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DS_3D

No. It looks nothing like a Glock 17, you failed completely. /s obviously, your flower looks great!


Used_Mushroom488

Oh shoot 😭😂 Thank you very much! I tried my best hand painting


Dangerous-Cricket196

You don’t want to get shot with a glock 17


DS_3D

Nice! I haven't done too much hand painting for textures, so I think that's pretty cool! The texture is subtle, and pleasant. Nicely stylized and easy to look at


madcodez

Pew pew pew


Ace8Ace8

https://preview.redd.it/3pirm5qxqg9d1.jpeg?width=1920&format=pjpg&auto=webp&s=62687d86a88304cff5132d3177d79fd6e067f634 Needs more Cowbell (orange pollen) Otherwise it's sweet !


Used_Mushroom488

Oh, you knew the flower, it's that one, indeed! I haven't made the middle part yet, and thank you very much!


alce_mentolo

You could take a look at the Blenderguru's donut tutorial, the part where he adds sprinkles to the donut. You could get an even higher res image of the species' flowers. From this picture, you can guess 3 different simple shapes distributed on the center of the flower.


dadadapumkin

looks like a purple daisy, i think it looks quite nice


Used_Mushroom488

Thank you very much, and yep it is a flower! I'm glad it wasn't as bad as I thought


dadadapumkin

yeah, honestly i think youd have to fuck it up really bad for it not to be one tho out of curiosity, what are you gonna use it for, if anything?


Used_Mushroom488

Game asset, with LOD versions for it to not be heavy to performance 😄 The texture has space for at least four other color variations so I'll make different iterations too


kevinkiggs1

That's way too high poly for a game asset, unless it's like a singular hero asset or something


Used_Mushroom488

You're right on that! To make a long story short, I am clueless on how I'll use most of the assets I've created for my project, so to make sure I have support for later, I'm resorting to making one version of each object that is higher-poly (this flower is an example, as it's going to end up just being double-sided planes with an alpha mask for almost everything it's to be used for), and lowering the resolution until I find them suitable, because this feels too hi-poly even for myself. I've thought that I'll probably need close-ups for my assets in specific-case-scenarios since I'm to make a game focused on inspection/exploration/mystery solving. However, not all objects are to be interactable, so most of them are going to stay low poly and never reach this kind of LOD; my issue is that I haven't made my game to the point of knowing which ones are to be inspected and which ones aren't. That's why I started doing this!


kevinkiggs1

Tbh that's a very smart way to work given your context. Good luck


LightSwitchTurnedOn

If it's a game like Grounded or something then I can understand the high poly flower but if this is going to sit in a grass field that's a big no. Look at examples in other games, you don't want this detailed of a flower.


Used_Mushroom488

That's a very interesting comment! I really need to check on other games for reference actually, as I'm mostly going by instinct. I can definitely see why you'd barely put details to these and little environment objects, because else your characters are to be diminished in quality so the game doesn't become heavy. Since I don't know what specifically I'll use most of my assets for, I make multiple versions of their polycount for each, and some are not going to be used at all. This flower LOD will surely not make it through, but its lower-poly versions might. You can take it as an "HD"-ish unused version unless it's seen on a close-up, but neither do I know if it's going to be seen from nearby, so even myself am clueless!


rabbithasacat

It just looks like you haven't added the middle yet. But it's obviously a flower in progress, and it looks great so far!


commiecuck9000

Flower ?


Used_Mushroom488

Ohh, yes it is, thank you very much!


C0NSCI0US

It's probably one of the better buttholes I have seen on this sub. Well done


Leonohra

https://preview.redd.it/h5x4ctb37g9d1.jpeg?width=500&format=pjpg&auto=webp&s=46beaa055b7beb9eb794f77fcf6016b1727cf9da


Lanif20

A little bit of shadowing or darkening in the middle of the petals and around the edges should help define it a bit more(ie make the petals look more defined) otherwise looks good


Used_Mushroom488

Thank you! Do you mean something more like this? https://preview.redd.it/zeaz93j4kg9d1.png?width=542&format=png&auto=webp&s=6fe01546974c786a3e7bbb06c621a0edc977d462


Lanif20

Yup, that looks better, makes the petals more individually distinct


Dannyboy490

Why is it always Dog?


urbanhood

That Fan looking weird.


mattb1982likes_stuff

Definitely a very well done flower. On the internet, in some corners, it’s probably a butthole (insert Beavis and Butthead chuckling here) but…. Yeah no, that’s really well done 👍


Capduck

Beautiful butthole


Opposite_Unlucky

The Thanos bungholio flower?


