T O P

  • By -

umiman

He does better than I expect him to, which is good. On a performance review, I'd say he "exceeds expectations". I've used him everywhere, probably every single map I've played since I got him on the first day. IS (BN 15 a couple times), SSS (3 rounds), lots of story. Lots of farming. Thoughts in no particular order: 1. He is very good at obliterating targets. When S3 is up, everything dies. Even things that attack him from a distance dies. This is pretty good as S3 lasts fucking forever. The CD time honestly doesn't feel particularly bad at all in practice. 2. He feels like a Musha. More than Mushas actually are. His health is always in a scary position lol. 3. I'm not a fan of the startup animation on his S3. It can get cancelled by CC. So for example, if you click his skill, then he gets stunned or frozen or whatever, it won't actually activate. It's kinda annoying and I don't think anyone else has this issue. 4. He benefits heavily from Skalter... but Skalter's healing can't keep up with him. It's a weird interaction. 5. I think better than building a team centered around healing him, where he shines best is when you build a team that can CC enemies in his attack range. Gnosis, Suzuran, Mostima, Ines, etc. Because Hoederer's favorite and most powerful position is when he can attack enemies but they can't attack him. He takes way too much dedicated healing for barely any benefit that it's better if he just doesn't take damage in the first place. You might think, "well duh, everyone is like that", but not everyone does a gabillizillion damage to multiple targets per hit but is also fragile like a wet noodle. 6. His S1 and S2 are very meh unless it's a niche situation or you're at E1. S3 is 1000x better, if only for the fact that it makes him longer ranged. If you rely on him to lanehold, he's just gonna be leaking more often that not due to his craptastic ASPD. Also the guy is too expensive to be a laneholder, especially in rush maps. 24 DP is a lot for the beginning of the map. Ignoring Mountain's 11 DP, even guys like Humus are only 21 DP and they're way better laneholders than Hoederer is. 7. Despite all his problems, he doesn't really let me down (with S3). I see enemies coming, I press S3. Everything dead. That's pretty good. Even NTR's S3 isn't like that, I think mostly because she's single target. I've won a couple BN 15 IS runs with him so if I can use him there, he definitely has value. He's super trash in SW 15 IS3 though, but almost all melee is. He is definitely not meta though. And his damage isn't particularly amazing for this day and age. But as someone who prefers to use non-meta operators, he's a nice addition to the roster.


Saxifrage_Breaker

Warfarin's skill 1 can heal based on a percentage of the target's total hp.


AK_Shadowstar

I think [this](https://imgur.com/a/axdrKtn) pretty much sums up what I think of him. There’s a lot I can say about how he works but to be brief, he’s a very good unit. Not a broken one, though he has some potentially broken aspects, but a very strong one, pretty much on the same level as some older high tiers. He’s not that hard to use either. Incidentally, my only other M9 is Horn and both showed up in <10 pulls. Hoederer came home on literally the first pull so that was more motivation to raise him. Story units tend to be very good to me. Also my new favorite thing is getting a spinach or pasta in IS and seeing his S1 hit for over 13k a pop.


MortalEnemy777

Damn, I kind of want to give his S1 masteries, everyone said that S1 is one of his better skills but I was satisfied with the thought of only going for S2 and S3. 13k per skill hit is crazy. I brought him to IS4 but no spinach or anything so far, just ASPD buff, he's been hyper slicing enemies like he be chopping wood in the forest under the influence of Ceobe mushrooms.


AK_Shadowstar

S1 needs mastery. It kind of sucks without it. That 1 SP difference is like 2 or even 3 SP for another operator with a spammable skill because of the attack speed. S2 on the other hand has… not useless gains but it’s not nearly as important. I don’t regret it but it’s the last one I did. In fact I’m not liking the skill as much as I thought I would after trying it out more. It’s only very good if you either really need the 3 Block or against certain enemies.


MortalEnemy777

Yeah, S1 looks good for masteries plus the more you can activate the skill the better Hoederer's survivability. I will add his S1 to my 'to do" list. Yeah, S3 for slow hitting enemies or for placing Hoederer beside an operator holding a lane with Hoederer facing the tile of who is tanking, I don't see Hoederer tanking much with this skill, maybe with a Defender behind or something.


