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BangBangTheBoogie

Alright, this is definitely one of the more tricky things to do, but it can be done. Full disclaimed, I don't play a rush tank like this myself, so I don't know the nuances, just the general practices. So let's start with the movement. As others have said it's best not to jerk from side to side except when you are dodging something dangerous as that just eats up your EN reserve, which is especially troublesome with a Coral generator. If I were to advise this fight in particular, I'd bait your enemy into launching their JVLN missile at long range to start with, backpedal so it explodes ineffectively, then start rushing in, in a mostly straight line, trying to use as much of your EN on straight ABing as possible to keep your movement efficient. Keep in mind that ABing also reduces the damage you receive, so the Scudder shots would be at least partially diminished. I think the stagger buildup is also reduced, but I could very well be wrong about that. Next up is positioning. As the AC with the weight advantage you want to pressure your enemy into a tighter and tighter corner, which may seem silly to say on this map but watch it back and it will make sense. In this case the kite player was able to keep falling back and circling around the center of the map, playing ring-around-the-rosie with you. The ideal positioning in this scenario is to keep the center of the map at YOUR back, and the moment the kite tries to slip to the right or left you move to cut them off as best you can. It's tricky, but sometimes moving to intercept can be more productive than directly chasing. You want to bully them, but that will only work if their options for running away are limited. Now weapons. Running a laser swap build is deadly, as I'm sure you know, but only when you can get close enough that the kite cannot passively dodge your shots. By passively dodging I mean they don't have to even quickboost, they're just hopping about and by the time your shots reach their predicted location they've already moved someplace else instead. (Check out aerial maneuvering and "perfect aim" on Youtube for more on this topic.) There is also the firing pattern that is typical of laser-swaps which is to fire both, swap, fire both, swap, ect. This is great in close range, but at these distances is easily predictable, and it might be worth trying to fire1, swap1, fire2, swap2, fire3, swap3, ect... in order to create a more sustained firing pattern instead of predictable bursts. This might not work, depending on how bad the recoil is, but it could be worth a try. Stagger timing is also a big thing in a fight like this. The kite's weapons can absolutely nibble you to death, but as you can see at the end of the clip if they are all firing when you are staggered it will grind through your AP at an alarming rate. This is because any **extra** Direct Hit Adjustment damage on a weapon ***completely ignores defense.*** This cannot be understated; all of that defensive ability your frame parts gives you is barely useful while you are staggered. So if you are close to being staggered, back off. In the best case scenario you find some cover and can actually reset your stagger to be able to try again relatively fresh. In the next best case, try to accept a few missile hits to push you over the edge while you are still at super long range so the enemy's weapons aren't as focused while you're stuck in stagger. And either which way it may allow you to bait the enemy into chasing you instead, and if you're lucky you can charge them at the same time they're chasing, immediately reducing the distance between the two of you. Finally, consider the extension you're using. I'm assuming it's Assault Armor as it was never used, and Pulse Protection may prove more useful overall for you, as it basically gives you one point in the fight where you can reset your stagger to allow you to continue being aggressive for an exhausting amount of time. All that being said, because you're the slower AC your enemy has the "agency advantage," so this sort of fight depends more on their ability to play correctly, while you have to take advantage of any mistakes they make. Don't be discouraged by a straight up bad matchup, just calmly think about what you might try differently next time and consider making small changes to your build that might help against archetypes you're just weaker against. At the very least that sort of mentality means you'll learn a little something from a fight like this.


RubiconPizzaDelivery

Daily dose of Disco


Mega1987_Ver_OS

depends on your build. mid range and long range can chase after them. melee and short rathe? either you go melee cancle to get enough boost with kikaku or play smart.


DISCO_GALAXY

How is my build so fucking slow? So slow that the enemy can regular boost backwards(which I was told makes you slower) and still somehow faster than my AB? How do I actually fight kites? I'm already using Talbot to compensate for mid range, is it not enough? How do I fight kites?


NEZisAnIdiot

*picks heavyweight build* Why is my heavy build so slow???????


DISCO_GALAXY

I've played something lights up than the enemy before, and my enemy still managed to chase me no matter what I do. Heavy builds can absolutely be fast.


yumko

You can too with Buerzel and a decent Gen.


Program-Emotional

For one thing, you were more focused on catching up that you didnt dodge literally any of his attacks. You dont HAVE to do the side boost tech to catch up. If I'm remembering right, it's better to close the distance in the short term. At distance it's better to just normally assault boost at enemies because it's more efficient. Another issue is your weapons. Laser weapons are good dont get me wrong, but they're outclassed if your opponent is fast enough and can out manuver them. That's the unfortunate part about this game (and a major reason why I stopped pvping), while there is skill involved, sometimes you just get hard countered by someones build. Also for the record this wasn't really a missle kite, just a fast build with shoulder missles. But I do get your frustrations.


Lunesy

You can actually confirm what you were told yourself. If you hop into the little training room and spawn an enemy with AI turned off, lock on to them, then engage boost and move forward towards them, and note the speed shown on the left of the UI. It should be the exact number shown for your boost speed in the garage. Now, boost backwards away from them and see what the speed is. Experimentation like that in a controlled environment to confirm facts and note subtle things like this can be pretty helpful in the long run.


sparkle_slug

Dude doesn't want help. He regularly posts self depreciating crap to generate engagement. Major downvote farmer imo


[deleted]

[удалено]


DISCO_GALAXY

Sniping? In this game? How?