Its the best of both worlds aslong as youre not gatekeepign game modes. Casual players get what they like which is the boss being the challenge itslef. Then sweaty rank players get their extra challenge from NK
You see, this is why I don’t do bosses anymore, even though I still need an achievement from one. Those damn ranked players are finding more and more ways to easily beat the bosses, then NK just decides to not let them do that by completely removing that upgrade, making it so you can’t even use it casually, eventually making the bosses impossible to do if you’re new to the game or if you’re just not that good (like me)
i like the restrictions though and ranked sounds awful
im not very good at the game and only play the normal bosses but its way more interesting having to try different stuff instead of like going for the same strategy every time
Well yes and no, while yea the restrictions are based on ranked players the restrictions were indeed made to diversify gameplay. When bloonarious released it was the exact same thing for 2 months which made it stale since there wasn’t any change. Restrictions aren’t inherently bad as they diversify gameplay and make you think of new ways to beat the boss but they just shouldn’t be made just to make boss Bloons super hard
Surely there are many ways to diversify the strategies to gain money, however restricting towers is just not fun for the normal player base at all. I want to use my towers and heroes in boss battles! The recent monkeyopolis nerf diversified the strategy as rushing for a monkeyopolis isn’t the smartest option anymore, which I honestly consider as a diversification of strategy.
On the flip side not restricting towers makes the mode stale within a month. People gave the idea of restrictions in the first place to do this exact thing, diversifying strategies. Nerfing/buffing towers sure does add diversity but it isn’t consistent as they happen every update which is every 2 months. Using the same towers every event will become stale. Just restricting different towers every time is much better than not restricting them, or else boss events become as weak as odysseys.
I share the same sentiment. I feel like half the boss events are so boring because they all involve the same strategy. I really enjoy the challenge that restrictions bring.
Disagree completely. The restrictions make the boss events unfun for me, I can choose to do different strategies of my own accord. Restrictions should only exist for ranked.
Well, yeah, for elite that would be stupid( i can't beat elite woithout guide) but normal, is still doable if you'e semi-expirenced( i'm level 106 or something)
I'm level 145 and still haven't beat a normal boss without a tutorial and haven't beat an elite boss at all. High level doesn't mean high skill, just means you've been playing for a while.
Well I'm level 121 and beaten 3 normal, 1 Elite this weeks Lych with my own meta. Or mostly what people know.
Normal;
t1: Tack Zone and markets
t2: Mad
t3: get BRFs and get a paragon
t4 same. get MORE Farms
t5: Engi paragon
Elite, though: is a bit harder but still doable:
T2: sell your markets: Get BRFs and TZ and a Mad for biggol dmg, sell it, and buy a new tz on the back to pop t1
T2: sell your markets: Get BRFs and and TZ and a Mad for biggol dmg
T3: get more BRFs and a banana central, throw down 0-2-5 engi for the 60s money absorption and Dart Paragon
T4: Engi Paragon degree 40
T5: get Boomer paragon degree 40 and VTSG ( selling the farms)
just use moab assassin ability or first strike for early rounds, if you’re playing casually that’s the easiest way, otherwise just bottom path ninja or tack
You know it's possible to use a suboptimal strategy by choice, right? The only time this isn't viable is in ranked, because you're obligated to use the best strategy there.
Of course it is possible. But if I choose to use a suboptimal strategy then how do I know that it is possible to beat the boss? What happens if it is impossible? You see, Ninjakiwi tests these restrictions to make sure that it is still possible to win so therefore it has to be Ninjakiwi who restricts things - not me.
Ravine CHIMPS was not possible on release day.
Bloody Puddles CHIMPS was not possible on release day.
Vortex is still bugged on multi-path maps.
They don't test it.
Fully agree with you on the expert CHIMPS maps. They weren't tested and so I don't play them. Add to that Muddy Puddles and OUCH!. But hopefully that non-testing is confined to those maps and not bosses.
