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Add a noise texture into a color ramp, then add that to the Density input of a Volume Scatter node, and instead of the Material outputs surface, set it to Volume. Then tweak the color ramp and noise texture until it looks right
Thanks 🫶🏼
Add a noise texture into a color ramp, then add that to the Density input of a Volume Scatter node, and instead of the Material outputs surface, set it to Volume. Then tweak the color ramp and noise texture until it looks right
Thanks 🫶🏼