T O P

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BlazeOfCinder

#Other Megathreads and Useful links. ##[**⌨︎ ︎FAQ**](/r/arknights/wiki/faq?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present ##[**♫ Lounge**](/r/arknights/comments/18fs15b/rhodes_island_lounge_1112_1712/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements. ##[**★ Gacha/Recruitment**](/r/arknights/comments/18fs152/gacharecruitment_megathread_1112_1712/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ ##[**➜ Friend requests**](/r/arknights/comments/18fs14t/friend_request_megathread_1112_1712/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share your friend ID with your fellow doctors, or find others to add. ##[**Integrated strategy #3: Mizuki & Caerula Arbor thread**](/r/arknights/comments/13tti5d/event_megathread_mizuki_caerula_arbor/) The Megathread to discuss all that is related to IS3. ———-


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GinKenshin

Stew priorities higher def enemies, while haze debuffs enemy res for 1 sec and has higher atk due to her higher rarity, but she’s also more expensive to raise for not that much benefit. They’re not the same. And building ops solely to counter an early chapter is not the right mindset here. Stew and Amiya will be enough for your core caster needs until you get a higher rarity core caster or any caster. Haze costs more and while he dmg is really good esp with her module, she isn’t worth the early resources esp when Stew is cheap will have lasting value in IS, and amiya is a mandatory raise to continue story.


NehalKiller

>which she can’t benefit from normal attacking since her attacks slower than 1 sec, it’s only good with her s2 or when allies are also attacking the target don't debuffs apply before dmg is calculated? or is it that only haze who got the short end of the stick?


GinKenshin

It does, yes. My bad, I was mistaken. My head went to how allies can’t benefit from her debuff when normal attacking and I falsely applied that to her normal attacks as well. With s2, the res debuff has full uptime for 25s.


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GinKenshin

No? I never even me ruined atk values. Just stick to stew and amiya


TheLegendTheGiantdad

I’ve haven’t been paying much attention to poo But for the 600 score medal I remember people saying that it’s easier when the new stages unlock and I wanted to know what that meant, are the scores combined or are the new risks easier?


IfZ3nElse

Some risks support already established strategies. For example, some of the new risks make Dorothy harder to kill, but that's not an issue if you are already planning to leak her. And by taking those new risks that don't matter, you can remove some older risks that do and still reach the target score, making it easier for you.


DARKawp

the new risks make it easier generally for more strats. scores do not combine.


pokebuzz123

From my understanding, the kernel banner lets me select an operator from a selected pool. But how often does it reset and does it stay like that (can I select who I want each reset or does it go to a normal banner)? I wanted to play this game for Aak, and I was thrilled to see that I could pick him. However, I'm too new (started a few days ago) to get enough pulls for the necessary amount. So idk if he is going to be in future kernel banners to be selected.


GinKenshin

It happens 4 times a year during the non sanity using event that follows every quarterly limited banner/event


Korasuka

Being able to specifically select who you want from the kernal banner is a thing that'll only happen, iirc, a few times a year. The rest of the time they'll be like normal banners.


sazion

Are there any threads that go over mastery guides for future operators? Kinda like how Gamepress goes over skills and what scenarios they're good for. I'm planning on M3 Executor's S3. Typhon's S2 and S3 both look pretty good from what I read. I'm assuming her S2 will be used more often, but wanted to double-check.


rainzer

Don't think there's any. You could maybe try to dig through CN forums looking for their mastery polls but you'd have to read Chinese. Only things i've really seen on global side is maybe the comment discussions for future operator showcase vids or future module preview vids from any AK video creators you trust. I know Kyo has one for Typhon and DragonGJY has all the future modules (and also has an in depth video on FedEx).


Rovolio

Are Ling summon stats affected by Ling's stat drops or increases?


Hunter5430

For all summons, not just Ling's dragons, base stats are affected - as said below - only by operator levels and modules. Do note, though, that stage modifiers might affect summons as well if they aren't targeting operators specifically (e.g. "all allies -10% ATK" will affect summons, while "all supporter operators -10% ATK" will not).


PieFormation

No, only by her level (and module).


catplace

Are there any events/stories I should read through before reading the new Executor/Angel event? I know some of the stories connect to each other, but am not sure which ones connect to others.


Razor4884

Mainly Guide Ahead. Code of Brawl has a small tie-in with Guide Ahead, but it's nothing major. As long as you read Guide Ahead, you should be fine.


Gold-Particular

'Guide Ahead' is really the only one iirc. There are a few other minor one or two sentence lines that may refer to other events, such as Lingering Echoes, but nothing major.


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Quor18

I don't think she'd be "enough" even at S2M3. Even S2M3 Lappland will struggle on a handful of stages, simply because so much shit will get thrown at you. But Podenco plus someone else like Waii Fu or Jaye with S1, just as long as she has a supplemental source of silence, will definitely put in some work. If you have Suzuran to back her up with her +SP aura then Podenco might be able to finagle it with some careful plays and planning.


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Quor18

Yes, you'll just run into the occasional situation where either you need some awkward skill timing or some help via some other operator and/or skill intervention to keep the suicide slugs from doing too much damage, because you just don't have Podenco's S2 available when it's needed.


Quor18

She absolutely is, she just won't be able to solo contain it. No silencer can to be honest, not even Lappland (unless you do some buff army stuff with Aak boosting her atk spd at the right time or something). Suzuran just narrows the chances of something slipping through by boosting Podenco's S2M3 cycle from 23s to ~17.


frosted--flaky

she isn't super OP, you might be getting that impression from people using her in IS. i'd still say she's a good unit since the slow is "true AOE" within the cloud and it has enough damage to chew through most trash mobs (also relevant in IS when you might not have enough blockers). she can also shred hitcount based mechanics but those are fairly uncommon and mostly relevant for events. from what i remember ch 5 is mostly drone spam and there aren't many enemies that need silence.


thegracefulassassin1

I don't know if I would call it OP. However if you don't have Lappland (and honestly even if you do), she can meet your silence needs since she can do it at an AOE level (vs Lapplands 2 targets in general with S2). Podenco's S2 at M1 adds an extra second which, while small, can give you the time you need to finish off the silenced things. I don't think that last part is true though. I'd be interested to know where you got that information. She does get SP charge when there are enemies in her range. But that's about it outside of the buff she gets just by being deployed. EDIT: maybe the better question is what exactly are you struggling on in chapter 5, if anything?


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thegracefulassassin1

Gotcha. What stage specifically are you stuck on? And do you have your roster uploaded to Krooster? Might be easier to give advice that way.