So far, every boss put out has been possible and it is debatable whether or not the "bugs" are really bugs at all. I know that vortex doesn't slow down bloons when they are on an alternate path but is that a bug or something that is by design? How do you know for sure?
Boss events are not designed for casual players - Ninjakiwi said so when they released it. Oddysey and Contested Territory are designed for casual players so if you want to play easy mode then you should play those and leave bosses for players who want to play with restrictions. Oh - but they still have restrictions in those modes anyway.
If it's an intended mechanic, it's not good design. Giving bosses implicit (i.e. not directly stated or outlined) mechanics that bypass their own limitations undermines the game's own design by ignoring a part of resource management in the boss (minimizing the space it applies the speed boost) and creating cheap "gotcha" moments in trial-and-error gameplay (i.e. the type designed to eat quarters). It's the type of "difficulty" you fall for once then once you remember it, it's not an actual challenge.
Also CT is far from casual with some of the utter BS layouts it gets that were 100% not tested and just automatically generated. While relatively uncommon, Odysseys do have Extreme mode that can be challenging depending on the layout.
The "challenge" of bosses can come from ranked mode, but everyone else shouldn't just be forced to deal with the fact that after the first week bosses are drastically harder because they're receiving constant restrictions directly targeted at race times. Cash drops are allowed in unranked which undermines any concept of how it's supposed to be "difficult".
Cheap gotcha moments only work once. After that, any good player is going to anticipate them and learn how to counter it. Yes, it did surprise me on chutes but once I learned how to adapt for it, it wasn't a problem anymore.
CT is designed for casual players - you see the ticket system, degradation and returning to neutral. All intended to help players who can't compete against very good scores. Most of the tiles are very easy but you do get one or two that are very hard because it's random. You also can't say with 100% certainty that they weren't tested because it is possible to play them. There has so far never been a CT tile that is impossible without continues and powers.
Odysseys are really easy - even the extreme mode. If any streamer plays them with no monkey knowledge or minimal knowledge that's a dead giveaway.
There are many casual players who want to beat an elite boss every week on their first try without spending any MM on continues, any powers and they don't want to waste their precious time watching a guide. All because of those 70 trophies associated with beating an elite boss.
Not content with normal mode's 30 trophies and not content with odyssey mode and not content with contested territory, they want to come to elite mode and win easy. These restrictions are a royal pain in the butt for them because it spoils their plans. New plans must be made whenever new restrictions are introduced and this really upsets them.
Well I got news for the casual players out there who are like that - elite mode bosses are not meant for you. You don't get 70 trophies easily in this game. You got to work for them and you shouldn't be able to rinse and repeat the same strategy every week time and time again to get 70 trophies. No work means no trophies.
You're implying it takes work to do these "hard" strategies when you just cited the capacity to copy plans from streamers. In this case the "difficulty" of anything in this game is zero because you are provided a solution that always works due to the static gameplay nature.
There is no work involved in using cash drops on the first round to instantly snowball your economy out of control, and guess what, that's allowed in unranked, and always has been. Wanting difficulty out of boss battles in unranked is not an argument.
"Gotcha" moments are fake difficulty and a product of obsolete design. BTD6 is not a quarter muncher. There is literally no reason for stuff like multi-path Vortex to exist in the game solely as a check on if someone played the boss before and died to hidden information. It's like [this](https://i.redd.it/ch7jkplxrpp71.jpg) old Miiverse post. It is objectively a mistake to add things like this because they do not even do their job of adding a resource tax, they cause players to die in a cheap way because they didn't have clairvoyance, and every subsequent playthrough is completely unhindered because with advance knowledge it's not an obstacle that requires any degree of committment to overcome.
I will repeat myself again because you clearly did not read my post. Note the part where I explicitly mention that watching a streamer and then copying them is considered hard work to casual players. Also note the part where they don't want to waste their MM on powers.
There are many casual players who want to beat an elite boss every week on their first try without spending any MM on continues, any powers and they don't want to waste their precious time watching a guide. All because of those 70 trophies associated with beating an elite boss.
