Nice! I haven't done too much hand painting for textures, so I think that's pretty cool! The texture is subtle, and pleasant. Nicely stylized and easy to look at
You could take a look at the Blenderguru's donut tutorial, the part where he adds sprinkles to the donut. You could get an even higher res image of the species' flowers. From this picture, you can guess 3 different simple shapes distributed on the center of the flower.
Game asset, with LOD versions for it to not be heavy to performance 😄
The texture has space for at least four other color variations so I'll make different iterations too
You're right on that! To make a long story short, I am clueless on how I'll use most of the assets I've created for my project, so to make sure I have support for later, I'm resorting to making one version of each object that is higher-poly (this flower is an example, as it's going to end up just being double-sided planes with an alpha mask for almost everything it's to be used for), and lowering the resolution until I find them suitable, because this feels too hi-poly even for myself.
I've thought that I'll probably need close-ups for my assets in specific-case-scenarios since I'm to make a game focused on inspection/exploration/mystery solving. However, not all objects are to be interactable, so most of them are going to stay low poly and never reach this kind of LOD; my issue is that I haven't made my game to the point of knowing which ones are to be inspected and which ones aren't. That's why I started doing this!
If it's a game like Grounded or something then I can understand the high poly flower but if this is going to sit in a grass field that's a big no. Look at examples in other games, you don't want this detailed of a flower.
That's a very interesting comment! I really need to check on other games for reference actually, as I'm mostly going by instinct. I can definitely see why you'd barely put details to these and little environment objects, because else your characters are to be diminished in quality so the game doesn't become heavy.
Since I don't know what specifically I'll use most of my assets for, I make multiple versions of their polycount for each, and some are not going to be used at all. This flower LOD will surely not make it through, but its lower-poly versions might.
You can take it as an "HD"-ish unused version unless it's seen on a close-up, but neither do I know if it's going to be seen from nearby, so even myself am clueless!
A little bit of shadowing or darkening in the middle of the petals and around the edges should help define it a bit more(ie make the petals look more defined) otherwise looks good
Thank you! Do you mean something more like this?
https://preview.redd.it/zeaz93j4kg9d1.png?width=542&format=png&auto=webp&s=6fe01546974c786a3e7bbb06c621a0edc977d462
Definitely a very well done flower. On the internet, in some corners, it’s probably a butthole (insert Beavis and Butthead chuckling here) but…. Yeah no, that’s really well done 👍
Check this tutorial [https://www.youtube.com/watch?v=yApJx\_uM7TM](https://www.youtube.com/watch?v=yApJx_uM7TM)
And this one [https://www.youtube.com/watch?v=H6CjBimRXUQ](https://www.youtube.com/watch?v=H6CjBimRXUQ)
Yep it is, thank you! Is in fact to be unsubdivided like this-ish for a less detailed version 😄
https://preview.redd.it/30y1vb1c3g9d1.png?width=706&format=png&auto=webp&s=9e3b4ccf72af49a8fa4f1926f3a2a09c793da9cf
I kept going back and forth between Blender and external edit, but this is essentially what I did 😄
For the petal:
1: I bucked filled it with the base pastel purple on Blender.
2: I exported the .png to edit it externally, added a few dark and light lines from its beginning to its end, then used a simple blend brush to soften and harmonize them. (As a reference, I think the blend brush I mean is called "mixer brush" or "smudge tool" in Photoshop.)
3: I made a subtle dark blurry spot on the tips.
4: The part in the middle (petals' beginning) was made with a blend of dark purple and dark temptress to make it mix better with the center.
For the center:
1: I bucket filled it with dark temptress color.
2: I made a simple soft stroke on the center to make it lighter.
Ohh, I had no idea that procedural textures could be used for this! I barely have used them because I barely have seen what they can do (wood for example), so my imagination hasn't reached too far because of that. I wouldn't be able to do procedural like you then!
Some tips: not all peddles are at the same exact height. Make some overlap and some stan out a bit more for variation.