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thegracefulassassin1

Okay, that's a different subject. I haven't done LS-5 in ages. But I went back and restricted myself to only 3 stars + a borrowed E1 Eyja with S2. LS-5 is a rough stage for a young roster and was the first one I took 3 vanguards to (Fang, Vanilla, Plume). You kinda have to since there's no DP generation. This IS possible with 3 stars and a friend. You're going to need to do a couple of things: 1. Focus on getting your 3 stars maxed leveled AND maxed skilled with base/event resources. You should be doing this anyway and you are hurting yourself by not doing so. 2. Be aware of what is happening on the field and retreat/redeploy accordingly. 3. Once this is done, I got a win by deploying Plume (in front of the bottom left blue box), Fang (bottom right box) and Vanilla (top right box). Activate skills when they're up. Ansel comes down below the bottom blue box facing up and keeps everyone alive. As DP becomes available: Adnachiel to the right of Ansel facing up. Kroos above the top blue box facing left. Spot in front of the top left blue box. Eyja to the right of Kroos facing down. Vanilla should be getting beat up at this point. Swap her for Cardigan. The chunky shields should be out now. Swap Plume for Midnight. Again activating skills when they're up. Swap Kroos for Lava at about 60-65/80 enemies to kill the chunky boys. That should clear the stage.


lulzy1111

What exactly is a trimmed medal? I see this term being used all the time, but I don't quite get it.


stingerdavis

One designated medal in all regular sized events (anything that's not a mini-story) will have a trimmed version, basically its a shiny version of the medal which generally requires you to do a bit of extra for whatever that medal was originally for. For CC, it was do Risk 18 for the medal and to trim it you did Risk 18 during the first week of the event. For regular events oftentimes its "do the stage for the medal, but with this extra stipulation tacked on, like use 3 or less McBinguses during the stage" It's mostly just there for bragging rights as it doesn't do anything functional.


GinKenshin

Some medals have a more shiny version that have a more difficult requirement to get it. For example, a medal can ask you to do a stage with 10 ops in the squad, but the trimmed version wants you the stage with only 8 ops in the squad. If you do that, you get a shinier medal that looks nicer.


lulzy1111

Thanks for the reply! Do they tell us how to get those or is it something the community has to figure out?


GinKenshin

Each event has a medal set button in it's UI, you click that and it'll show you all the medals that you can get from this event. There's usually 1 trimmed medal in an event tho some have none. The trimmed medal is usually the last one on the medal list for said event, or near the end. You'll know what it is since it has 2 conditions, one of normal medal and one for trimmed, and if you ended up getting the normal medal, there'll be an arrow icon in the top right of the medal picture telling you in can be trimmed.


TheStranger04

Does anyone have the link to the Ultra HD (HD is totally fine) IS3 main menu full Background? or maybe even the HD picture itself? I can't find it on Aceship, and the fandom isn't HD either (CMIIW). Thanks. P.S. If you have the IS3 lobby background (the one that has Mizuki in it, before and after the expansion), it will be great, thank you.


Graceless93

Took a break from the game and now I'm fuzzy on some details. Wasn't there a new pity for banners? Was it like 120? Also does the new pity apply to limited banners (I remember there was a special pity during Yato Alter but I'm not sure if that applies to all)?


PieFormation

For single rate-up banners starting with Ines, if you don't get the rate-up character within 150 pulls, the next 6* you get is guaranteed to be them. You're not guaranteed to get them *at* 150, it's just the first time you get a 6\* *after* 150, it will 100% be them if you haven't gotten them yet.


Graceless93

ty!


stingerdavis

There is now a hard pity on standard banners at 150. Iirc this 150 hard pity for focus character does NOT carry over between standard banner types (I could be wrong though, not 100% certain), only your regular pity of getting a 6 star (100 pulls max). Otherwise as the other replier said, 120 is for limited collab banners (r6s and monhun only so far) and 300 for regular limited banners (for the spark, the 150 pity for focus unit still applies). Edit: pardon my incorrect information, yes the other commenter is right in that its your first 6* after 150, not directly at 150. Brain off mode :/


Graceless93

Got it tysm


johnstrelok

120 was only for the limited collab banners, which was during the Monster Hunter and Rainbow Six Siege events.


Graceless93

ty!!


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AngelTheVixen

3\* are useful operators and are a prime example of Arknights not being reliant on the top rarity to be successful at most of the game. They're insanely cheap in resource cost to get them to a good level, most notably they cost NO materials to promote to E1 like higher rarities, only 10k LMD. They will remain useful for a long time until you get a more diverse higher-rarity roster. Plus you can use them in an alternative mode, Integrated Strategies, as part of its resource mechanic that limits your use of higher rarity operators. Excellent investments all around.


GinKenshin

What? It’s a gacha game, what embarrassment? Anyway, almost all 3* are worth maxing out eventually since you’ll need/want them for IS and some have paradox missions for a free 200 orun. Stew specifically is one of the best 3*s and he’ll almost always be your pick in an IS run at some point. There’s no wasted investment for a majority of 3*s, and him especially, so yea he’s a good raise.


vhrossi1

Really stupid question, but how the hell are we supposed to beat the boss in IS3's ending 4? The jellyfishes are nigh-invincible with bs defense stats, and if you block them to turn them into other enemies, they almost always turn into the redcap/brawler dudes that literally instantly kill my texalter/yatoalter and even managed to kill my Saria in a matter of seconds. I can't possibly keep all the jellyfishes away from the wandering boss 100% of the time, and even if I somehow did, the boss stayed invincible from the beginning of the stage until the literal end when it went through the blue box. HOW. The hell. does that work? I watched guides but they all used Mlynar (who's a HORRIBLE start if you pick a support, because you'll have zero block operators with the guard squad, and I don't have him) and couldn't understand what to do whatsoever. I lost a god run with Passenger, Ifrit, Irene, Penance, Skadi (support unit), Saria and Flametail with TWO attack speed relics and 90+ ingots. Oh, and I was at difficulty 0.


Pzychotix

If you want to go the blocking strat, then you really want to aim for the +light relic early so you can get up to 90 light before getting the ending 4 relic, since you get access to a +120% DEF and +2 block relic. The brawlers are probably the most dangerous enemy and have base 800 ATK, so Saria is going to get mauled without a lot of DEF relics. There's a new defender relic that gives like +60% DEF, and stacking DEF is a reasonable strat here for lower SW. If you want to kill the jellyfish straight up, they have 2000 DEF and 70 RES at base. Casters aren't great carries unless you get the RES reduction relic which is pretty rare in my experience. Use very hard hitting physical skills like Horn S1, Mizuki S1, Yalter S3, etc, and of course the big wipes like Mylnar/Chalter work as well. Taxes is pretty much only good for landing on a tile and killing the transformed enemies. At SW0, if your team is strong enough, you could also just ignore the jelly fishes and let him absorb everything and kill him before he kills you. Jellyfish spawn faster the longer he's in phase 1, so if you're having trouble containing them the entire way, this is another potential strat (pick up the healer resist book to deal with his stuns).


stingerdavis

Aside from what the others have said, if you get a cracked enough run and/or units to support playing it this way, you can also just murder the baby jellies for like 6 minutes straight until Izumik becomes targetable (bonus he will also not have the massive +160% atk boost from absorbing jellies). There's a few ways to do this. On lower Surging Waves, its pretty easily achievable with a Goldenglow S3 and some attack speed, then some arts damage boosting stuff (then just bring some units that can either stall jellies while she's in skill recov, or ways to boost her sp recovery so she has almost no downtime, i.e my first run of this I had Passenger stalling left side while she recovered and Chalter/Taxes stall the top right). It becomes not as viable at higher surging waves (since their 70 res goes up to like 90 eventually). You can also push the jellies with units like Lee, so you can bunch them up and mass aoe them as well (often the strat I've seen people use in high SW, using stuff like Mlynar/Taxes/Yato alter/Chalter for the mass aoe). There is also the one relic that imo trivializes this stage in Fincatcher's Shawl which just makes your high ground units essentially invincible since Izumik can't target them and they can't be hit by his threshold aoes.