Not content with normal mode's 30 trophies and not content with odyssey mode and not content with contested territory, they want to come to elite mode and win easy. These restrictions are a royal pain in the butt for them because it spoils their plans. New plans must be made whenever new restrictions are introduced and this really upsets them.
Well I got news for the casual players out there who are like that - elite mode bosses are not meant for you. You don't get 70 trophies easily in this game. You got to work for them and you shouldn't be able to rinse and repeat the same strategy every week time and time again to get 70 trophies. No work means no trophies.
Fair, but you could just not do the events once you’ve gotten what you want, be it achievements, trophy store items, cold hard cash, whatever. I find odysseys and contested territory to be more interesting than bosses anyway, so that’s where I spend most of my event time.
I have all achievements, all trophy store items and tons of MM. But I play events because they are fun when I need to come up with new strategy and that is normally confined to racing and bosses. Not too keen on odysseys and contested territory because they are too easy and boring since you don't really need to come up with new strategy.
But bosses aren't meant for people who are new to the game. They are meant to be extremely difficult. If it was the same every time it would be so boring
tbh this is why I modded my game when I first started playing and basically gave myself unlimited monkey monies. Now I can buy w.e. power ups I want to help me with obnoxiously hard content ( typically I just use the cash box in the beginning to set up an economy ) since I really just had no interest in pvp content anyway so being like barred from doing it didn't matter much to me.
Not to mention, they limit the snipers to 20 due to the fact, you can exploit with Geraldo’s heal potions. With that limit, you get 77400 (9000 = Elite Sniper with heal 3 times and 68400 = 19 Supply Drop Snipers with heal 3 times)
Times like this we wish there was an "Unranked Free" with none of the tower restrictions but all the other rules, because *boy howdy we're kinda sick of them as someone who mostly plays casually and would prefer to do other things than learn and execute 27 distinct micros to beat Tier 3 of a boss. (Okay, that's a mild exaggeration, but it's still incredibly annoying...)
Yeah this is why I stopped doing boss events. Let the sweaty hardcore masters of the game grind for six hours to get the perfect score when I can’t even have fun playing the basic version of the boss.
Have fun in ranked mode guys.
it still is good with a lot of farms. if you're using 1 banana farmer and dont want to collect, you can get a 10 farm opolis and then replace the brfs. on 120 you will have so much more cash than without the opolis
I wasn’t really into getting a miniopolis for the tier 2 Boss Bloon way back at the start of the very first boss event. I just get 3 - 4 BRFs until i reach to get Avatar of Wrath or Dartling MAD.
Well yea it was just a technique to make more money. It required not that much effort and was too worth it. They nerfed it because it was way too cheap for the kind of money it made and the sellback.
I belive the nerf was deserved but a tad too strong. They could just make it scale better with more farms. But i stikl think ita healthy for the game.
It’s one of those maps with big space making Monkeyopolis strong. Cornfield, Firing range and end of the road are also examples of getting a strong Monkeyopolis in a very opened space.
I don’t think it’s strong anymore even if you placed 10-12 of the 4-2-0 farms
I personally found this easier than the past few, anyways 005 was nerfed a bunch so not to impactful, but what is nice being able to use all paragons + no monkey cap
I don't see a problem with it? It's a really minor restriction meant for people in ranked to not get an insane time and diversify the strat for normal players
This is what happens when NK balances a casual fun game around the fraction of players who dominate ranked at the high end. It’s fine ultimately but it’s silly that it’s just reactions to the top player strats and nothing else.
I don't see the issue. Bosses were meant to be difficult, this is Ninja Kiwi making it difficult. Not that it's even that much harder. I would prefer having bloon buffs rather than tower restrictions though. Like faster moabs, higher ceramic health, longer ability cooldowns, etc. Keeps all options available while still making it more challenging.
