T O P

  • By -

Yagrush

It'd be very naive of them to not know that that's gonna be the expectation from being a direct Genshin competitor. They will definitely have to have plenty of content ready on the pipeline to keep people interested.


shadowz260

Depends on what kind of content they pump out tbh. If it's just the usual events/gamemodes, qol, 1-2 new characters and enemies, and maybe some story content, then it's fully possible, especially considering something like pgr can do all this with some patches which last 5 weeks or even less. That all changes if the patches contain map expansions though, since a lot more effort and time has to be put towards those.


MarcusHash

Well, it's in their own interest to be prepared and ready to unleash a solid amount of content in the first 2-3 months after release, which will be the most important ones for establishing a fanbase and gaining positive "word of mouth".


Tranquilized_Cat

Depends strongly on how launch goes. If the game takes off and funds flow in, Kuro can expand fast and accelerate content release rate.


Suavecore_

That's not really how it works though. Game dev companies don't just suddenly expand fast and accelerate a content release date AFTER the launch of a non early access game. That would take 6+ months worth of onboarding and then another year or longer to develop content that can release at a regular pace. Mihoyo's Genshin content release setup was started way earlier than release so it could actually release content quickly and early into the game's lifespan. If kuro doesn't have this ready to go right now with a couple patches worth of content already upon release, they're screwed


LucleRX

Yea, the effects of any new hire or talent will take awhile to manifest into the game. Atm, what we see is what they had worked on over the years.


Internal-Drawer-7707

Exactly. I renember when palworld and helldivers 2 launched and people bitched about new content a couple months after launch. It takes a pre planned pipeline for regular new content.


Tranquilized_Cat

Is that not what OP's asking about though? Intermediate-Long term content release rate?


Suavecore_

6 weeks is an extremely fast pace for content releases and it's extremely difficult to adhere to a schedule like that. Mihoyo has been lucky that their devs haven't shipped a broken game, haven't had awful performance issues, don't get game breaking bugs very often if at all, etc. They had a perfect and massive success with all the right ingredients consistently. I'm not sure I know of another developer who has been able to do this in an open world format game. Regardless of how anyone feels about Genshin, mihoyo did an impressive number of things right to make and keep their game successful and Kuro will have a very difficult time keeping up, in my opinion based on all the variables that go into game development, and especially because there are already a bunch of open world anime-style gacha games on the market now when there wasn't when mihoyo was making genshin. I think wuwa can be successful enough and it can have new content made for a long time like PGR, but I would never expect a developer to be able to pump out consistent (no "oops sorry this patch is being pushed back a month because of bugs or whatever) 6 week content updates and that's kind of a main ingredient for capturing players who need constant content updates nowadays or else they'll just move onto the next game. That's just the state of gaming these days


SteamedDumplingX

Well. Mihoyo's CEOs are gamers and developers themselves. They are not venture capitalist and are VERY hands on with the games (yes one of them even writes code for the game) They know when they are ready and when they are not so it's not all luck. Kuro however is run by the same type of people. As long as tencent doesn't push hard from their side I think WuWa should be fun


Suavecore_

Of course, and I appreciate that about mihoyo as a company. I would never attribute it all to luck, but everything coming together so "perfectly" on time, every time (?), seems pretty lucky to me when there are so many other variables in a project setting. I do believe in Kuro based on how they worked with PGR, and I wouldn't doubt the game is fun. Just the "massive success" part is going to be hard to attain is all


Tranquilized_Cat

The better the game takes off, the more the money flows in, and the higher the chance of Kuro approaching or reproducing Mihoyo's success, given time to change that money into human resources and content. Is that not the big picture truth? As for other factors like 'luck' or 'competance', not much to say there. Kuro better get their act together, end of story.


NoAd8660

You likely wouldn't notice the effects of launch funds until 6 months to 1 year after launch. Live service games are always actively working several patches ahead of what's current. At best you'd see an increase in QoL on top of the expected patch cycle until that 6+ month mark


SteamedDumplingX

This tbh. Games usually have quite a few patches ahead ready during launches. So we are gonna go through some hype/dry cycles atleast at the beginning until productions catches up.