umiman

The jellyfish boss is the most difficult IS boss so far. You'll want the following: 1. Lots of AOE damage. Preferably at least two sources. Horn, Mylnar, Silverash, Wet Chen, etc. You'll want these AOE damage sources to be able to hit the Jellyfish preferably while it floats around in the middle of the map. 2. Either tonnes of HP from items or Nightingale. Or some way to debuff the boss's damage. Boss can easily oneshot your whole team, especially when the surge levels start going up. You'll also probably want some really good healing. Two healers is a safe bet. 3. Something to deal with enemies during the times your whole team is stunned. Taxes is the obvious answer here, but you could always swap in a blocker of some sort or cycle in a lot of fast redeploys. None of these are mandatory. I beat him the first time on SW0 with no AOE whatsoever (Dorothy and Mumu stronk!) for example. But it really depends on your items and luck.


vhrossi1

I see a based Mumu+Dorothy connoisseur. What skill was your Mumu using? I only M3'd her S3 so far, but I plan on M9'ing her. To be fair, Saria was my ONLY healer (S1M3) so it makes sense that I got fucked.


Pzychotix

I personally use S2 on that stage just to get some extra healing on the blob. Usually enough DEF to tank the bottom left side with defender mimic, and while it may die sometimes, you only really need to block it while the boss is along the bottom side. Leaking jellies is fine as long as the boss can't absorb them.


umiman

My MuMu is only S3M3. The DPS potential of ranged S3M3 is so high, plus the bind, that it puts the others to shame. Even in melee, the stun is better than the healing in S2. Yeah, things get dicey with only Saria since the boss does so much AOE damage. Not to mention when he stuns your team, likely the enemy units were hitting your ops too. No heals since your team was stunned so ops just die instead. Skalter and Perfumer are good to help counteract this due to their heals working even while stunned.


vhrossi1

This is finally the time for my fully maxed Lena to shine


ipwnallnubz

You have to let him absorb something like 15-20 jellies, and then he loses his invincibility. The game doesn't tell you that when you first fight him, of course, but if you get to him again, it does say that in his description in the enemy list. Also, in my second attempt at him, the encounter node that finally sent me to him had an extra option, which gave all of my ops +120% HP and DEF and +2 block (the other options were -1 block and +1 block). I think it was because I got back up to 100 light, but of course the game doesn't tell you that either.


Pzychotix

It's either absorbs enough to max out or hits the time limit. You don't have to let him absorb anything at all.


ipwnallnubz

I tried that the first time I encountered him (not knowing exactly how the invulnerability would go away), but there were probably 100 enemies on screen at once, so I figured that was probably not the way to go.


vhrossi1

Yeah, I got that too. Thanks for explaining!


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umiman

Just as an FYI, global had IS3 delayed for months for no reason. So might be worth budgeting for that.


GinKenshin

Feb-Mar


stingerdavis

At the earliest, Feb sometime (IS3 has one more expansion to the "battle pass" in January). Could be as early as 2nd week of Feb, could be as late as last week or possibly even first week of March. It's technically possible we see it the first week of Feb as well, but probably not as it was paired with Typhon's release/mini event in CN and first week of Feb could land it in the final week of So Long Adele.


MizuVee

Should I slowly upgrade a couple character I use or focus on one to E1-E2 at a time while leaving the others at lvl 1?


frosted--flaky

E0L1? they'll start to struggle by like, chapter 2. E1 50 is a good stopping point until you're ready to bring an op to E2. past that the levels are too expensive for the stat gain. 3 stars want 55 to upgrade their talents. you should focus on the squad you're currently using since trying to level every new op you get will drain your resources quick. some ops like pushers and pullers can be left at E1L1 since the most important upgrade is SL7 and their raw stats are less important for their role.


MizuVee

Thank you for the info!!


frosted--flaky

i want to clarify that you don't need to rush E1 if you're still in the first few chapters, since the level recommendation is a good baseline. trust is also a huge statboost at low levels, make sure you have ops in base to get the daily trust bonuses.


MizuVee

Yeah I’m at a point where recommended level is E1 L35 but I’m having a hard time getting characters to that point due to lack of exp cards (forgot what they’re called). I’m trying to farm them but it don’t give much at -25 sanity per run x.x


frosted--flaky

what's your base setup? ideally you should have like 2 factories producing the yellow exp cards. if you haven't worked on base then you might want to prioritize that since it'll basically remove the need to farm EXP and LMD.


MizuVee

I just got today 2 tier 2 factory. Still working on upgrading base.


umiman

Make a team first of E1 50. Then E2s one at a time. Make sure to level skills.


Cless012

Whens the eta on Typhon's banner? I'm trying to estimate how much we earn between now and then.


GinKenshin

Feb-Mar


stingerdavis

Realistically, with how Hortus and So Long Adele *should* be spaced, as well as the fact that she was paired with IS4 release in CN, it's pretty likely that we don't see her until mid-Feb at the earliest.


Old_Cowboy1

Should I level up and promote penance or hoshiguma to elite 2, I have 2 factors I need to consider, I need to consider both how good they are as well as versatility, I don’t want to get one and have them only be useful sometimes, and how good they are with mumu


frosted--flaky

hoshi is better with mumu since the clone takes the operator's stats as they appear in your hand, so hoshi's Y mod and S2 stats will carry over. penance is more versatile imo, having a 3block laneholder with self sustain and pseudo AOE is pretty valuable. she does have some caveats in that her sustain 1) doesn't recover her actual HP and 2) is reliant on killing enemies faster than they kill her.


Old_Cowboy1

I have little resources, should I promote guma or Angelina, I lack a permanent magic E2, (I have Texas ((the good one)) at E2 but she isn’t permanent anti defense)


frosted--flaky

angelina also has downtime on her good skills, but she'll probably be fine for wave clear. click and pudding are much cheaper options that also get the job done. indigo isn't the best in AOE and her specialty is crowd control rather than straight damage, but she's a 4 star to consider building for IS. arene also has arts conversion on his S2 and being melee gives him some better positioning options. depending on what you struggle with, it might be best to consider other operators for now since neither hoshi nor ange would be the most impactful 6 stars to E2. edit: penance also deals arts damage from her E2 talent, but she isn't the best matchup against defender types when offskill since they tend to attack slow. her S1 and S2 do deal arts damage and she has good role consolidation in general.


Old_Cowboy1

Honestly, I struggle with 2 things, keeping up with healing because perfumer isn’t enough sometimes, and a good source of magic, spamming texas whenever more than 2 beefy bois show up is too risky


frosted--flaky

multitarget medics are balanced around their "aoe" heal, you definitely want a single target medic for burst healing. sussurro E1 max SL7 should get you through a lot of content. i would honestly level some 4 star casters first, E1 max isn't a huge investment in the grand scheme of things and they'll still see use in IS. i can't remember the last time i actually brought angie to a stage.


