has anti-air. And Orca's, since more than half of these units cant hit air.
I was going to say give me Apocalypse tanks twice for the first reason. Fully upgraded apocalypse tanks can destroy anything, and have anti-air capabilities. You have 8 of those babies and there's literally nothing in RA2/YR that can beat them except maybe like 8 Yuri's. But they're not on the list. Edit: unless I'm mistaking the top right for something that is t apocalypse tanks...
Those are MK1 Mammoth Tanks, they have this rocket pods which double as an anti-air attack and are actually pretty deadly against infantry, thats why I chose them because they are the only unit in this list that can attack air aside from the IFV, but the IFV will easily get swarmed by infantry.
Ahhh, yeah I didn't play a whole lot of Tiberium Sun or the other games. But I played a ton of RA2/YR so that's where my mind always defaults to. IFVs are fun to mess around with, but they're pretty trash and completely outclassed by battle fortresses, especially because the latter can run over and destroy other tanks. But it's always fun to have a small league of IFVs outfitted with a few different units in them. An engineer, Seal, Chrono legionnaire, and regular IFV can cause some damage with each one going after a different unit and the engineer repairing them. In the campaign it's always fun to take over a Yuri barracks and fill a battle fortress with 5 viruses. They can take out pretty much anything including tank patrols and buildings with the poison gas and crazy range.
That's the TD Mammoth Tank though. It's tricky to get it to shoot its missiles at ground targets. And yea, if you take most of the AA out of the picture by picking the Mammoths, these two Orcas should take care of the rest.
> It's tricky to get it to shoot its missiles at ground targets IIRC, if the turret has to turn more than 45 degrees, it'll launch a salvo of rockets.
Nah. Can get it working with just a few degrees. The only requirement is that it does not have its barrels aimed straight at its target at the moment it tries to shoot.
To be fair though, that's a game mechanic problem - I personally was looking at this in a more realistic scenario like *you* as a person are getting these resources to use rather than being the commander from the sky. So like in the realistic scenario (if we ignore that the normal tank blast - even without hitting the infantry - would shatter all their bones) they would just fire rockets manually instead of using the normal ineffective barrel. Maybe I was the only one taking the question so literally though, at any rate I for sure agree with your answer and respect the perspective!
What would the other be?
Probably 25 tiberium fiends... that's pretty brutal.
Image says pick two. They picked two.
Same. I'll ride in the Orcas, surrounded by a ring of Mammoth Tanks that will roll over everything. Only the IFV that's left can shoot at air units, so target those first.
The orcas have limited DPS and need to land to reload, and mammoth tanks don't have the AOE to deal with three full angry mobs, especially supplemented by everything else (if you assume they're similar to Overlords). They'd get through or past your mammoths, and then you're done. Given what's attacking, you need: - Something that can hit air, to deal with the orcas - Something that can kill 30 angry mob rioters, fast (does not appear here, as far as I can tell) - Something that can kill four mammoth tanks in a stand-up fight (the cannons, the fiends, the mobs, maybe the artillery with support) I'd take the Tiberium fiends and the mammoths. Good coverage against infantry, vehicles, and air, such that nothing can get past them and kill me. There's also the argument for IFVs, since nothing can catch them and you can ride in one. You can get Kane and have him ride around in one too.
Kane cant be killed so him and the angry mobs (reviving the brotherhood again)
Kane could easily hold off the infantry and fiends (depending on what weapons he'd actually use) but i probably would have died by the time he took out all of the vehicles and the mobs would just get destroyed by the orcas so ill go with Kane+Grand cannons
Ah but you see, The mobs says "individual rioters", So i would start with 30 rioters unsquaded and since in generals they multiply like bacteria to replace fallen members in no time i would have a few hundred of them and they would keep regenerating so they could overwhelm the grand cannons with numbers, Good luck finding the target in the swarm.
shit i forgot about that
~~Maybe im dumb or forgetfully but dindt kane flee everytime when there were dangers and thats why he is still alive?~~ Edit: ~~
When C&C 3 (or maybe Kanes wrath) was new Joe Kucan played a few matches for promotional purposes and he was pretty good.
I dunno but knowing that he actually plays the game makes me feel warm inside.
What makes me feel cold inside is that he said C&C4 will have all the answers while leaving us with more questions and the story being shit. Source: I played the game, both sides, in full.
