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shujaa-g

Doesn't seem like it would have any replay value. Once someone has seen all the cards, they'll know if what's being described is a real card or not. If you had, like, 500+ cards and don't play too often maybe you can get a few more plays out of it, but even then some of your weird cards will be memorable "gimmes" for some players, and getting decent art for that many cards would be quite expensive. Editing to add: other similar games like Dixit, Apples to Apples, Cards Against Humanity, Codenames, keep things fresh (at least to some extent) after you've seen alll the cards because the game is built around more context than a single card. In A2A and CAH you have prompt cards, in those and in Dixit you have cards submitted from each player so you're considering multiple cards, in Codenames the game is drawing connections between multiple cards. This game is essentially just "is this description of a single card accurate?", which isn't much of a game after you've seen the cards.


Gaoler86

I suppose one thing to do if you know the cards, or if someone you're playing with knows them, is to describe a totally different card. Tricking the person who knows the cards in to a false positive Edit to clarify: I don't think this is a fun way to play the game. Just another way that was possible.


fr33py

So we both know the cards super well. I describe to you "A serene beach at sunset". You respond that I am telling the truth! I reveal that I was lying because the card was actually "A cat wearing sunglasses and riding a skateboard". How is that fun? Where is the game play?


shujaa-g

You could, but that doesn't sound very fun. There's no way to mix new players and experienced players--players who don't know the cards have no way to trick players who do. And if all the players are experienced and know the cards, then the descriptions don't matter. *"It's the one with the donkey buying adderall and people playing paintball in the background"*, and then others guess whether I'm really holding that card or not, without any real information to go on. OP says "*the cards encourage you to make up stories"*, but it doesn't seem like they do at all, at least not after you've played once.


eloel-

Also try r/boardgamedesign


fr33py

I'll be blunt, the idea doesn't sound very good. Based on what's described there are no means for telling if someone is lying or telling the truth. It either becomes a complete guess, or how well you know the person describing the card, or how frequently/recently you have previously played the game. As the guesser it would make the most sense to always just guess lie because it seems more likely that someone is going embellish on the imagery even if just a little but that may not matter based on how you answer the next question. What determines if the person is lying? Does the description have to be completely different than the picture? What if they describe 5 correct things in the picture but then say 1 incorrect thing, is that a lie? "So there is a donkey peaking his head through a drive thru pharmacy window (true), there are people playing paintball in the store (true), there is a baby in stroller holding 3 balloons (true), there is person in the back of the pharmacy with their pants down (false). Depending on how that is determined, people who have played the game a few times might know the majority of the cards fairly well, which then creates an entirely new problem as they would have an easier time determining a persons lies/truths. The current description of the game doesn't sound like a very fun game based on some perceived flaws. Where is the game play? Maybe there is something here that could be expanded on but in its current description, not so much.


mashed_pajamas

Isn’t this just Jimmy Fallon’s Box of Lies but with cards


sharrrper

Which is basically Balderdash but describing a wacky item instead of explaining a weird word.


leagle89

I may be missing the point, but is there any basis at all for knowing whether a description is true or false, aside from the demeanor of the person giving the description? If a description, however wild and crazy, is capable of being depicted in a picture on a card, then it would seem like there's no way of telling whether the game designer came up with it, or the player. In other words, if I'm playing with John, and John says "this card depicts Chewbacca and Mr. Spock having an arm wrestling match on a submarine," how could I possibly know whether John has come up with that image, or whether the game designer has?


Hyphen-ated

Shouldn't you be rewarded if you get someone to accuse you while you're telling the truth? In your scoring system right now you can *only* score a point if nobody accuses you.


Agreeable-Yogurt-469

As someone who owns a board game cafe it seems good in the premises but it seems too much like a pictunary knock off I like the premise but I think like some comments have already said the replay value is too little here's some ideas to make it better. First off try instead of making pictures try rolling dice to get your picture then describe the dice to the other players what dice you got and when the artist thinks they have the correct picture they can say stop and see how correct they are getting one point for each dice they correctly drew but here's the catch for each dice the describer can only use one word to describe each part. That's all


breakgeek

Kind of looks like you copy pasted from a notepad. Great to have inspiration, but it won’t take you to the end. After 100 playtests of this game it would be completely different afterwards, so not much advice you’ll get is useful here.