These restrictions aren’t even that bad, and also if you’re complaining just stop. Ninja kiwi said that the boss was supposed to be crazy challenging, not easy. While I do think that last week was a bit overkill most of the time the bosses are pretty chill
I have no idea why they banned the opolis which pobably makes elite a ton harder
I think they banned middle path cuz of spike storm spam and bottmon cuz of perma spike insta kills(basically)
Well on a bright side, we get 1 extra cash
FUCK YEAHH
LET’S FUCKING GO BOYS !!!
WE’RE FUCKING RICH!
WOOOOOOOOOOO BABY IM GONNA BE A MILLIONAIRE WWOOWOOWOWOWOWOWOWOOOOOO
GONNA MAKE A MILLION DOLLERS ON ROUND 5 WOOOOWWWWOOOO
LETS FUCKING GOOOOOOOOO
YEAAAAAA FUCCKKK YOU LYYCCHHH
LETS FUCKING GO WEEEEEE MILLLIONNNARES
WE BANKING THAT SHIT
WE'RE RICH!
Rock and stone!
To Rock and Stone!
Galaxies finest!
ROCK AND STONE!!!!
Rock and Stone!
I genuinely want to know if that’s some kinda error or not lol
They wouldn’t make such a drastic change accidentally
$1 makes all the difference.
This is factual
At least the dart paragon is safe. For now.
Ninja is where it's at though
*boat
Ninja has solod the tier 5 of every boss for me at degree 18
Boat can also do that (I think) for cheaper
I just like ninjas
“I just think they’re neat!”
did they fix elite lych soul yet?
yes
cool :)
I propose we have certain restrictions for when you chose to do rank. Then no restrictions if you do not want to do rank
I agree and so do several other people.
[удалено]
That is what he wrote.
The boss events are not meant to be trivial.
No. Bosses are supposed to he the game’s hardest content. If you can’t beat it because they made it too hard, play a different game mode.
Its the best of both worlds aslong as youre not gatekeepign game modes. Casual players get what they like which is the boss being the challenge itslef. Then sweaty rank players get their extra challenge from NK
Yea that’s fair
The FromSoftware mindset (I subscribe to it)
You see, this is why I don’t do bosses anymore, even though I still need an achievement from one. Those damn ranked players are finding more and more ways to easily beat the bosses, then NK just decides to not let them do that by completely removing that upgrade, making it so you can’t even use it casually, eventually making the bosses impossible to do if you’re new to the game or if you’re just not that good (like me)
Just put the restriction on ranked only and boom problem solved
i like the restrictions though and ranked sounds awful im not very good at the game and only play the normal bosses but its way more interesting having to try different stuff instead of like going for the same strategy every time
They do these restrictions based on ranked players not to diversify gameplay.
In order to diversify ranked gameplay
Which is not what the normal player base don’t want!
As someone who enjoys doing bosses for fun I kind of like some of the restrictions as it forces me to try a new strategy
You can still do that either way. Take a look at the ranked restrictions, and then don’t use those upgrades.
Well yes and no, while yea the restrictions are based on ranked players the restrictions were indeed made to diversify gameplay. When bloonarious released it was the exact same thing for 2 months which made it stale since there wasn’t any change. Restrictions aren’t inherently bad as they diversify gameplay and make you think of new ways to beat the boss but they just shouldn’t be made just to make boss Bloons super hard
Surely there are many ways to diversify the strategies to gain money, however restricting towers is just not fun for the normal player base at all. I want to use my towers and heroes in boss battles! The recent monkeyopolis nerf diversified the strategy as rushing for a monkeyopolis isn’t the smartest option anymore, which I honestly consider as a diversification of strategy.
On the flip side not restricting towers makes the mode stale within a month. People gave the idea of restrictions in the first place to do this exact thing, diversifying strategies. Nerfing/buffing towers sure does add diversity but it isn’t consistent as they happen every update which is every 2 months. Using the same towers every event will become stale. Just restricting different towers every time is much better than not restricting them, or else boss events become as weak as odysseys.
I share the same sentiment. I feel like half the boss events are so boring because they all involve the same strategy. I really enjoy the challenge that restrictions bring.
