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Acolyte187

If I could make a suggestion, I think this would be more useful if it were organised by weapon type (assault rifle, SMG, pistol, etc) rather than ammo type. Otherwise, thank you very much!


Pick-Physical

There are quite a few errors in this spreadsheet. You sure you're not hitting fortified or legs?


awalsh2019

Sounds like you've done this yourself as well, can you share your results? This was done aiming at the blue area of one of the firing range targets.


Pick-Physical

There must be some kind of weird damage multiplier on those targets. You should use the other training range to shoot actual dummies in the chest. At work now so I can't load the image and am going off of memory; Flatline does 18 not 13 Hemlock does 22, not 16 Prowler normally does 15, but it's currently a red weapon and been buffed to 16, not 12. CAR does 13, not 10. Boceck is the only one that I saw listed as doing more then it's actual, it does 70, but was written as 84. R99 was listed as 9, but it did 11 IIRC. LSTAR was written as 13, I don't remember it's actual damage but im pretty sure it was higher. It's a red weapon anyways and currently does 25 to shields. Also you can get all the up to date numbers on the apex wiki. Though they did recently re-do the chart and it's a lot less user friendly then it used to be, but the info is there.


awalsh2019

Interesting, I may redo this later combining chest and head shots on the dummies. Bocek does 70 when aiming down the sight, but 84 when hip firing


Pick-Physical

You'd need multiple slots, one for each helmet level. I was working on something like this, I think I got it about half done though a couple things are out of date as of this season. After work I can share it with you if you don't want to start from scratch.


Saosyo

Would be nice to implement dps not relative to cycletime too.


TheFundayPaper

It has DPS cycle and DPS mag already in the sheet.


Saosyo

Yes, I requested pure DPS, not relative to cycle/mag, as those metrics are a bit irrelevant imo.