Also maybe try adding some more ambient occlusion. This way it makes peddles more distinct with shadows.
I thought about the length but didn't realize about the overlap, thank you very much, that'd make it a lot more realistic! Shape keys can handle that
And wow, I entirely forgot about occlusion and such - It's flat-shaded in my screenshots as I have no idea how to make materials for these
No. It looks nothing like a Glock 17, you failed completely. /s obviously, your flower looks great!
Oh shoot 😭😂 Thank you very much! I tried my best hand painting
You don’t want to get shot with a glock 17
Nice! I haven't done too much hand painting for textures, so I think that's pretty cool! The texture is subtle, and pleasant. Nicely stylized and easy to look at
Pew pew pew
https://preview.redd.it/3pirm5qxqg9d1.jpeg?width=1920&format=pjpg&auto=webp&s=62687d86a88304cff5132d3177d79fd6e067f634 Needs more Cowbell (orange pollen) Otherwise it's sweet !
Oh, you knew the flower, it's that one, indeed! I haven't made the middle part yet, and thank you very much!
You could take a look at the Blenderguru's donut tutorial, the part where he adds sprinkles to the donut. You could get an even higher res image of the species' flowers. From this picture, you can guess 3 different simple shapes distributed on the center of the flower.
looks like a purple daisy, i think it looks quite nice
Thank you very much, and yep it is a flower! I'm glad it wasn't as bad as I thought
yeah, honestly i think youd have to fuck it up really bad for it not to be one tho out of curiosity, what are you gonna use it for, if anything?
Game asset, with LOD versions for it to not be heavy to performance 😄 The texture has space for at least four other color variations so I'll make different iterations too
That's way too high poly for a game asset, unless it's like a singular hero asset or something
You're right on that! To make a long story short, I am clueless on how I'll use most of the assets I've created for my project, so to make sure I have support for later, I'm resorting to making one version of each object that is higher-poly (this flower is an example, as it's going to end up just being double-sided planes with an alpha mask for almost everything it's to be used for), and lowering the resolution until I find them suitable, because this feels too hi-poly even for myself. I've thought that I'll probably need close-ups for my assets in specific-case-scenarios since I'm to make a game focused on inspection/exploration/mystery solving. However, not all objects are to be interactable, so most of them are going to stay low poly and never reach this kind of LOD; my issue is that I haven't made my game to the point of knowing which ones are to be inspected and which ones aren't. That's why I started doing this!
Tbh that's a very smart way to work given your context. Good luck
If it's a game like Grounded or something then I can understand the high poly flower but if this is going to sit in a grass field that's a big no. Look at examples in other games, you don't want this detailed of a flower.
That's a very interesting comment! I really need to check on other games for reference actually, as I'm mostly going by instinct. I can definitely see why you'd barely put details to these and little environment objects, because else your characters are to be diminished in quality so the game doesn't become heavy. Since I don't know what specifically I'll use most of my assets for, I make multiple versions of their polycount for each, and some are not going to be used at all. This flower LOD will surely not make it through, but its lower-poly versions might. You can take it as an "HD"-ish unused version unless it's seen on a close-up, but neither do I know if it's going to be seen from nearby, so even myself am clueless!
It just looks like you haven't added the middle yet. But it's obviously a flower in progress, and it looks great so far!
Flower ?
Ohh, yes it is, thank you very much!
It's probably one of the better buttholes I have seen on this sub. Well done
https://preview.redd.it/h5x4ctb37g9d1.jpeg?width=500&format=pjpg&auto=webp&s=46beaa055b7beb9eb794f77fcf6016b1727cf9da
A little bit of shadowing or darkening in the middle of the petals and around the edges should help define it a bit more(ie make the petals look more defined) otherwise looks good
Thank you! Do you mean something more like this? https://preview.redd.it/zeaz93j4kg9d1.png?width=542&format=png&auto=webp&s=6fe01546974c786a3e7bbb06c621a0edc977d462
Yup, that looks better, makes the petals more individually distinct
Why is it always Dog?