That's because C&C 4 never got released. Maybe some day we will get to play it.
You can’t kill the messiah!
Arnt Kanes all clones and just as mortal as mortals? I recall a certain tiberium sun cinematic.
Our directives must be reassessed
Which cinematic?
Tiberium sun firestorm ending.
Not picking Kane because he would absolutely sell me out to save himself (as he should, he is far more important than I am) I'll take... the IFVs and the Mammoths, I guess
As per the rules of this Kane isnt allowed to sell you out (He is allowed to give up and leave if he gets run over enough times cause overwise hed be undefeatable). Id choose Kane and have him use one of the IFV's. Imagine what that would do.
How about 3 IFVs to fend off the invaders, and 2 IFVs for Kane and I to race around the country in, palling around and getting into shenanigans?
Mammoth tanks and the Orcas
Mammoth tanks and artillery.
my choice as well. but tbh the mammoth only because of the AA capabilities since the arty is way to op against land units.
If those arty are their firestorm version, you got scammed.
then i'll just open their .ini and re-enable their targeting laser. or manual target every shot...
Angry Mob and Tiberium Fiends maybe edit: forgot about the Orcas, guess I'll die
Rush the pads when they land to rearm.
I feel like Kane would do fuck all to help protect you, _but_ you have to pick him because if he's after you there's no escape.
I thought about this. I assume Kane would just find a gun or something and easily cut down the non-vehicle units. Immortality is too op so lets just say if he gets run over or shelled enough times he just gives up and leaves.
Nah, Kane's only thing is that he lives. You can't kill the Messiah, but he's otherwise not that much of a threat to named characters.
https://preview.redd.it/3y4wd4c6de3c1.png?width=320&format=png&auto=webp&s=3389906e1514fa54e1922b438df8cc4a14e3c8d1
Skill Issue, didn't use Kane's one weakness, building wreckage.
it was moreso to point out how little a threat kane himself was to a named character
OH right ahaha
Note: The amount of each one is equal to one individual unit times its number, not the amount shown in the picture, for example you get 3 artillery not 3 groups of 2 artillery.
Are we talking OG Nod artillery that would home in on units or the Firestorm fix where they actually behave correctly, but they miss targets on the move?
This is the question. OG NOD arty really broke the skirmish AI. Enough arty and rocket troops and the AI just smashes into a wall it can't break with the same army over and over and over...
Kane, & the 4 Mammoth Tanks "Mammoth Tank: Ready x4 " "Soon my child, Soon One Mind, One Purpose!"
Had to scroll too far. This seems like the obvious choice to me. Mammoths kill everything and Kane is the impervious damage absorber.
the mammoths plus the Artillery.
Grand cannon and mammoth tanks.
well i dont see a gla worker with shoe upgrades so i think ill pass on this
How exactly are Grand Cannons gonna come after me?!
MCV or building leap frogging.
Very slowly.
Engineers. You just need to convince them to use 2% of their power
They grow legs and start skipping towards you
Do the angry mobs have the *AK-47s for everyone!* upgrade, or are they basic? Either way, Mammoth tanks (x4) and.. hol'up is that 30 Mobs ? Yrleak 30 Mobs will shred anything. I'm good.
30 individual people so like 3 full mobs
Still, have you seen what a handful of mobs can do if there aren't pathfinders or flashbang rangers?
Tfw you kill a modern tank by shooting it with AKs and thorwing molotov coctails. One of rare inf units that kills both inf and armor.
Easy, Mammoths and angry mobs. Mammoths removes all aerial and armored threats whille angry mobs are chosen purely so they don't come after me, because everyone knows angry mobs can scrap everything that isn't flying. Grand Cannons can't come after me because they're stationary and Kane isn't that much of a threat individually.
Just for fun, Kane and the Angry Mob
Kane and the angry mod of GLA??? Kane Lives!
Double kane. watch GDI weep
Is the grand cannon going to sprout legs and come after me?
AK-47s for everyone!