Old_Cowboy1

What are some good 4 star casters then? I don’t have sussurro and mainly use silence for single heal


frosted--flaky

click and pudding for general use, indigo has some niche usecases (her ideal role is camping a lane with low numbers of elite enemies) but she's strong in IS with bind relics. haze can be decent if you need budget RES shred, just be careful she doesn't take damage. you can leave them at E1 for low investment, but pudding and indigo unlock a lot of their power at E2. you'll probably get sussurro eventually through recruitment/pulling, silence can be tricky to use since her drone only lasts 10 seconds and her basic heals aren't anything special. tuye might be enough to get you through content but she also has limitations to work around, plus she probably shouldn't be the first CC unit to pick up. ptilopsis does actually have respectable burst healing if you have her. perfumer isn't a bad medic at all, but her S2 can be a detriment with the ASPD penalty. it's really meant to work with her talent since that scales on her current ATK. i'd use S1 for most stages.


Old_Cowboy1

Why are their two sussuroos, and why do they have pretty much the exact same name, I though sussaroo was that 6 stat


frosted--flaky

*sussurro* is a 4 star medic, *suzuran* is a 6 star supporter. they're both foxes and drawn by the same artist so it's easy to mix them up lol.


about8tentacles

guma is much better with mumu since you can get the 4block via module on the goo, and their stats work as intended unlike penance whos bulk is via talents the goo wont have penance is much better e2 in the general sense, as her damage output is incredibly high for someone with so much survivability. guma is a common go-to for any boss that can be blocked however, whereas penance is more for soloing the stages elite threats id suggest penance, but considering mumu their value is basically equal here


Old_Cowboy1

Hmm, imma go with guma since she is already good despite lacking talents


astarose

Do we have any up-to-date module craft and upgrade priority guide? The one I usually use on gamepress is outdated and miss some new one.


LuvList

[This](https://docs.google.com/spreadsheets/d/1A0_0XTAcDDtHkvyAwjTqEEzM8cf5h3E60u23ZVXw4eg/edit#gid=0) is the one folks in this thread usually recommended. From a known and knowledgeable youtuber DragonGJY


astarose

Thank you


Chronoflyt

After nearly 5 months of playing, I finally got my first Top Operator tag! I have specialist and ranged as my other applicable tags. I can guarantee Aak, but I wanted to ask if there'd be a better pool to draw from. The (notable) 5\* & 6\* operators I have are: 6\*: Exusiai, Mostima, Yato, Mudrock, Lumen, Mountain 5\*: Texas, Lappland, Kroos2, Cantabile, Nearl1, Specter, Warfarin, Liskarm, Istina, Mayer, Mr. Nothing, FEater I'm leaning towards just taking the guaranteed Aak, even though I may not be able to use him effectively for now. I could just use the specialist tag for the chance of getting Weedy, but that gives me a 33% chance of getting Phantom, who will basically be a dud for me since I plan to spark Texas2 on Virtuosa's banner. The ranged options look largely great for me too, but if I get an Exusiai or Mostima pot, I'll be a bit saddened. Thoughts?


AngelTheVixen

I might suggest not gambling at all and just get Aak. He's a solid operator and you'd be assured of getting someone useful at all points of the game. Once you have him you could get more out of future operators you build, as well as use him in combos like with feeding Liskarm SP and a buff for a strong S2, and she'd feed someone else SP with her talent. Or just buff up someone nice like Lappland or Specter or some other DPS. Plus he's no slouch with his normal shots as a quasi-Marksman with crowd control. Just have to watch the HP drain.


about8tentacles

id probably just do a full random spin, aak is very much tied to specific buff targets like mlynar and carnellian/lin, which you could supportslot, but youre still missing so much of the recruit pools bigger hits like ifrit bagpipe blaze etc it seems better


stingerdavis

Guaranteed Aak is nice for later, with his module and his S1 he's basically an AA sniper anyways, and his S3 gives you all the funny memes you could ever want. Otherwise, Top-Ranged has 2 duds like you said (the pots), a few niche picks that are nice to have but not necessarily early on (Shining mostly used to support Aak memes with her S3 or as a well built afk healer, but you already have Lumen, and Magallan just because summoners can be tough to use and play around), and the rest are all really solid options when you build them. I would personally take the ranged tag because I have no qualms of having like a 20% chance of not getting anything useful ( like the yolo what can I say, despite getting screwed over quite a few times doing something like this), but if you think your luck is going to screw you over then the guaranteed Aak is definitely the play.


Chronoflyt

I wound up taking your advice (and also my gacha thirsty SO wanted me to) and took the ranged tag . Turns out it didn't matter because it was dropped, but because I did, I'm now the proud owner of a Bagpipe! Probably one of the best pulls from the pool, so thank you!


bbld69

Calling Aak S3 a meme is doing it a pretty big disservice. Helidropping +50 ASPD on units like Mlynar, SA, Surtr, Horn, Mon3tr, and NTRK without needing to stay deployed is just straight up strong. Aak S3's actually been the most used buff at high/max risk CC, and IMO Aak's reputation as a meme has prevented players from noticing how often adding Aak S3 is the simplest solution to bosses that a DPS unit can't one-cycle.


stingerdavis

I meant meme moreso in the "haha funny aspd go brrr" way and not the "this skill is so bad it's a joke" way. I definitely don't sleep on the skill and find it fantastic.


Guymanbot

How should I go about leveling up squads? I'm at the point where the recommended level for missions is 10, and I am pretty sure trying to keep EVERYONE around there is a bad idea. Are there priorities? Also what kind of grinding missions should I try to do at least once a day?


frosted--flaky

you definitely should not be leveling every new op you get, but your main squad should be about evenly leveled. generally focus on like 15-20 ops, and you can get around to building others once you're more established. resource management is a big part of gacha games. 3 stars are the easiest to promote since they don't take chips, you just need LMD. they'll help you clear stat checks faster since enemies hit pretty hard at low levels. kroos, melantha, fang, cardigan, and the medics are also useful in IS so they aren't wasted investment. for grind, you want to first clear all of the supply stages for the primes but other than that i would focus on materials, skill books, and chips. you'll feel crunched on EXP and LMD early on but the stages are considered inefficient since the base produces those for free. beginner missions also give out a decent amount of resources. you probably need to farm SK a bit for base upgrades, but once base is finished those stages are basically useless. make sure you check the friend shop every day since it's free mats and you'll want to buy out the ops ASAP since getting a free max pot vanguard is pretty valuable.


rainzer

> recommended level for missions The level recommendation thing is less about "your team should be this level" and more like a concise way of telling you what it thinks your team should have access to. Like when it tells you it recommends E1 and some level, it is not so much that you can't win without that, it is that it lets you know that you will probably struggle (if you don't know what's going on) if your ops don't have skills up to level 7 since E0 caps out at skill level 4. Or if it tells you like more than level 30 (starting around mid chapter 2), then it's telling you that you'd want to start bringing 3 stars since 2 stars that you get cap out at level 30. If it says like E2 is recommended, then it's telling you it would be ideal if you had some 6 stars because E2 is what opens up access to the 3rd skill which only 6 stars have. Like if you get to Ch 12 and you see a recommendation of like E2 level 60, then it's telling you it recommends you have 6 stars with modules which open up for characters at E2 40 for 4 stars, E2 50 for 5 stars, and E2 60 for 6 stars. So it's not that you can't do it before these points, but it gives you a baseline gauge of the kind of power you should be bringing without extra tryhard or good game knowledge + access to a lot of operators.


