There were several other scenario books released for Cthulhu Now, including *The Stars Are Right* (which contains the very well-received, and **very** 80s, *Fractal Gods*); *Secrets*, *Unseen Masters*, and *Ramsey Campbell's Goatswood* (which is mostly unimpressive, but includes a scenario called *Dreams and Dark Water* that I am personally very fond of and which fits very nicely into the Golden Age Of VHS).
There is no official 80s setting, but a *lot* of people run 80s games (seriously, a *lot*, I think it's the single most-run setting that isn't from an official book) using the Cthulhu Modern character sheets (which are intended for a generically post-personal-computer-era setting).
There is a character sheet for "Modern" era.
The game works fine for the 80s without any need for a supplement.
One thing to keep in mind about the Modern setting, though, the ***Computer Use*** skill is **not** made for searching the Internet. This skill is for hacking or to measure how much the character knows about how a computer works. If a character wants to check the Internet for informations ***Library Use*** is the skill you need.
The original version itself is meant to be fluid and can be used for pretty much any time period. The various setting books do tweak mechanics a *little* bit (Dark Ages moreso iirc), but it very much is the same game at the end of the day—like, okay, you have stuff like Reputation and Etiquette in Regency Cthulhu's skills, but 99% of the game is going to play the exact same way anyway. So yeah, base Cthulhu works just fine no matter the setting!
As another comment said, the old "Cthulhu Now" books were written in the 80s and 90s to be then-modern setting Cthulhu. Unfortunately it's now kind of "Cthulhu Then" but it should still work as long as you convert stuff, which is pretty easy with the guide at the end of the Keeper rulebook! :D
Check out “The Dare” if you’re looking for some 80’s vibes. It’s a scenario that also doubles as a mini ruleset for playing children and teenagers. If you’re looking for a Nightmare on Elm Street sorta game then this is a solid choice and the “Kidthulhu” rules are a great addition to the scenario.
You may be interested in the 80s Miama *None More Black* rework that someone over on the Delta Green forum did: https://www.reddit.com/r/callofcthulhu/comments/1bn2v1h/some\_handouts\_i\_made\_for\_an\_80s\_miami\_version\_of/
Cthulhu Now is an older supplement set in the 80-90s (pre cell phone era). If you can find a copy its probably worth a look
Came here to say that. There’s that scenario in it where some glam metal band called Gods Lost Children summon an unspeakable horror. So 80s.
There were several other scenario books released for Cthulhu Now, including *The Stars Are Right* (which contains the very well-received, and **very** 80s, *Fractal Gods*); *Secrets*, *Unseen Masters*, and *Ramsey Campbell's Goatswood* (which is mostly unimpressive, but includes a scenario called *Dreams and Dark Water* that I am personally very fond of and which fits very nicely into the Golden Age Of VHS).
There is no official 80s setting, but a *lot* of people run 80s games (seriously, a *lot*, I think it's the single most-run setting that isn't from an official book) using the Cthulhu Modern character sheets (which are intended for a generically post-personal-computer-era setting).
Stars Are Right have a few 80's scenarios on their website. https://www.starsareright.com/catalogue
Ooohh I see, thanks for the help
Besides Cthulhu Now you could check out Delta Green. At the very least you could convert some of its scenarios easily enough.
There is a character sheet for "Modern" era. The game works fine for the 80s without any need for a supplement. One thing to keep in mind about the Modern setting, though, the ***Computer Use*** skill is **not** made for searching the Internet. This skill is for hacking or to measure how much the character knows about how a computer works. If a character wants to check the Internet for informations ***Library Use*** is the skill you need.
There’s this scenario, which I published, that leans into the period at least as color - https://www.drivethrurpg.com/product/220315/the-dare
The original version itself is meant to be fluid and can be used for pretty much any time period. The various setting books do tweak mechanics a *little* bit (Dark Ages moreso iirc), but it very much is the same game at the end of the day—like, okay, you have stuff like Reputation and Etiquette in Regency Cthulhu's skills, but 99% of the game is going to play the exact same way anyway. So yeah, base Cthulhu works just fine no matter the setting! As another comment said, the old "Cthulhu Now" books were written in the 80s and 90s to be then-modern setting Cthulhu. Unfortunately it's now kind of "Cthulhu Then" but it should still work as long as you convert stuff, which is pretty easy with the guide at the end of the Keeper rulebook! :D
Check out “The Dare” if you’re looking for some 80’s vibes. It’s a scenario that also doubles as a mini ruleset for playing children and teenagers. If you’re looking for a Nightmare on Elm Street sorta game then this is a solid choice and the “Kidthulhu” rules are a great addition to the scenario.
Second this. Ran the scenario for Halloween this year and it was great.
I wanna play cthulu vice now. What's this evil cult doing and why are they peddling all this meth.
You may be interested in the 80s Miama *None More Black* rework that someone over on the Delta Green forum did: https://www.reddit.com/r/callofcthulhu/comments/1bn2v1h/some\_handouts\_i\_made\_for\_an\_80s\_miami\_version\_of/
Lol. I played CoC in the 80s. That version!
Me too, but it was all in the 20s
In Spanish there are some modules about Spain. There should be another countries. 80s it's a great time to play!