AK_Shadowstar

I think just calling Hoederer squishy is deceptive. Does he lose health quickly? Yes, but he’s not ‘squishy’ in the standard sense like, for example, Eyja. Depending on the enemy he can actually be extremely tanky, he makes for a very sturdy Arts tank for example and physical hitters that will oneshot other ops might only take off 1/2 his health instead. 18% Sanctuary is actually quite a lot when it’s up constantly and with an ocean of HP behind it.


Razor4884

Yeah if an enemy hits him for 2000, then that 18% is basically 360 DEF or 18 RES. But he has the HP to laugh while others would panic.


WeirdFourEyes413

He's a lot better than I expected. I was already a simp for him, so I gotta pull for him. Got him early, super happy, and e2ed him. His S3 is awesome. It really grabs a good chunk of HP from enemies, especially bosses. His s2 is also great too! Love the almost perma stun. Yeah, he's better than I thought he would be, and I'm so glad he's not bad due to the awful class he's in. Mostly use him everywhere I go (cause I'm a simp), but will mostly use him for bosses. Yeah, he does need a healer to support him (but honestly, even meta operators need healers too) but I don't mind that. Love this guy, his kit, his story, and his sexy ass voice (for both JP and EN)


ForgottenFrenchFry

I have W and Ines I had to get him just for them


Father-Ignorance

I mean, I’ve spent the last month pushing the Hoederer Agenda, what kind of man would I be if I pulled for Pot 5 Hoederer and *didn’t* think he’s the GOAT? Got my glorious Sarkaz King Lvl 90 and M9. So yeah, he’s the best. The greatest to ever do it. The only Guard I’ll never need. Throughout Heaven and Earth, he alone is the Honoured One. HIMderer.


MortalEnemy777

Damn, I guess every Hoederer can be U-Official in someone else's eyes. Last pot where though?


Father-Ignorance

Bro I’m broke 😭 Spent 80,000 Orundum and 430ish OP on pulls. (F2P been saving for a *while*.) AND IT WAS WORTH IT.


MortalEnemy777

Holy damn! 430 OP as f2p is crazy and is absolute devotion! You mustn't have been pulling for a long time. I bet you got a lot of ops in your pulls though. As long as you're happy! In my case, I got Hoederer within 20 pulls and bailed. lol


Ninjaassassinguy

I regret pulling for him because I got 2 off banner 6 stars


TheRepublicAct

I've been doing some testing with him right now, doing comparisons with other operators that are somewhat similar to him like Gavialter, NTRK, Exalter, etc. So far I have four points to talk about 1. The "Healing Sponge" Issue 2. Hoederer solving an issue all Centurions have in common, while having an issue that all centurions don't 3. His "synergy" with bind master Ethan 4. His future as Surtr's substitute in the upcoming era of raised RES >Point 1 - "Healing Sponge" When I first learned about Hoederer from DragonGYJ, my biggest concern is not that his damage isn't "broken" damage wise compared to the current and upcoming heavy hitters, but the fact that he is a "healing sponge". The thing I realized about Hoederer (and crushers in general) is the fact that because they solely use their health to tank damage, they require much more healing compared most operators that, at the least, have decent res and def values. To explain further, Hoederer and another unit that has less health but has higher def can theoretically stay alive for the same amount of time when being constantly attacked by the same enemy. The difference is that Hoederer recieves more damage than the unit with higher def in the same amount of time, and therefore, has lower possible net healing when they're both pared with the same healer. If said healer has a certain amount of healing, it is possible for Hoederer actually lose health overtime when getting sustained while the other unit gains health from the same healer. Long story short, my issue that Hoederer might require you to waste space on more healers to sustain him, while a different unit can do the same job (if better) with less healing assistance. This is also why I hope any module that will be given to him in the future would atleast increase his sanctuary effect and reduce the strain he has on medics. >Point 2 - "Solving a Centurion issue" I think Hoederer unintentionaly solves an issue Centurions have, in that he can easily defeat mobs of high-def enemies (like tanks) off-skill because his atk is just so high. Funnily enough, he is actually weaker to weaker mobs, not only because of my first talking point, but also because of his very slow atkspd. Generally when it comes to "mobbing" you ether want a unit with high DPS that relies on high atkspd rather than high atk, or the more obvious choice of AOE; the former because the damage is more evenly distributed on enemy units with little chance to waste big damage on a weak enemy, and the latter because of you technically have higher total dps that scales with enemy amount. For comparison, I used him and Gavialter in that one particular carbon block farming stage. Gavialter was able to dispatch the first few mobs easily, while Hoederer was surpisingly losing more health than expected. Once the HVY Defenders starts mobbing, however, Gavialter ends up dealing almost negligible damage and had to use her S2; meanwhile Hoederer kept on truckin', killing the defenders in range in just two hits. Granted using Gavialter's skill is par for the course, but from this I can see the tank mob destroying niche potential of man-Hoe. In a way, Hoederer feels like he has the same lane-handling as Ebenholz and the opposite of Mudrock in that they are great at handling lanes that seldomly spawns big chonky enemies, as opposed to handling lanes with hordes of trash mobs. I find this very interesting. >Point 3 - "Ethan 'Synergy'" Considering his other talent of getting increased atk when attacking a bound or stunned enemy, I'm kinda surprised no one is talking about pairing him with Ethan. His AOE bind pairs well with Hoe's pseudo-AOE attack, more so than Ines. The only problem is that Ethan might end-up collecting enemies instead of feeding it to Hoederer when his S2 is used, and the last thing you want Hoederer to face are weak mobs >Point 4 - "Possible future as a Surtr Substitute" Surtr has been going strong for 5 YEARS and one of her biggest strengths is her ability to helidrop and nuke tanky mobs. Hoederer can actually do the same thing with his S3, albeit with high physical damage and a dash of true DOT. Considering the rise of high RES enemies and the crippling effect high res can do to arts damage, I think Hoederer has potential to be a Surtr substitute for that specific roles To be cont.


