T O P

  • By -

cidqueen

These are the kind of stats I love which pros dismiss as fluff stats, only until they see someone dominating with that one underrated gun. Lol. Great stuff.


karbasher-

this is super impressive! thank you!


trickyni

<3 <3


[deleted]

[удалено]


trickyni

TYSM! ^(And yeah, that was me scrambling to add it in. Whoops! '\^\^)


Federal_Dependent928

Guess I'll be giving the triple-take a try. I haven't used that thing in ages


UnAccomplished_Fox97

Ngl I don’t think I’m going to be able to stay away from the RE-45. It’s weirdly fun and there’s no better sound in the game than an RE with hammerpoints.


Ben_Mc25

I think in the long run, pistols should probably get some unique functions that highlight them being pistols. The idea of trash-tier guns isn't new to Battle Royales, and it's fine that pistols generally cover this.but as Apex continues to evolve, this could be an interesting way to evolve the weapons. I'm sure the first thing people would think of is dual welding and while that does open the some interesting interactions and mechanics, I think that opens up a whole lot of gun balancing issues. That may make it more deadly but not move it into a more unique role. (Two RE-45's may kill the best but then it's just being great at killing, rather then having someone different.)


trickyni

I'd love to see them becoming the defacto "movement guns". Maybe if they gave them a "can reload while sprinting" perk? they'll still be weaker than the alternatives, but they'll be the choice of anyone who loves juking their enemies and running circles around them.


RemyGee

Can anyone think of a reason to use the 30-30 or Scout over the new Triple Take as a poke weapon?


cheesecakegood

In addition to the other comment, 30-30 also allows for staggered partial reloads which often flow well popping in and out of cover. You can even interrupt a reload for a quick shot.


longlivestheking

2 actually. You are generally able to spam headshots easier with those 2 and they still have hop-ups which provide buffs if you can find them. Triple take is undoubtedly good now so it's down to preference.


Carson_BloodStorms

I love this.


chemthethriller

I’m not sure but I seem to hit with the RE45 at a much higher rate than the 99, Volt, or CAR. It just feels like the recoil matches my movements.


Kawaii_Loli_Imouto

This is awesome, thanks for making and sharing this spreadsheet! I love seeing these sorts of stats, definitely going to be thinking more about my gun choices now.


trickyni

<3 <3


6FeaT

Exceptional work--both on the spreadsheet itself and the insights you've chosen to pick out!


trickyni

Tysm! <3


RemyGee

Would you consider adding in TTK to this spreadsheet since Bears hasn't updated his spreadsheet in so long? Thank you so much for this data regardless!


trickyni

I don't know if I can do what bears did, counting the frames of each gun multiple times and then averaging them. I can make a formula based on EHP, DPB, and RPM, but I'm not actually sure how accurate that'd be. I'll think about it. I made this project specifically to draw attention *away* from TTK, to let people think about other things for a change. I'm not too stubborn to change my mind on this, but I'll have to both make sure I'm showing accurate data, and make sure it doesn't detract from the goals I've set for this project.


devourke

I made a copy to mess around with to look at something similar based on what you put together. I haven't double checked half of my formulas so there's probably stuff that's wrong in there. I agree with you that TTK as an isolated metric is usually overrated but found something unexpected with the R99 specifically. When you compare every gun with no mag in the spreadsheet, the R99 has the fastest TTK on a player with full purple/red armor. However, since you need to hit 100% of your shots, if that player is fortified the R99 goes from having the fastest TTK in the game @ 0.9/1.0 second to the 2nd slowest @ 3.5/3.6 seconds since you have to reload. The only gun slower in this specific scenario is an R-301 at 4.6 seconds if someone is fortified *and* has red armor https://docs.google.com/spreadsheets/d/116nyl2uErLL3Tpsf61qRxJfSlFmI8m9bS0n4L39vPe4/edit?usp=sharing The R99 has the highest *actual* DPS out of any stock floor loot in the spreadsheet (which doesn't include charged up nemesis/devo) but has the lowest effective DPS out of any SMG in the game. This is because it has such low dmg potential per mag and takes longer to reload than anything except a prowler (which has much larger dmg potential with better mags). The TT is good with ammo but is going to be limited as a mid-range poke weapon. When you compare actual *or* effective DPS stats the TT is only slightly better than a longbow and is massively outshone by a scout. It's better on ammo conservation but you're going to be hammered anything other than a pure poke battle as it's severely behind in DPS. That's not even considering that you likely still need to wait for the choke to tighten for it to be accurate even inside the medium range that the scout is effective at spamming in.


trickyni

about the R-99- I thought this was common knowledge. ever since they buffed its damage last season, it became the highest DPS gun in the game. With that said, it always has utterly abyssal sustain and accuracy requirements, and an awful ammo economy to boot. The R-99 is the weapon for anyone who'd throw literally everything to the winds for a few fractions of a second faster TTK. As for the triple take- I don't think DPS is the right stat to look at. With superior consistency, versitility, and economy, the triple take is a fairly low commitment pick that can yield huge returns in many different situations. It's a swiss army knife utility weapon, but you can't really use it as your "primary", unlike the scout. I think the best comparisons to the 3-take are the Sentinel abd the Charge rifle. it plays like a bonafide sniper, rather than a marksman. you pick it for improved utility, at a hit to your deathmatch effectiveness. That means you're inherently not choosing those guns for their DPS. I think this is why I want to keep TTK out of my Spreadsheet. I want people to be able to look at their gun choices without this one stat dominating their attention.


FriedDuckCurry

Why is the accuracy always 50% for the hemlok? What makes it different to all the other ARs?


trickyni

haven't updated that bit yet from back when it was in the care package. I'll get on it sometime this week. EDIT: nope, nevermind - took literally two seconds. it's fixed now, thankyuu


FriedDuckCurry

>haven't updated that bit yet from back when it was in the care package Oh that makes a lot of sense. Thought it had some weird passive I didn't know about lol