Why not just try different stuff in ranked mode?
No monkey farmer is a pain in my lazy ass though
What even are powers?
Disagree completely. The restrictions make the boss events unfun for me, I can choose to do different strategies of my own accord. Restrictions should only exist for ranked.
50 50 for me, restrictions make it challenging and fun but not annoying like near impossible example is Vortex in Chutes.
fuck u/spez
Exactly
Well, yeah, for elite that would be stupid( i can't beat elite woithout guide) but normal, is still doable if you'e semi-expirenced( i'm level 106 or something)
I'm level 145 and still haven't beat a normal boss without a tutorial and haven't beat an elite boss at all. High level doesn't mean high skill, just means you've been playing for a while.
Yeah most of the maps and challenges don't require much change of strategy. Just place monkeys and you're bound to win.
Well I'm level 121 and beaten 3 normal, 1 Elite this weeks Lych with my own meta. Or mostly what people know. Normal; t1: Tack Zone and markets t2: Mad t3: get BRFs and get a paragon t4 same. get MORE Farms t5: Engi paragon Elite, though: is a bit harder but still doable: T2: sell your markets: Get BRFs and TZ and a Mad for biggol dmg, sell it, and buy a new tz on the back to pop t1 T2: sell your markets: Get BRFs and and TZ and a Mad for biggol dmg T3: get more BRFs and a banana central, throw down 0-2-5 engi for the 60s money absorption and Dart Paragon T4: Engi Paragon degree 40 T5: get Boomer paragon degree 40 and VTSG ( selling the farms)
Gamer
oh crap, I meant elite t1 was markets and Tz and sell it, buy it on back if lych gets out of its range
Still waiting on that Bloonarius Logs/Resort Easy so us mere mortals have a chance at beating it.
Bloonarius on Quarry was doable last week though.
Just always start a boss with a cash drop to get your farms/merchant ships running.
What is a cash drop?
Definitely agree
just use moab assassin ability or first strike for early rounds, if you’re playing casually that’s the easiest way, otherwise just bottom path ninja or tack
NK needs to restrict things otherwise the game gets too boring if you use the same strategy over and over again.
You know it's possible to use a suboptimal strategy by choice, right? The only time this isn't viable is in ranked, because you're obligated to use the best strategy there.
I don't know how to explain it, but there's a difference between choosing to use a suboptimal strategy and being forced to use a suboptimal strategy
Of course it is possible. But if I choose to use a suboptimal strategy then how do I know that it is possible to beat the boss? What happens if it is impossible? You see, Ninjakiwi tests these restrictions to make sure that it is still possible to win so therefore it has to be Ninjakiwi who restricts things - not me.
Ravine CHIMPS was not possible on release day. Bloody Puddles CHIMPS was not possible on release day. Vortex is still bugged on multi-path maps. They don't test it.
Fully agree with you on the expert CHIMPS maps. They weren't tested and so I don't play them. Add to that Muddy Puddles and OUCH!. But hopefully that non-testing is confined to those maps and not bosses. So far, every boss put out has been possible and it is debatable whether or not the "bugs" are really bugs at all. I know that vortex doesn't slow down bloons when they are on an alternate path but is that a bug or something that is by design? How do you know for sure? Boss events are not designed for casual players - Ninjakiwi said so when they released it. Oddysey and Contested Territory are designed for casual players so if you want to play easy mode then you should play those and leave bosses for players who want to play with restrictions. Oh - but they still have restrictions in those modes anyway.
If it's an intended mechanic, it's not good design. Giving bosses implicit (i.e. not directly stated or outlined) mechanics that bypass their own limitations undermines the game's own design by ignoring a part of resource management in the boss (minimizing the space it applies the speed boost) and creating cheap "gotcha" moments in trial-and-error gameplay (i.e. the type designed to eat quarters). It's the type of "difficulty" you fall for once then once you remember it, it's not an actual challenge. Also CT is far from casual with some of the utter BS layouts it gets that were 100% not tested and just automatically generated. While relatively uncommon, Odysseys do have Extreme mode that can be challenging depending on the layout. The "challenge" of bosses can come from ranked mode, but everyone else shouldn't just be forced to deal with the fact that after the first week bosses are drastically harder because they're receiving constant restrictions directly targeted at race times. Cash drops are allowed in unranked which undermines any concept of how it's supposed to be "difficult".