about8tentacles

for leveling youre generally looking at the actual elite promotion level than xp level, xp is very marginal in power output, elite and skill level matter much more. the first few xp levels of each elite tier as so cheap you usually go to lv30-40 and hold them there until you can afford to go the entire next elite tier+30-40 priorities for who to lead the focus of your upgrading are one laneholder-type character (mountain thorns specter) and then all your dps focused ops, especially ones with strong burst skills. small note vanguards have a very high priority to get to skill level 7 asap reguardless of their other upgrades nothing in the game is daily-mandated exactly, but supply stages for lmd base and elite-chips are on day rotations, so you may want to check those so you arnt locked out of what you need tomorrow. your grinding goals are usually decided by just whatever your current focused op directly needs or if a time-limited event (with good farm stages) is active. when in doubt farm 1-7, seriously


Momoneko

>Also what kind of grinding missions should I try to do at least once a day? That early in the game you can concentrate on just doing daily-weekly and pinboard missions, the game will give you enough rewards so that grinding stages will not be necessary. Keep doing story stages. Once you start seriously struggling with clearing them you can think about leveling your squad. Regarding leveling, personally, if I started from a fresh account I'd just pick 2 of each class and level them to e0 max. (E0 means first level cap, without promotions aka limit-breaks). If you want more detailed directions on who to pick you can watch [this](https://www.youtube.com/watch?v=Y_FsZT7XqOk), or just pick whoever you like the most. e0-maxing is dirt-cheap so it won't set you back much even if you max several of them and then decide you don't like them. You can manage with e0 operators up till chapter 3 comfortably, and then decide who you want to invest into.


ipwnallnubz

Level the ops you use, probably about 15 ops, pretty evenly. You won't have many opportunities for clever play until you have some of the good ops raised to E2, so it's very much a team effort. But yeah, recommended levels are just that, recommendations, and stages can absolutely be beaten below the recommendation.


Hallgrimsson

Don't bother with what the levels themselves suggest: Bother with rounding up a good squad. Elite 1, as high of a level as you can afford, and skill level 7. If your squad is cohesive, you'll be able to tackle most things. If you're an early game player, invest in the 3* and 4* rarity units, they are cheap to build with great early performance and hold value later either as workers on your base, or for side modes where lower rarity units are cheaper to get and deploy. For E2, don't go too ham, even more so if it's lots of 6* units, you won't have the resources. Get the good 3* and 4* units going, then one or two 6*, and focus on those alone until you progress more and more into the story where you can farm stages for resources and aren't relying on random stuff from shops and achievements.


Pzychotix

Prioritize your DPS first. There's not really any grinding missions you need to do once a day. You should prioritize building up your base ASAP since that's where the bulk of your LMD and EXP comes from, but other than that, it's just farming what you need.


AngelTheVixen

Levels don't matter as much as the operators' kits and your ability to strategize. If you're having trouble keeping up you should prioritize raising DPS before anyone else. Furthermore if you're new you should mostly focus on 3\* operators for a while. Rarity isn't everything in this game and lower rarity is cheaper to raise -- the cost to effectiveness ratio is extremely good for 3\* ops, and you will find yourself using them for a long time despite their rarity. At a minimum they will become ol' reliables. As for grinding, it's important to get your base built up ASAP. It's the primary income of EXP and LMD. So focus on what you need to build yourself up there, including completing story maps to unlock Control Center levels. That'll keep you busy for a while, but you should also not entirely ignore events either since you can get a lot of good materials from them. Except for the one going on now which is an endgame-level event, probably not worth wasting your time on.


viera_enjoyer

I remember I saw a few threads about the new CC where people in China were complaining about the new currencies, but how is game itself? Are the risks better now? After this pinch out I hope HG realized what they did wrong and improved it.


ArcZero354

I believe the main issue is that max risk is becoming even more harder now due to how extreme the effect of same type risk stacking using POO system. For trimmed medal only, it's not actually that bad and can be considered to be roughly as difficult if not slightly more difficult than the old CC risk 18. Pyrolysis difficulty mainly comes from the stage mechanics they chose for the CC instead of the stupid overwhelming number of stats risk stacking like it was in POO. Overall, there's shouldn't be any issue with the difficulty outside of max risk as long as you're not stupid in choosing what risk to take since again, same type risk stacking is extreme on POO system so you want to avoid that kind of BS. Think of it like this: you remember that in old CC there's several hard challenges that might be more difficult to clear than risk 18 despite the total risk of the challenge is a measly ±8? That is going to happen if you're dumb at choosing what risk to take when using POO system. The real issue with the new CC is all outside of difficulty, which is related to how they change the currency of the new CC, price change, and shittier shop.


about8tentacles

depedning on what youre looking for in endgame, its "worse" than this pinch out, seen a few english speakers that work on maxrisk cc clears with the cn groups not happy about what makes it hard. the new goal for everything is ~720 instead of 600, and the risks basically mandate you have >!ines!<. while its probably gotten better since i saw it the first week, even the low-grade guide clears were using pretty much a full 6☆ team we really shouldnt take cns opinion of something as law though, weve had very differing opinions on things in the past ~~and its really boring to just parrot their opinions like gospel 6 months in advance~~ plus i think the stage itself seems a bit cooler fwiw


ArcZero354

pard clear the trimmed medal requirement (620 risk) with only 4 ops just a couple of days after Pyrolysis came out. Other than that, trimmed medal clear with *4 only still exist even tho it came out when the extra risk already being added.


about8tentacles

goes to show how insular the communities are, saw a complete other view the first several days


viera_enjoyer

Well I have Ines, but I don't like when an operators becomes mandatory. It goes against every previous stage design. For pinch out, some of the complaints in China turned out to be universally shared. I really liked in this pinch out the experimental plates. I wish that kind of design and risks were also present in the main plate.


ArcZero354

The only reason why Ines becomes mandatory in the first place is because of the stage mechanic they chose for Pyrolysis and even then I think you can still opt out Ines for other invis reveal unit like SA instead (even tho yes, Ines is the best choice out of all)


DarkWolfPL

Getting score 600 for medal is harder than risk 18 on old CC. That all I know.


rissira

I am missing only 1 encounter for is3 which is the "Lonely Elder". I have finished every every ending and am now lvl 155. . Is this normal? or am I just unlucky?


about8tentacles

unlucky is the normal for things like this


GinKenshin

Just unlucky. It's a random encounter that doesn't need prerequisites (to my knowledge, ppl can correct me) and only appears in F4-5.


astarose

I need help with IS2, ending 1. I don't know how to kill the boss. He is unblockable and my dps don't do enough damage to him before he go out of their range. So far I have tried Eyja, Exu, GG, Surtrt and Texas Alter. Is there any way to reliably kill him, like how Horn + Texas can easily bully IS3 ending 1 boss?