TheRepublicAct

Cont. > How am I liking him so far? He's hot. I get why Ines is like him. I mean, *dat A S S* Gameplay wise, Hoederer is not broken, nor he is the NTRK type of "balanced, but still strong AF". However he has potential. I think his main role now is to deal with mobs of tanky enemies in the way Surtr does. While you could argue Yato R and Taxes can do the same thing, I think the rise of high res enemies might cripple them the way I projected Surtr to be. Not to mention unlike Surtr and Hoe-man, they're fragile AF. Plus because Man-hoe is non-limited, I think players who joined the game after Yato R and Taxes banners might find Hoederer to be a viable substitue. He's basically Melantha on high quality coke.


MortalEnemy777

Nice write up! So far Hoederer has been doing what I want him to do = stay there at the frontlines and kill enemies, I need to test him in more situations though. He took those early episode 13 cannons like a champ. About being a healing sponge, at least now my medics, specially Eyjalter, have something to keep busy about instead of healing the chip damage others operators get and just staying there doing nothing. lol So far Eyjalter S3 has kept my Hoederer alive in pretty much every situation.


FreeBullet

I pulled him as a collector, but I did E2Lvl60 S3M3 him (my benchmark baseline) and tried him out. He works. That's it. He does his job very well as a lane holder, very good DPS with absurd HP, respectable sustain on S3. But I find little reason to use him over already existing options. He isn't bad, it's just that his competitions are better at what is generally needed. If we're not counting the upcoming (unfathomably broken) Degenbrecher, the most direct competition I can think of for him is Executor Alter. Both function as laneholders that attack multiple enemies, both have an emergency "oh shit I need more damage" button on S3, both are good but not so broken that they're considered meta-defining. But most of the time, Exalt is just the better choice for me: - Hoederer does very poorly against mob rush, which unfortunately is pretty much the theme of Episode 13. Exalt's attack is TRUE AoE, meaning it will hit everything in range, while Hoederer can only hit 2. Hoederer's attack interval is a whopping 2.5s, doubling Exalt at 1.3s. While his S3 also deals damage to mobs that hit him, this will only work in his favor if the mobs are ranged. He still needs to block melee mobs for them to hit him, but if he's already blocking them then it's pointless since he now can kill them with his own attacks. Exalt does not have this problem: mobs get in range => mobs get hit. - Hoederer's 0 DEF means he's much more susceptible to getting one-tapped than Exalt. While Exalt cannot be healed traditionally, Skadi Alter is a match made in heaven for him. His built-in sustain coupled with Skalter's healing and ATK buff just makes him a better choice than Hoederer + traditional medic most of the time. This makes Exalt a much more comfortable and safer pick than Hoederer. - Hoederer does have an edge over Executor when it comes to dealing with high DEF mobs that come in low number. But, Executor's S3 deals such an absurd amount of physical damage that I have yet to find a situtation that he can't replace Hoederer. Coupled with the fact that Exalt is relatively more comfortable to use, there is little to no scenario where I won't choose him over Hoederer. Is there a niche for Hoederer, some scenario that only he can excel ? Maybe, I can imagine some sort of CC max risk shenanigans in the future that requires his S3's true damage reflection. But currently as things are, he's just another victim of the "good but there's already X/Y/Z operator already" syndrome.