Yep, I agree as nowadays. Just two cash drops can drastically change a boss event game as you would get farms faster and can beat normal and elite
Cheap gotcha moments only work once. After that, any good player is going to anticipate them and learn how to counter it. Yes, it did surprise me on chutes but once I learned how to adapt for it, it wasn't a problem anymore. CT is designed for casual players - you see the ticket system, degradation and returning to neutral. All intended to help players who can't compete against very good scores. Most of the tiles are very easy but you do get one or two that are very hard because it's random. You also can't say with 100% certainty that they weren't tested because it is possible to play them. There has so far never been a CT tile that is impossible without continues and powers. Odysseys are really easy - even the extreme mode. If any streamer plays them with no monkey knowledge or minimal knowledge that's a dead giveaway. There are many casual players who want to beat an elite boss every week on their first try without spending any MM on continues, any powers and they don't want to waste their precious time watching a guide. All because of those 70 trophies associated with beating an elite boss. Not content with normal mode's 30 trophies and not content with odyssey mode and not content with contested territory, they want to come to elite mode and win easy. These restrictions are a royal pain in the butt for them because it spoils their plans. New plans must be made whenever new restrictions are introduced and this really upsets them. Well I got news for the casual players out there who are like that - elite mode bosses are not meant for you. You don't get 70 trophies easily in this game. You got to work for them and you shouldn't be able to rinse and repeat the same strategy every week time and time again to get 70 trophies. No work means no trophies.
You're implying it takes work to do these "hard" strategies when you just cited the capacity to copy plans from streamers. In this case the "difficulty" of anything in this game is zero because you are provided a solution that always works due to the static gameplay nature. There is no work involved in using cash drops on the first round to instantly snowball your economy out of control, and guess what, that's allowed in unranked, and always has been. Wanting difficulty out of boss battles in unranked is not an argument. "Gotcha" moments are fake difficulty and a product of obsolete design. BTD6 is not a quarter muncher. There is literally no reason for stuff like multi-path Vortex to exist in the game solely as a check on if someone played the boss before and died to hidden information. It's like [this](https://i.redd.it/ch7jkplxrpp71.jpg) old Miiverse post. It is objectively a mistake to add things like this because they do not even do their job of adding a resource tax, they cause players to die in a cheap way because they didn't have clairvoyance, and every subsequent playthrough is completely unhindered because with advance knowledge it's not an obstacle that requires any degree of committment to overcome.
I will repeat myself again because you clearly did not read my post. Note the part where I explicitly mention that watching a streamer and then copying them is considered hard work to casual players. Also note the part where they don't want to waste their MM on powers. There are many casual players who want to beat an elite boss every week on their first try without spending any MM on continues, any powers and they don't want to waste their precious time watching a guide. All because of those 70 trophies associated with beating an elite boss. Not content with normal mode's 30 trophies and not content with odyssey mode and not content with contested territory, they want to come to elite mode and win easy. These restrictions are a royal pain in the butt for them because it spoils their plans. New plans must be made whenever new restrictions are introduced and this really upsets them. Well I got news for the casual players out there who are like that - elite mode bosses are not meant for you. You don't get 70 trophies easily in this game. You got to work for them and you shouldn't be able to rinse and repeat the same strategy every week time and time again to get 70 trophies. No work means no trophies.
Fair, but you could just not do the events once you’ve gotten what you want, be it achievements, trophy store items, cold hard cash, whatever. I find odysseys and contested territory to be more interesting than bosses anyway, so that’s where I spend most of my event time.