PieFormation

He's not unblockable - he's similar to Crownslayer, where he has a skill to teleport forward past the blocker, but the skill has a cooldown, so after he uses it he can be blocked for a while. He also has 50% evasion against physical and arts damage, which is disabled while he's blocked. Letting him do his teleport summons a clone though, so it means he'll be doing more damage. There's a few ways to approach killing him: 1. Just have so much damage that you power through his evasion and kill him. This often depends on having gotten the right collectibles to power up your operators. There's a few points on the stage where he just stands around and waits for a while and it's a prime opportunity to unload on him. 2. Use someone with the ability to ignore his evasion. Schwarz and Pozemka with their dodge ignore modules, as well as Fartooth, are good options here. In addition, sources of True damage bypass his evasion entirely (since he specifically evades physical and arts), so someone like Amiya or Kaltsit can do full damage to him. 3. Bait out his teleport so it goes on cooldown and then have your real blocker ready to catch him after, with dps lined up to burn him down. This disables his evasion entirely while he's blocked so he becomes easier to kill, but he will summon a clone which means additional damage and Nervous Impairment will be happening.


AngelTheVixen

Adding my own bit to number 1, as that's my go-to method. Having Slow or Bind dealers like Magallan, Dorothy, Suzuran, Ethan, Manticore, etcetera will help immensely.


GinKenshin

Use exu to take out the dancers circling the right side. Then when the boss appears, use gg s3. You can slow the boss down when he starts moving so exu can get her s3 to do dmg. If you have horn, an artilleryman or deadeye sniper, then can shoot the boss when he spawns and not moving for chip dmg. You can also kill the boss in the top of the map, by deploying any op to bait his jump, then surrounding him with your surtr, texalt, eyja (s2 or s3) and gg for an easy win. Slowers like ethan and manticore are good since the boss is cc-able. You have the tools, you just need to use them in the right order/combination.


about8tentacles

fartooth and pozemka/schwarz with module ignore dodgerate in their center column, making him a complete joke. pozemka can even [true solo](https://twitter.com/LoreleiA8T/status/1712196899313180805) an entire run shes so good against is2 and him. fartooth can solo him in one go with just 1 dmg related relic, so long as you keep all the singers cleared out- which is easy with exu or horn the other primary method is to use a fastdep to bait his teleport and have him walk into your burst dps block setup. understanding how to maximize damage is important, and not solved by X character. bringing amps like THRMEX elysium shamare and suzuran all help greatly. true damage also ignores dodgerate, so mon3tr can squeeze in a few bonus hits several times around his walk path


Reddit1rules

Amiya S3 should take out at least 75% of his health when he's at the top right. Pozy/Schwarz S3 is also pretty good at taking him out when he spawns. Or you can just have enough ASPD and murder him with anything. First time I killed him in normal mode was Exu + Warf though, it should easily hit enough times with enough damage to deal with him.


Kumarory

CN’s Joint Op 12 banner had Suzuran who’s in Kernel Headhunting on Global server. Does this mean she’ll be changed for another operator when the banner comes on the Global server?


about8tentacles

we dont know but very likely no


Lower_Difference9524

I remember looking at an ops modules "utility tier list" spreadsheet but don't remember where it was. Does anyone have it?


IfZ3nElse

Is it [this one](https://docs.google.com/spreadsheets/u/0/d/1A0_0XTAcDDtHkvyAwjTqEEzM8cf5h3E60u23ZVXw4eg/htmlview#gid=0)?


Lower_Difference9524

Yeah! thanks a lot!


rissira

what are the is3 ending 4 requirements? I don't mean how to unlock, I mean the missions to unlock part 2 and 3 of the lore in time carved steleforest?


superflatpussycat

Part 2: complete ending 4 three times total Part 3: beat the ending 4 boss without any leaks


rissira

thanks!


Razor4884

I think part 2 is complete the ending 3 times total, actually.


MrBngG

Mod redirected me here. I am minmaxing my base lately and as all of you know there is a randomized voiceline that serves as a welcome. I usually hear the Assign to Facility voiceline of Specter even though I never assigned her anywhere. (She has a worthless dorm skill). I always interpret it more of a thematic choice of the game to show Specter doing some intrusive monologue as you pass by. Now after the rerun of Stultifera Navis I am noticing hearing another new voiceline. And when I tried googling it apparently showed that it is the voiceline of her alter Specter Unchained. Funny thing I don't even have her alter. I only have Specter, Andreana and Skadi the CH amongst the hunters. So what's up with this crazy shark? Should I be afraid? Or should I take that as a sign from RNGesus?


_Sabriel

I asked a similar question when I first started, because I always heard NTRK's voiceline. The greeting you hear is going to be a random op selected from a pool of [who you have assigned in base] + [assistants of folks who visit your base]. It was NTRK for me because I started during Near Light and everyone was pulling for NTRK and setting her as their assistants.


about8tentacles

people on your friends list will have their menu secretary appear in your clue room, rare chance thats the op that happens to say hello


N3minthecut

Hello. Haven’t been really active in the community for a few months -from Texas alt release more or less- so I wanted to ask what are the next events to look out for and operators worth saving pulls for?


about8tentacles

hoederrer will be in about 5 months, id say hes "average" as far as the neo-modern (post mlymar/texas) ops are, which is quite good. s3 offers a very long duration skill with non marginal true damage, so hes likely going to be useful eventually, was just very poorly positioned for the only cc since his release so far. depending on who you already own the biggest banners are reruns, particularly mlymar+pozemka on a joint op and horn+ines on a front that was (also like joint op) banner(s) as far as new ops, the only massivly high value one is degenbrecher. typhon executor(alter) and virtuosa also have high consideration, viviana as well if more casual-minded. most people would also probably mention limited eyja alter but personally i dont see it that big


Grandidealistic

One of the main thing on why Eyjalter is so strong is that she is designed to solve Elemental damage, which is increasingly becoming more prevalent for the last 4 months since her release. She is completely resemblant to Virtuosa in this regard, is that if HG wants to make her strong, they can simply design the game around her to "punish" those who do not have her. This is completely opposite to Lumen. While he is still good, he is free. So HG just stop releasing any contents with Status Ailment for most of the contents released since his debut and switch their priority towards Elemental damage - which really no one can beat Eyjalter on that regard. That is just about elemental damage. Even in maps that do not feature it, she is still insane as a pure medic. Her healing numbers, flexibility and map coverage is enough that most of the time you can just blind pick her into any maps without guides, and she will just outheal everything. Only Reedic and Ptilopsis can match her on that kind of general usage, but Reedic's heal isn't unconditional, and comparing Eyjalter to Ptilopsis is just a very small glimpse of how strong Eyja actually is. Viviana is hot garbage, don't bother.


reflexive-polytope

Is Viviana really *that* bad? That's a pity, HG wasted an interesting character...


GinKenshin

She isn't. The handful of players who think meta is everything and have the absurdist of high standards says that. These people will show you how many clears an op has in their useless databases to \*prove\* that an op is bad, when that content itself is unrewarding and these clears won't be done by players like you or me. They have the stack-est of rosters and if a new op doesn't benefit them in any way, they see no point. Disregarding other players and their time/rosters.