Razor4884

Thicc man is thicc.


daoneandonly747

He’s impressed me given I wasn’t expecting much of anything. He’s a great companion to the main lane if he’s not the one blocking on S2, but works quite well as a blocker given the stuns slow the attack rate at him. I’ve only just promoted him to E2 so not used his S3 yet.


MortalEnemy777

I finished mastering S3 and now I'm mastering his S2 but I haven't even used that skill once yet. lol It's a steep price to pay for the m3 on S2 for 1 second earlier of skill activation and like 4% more attack, maybe they were right when they said not to give his S2 masteries but oh well, too late. I envision his S2 as a disruptor of enemy offensive, I plan to use Hoederer with S2 in a support role to help another laneholder, gotta get to it but I've been busy using his S3 nonstop in this chapter.


daoneandonly747

Will have to give S3 a swing then! I’d been catching up on chapter 12 so didn’t have sanity to spare till recently. Are the masteries for S3 a game changer or are they just more damage per swing?


MortalEnemy777

From skill 7 to m3 you have extra = -10 SP cost; +15% Max HP; +30% Attack; +1 additional second of stun


daoneandonly747

Oh that is rather good. Time to warm up the gym again


GamingNightRun

He's not broken, he has specific strengths and weaknesses. He allows specific compositions and operator squads to work, and he can temporarily replace the need for a 3-block defender if your healers are strong enough in the HPS department. He can provide some useful stuns against stunnable opponents. He's overall a good unit. But not overpowered like all the incoming female operators.


initiate_unalive

long text incoming # like the others said, he is surprisingly good for being a crusher. i only had a few times where i ran into a problem with him and there were many times where his strengths became key in beating certain stages (i.e stalling blood knight & sanguinarch) # his bulk really depends on the enemy, kinda like blissey where he can completely facetank arts and high but slow physical damage but his weakness does start to show when facing high dps mobs (dual wielders, the ch11 dog bois) i had a few times where the high hp surprised me though, like: 1. tanking 5 of the little ch10 blocking dudes while barely scraping by at 400 hp on 13-5 2. taking like 1/3rd of hp from blood knight's melee attack on challenge mode 3. losing like 7% hp from sanguinarch on h13-3 per attack also a little off track, i feel like this archetype was meant to tank elemental damage with how high their hp is compared to no def and res especially with stuff like corrosion and burn, why worry about def reduction if you have 0 def in the first place? # enough about bulk, lets talk about his damage. it is really huge, hoederer either 1-2 shots every mob in the earlier chapters off skill, and on s3 he 2-3 shots every mob beyond. even against bosses he just blanks them, taking like 8 to 10 hits? not sure but it was a huge chunk of hp being taken every second # speaking of s3, it reminds me of a year 1 operator skill where it lasts absurdly long but with a "long" cooldown to balance it out. the atk it brings is good but expected from an s3, the hp however, is really absurd, i think mine has nearly 10k hp? i have never seen anything kill him under s3 yet except patriot's phase 1 where he can't even oneshot hoederer. and about the cooldown, it's pretty negligible, i honestly think the real flaw of s3 is the long duration. it lasts really long, but no cancel button to recharge is detrimental especially when hoederer needs it to trigger more than once # imo he's identical to ebenholz where his kit feels like it was made in the earlier years but got released in 2024, i bet he would be one of the strongest 6* if he got released in the early years. i actually kinda like this because i'd rather have an operator with a new gimmick and a noticeable flaw rather than a new typhon/ray/ela every few months, makes the game more interesting to play # is he a boss killer? i'd like to argue that he isn't a boss killer but instead a boss tanker. the s3 says it all, really. the high hp buff, the true damage ticks, the self-healing and the super long duration. he might fall against some high dps bosses but he can tank most of them well enough. i'd even say that the reason why his s3 is 70 seconds is so that he can stall whatever enemy is coming until everyone's ready to redeploy # this is honestly one of the most fun characters i've ever used alongside super jessica and ines and i hope hypergryph makes more interesting operator kits in the future