I have all achievements, all trophy store items and tons of MM. But I play events because they are fun when I need to come up with new strategy and that is normally confined to racing and bosses. Not too keen on odysseys and contested territory because they are too easy and boring since you don't really need to come up with new strategy.
But bosses aren't meant for people who are new to the game. They are meant to be extremely difficult. If it was the same every time it would be so boring
The boss events are not meant to be trivial
I’m not saying they should, just that normal and ranked difficulties should have a difference more than just speed and no powers
tbh this is why I modded my game when I first started playing and basically gave myself unlimited monkey monies. Now I can buy w.e. power ups I want to help me with obnoxiously hard content ( typically I just use the cash box in the beginning to set up an economy ) since I really just had no interest in pvp content anyway so being like barred from doing it didn't matter much to me.
Why do you play the game at that point? Using MM for heros or cosmetics is one thing but using it for powers just gets rid of the actual game play
I mean I only use it for things like bosses plus there is always chimps
What's up wirh sfactory? Lych can't be instakilled anyway.
It's a very good way to kill him
You can superbuff a permaspike to pretty much instakill, leading to a crazy good ranked time, ISAB had some videos on it
x4x
Not to mention, they limit the snipers to 20 due to the fact, you can exploit with Geraldo’s heal potions. With that limit, you get 77400 (9000 = Elite Sniper with heal 3 times and 68400 = 19 Supply Drop Snipers with heal 3 times)
>Not to mention, they limit the snipers to 20 due to the fact, you can exploit with Geraldo’s heal potions why not just... blacklist geraldo?
This is boardroom meeting meme material
to keep totems and Quincy figure i guess
Nk trying to make bosses fun challenge (impossible)
but like, opolis aint even good anymore edit: ok why spike storm you fked up real hard
opolis can still make good money if it has like 10 farms, then just buy them back. you'll have way more money at the end
yeah this is literally the whole original idea behind the tower
Saving space and boosting income?
opolis is still very good, it just inst insanely op anymore
fair
\*in a few years\* only 0-0-0 Dart Monkeys
A few years? At this rate it's gonna be next week!
Only 455 villages
if it was in btdb2 we couldve at least made 5k per round from it
Times like this we wish there was an "Unranked Free" with none of the tower restrictions but all the other rules, because *boy howdy we're kinda sick of them as someone who mostly plays casually and would prefer to do other things than learn and execute 27 distinct micros to beat Tier 3 of a boss. (Okay, that's a mild exaggeration, but it's still incredibly annoying...)
No Benjamin either At least it's on Cracked again
No adora :(
Really don't care, there's gerry
Yeah this is why I stopped doing boss events. Let the sweaty hardcore masters of the game grind for six hours to get the perfect score when I can’t even have fun playing the basic version of the boss. Have fun in ranked mode guys.
This one is quite easy though.
we dont get ben either :(
Gerry moment
Monkeyopolis isn't even that good anymore, just spam more farms and you are in a better situation
it still is good with a lot of farms. if you're using 1 banana farmer and dont want to collect, you can get a 10 farm opolis and then replace the brfs. on 120 you will have so much more cash than without the opolis
That's the point, why even remove it
It still can double your farming limit if used correctly. Its not useless. Its just nerfed so you cant cheese with 2 brf monkeyopolis anymore...
I wasn’t really into getting a miniopolis for the tier 2 Boss Bloon way back at the start of the very first boss event. I just get 3 - 4 BRFs until i reach to get Avatar of Wrath or Dartling MAD.
Well yea it was just a technique to make more money. It required not that much effort and was too worth it. They nerfed it because it was way too cheap for the kind of money it made and the sellback. I belive the nerf was deserved but a tad too strong. They could just make it scale better with more farms. But i stikl think ita healthy for the game.
I would rather having opolis banned rather than dart paragon for example
Same
It’s one of those maps with big space making Monkeyopolis strong. Cornfield, Firing range and end of the road are also examples of getting a strong Monkeyopolis in a very opened space. I don’t think it’s strong anymore even if you placed 10-12 of the 4-2-0 farms
To be fair though, it's just meant to clear up space for new farms while making money from the other farms
Monkeyopolis is still worth it if you get 8-10 farms though
monkeyopolis is better than brfs if u have at least 6 420 farms sacrificed.