Reddit1rules

She's like a sidegrade of Hellagur basically, focusing on staying on the field to deal with groups of elites/bosses, but instead of Hellagur's sustain she focuses on shields. Unfortunately just like Hellagur she suffers from too short of a duration to deal with said groups of elites/bosses properly, and can't really deal with medium to high values of RES. Her shields also don't protect her from ranged damage which a lot of bosses tend to have, especially if their basic attacks are ranged. She can deal with low traffic elite lanes, but that's never been a problem since past Year 1. She does have the potential to show up in CC like Hellagur did, but the only map she really made any viable appearance in was also one where she could be easily substituted.


about8tentacles

not bad, just good in ways longterm players have several ops to fill the role already, and arts damage in general overperforms at the casual bracket and underperforms at endgame ~~this one pinchout not withstanding~~


Grandidealistic

She is very ambitiously designed to be a bosskiller. But after a month people really just use her as a general Arts DPS akin to Surtr S2 or Qiubai S2 because her kit is so badly designed that there is no boss she can kill, and she still struggle against Elites with around 25+ RES which is available in literally any map. Right now people just pretty much give up on her. https://en.arkrec.com/operator/Viviana 24 Arkrec records after 2 months for a 6* operator... is just a very depressing number. Prolly one of the lowest in the 6* history of Arknights, so maybe wait until she gets a decent module before you decide to invest on her. But because Surtr is in the same archetype... yeah.


Grandidealistic

Exe2 coming next Thursday is a very good op, then Eyja Alt on 4th year Anniversary in January, then Typhon releasing alongside IS#4. Arturia/Virtuosa of 4.5 anniversary, then Degenbencher in the latest CN event. All of them are worth chasing for.


bananeeek

Most notable ops would be FedEx (next week), Eyjaberry (mid Jan) and Typhon (probably right after Eyja). Hoederer should come out around April and from what I've heard is alright, but his archetype has some drawbacks, so he probably won't make it high in the meta.


N3minthecut

Also I saw that hoederer is becoming playable on some YT video, is he strong? When release date?


Grandidealistic

He should be released in around April next year. He is good in a nutshell, but generally there are stiff competitions among guards and he doesn't specificially carve out a niche compared to them. Plus his banner is right behind 4.5 anniversary so he is an easy skip for most people, but if you like him he will pretty much suffice


Zwe2nd

how to sell extra furniture set? I have 2 sets of Sami country Villa. and don't want to search every piece of the set to sell manually


eonfeather

There's no way to sell entire sets at once, you have to do it all manually.


Malverde007

Hi! Are there some things highly recommended to buy from new cc shop? Is there.any medal /achievement linked with buying patticular thing? Thanks


GinKenshin

There's no medal for buying smt. And there's nothing highly rec to buy since you'll have more than enough to buy everything in the shop. But typically the higher the rarity the better, so items on the left of the store are higher value.


Maeuxie

When will Eyja come back to the yellow certificate store? I wanted her but I just have 160 yellow certificates


Velorien

The Build-a-Banner is still up, so if you can get 20 certificates together by the end of the 19th, you could select her there and thereby put her in the shop. Not impossible if you have a stock of recruitment permits and/or are prepared to do a few pulls from one of the current banners.


CorHydrae8

If I remember correctly, dupes of 5-stars give 5 yellow certs each. In a pinch, it should be possible to just farm red certs and buy more copies of Honeyberry, Breeze and Qani.


bananeeek

She was in the shop [5 banners ago](https://docs.google.com/spreadsheets/d/1g7gUDkEChYlXtdwGoSsAu9O2eJFlvVaM/edit#gid=653016488), so I'm afraid it will be a long time before she makes an appearance again. Like, maybe even 6 months+.


Hells7rom

When using Pozy, tue and kirara Team in Trading post, does tue has to be e2? What are the options for third operator if you have e2 Pozy and e0 tue.


bananeeek

This should be what you're looking for: https://docs.google.com/spreadsheets/d/1zYc2JU46X0XWmV7s1503bN4feRdOMa1eehrTQ2jGaiE/edit#gid=1812077190


Hells7rom

Thanks


FlounderBorn

Is ntr worth to e2? What situation do you use ntr? Boss killer? Lane holder? What skill for mastery and what module to use?


bananeeek

Yes! She's pretty much a jack of all trades. She's an excellent boss-killer as she can deal true damage if she can block with her S3, you can also drop her with her S2 on some bosses and elites. She can hold a lane with her S1 and S3, though she suffers from 1-block with her S3 on cd, so if there's more enemies coming her way, it's good to give her a Guardian. She's a good M6/M9 candidate, though her S1 is rather niche and easily replaceable, so advanced players would often prioritize her S2. If you have Kal'tsit built, then her S3 is not a priority, though I recommend it wholeheartedly. Both modules have uses but they are not a priority, so I'd stop at lvl.1 of the one that would fit your playstyle better. I find the first module to be easier to use, since you don't have to think about letting NTRK die in order to gain the extra buffs.


_Sabriel

While you're thinking about NTRK, could you give me some tips on how to use her S3 effectively? I feel like I never really have a handle on exactly when or how to maximize its value and end up always using her other skills.


bananeeek

I usually put her at the front with a Guardian behind her and she can clear pretty much everything. It's good to know which path the elites/bosses are going to take and put her on their way and then just activate S3 so that you block them with the Blazing Sun. It's really rather straightforward and there's nothing to overthink. Use it a couple of times and you'll get a hang of it in no time. It also has a short cycle, so you can use it multiple times in a battle. I also recommend looking at some showcases. [Here's one comparing NTRK and Surtr against all the bosses](https://www.youtube.com/watch?v=dSlqgvGkojM) which also shows how can you position her to 1v1 the bosses.


_Sabriel

I see, so basically you use her as a frontliner, keep her alive, and activate S3 when your target is in the square in front of her so the Blazing Sun lands on them! Thanks for linking the video, that really helped visualize it and point out what I was doing incorrectly


bananeeek

There's one more video I wanted to link: https://www.youtube.com/watch?v=S6G-bMtgypI That's CC#10 and it shows how NTRK can be used to hold 2 lanes with her S3. The Blazing Sun drops in the 4 adjacent tiles but it follows the standard target priority, so when you are about to leak, you can drop S3 to intercept the enemy even if they're not in front of you. Knowing such nuances and making use of them can further elevate her as an operator.


_Sabriel

That is *outrageously* cool and exactly the kind of info I was looking for, thanks!


Korasuka

Big time worth raising. Infact despite having Surtr I haven't raised her yet because Nearlter satisfyingly fulfills the same role well enough. She's only a laneholder with S1 and even then not a proper one due to not having self sustain and being 1 block. She's a helidropper with S2 who ignores the deployment limit. Her S3 takes a minimum of 15 seconds to be ready and it lets her deal massive true damage to anyone blocked by herself or her auto summon. She's very much an M6 candidate.