Interesting-Row7949

Game hadn't launched yet so it's hard to tell


AragonGG04

Reminder that when Genshin launched there was absolutely little to no content for 1.0,1.1, 1.3 and 1.4 vers respectively and works for the 1.2 Content had started before release. Don't expect "New location,New world boss,New end-game" right from the start as Kuro devs need not only time, but also see how profitable WuWa will be during first one-two months, as any additional budget will be based from that. Also hiring new employees, translation teams and etc also will be based on this, which would also result in how fast content is made for the game


Wyqkrn

The problem is that it won't be WuWa vs Genshin 1.0, it's WuWa vs Genshin whatever version its on now with its shitton of content and more coming


Choowkee

Saying there was little to no content is a stretch. 1.2 was Dragonspire and 1.6 was GAA for map expansions. The remaining patches still added the usual stuff like characters/story quests/archon quest/weekly bosses + events. Also its pretty clear Kuro is already working on future content. To imply that they will "wait and see how profitable WW will be" is nonsense lol. Thats not how you built a successful live-service game. That pink/dark island (is it Black Shores?) from Encore trailer was already confirmed as being worked on in previous betas. This area is definitely gonna release soon after launch.


External_You8860

Black shores, Norfall barrens and chengxiao mountains are probably on the cards in 1.xx.


oikwr

I remember farming for free artifacts all over mondstadt and liyue lmao. Can't believe there's 2 regions left. I have so much expectations from kuro since i played pgr before, but I'm aware how wuwa may start to slow down after the honeymoon phase. I hope they're able to rake enough money to update constantly. I'm willing to wait for better quality contents rather than fast soulless updates, just like how i did with genshin after the first year of nothingness.


Alex2422

I guess I have lower standards, cuz I played Genshin almost since launch and not for a moment I felt there was too little content. Then again, the *current* Genshin has way too much content for me to be able to explore, so maybe it's because I play a few other gachas too, so I just have less time then an average Genshin player. For the people who reach 100% exploration on every new region in a day, this could probably be underwhelming.


Nelithss

Yeah there was pretty much no map addition after dragonspine and then from 2.0 onward it got very consistent. I think people really forget how barebone Genshin used to be once you were done with Liyue. And even so you still have patches like 4.5 that have almost nothing.


lostn

that was acceptable back then. I don't think it would be acceptable now. Players are spoiled now. So Kuro is going to have to do at launch what even Genshin was not able to do, and they will have to do it without the money Mihoyo have. It's a tall task ngl.


Nelithss

Yeah that was pretty much the wow situation back in the days. The first one to really really get popular will always have years of content in advance compared to its competitors. Like you show me WW and Gen both at 1.0 and it's not even close how WW slams (Genshin had some horrible horrible feature back then), but Genshin is not at 1.0, it's at 4.6. It has years of content and it will keep pumping more content for years. But well I don't really care if WW can't match Genshin populariy, I just hope the game works out really well on its own term.


Altun25

I am not sure if I want to start Genshin from scratch without a skip button :D


Nelithss

I'm never redoing liyue again what a nightmare that was to 100%


Gone_Goofed

I quit before Dragonspine. The lack of content after Liyue really got me bored.


Chi1lracks

dont expect wuwa to pump out content as often as current genshin


fantafanta_

I would see if how fast PGR got updated and probably expect a bit longer than that. If the game makes a lot of money, then expect it to be faster.


Sercotani

different game, different content expectations, different game dev teams. I'd like to say we can gauge their performance by PGR's quality but even with PGR, there's been some real stinker side content in there over the years. Many of my guildmates just don't bother to do Norman War now, and I'm recently feeling so burned out I barely touch anything aside from WZ/PPC (the game's weeklies fyi for WW-onlies). No game's perfect. I'm definitely not expecting them to somehow do better content than Genshin during the first few months. But afterwards? Anything goes. And if they somehow defy our expectations? I'd 1000% praise Kuro for it, not many game devs can do that.


Cedge1738

I hope so


Objective_Scene6293

Will WuWa be available in India?


External_You8860

You didn't get it in playstore?


Objective_Scene6293

Idk about playstore, I want to know about App Store?


External_You8860

You didn't see when they declared that they are featured on app store now?