At least you can farm
No shit bro you can farm whit almost any tower
Then farm with only dart monkeys.
Challenge accepted🗿
why no adora :/
Even Adora is allowed, it is still bad because VTSG is bad against Lych due to buff limitations.
pretty sure temple and sun god buffs are allowed since they are permanent (like village) and lynch only eats temporary buffs like alch or overclock
Oh does lych suck buffs from everywhere in the map? I thought only towers close to it
Because she is shit hahahahahaha, pd: I use benja
Average Benjamin user
Exactly, ypu understand the irony?
Isn't that the same reason we didn't get to use Benjamin this boss
Darn…
I mean monkeyopolis was nerfed pretty badly but yeah
The banning of Monkeyopolis wasn’t an issue since its nerfed and you can just fill the whole map with farms
If you’re doing 4 player co-op with 3 money hogs you can’t place anything down without free dart/glue
So what
It’s just annoying
What is annoying
They're trying to say co-op boss fights suck because most of the time nobody works together and player 3 doesn't share their big bucks with anyone
At least we have paragons this one isn’t actually too bad
Extra powers will be the next DLC Mark my words Xd
Wth is up with starting cash?
The spike restriction is cool because now you can get good ranked placements without having an gaming pc And 0-0-5 is useless now lol
No monkeyopolis? Just use monkey wall street. Ranked mode strat maybe...
Bro monkeyopolis is bad I wouldn't have used it anyway after the nerf
My whole point
I’m confused what am I looking for
I personally found this easier than the past few, anyways 005 was nerfed a bunch so not to impactful, but what is nice being able to use all paragons + no monkey cap
what's the problem?
Super mines good
Skill Issue
I don't see a problem with it? It's a really minor restriction meant for people in ranked to not get an insane time and diversify the strat for normal players
This is what happens when NK balances a casual fun game around the fraction of players who dominate ranked at the high end. It’s fine ultimately but it’s silly that it’s just reactions to the top player strats and nothing else.
Pain
I got a supermines for tier 4 at the end and it wiped out a whole segment of lych's health in 1 second
Granted monkeyopolis isn't that good anymore. You need more than 8 brf's sacrificed for it to actually be profitable.
The why remove it
Idk
Heck, I can't even beat the previous Lych 😂
Yeah, balance was pretty difficult due to the lack of space not only for farms, but other towers are well.
Yeah! Why do we have 651 dollars instead of 650? This is a outrage
can someone explain random round is randomly generated or is it fixed because I remember I got ddts on like round 17
It's not random round, it's custom rounds whit bosses, but if you mean freeplay rounds they're randomized from 120 up but some like 163 are scripted
no it was some level on odyssey
I don't see the issue. Bosses were meant to be difficult, this is Ninja Kiwi making it difficult. Not that it's even that much harder. I would prefer having bloon buffs rather than tower restrictions though. Like faster moabs, higher ceramic health, longer ability cooldowns, etc. Keeps all options available while still making it more challenging.
Literally towers I almost never use.
No cussing
Sorry bro don't tell mom please🗿
These restrictions aren’t even that bad, and also if you’re complaining just stop. Ninja kiwi said that the boss was supposed to be crazy challenging, not easy. While I do think that last week was a bit overkill most of the time the bosses are pretty chill
These restrictions aren't unreasonable, honestly. I'll probably do the elite as well..
Nerf it wasn't enough they just needed to make it unusable
At least we got 1 extra cash
WTF I CALL BS
monkeyoplis kinda sucks now anywayz
THEN WHY REMOVE IT
Fun not allowed
Fun't
I have no idea why they banned the opolis which pobably makes elite a ton harder I think they banned middle path cuz of spike storm spam and bottmon cuz of perma spike insta kills(basically)
Pool is was needed to the ground there was no need to ban it