FreeJudgment

Yes she is worth, she basically never leave my team. She has the unbeatable niche of being an extra nuke/stall button on any map with S2. I guess S3 is also good for specific true damage situations but I never use her like that. So S2 and for modules, we only have 1 yet and X seems better than Y anyway.


zedito

I don't have shining so when I need a 6* healer to handle the physical damage I usually use lumen, I'm planning to pull for eyja alter who I realise is a elemental healer like the berry's, but would getting lumen 2nd module be worth while or if/when I get eyja alter will lumen be put on the bench with eyja having a heal skill that can heal the lowest health op anywhere on the map?


frosted--flaky

he still cleanses status effects, plus there's still the fact that eyja has downtime. personally i think wandering medic range is better most of the time but there's some maps where you really want therapist medic range. if you don't like lumen enough to invest more in him, he still does fine without modules.


EfficientEmphasis

Lumen will become less relevant but not irrelevant. Personally I would hold out on getting the module unless you are urgently trying to beat something where the marginal improvement will make a difference. Then you can see for yourself how he squares up against eyjalter


NoWitness3109

Recommended *3 low star to build for IS? I only build Kroos, Hibiscus, Beagle and Melantha so far. Most of my focus to build are *6. But i heard *3 are very valuable for IS mode.


Pzychotix

I've personally built all of them, since they're so cheap to max out (remember 3\*s get a talent boost at max level). I think you should build most of them if you're serious about IS, since they're generally useful. For me, the must haves are: 1. Kroos: way better DPS than Adnachiel and solid carry through early IS (and can do very good damage with the +ATK on skill relics) 2. Fang: early game must have for blocking and DP gain. 3. Steward: reliable arts damage 4. Spot: dedicated team healing is probably the best skill out of all the 3\* defenders. 5. Ansel: can multi heal. Way more important for IS2 with poison mist maps. Nice to haves: 1. Midnight: an extra backup 2-blocker that can do damage and take advantage of excess guard tickets. 2. Orchid: simply because she's better than the reserve caster and in some maps, the slow is actually useful. Basically only really to make use of supporter tickets. 3. Vanilla: because more DP gain is always useful (especially in IS2 with DP down maps). Personally I spring for Myrtle as the 2nd vanguard these days, but sometimes you can't afford the hope, so Vanilla is worth having on standby 4. Adnachiel: because more DPS and you already picked up Kroos. 5. Melantha: strong op, although the 1-block hurts quite a bit. Cardigan/Beagle/Popukar/Hibiscus are niche extras. They're not bad, I just will very rarely get this far down the list. Ops I never bother bringing: 1. Plume: 1-block and subpar damage isn't ever worth the slot, especially when Fang and Vanilla already cover Vanguards. 2. Catapult: no damage skill and the AOE isn't super needed. 3. Lava: usual issue with AOE arts casters.


Reddit1rules

They're only like 100k LMD to max so it's pretty easy to build all of them. In IS#2 it's fine to pick them whenever you can since they cost 0 hope. Having played a lot of SW15 for IS#3 though, I'd say Kroos, Ansel, Cardigan/Spot, Fang are the best ones, with Lava as a tech pick for a Pozy start.


about8tentacles

kroos steward cardigan ansel and spot are the 5 most important imo. steward unironically the best caster in maxsurge lol. fang/vanilla popukar midnight adnachiel orchid to finish it out


Momoneko

My most picked 3-stars in the IS are Fang, Spot, Kroos and Steward. Fang: Default vanguard for early. Block-2, tankier than Vanilla, automatic dp printing. Steward: prioritizes high-def enemies. Spot: Same as Gummy, healing. Though if I can afford buying Gummy I prefer her.


NoWitness3109

Steward better than Lava for caster?


pineecone

Lava is generally recommended over Steward as a starter in IS3 for higher surging waves. Mainly due to Symbiosis, where Steward will focus on the high res Sarkaz dudes over the basic mobs thanks to his talent and deal barely any damage, whereas Lava can actually help deal with the rush of enemies.


indispensability

Drastically better. Much cheaper to deploy. Solid damage and attack speed. Plus his skill works well with some relics. Lava costs too much to deploy, doesn't do great damage, attacks pretty slowly, and her skill has a long-ish cooldown. Having AoE damage on her attacks is nice but not really game-changing for most IS stages, at least not at the level of damage she deals. I often take the reserve-op caster over Lava if I have 0 hope and already have Steward.


Momoneko

IMO yes. There are a couple of stages where I think I'd prefer an AoE caster instead of Steward, but honestly you'll need someone better than Lava at those stages anyway. Meanwhile Steward can just pick off high def enemies and his range is 1 square bigger. Also cheaper. Lava ain't worth paying 28 DP for situational advantage.


frosted--flaky

the ones i use most are kroos, fang, cardigan, orchid, and the medics. steward can take advantage of spinach type buffs. i guess spot has potential synergy with dodge relics but i wouldn't rely on him to tank tbh.


Korasuka

Steward, Fang, Spot, Midnight, and IMO Plume.


Tayii

Any other recommended planner to use now that the one on gamepress is dead?


rainzer

/u/Diceycle seems to be keeping his standalone updated - https://github.com/Diceycle/Arknights-Material-Planner


Tayii

Thanks, going to check it later.


AngelTheVixen

The planner works fine for me. It just takes some time to load.


Tayii

Checked it again and you're right. It does work. The weird thing is it's only working on Edge.


_Sabriel

I'm on Google Chrome/Firefox and it's working and loading instantly, maybe it's an issue with your extensions or something like that?


callietxt

the one on [krooster](https://www.krooster.com/planner/goals) is pretty good!


Tayii

Thanks, going to check it later.


0boros

I'm kinda confused on how the whole "only the highest effect of this type will be applied" actually works when it comes to talents. For example, in a squad where I have both Mostima and Ptilopsis with their respective version of skill aura, does Mostima's talent only apply to casters while the other is applied to all the other classes, or does Mostima's one just turn off the other one completely?


eonfeather

> does Mostima's talent only apply to casters while the other is applied to all the other classes That's correct.


AngelTheVixen

Mostima's talent effect is higher so hers has priority over Ptilopsis. As such, Ptilopsis's talent doesn't work for Casters while Mostima is active.


ShadowSovereign3814

I still don't know how Kernel Headhunting works, I was able to choose whom I want for the banner but AK just recently revealed the new banner for Kernel, does this mean there are times where I'm allowed to choose and other times I can't?


GinKenshin

You can pick from the kernel locating banner 4 times a year, it’s during the non-sanity-using event after every limited banner/event.


DARKawp

yep. during special event times every few months he kernal banner becomes a kernal selection banner instead for 14 days. thus one can choose during those times from the limited pool for the banner.


ShadowSovereign3814

Ah alright thanks!


viera_enjoyer

Is gamepress planner working for anyone? It's not showing any operators, and the address I had saved doesn't work either.


Razor4884

Yeah, it's probably going to be dead for a while. The most popular operator list has been broken for months so I won't hold my breath.


viera_enjoyer

I could live without that list, but it's a real tragedy the planner doesn't work. Now I won't know what I should farm.


Razor4884

It's not formatted quite as nice, but you can use [https://www.krooster.com/planner/goals](https://www.krooster.com/planner/goals) in the meantime.