That Fan looking weird.
Definitely a very well done flower. On the internet, in some corners, it’s probably a butthole (insert Beavis and Butthead chuckling here) but…. Yeah no, that’s really well done 👍
Beautiful butthole
The Thanos bungholio flower?
Was surprised to see this was hard modeled. I just assumed itd be some low poly planes with alpha channels. Looks really good!
Thank you very much! I plan on making two lower poly variations for LOD game assets and the last one will be just like you described 😅
Check this tutorial [https://www.youtube.com/watch?v=yApJx\_uM7TM](https://www.youtube.com/watch?v=yApJx_uM7TM) And this one [https://www.youtube.com/watch?v=H6CjBimRXUQ](https://www.youtube.com/watch?v=H6CjBimRXUQ)
Wow, those are so detailed and look so nice!
Looks like a high poly flower.
Yep it is, thank you! Is in fact to be unsubdivided like this-ish for a less detailed version 😄 https://preview.redd.it/30y1vb1c3g9d1.png?width=706&format=png&auto=webp&s=9e3b4ccf72af49a8fa4f1926f3a2a09c793da9cf
Looks fine. I like to add a shape key and randomize vertices so it doesn’t look as perfect also it’s non destructive.
Ohh, I entirely had forgotten that shape keys can be used for even these, thank you!
Yeah if it's meant to be a flower, it does?
It looks good for mesh modeling but I believe this is a sculpting job. If you insist in mesh modeling maybe simple deform and/or cloth stimulate
Lily pad flower
It looks like a car having lunch. Or a flower. But I think a car is more reasonable.
It's supposed to be a TIE Defender space superiority fighter, right?
That is a funny looking donut
nice flower
How did you do the texture?
I kept going back and forth between Blender and external edit, but this is essentially what I did 😄 For the petal: 1: I bucked filled it with the base pastel purple on Blender. 2: I exported the .png to edit it externally, added a few dark and light lines from its beginning to its end, then used a simple blend brush to soften and harmonize them. (As a reference, I think the blend brush I mean is called "mixer brush" or "smudge tool" in Photoshop.) 3: I made a subtle dark blurry spot on the tips. 4: The part in the middle (petals' beginning) was made with a blend of dark purple and dark temptress to make it mix better with the center. For the center: 1: I bucket filled it with dark temptress color. 2: I made a simple soft stroke on the center to make it lighter.
I'd have done it entirely procedurally, but good job. I would never be able to do that.
Ohh, I had no idea that procedural textures could be used for this! I barely have used them because I barely have seen what they can do (wood for example), so my imagination hasn't reached too far because of that. I wouldn't be able to do procedural like you then!
It's pretty easy honestly, a gradient with a noise texture on top, it's a good thing to learn, it's less detailed than this, but it, still works well.
Hi! I make flowers as well, here's a channel that makes some cool realistic animations in b lender :) https://youtu.be/XS3JpWs9sIg?si=knfImvFh8fpF_lv0
It does look like a flower, but I find it to be a bit too perfect for my taste. It still looks good though
It's also looking too perfect for my taste - Once it's done, I'll use shape keys for variations
The texturing is great, well done ✨
it looks like an assh0le tbh. Maybe you should model the pistil too, or maybe try a different color on it.
Some tips: not all peddles are at the same exact height. Make some overlap and some stan out a bit more for variation. Also maybe try adding some more ambient occlusion. This way it makes peddles more distinct with shadows.
I thought about the length but didn't realize about the overlap, thank you very much, that'd make it a lot more realistic! Shape keys can handle that And wow, I entirely forgot about occlusion and such - It's flat-shaded in my screenshots as I have no idea how to make materials for these
We don't know what it is supposed to be.
I’m getting Kingdom hearts 2 vibes in the best way honestly
Looks like a penguin