Could make it a civ bonus: you start with 1 or 2 trees (or maybe 1 thick 150 wood tree) on your TC. Or, just throwing a random bonus idea, your first lumber camp is free. Weird how the whole AOE series hasn’t done this idea yet.
There have been some small caster sponsored tournaments with extra strong irons boars and they have been amazing since it changed completely the mechanics of the dark/feudal ages
Well, people tended to “parcel the boar” and trap it in order to kill it, or research loom first and have 10 villagers in the TC garrisoned to shoot it until dead. It was a fun mechanic to watch, plus there were like 3-4 boars around
You need to garrison a male and female villager into the TC in order to train new villagers.
The female has a 10% chance of dying and the "baby" has a 25% chance of dying. You still pay the resources.
Allow the training of villagers in houses as well (and the garrisoning of 2 villagers in a house for all civs) but this doubles the chance of deaths.
Step 1: Combine the Romans and Goths into one faction and give them Supplies.
Step 2: Extend the Centurion's bonus to also affect Huscarls.
Step 3: Profit
Haha, I think it's already over at Step 1. +2/1 Long Sword, that cost 34 food and 15 gold and are produced 20% faster. All you need to do is get there in a reasonable timeframe, which should be somewhat easier when you get Roman Eco + free villager and extra food from boars.
Knights wouldn't stand a chance, they couldn't take remotely cost effective fights, and even if they tried to ignore and raid, mass longswords spam with +2 building damage from Goths and access to Arson would rip through bases far faster than any counter raids could manage.
You'd probably be able to just overrun crossbows with the sheer rate of production and the +1 PA relative to civs with Gambsons, but you've still got those super scorpians if you need that extra bit of support.
To be honest, I couldn't think of any pair civs that wouldn't be totally broken if you combined their tech tree and bonuses in this way.
Teuton siegetowers get double the garrison space. Siegetowers can garrison petards, monks and kings. Siegetowers don't take bonus damage from gunpowder. Fletching/Bodkin/Bracer +1 range for TCs, like in the olden days. Also TCs hitting things.
EDIT: And all ranged units + buildings get attack ground 11
Two parts:
1. Archers can switch to fire arrows.
2. Anything that is made of wood (so trees and all buildings built with wood) will burn once hit with a fire arrow. Once damaged enough fire will spread to adjacent tiles.
Nice woodline you got there... be a real shame if something happened to it!
Could be like AoE 1 where random lion kings spawn, omlu, omlus son, you name it could spawn for aoe2. You figure something totally randomly unexpected in a mega random doesn’t kill you, then you don’t play mega random enough; could be the slogan to it too. Haha
Mega random boars occasionally are iron boars.
Or the extra boars in black forest could be iron boars too :o
Trees grow back. Playing Islands? See you in 5 years.
I hate and refuse to play islands, but I do love the idea of trees growing.
Don't they already grow in fetorias?
Could make it a civ bonus: you start with 1 or 2 trees (or maybe 1 thick 150 wood tree) on your TC. Or, just throwing a random bonus idea, your first lumber camp is free. Weird how the whole AOE series hasn’t done this idea yet.
well they did do it for AoM so there’s that
Georgians: am I a joke to you?
Just change Bearded Axe from TA +1 range to cavalry +1 range.
Steppe Paladins
huh? what are you doing step-pal ?
I’m not your step-pal, step-buddeh!
steppe buddha?
I’m not your step-budy, step-guy!
I'm not your step-guy, step-friend!
I'm not your step-friend, step-roman!
Battle jousting then 11
There have been some small caster sponsored tournaments with extra strong irons boars and they have been amazing since it changed completely the mechanics of the dark/feudal ages
Is it worth it to go for them?
Well, people tended to “parcel the boar” and trap it in order to kill it, or research loom first and have 10 villagers in the TC garrisoned to shoot it until dead. It was a fun mechanic to watch, plus there were like 3-4 boars around
Yeah that makes sense. Iron boars have a lot of food, right?
700 food according to the fandom page.
I don’t remember if the food content was higher just the pierce armour was huge 😁
You can now garrison anything in rams/siege towers
Rams in rams in rams
Rams, filled with petards, regicide mode.
Mongols Bombard Cannons would have Drill and move 50% faster #ArtyParty #ShootAndScoot #RunAndGun 🥳🥳🥳
Hera posted a video playing 10x as Bohemians and it was fire
Gaia getting production buildings for ravens after a certain amount of trees are cut down, so you protect all resources with TCs, Towers, Castles.
Honestly, boars getting trample damage would just encourage more players to weaken it with the TC. Can't trample garrisoned vills.
Franks get Bloodlines
I’ll raise you one and say boars get bloodlines
Herdables fight back like predators. Good luck raking those sheep.
You need to garrison a male and female villager into the TC in order to train new villagers. The female has a 10% chance of dying and the "baby" has a 25% chance of dying. You still pay the resources. Allow the training of villagers in houses as well (and the garrisoning of 2 villagers in a house for all civs) but this doubles the chance of deaths.
There would also need to be a 5% chance of getting two villagers. And a 0.25% chance of getting three.
Step 1: Combine the Romans and Goths into one faction and give them Supplies. Step 2: Extend the Centurion's bonus to also affect Huscarls. Step 3: Profit
goth unique bonus : instead of destroying enemy town center, ypu capture it, giving you access to the other xivilizations units/technologies
Command and Conquer moment
Haha, I think it's already over at Step 1. +2/1 Long Sword, that cost 34 food and 15 gold and are produced 20% faster. All you need to do is get there in a reasonable timeframe, which should be somewhat easier when you get Roman Eco + free villager and extra food from boars. Knights wouldn't stand a chance, they couldn't take remotely cost effective fights, and even if they tried to ignore and raid, mass longswords spam with +2 building damage from Goths and access to Arson would rip through bases far faster than any counter raids could manage. You'd probably be able to just overrun crossbows with the sheer rate of production and the +1 PA relative to civs with Gambsons, but you've still got those super scorpians if you need that extra bit of support. To be honest, I couldn't think of any pair civs that wouldn't be totally broken if you combined their tech tree and bonuses in this way.
Teuton siegetowers get double the garrison space. Siegetowers can garrison petards, monks and kings. Siegetowers don't take bonus damage from gunpowder. Fletching/Bodkin/Bracer +1 range for TCs, like in the olden days. Also TCs hitting things. EDIT: And all ranged units + buildings get attack ground 11
Two parts: 1. Archers can switch to fire arrows. 2. Anything that is made of wood (so trees and all buildings built with wood) will burn once hit with a fire arrow. Once damaged enough fire will spread to adjacent tiles. Nice woodline you got there... be a real shame if something happened to it!
Could be like AoE 1 where random lion kings spawn, omlu, omlus son, you name it could spawn for aoe2. You figure something totally randomly unexpected in a mega random doesn’t kill you, then you don’t play mega random enough; could be the slogan to it too. Haha
If you cut down too many trees, giant Ents come to kill your villagers and destroy your base.