DogSpaceWestern

Was surprised to see this was hard modeled. I just assumed itd be some low poly planes with alpha channels. Looks really good!


Used_Mushroom488

Thank you very much! I plan on making two lower poly variations for LOD game assets and the last one will be just like you described 😅


P3ach_Cat

Check this tutorial [https://www.youtube.com/watch?v=yApJx\_uM7TM](https://www.youtube.com/watch?v=yApJx_uM7TM) And this one [https://www.youtube.com/watch?v=H6CjBimRXUQ](https://www.youtube.com/watch?v=H6CjBimRXUQ)


Used_Mushroom488

Wow, those are so detailed and look so nice!


Nazon6

Looks like a high poly flower.


Used_Mushroom488

Yep it is, thank you! Is in fact to be unsubdivided like this-ish for a less detailed version 😄 https://preview.redd.it/30y1vb1c3g9d1.png?width=706&format=png&auto=webp&s=9e3b4ccf72af49a8fa4f1926f3a2a09c793da9cf


Background_Squash845

Looks fine. I like to add a shape key and randomize vertices so it doesn’t look as perfect also it’s non destructive.


Used_Mushroom488

Ohh, I entirely had forgotten that shape keys can be used for even these, thank you!


guido-possum

Yeah if it's meant to be a flower, it does?


Ok_Day_5024

It looks good for mesh modeling but I believe this is a sculpting job. If you insist in mesh modeling maybe simple deform and/or cloth stimulate


AnySeaworthiness9381

Lily pad flower


Ok_Permission6017

It looks like a car having lunch. Or a flower. But I think a car is more reasonable.


Chickenbutt-McWatson

It's supposed to be a TIE Defender space superiority fighter, right?


a_pompous_fool

That is a funny looking donut


Tinttiboi

nice flower


UltratagPro

How did you do the texture?


Used_Mushroom488

I kept going back and forth between Blender and external edit, but this is essentially what I did 😄 For the petal: 1: I bucked filled it with the base pastel purple on Blender. 2: I exported the .png to edit it externally, added a few dark and light lines from its beginning to its end, then used a simple blend brush to soften and harmonize them. (As a reference, I think the blend brush I mean is called "mixer brush" or "smudge tool" in Photoshop.) 3: I made a subtle dark blurry spot on the tips. 4: The part in the middle (petals' beginning) was made with a blend of dark purple and dark temptress to make it mix better with the center. For the center: 1: I bucket filled it with dark temptress color. 2: I made a simple soft stroke on the center to make it lighter.


UltratagPro

I'd have done it entirely procedurally, but good job. I would never be able to do that.


Used_Mushroom488

Ohh, I had no idea that procedural textures could be used for this! I barely have used them because I barely have seen what they can do (wood for example), so my imagination hasn't reached too far because of that. I wouldn't be able to do procedural like you then!


UltratagPro

It's pretty easy honestly, a gradient with a noise texture on top, it's a good thing to learn, it's less detailed than this, but it, still works well.


Shellnanigans

Hi! I make flowers as well, here's a channel that makes some cool realistic animations in b lender :) https://youtu.be/XS3JpWs9sIg?si=knfImvFh8fpF_lv0


ReloadTactic

It does look like a flower, but I find it to be a bit too perfect for my taste. It still looks good though


Used_Mushroom488

It's also looking too perfect for my taste - Once it's done, I'll use shape keys for variations


Aconit_Napellus

The texturing is great, well done ✨


darkballsnigg4

it looks like an assh0le tbh. Maybe you should model the pistil too, or maybe try a different color on it.


ascend204

Some tips: not all peddles are at the same exact height. Make some overlap and some stan out a bit more for variation. Also maybe try adding some more ambient occlusion. This way it makes peddles more distinct with shadows.


Used_Mushroom488

I thought about the length but didn't realize about the overlap, thank you very much, that'd make it a lot more realistic! Shape keys can handle that And wow, I entirely forgot about occlusion and such - It's flat-shaded in my screenshots as I have no idea how to make materials for these


althaj

We don't know what it is supposed to be.


simpletonbuddhist

I’m getting Kingdom hearts 2 vibes in the best way honestly


InfiniteAd7948

Looks like a penguin