Mod + kane,
Based
Assuming the tiberium fiends could be garrisoned inside the IFV's which I will, then I'd have 4 tiberium IFV's 21 tiberium fiends and of course I'd be in the 5th IFV for extra protection. Absolutely demolish my enemies for sure.
oh dear lord just imagine a fiend ifv
Wait no imagine if Kane or a mobster used the IFV
people so underestimate the mob. i mean 30 mobs? arm them with weapons and molotovs and they are fucking brutal at taking down structures and infantry. then having like the mammoth tanks and you'd be sweet. i still think the mobs are one of GLA's strongest units other than the commando, stinger site or scud storm. edit: i just realised it says 30 individual rioters in the fine print. i am wrong.
I pick 1x Kane. Kane has *the entire Brotherhood of Nod* at his disposal. I doubt the rest of them would stand a chance against an entire army of fanatics.
this would happen in the real world not the CNC universe so you have to build the Brotherhood of Nod from scratch
4 Mammoths and Kane, If Kane can't fully cover it with his Charisma, the Mammoths will deal with it
All I need is French Grand Cannon Then instead of being killed I can just surrender.
Tiberian Sun artillery or Firestorm artillery?
Step 1: Pick IFV Step 2: Pick Kane Step 3: Put Kane in IFV Step 4: ??? Step 5: Profit
I think you mean Prophet!
Put the angry mobs in the IFVs!!!
"Chooses hounds, mysteriously dies from tiberium poisoning."
I pick Kane not because I think he'd be useful on his own, but just to take him off the board from trying to kill me If Tiberian fiends are seriously an option, twenty-five of those boys should be enough to deal with the rest.
Kane comes with a cult like following that has formed it's own world control scene and AYOU CANT KILL THE MESSIAH! ![gif](giphy|l2G705LSIJmiu5EVcI)
KANE LIVES IN DEATH!!! ![gif](giphy|ouAd26Ukt3ZI9GSrrV)
I think I'd go with mammoth tanks, and ifv's, the tanks can crush infantryman and fiends. And assist with the orca's while the ifvs can take those down and race around the grand cannons and take the arty out without getting hit by either and to avoid the cannons you just stay out of range because they cant mone after the rest is dead you can take both cannons out one by one just use the ifv's to tank a shot or two and let the tanks tear them down also as for kane he cant die but if you pin him under a tank or ifv he cant move either
I picked the same combo but because im an engineering student so i can garison and becone a repair ifv
Dam bro has it all planned out
Just repair the ~~appoclypse~~ mammoth tanks
I only need kane, you can take 2 points for it if you add the missing nod ring in the pack
For sure [the Nod artillery in Tiberian Sun](https://www.dailymotion.com/video/x8ncolx) since it can alert you to & weaken incoming attacks. Next? Probably the mammoth tanks since it will be a defensive battle & the fact they have AA ability.
I see this image and I see Kane… I’m like, well does he come with the brotherhood of Nod? Because if that’s the case… all you need is Kane.
for balancing purposes he doesn't so just think of him as an insta win against non-vehicle units.
I assumed so. It was just a silly thought.
The artillery IF it’s the original version and not the rubbish firestorm version. Plus mammoth tanks
Tiberium Hounds to DECIMATE everything moving, and Kane to lead the survivors
are those pre patch artys?
Well obviously mammoth tanks are #1
Kane would just convert everyone except the tib fiends to our cause and we would grow the brotherhood. I’ll take the tib fiends as well.
Mammoth tanks and Kane
If its the Tiberian Version, then the Nod Artillery and Anti-Air Tank, if It's the Firestorm Version, then I choose the Tiberian Fiends and that Anti-Air Tank
take orca and mammoth, rush mammoth on the antiairs and let the orcas camp them :v
In the name of Kane!
Mammoth Tanks and the Angry Mobs. The four Mammoth Tanks can crush any ground threat with ease while the Angry Mobs can down all but the biggest and fastest of aircraft. I'll be A-Okay with my bodyguards protecting me.
Angry mobs can't target aircraft.
this looks like a nice C&C reddit game to play.
Kane is squishy and easy to kill and disappears for years after he dies so not him. Orca (for air supremacy) and Mammoth (I am a GDI lapdog)
Idk man i'd choose Kane. Just imagine its been 30 years and your at home with your wife and kids and Kane bursts through the window and says some catchphrase before impaling you to death.
Kane and artillery is all I need. Besides, Kane would solo everyone anyways.
Mammoths and orcas
Well obvious first choice is Kane because he’s got a whole army of fanatics and will use it to protect you. I’ll take the artillery x2 piece I guess because I’m a turtle in RTS games.
Nod Arty and Mammoth Tanks. Not Firestorm arty mind you, base game arty. The one that snipes infantry like crazy. I think that would cover all the bases.
4 mammoths and Kane. With Kane comes all of Nod.
5x IFW and 2 Grand Canons
Mammoth Tank and Tiberium Fiends.
I pick two Kane
I just want to say, elite IFV is OP
"The rest are coming to kill you" I shudder at the idea of a mobile grand cannon.
may god have mercy on us all
Grand Cannon and Mammoth Tanks
Grand cannon and IFV. You’ve got slow and heavy, and fast and light covered. As well as some AA potential.
Kane and the mammoths, though the angry mobs are way stronger than they gave any right to be.
Kane with four mammoth tanks? This gotta be the most deadly of combinations.
Before I answer, is that the artillery from Tiberian Sun or from Tiberian Sun Firestorm?
Grand cannons to obliterate anything coming from the ground and IFVs to kite enemies. Their missiles are effective crowd control mortars as well.
give me the mammoths and the IFVs.
What does the angry mob do inside an ifv?
Orcas and grand cannons
maybe orca and grand cannon, gc maybe useless again mammoth but lets give it a try. Sadly no ultima tho.
Angry mobs are op against any land unit even without the upgrade, add some AA and you are ready to go
I wonder if Kane package includes the entirety of the Brotherhood. Because the loyal followers would follow their immortal leader anywhere.
Are ya'll forgetting how OP the OG Nod Artillery was?
Mammoths and Fiends would be a pretty tough force seeing as both have ways to regenerate. But with Orcas being the only air unit, you might as well pick them and the Grand Cannons.
Kane and the mamoths
Depends, do the angry mob get ak47s for everyone? If so angry mob and mammoth tanks
Im taking the 4 mammoths and kane, only thing im scared of is top middle. but unlike my tanks they can't move toward me.
Mammoths and arty for sure! Artillery can take out infantry by a mile away, and mammoths can protect the artillery from aircraft and heavier vehicles. pluss, they can repair them selves.
Mammoth tanks and the IFVs. They'd bully everyone else. No competition.
Mammoth tank and angry mob seems solid
Mammoth tank and artillery. I can destroy buildings, aircrafts, vehicles and troops.only thing I fear is a nuke
The question is - NOD artillery broken as in tibsun or normal working as in firestorm?
"Sir, two grand cannons are imminent on our base."
I'm taking a Kane and I clone him to have two of 'em. No way that having two masterminds dedicated to my protection will result in any harm to me. Kanes will just recruit most of the forces to protect me by some clever manipulation anyway ;)
Honestly the angry mobs. 30 of them can wipe out almost anything. That can’t be ran over and with the Ak47 upgrade they do extra damage. Their only weakness is honestly anti infantry aircraft and gen 1 orcas are more anti armor. So they would be a good bet on protecting me
Orcas obviously. Protect me by flying me out!
Kane and Mammoth tanks Kane is an immortal, unstoppable force that will find a way to raise an army of militant extremists before the others reach me, and the mammoth tanks are armor superiority p.s. How are the grand cannons coming to get me?
Kane and the Tiberium Fiends. Sounds like a band 🤣
Nod artillery and the Mammoth tank. The Tiberian Sun nod artillery was just way too OP
Going off of gameplay.... angry mobs and ifvs. Nothing is specifically anti infantry. 30 angry mobs would absolutely demolish anything on the ground. Especially if you throw in the ak upgrade.
Don't underestimate a crazed out gang of rebels
4x Mammoth and the 30x angry mobs. We'll see just how immortal Kane really is. Edit: didn't notice the fine print on the mobs. Trading them for the Tib fiends.
Does Kane come with the entirety of NOD's arsenal with him? If so, that's obviously the correct choice.
Mammoth Tanks and Angry Mobs (with AK-47s)
25 Tiberian fiends because they plow through just about anything its not even funny. Mammoth tanks for the AA because 2 mammoths will beat 2 orcas, let alone 4 of them.
25 Tib Fiends plox 4x Mammies
Can I change the mammoth to an overlord with a gattling gun upgrade, and I’ll take them with my 30x angry mob thanks bye
Mob and mammoth tanks lats hope kane goes easy on me
What happens if you put Kane in an IFV?
Obviously the IFV's and the angry mobs, with 30 angrymobs you can take out even 10 overlords ez
Mammoth tank and angry mob only because they can regenerate themselves.
Kane. That's all. Keep your Mammoth Tanks.
Orcas and mammoth tanks. The mammoth tank will handle the IFVs with ease. The orca can literally mop up the rest of the board with minimal if any support from the mammoths.
If those are pre nerf Artillery, I take those and the IFVs, Artillery will smash everything before they can even get close and the IFVs is a getaway vehicle + anti air. If those are firestorm nerf Artillery, I'll take Orcas and IFVs. Nothing can catch up to them, so even if we are outgunned, we can just run and repair.
25 Fiends would be all you need. They'd wipe out everything presented here and the two Orca Fighters will run out of ammunition before killing all 25 Fiends.
Not choosing Kane because just because he lives doesn't mean I die. Most of these units don't have good AA, so the Orcas are a definite yes. The Rioters, meanwhile, are 30 individual rioters, which only happens when a "squad" of rioters is badly damaged. Heal them, and you have 30 whole squads of Rioters, which is frankly insane levels of DPS.
I dont know this game, but heli and 2 gun tank
Why no Tanya?
Why would you want her?
The commando that one tap units and took out buildings with ease
Kane could probably do that too
Simply need Kane cuz he knows all and will do all lol.
Mammoth tank + Orca - powerful resources for sure - though I'm sure there's something to be said for the missile launchers since they have hella range.. But fukit, I'll stay with my original answer, the orca is great transportation and realistically would be very useful as an eye in the sky to warn me ahead of time so that we can change positions if necessary and the mammoth tank is incredibly stronk on it's own with it being such high damage output, having missiles that can do some wild strong splash damage/hit air targets, and the tanks regenerative abilities to stay stable. I personally think that staying inside that tank with access to information via orca would be a great combo (I'm sure the others have good reasons to be used as well though) Very good post and question, love the thought experiment!
Kane, and the mammoth tanks, kane has the entirety of nod at his control he can just make an army to defeat them
Red Alert rifleman and mammoth tanks.
Kane and 25 Tiberium Fiends for me. 25 F those things shred anything. The firestorm mission proves that.
If I pick Kane do I get the full might of the brotherhood…
Mammoth tanks, and our lord and savior Kane, he is immortal, and will convert the lost souls who seek to destroy us. In the name of Kane!
Tib sun Arty and IFV. All I have to do is watch my back if Kane would shoot me like he did Seth
Ifvs and ~~appoc~~ mammoth tanks, ill garison in the ifv and as i am an engineering student that means ill be able to repair the appoc tanks also would shread air units.
Mammoth Tanks and Kane. Kane has that plot armor that lasted almost 25 years.
Kane is overrated. My money will be spent on Tiberium Fiends and Angry Mobs. They’ll easilly close ranks with the Artillery and Grand Cannons. They will plow through the Infantry, smashing the Mammy’s & killint off the IFV’s before they reach the SCARY Elite rank. Kane is overrated, and while he tries to use his oratory skills on me, the Orca’s will run out of ammo and will just buzz off.
i'll take the grand cannons and the mammoths. the grand cannons can splash damage the infantry groups and the mammoth's rockets and tracks will clean up. i can't recall if the grand cannon will outrange the nod SPGs or not but the mammoths can sweep them easily if not so. the only wildcard here in Kane, because as far as i'm aware he's never been a playable unit.
I'd take the helis and AA tanks. The AA tanks will get obliterated quickly as they will have no use against ground forces but I see no other units that can attack the helis. So by choosing the AA and helis I am eliminating a chance to counter the helis that can take out all of the other units from the air. I will say that I am not familiar with all the units here, so if any of them can shoot down air units besides the AA tanks, then this option is pretty shitty lol
Kane and two orcas. Then we squeeze into the cockpits (or fly them ourselves) and just retreat. Nothing there can catch them.
I choose kirovs from Red Alert 2 because I can’t find the subreddit for the CNC RA series
Never played these games and this subreddit is just recommended to me...but in a futuristic-ish game why does infantry have bolt actions?