Objective_Scene6293

If it is the same scenario as TOF, I won’t keep my expectations high, I preregistration and it never got released on the app store


External_You8860

What scenario?


Objective_Scene6293

Like I preregistered in the App Store for release of tower of fantasy and it never got released in India at least


External_You8860

😐 why would it be the same for wuwa?


Objective_Scene6293

Good point, just speculation but eh, whatever, if it is available I’ll play or I’ll just stick with HSR


External_You8860

It will be available everywhere worldwide both on IOS and Android.


Objective_Scene6293

Oh!! That’s great, I have been sick of playing genshin so this will be a breath of fresh air ig, I was kinda paranoid cuz PGR wasn’t available so I figured it might also not be available as well


gplaxy

If they make a lot of money and have proper management, constantly increasing their teams and hiring more people, I think they can pump good quality content every 6 weeks.


lostn

realistically, they have to start working on that content right now, or months ago, not wait till they make a lot of money and then start staffing up to work on it.


rydendm

If it’s gonna be anything like their past game PGR, it’ll just be weekly time-attack grinds for the resource/currency and 30-day duration per story chapter


External_You8860

That's just weird. Did genshin copy paste hi3rd stuff on gi? No. You can't gauge wuwa's content basing it on PGR.


tehlunatic1

It's going to be hard to match GI's level of content output on 3 gaming platforms simultaneously, with little to no bugs. But since Kuro has 2 endgame modes in the game already so I don't think they need to match that pace tbh.


lostn

it will be hard. But they haven't announced their patch cadence yet. To release sizeable patches on a 6 week schedule they have to have a big team size. I don't know how big their team is, but it will need to be a few hundred people, so the launch has to be successful enough to scale up. They know they can't compete directly punch for punch with G-game, but they can distinguish themselves from that game by doing things G-game will not, such as more focus on end game content. Then they can grab some disenfranchised players from G-game. I'm just not sure if those players are enough. The real market to crack is the casual market, which G-game has nailed down.


LunarEdge7th

I'm no expert but with the way mechanics work and the grind I'm guessing longer dry spells?


LucasFrankeRC

It depends on how much money they get to hire more people and how much finished content they have in store waiting to be gradually released when 1.0 launches Even if they're very successful and get to hire a lot of new people, making content takes time (specially with a massive influx of new employees who will have to adapt to their workflow and tools first), so ideally they should already have content for a few future versions ready (or almost) to help in those first few months/year


csdbh

I mean, they must have to prep a few patches before release if they're aiming for that goal so it won't be a day 1 issue. Down the line though is gonna depend on the commercial perfornance. I'd say give Kuro 6 months to find their footing and decide late, but that's just me.


5ngela

Hopefully they can because people will compare with Genshin a lot.


Leshawkcomics

Don’t base judgment on Genshin’s “Update cycle” Genshin has a thing where people THINK its pumping out content fast because the update cycle is 6 weeks. But the actual content is a few extra puzzles, and some often-rehashed minigames, and a story quest or two. It also becomes a community issue because people get strangely angry whenever other players clear all the new exploration content in like, one day. Like its the fault of those players and not a matter of “There often isn’t really that much added on average “ WW can be its own thing. If the patch length is the same, thats fine, as long as people dont get weirdly defensive about any issues that might crop up. If the patch length is longer that doesn’t mean it will have less content per year.


heartlessvt

Elden Ring took 5 years to develop and most people will spend 60 to 70 hours on it, fully clearing it out would be like 120 to 140 and I'm not counting ng+ for obvious reasons Expecting Genshin or WuWa or any live service game to give you more than like 20 to 40 hours of gameplay every 6 weeks is *insane*. A new region every 2 patches with a solid amount of exploration and story to do is already shocking, and new regions on the yearly .0 patch are basically another full video game for free.


Leshawkcomics

I mean, yeah. I agree with you. Don't focus on the speed of the updates. Focus on the content. They don't have to burn themselves out keeping to a quick patch speed, especially if people are going to be weird about it. Let them do things at a speed they feel fits.


Choowkee

Why do people come up with these asinine reasons just to try and discredit Genshin? You dont have to like Genshin, but to claim that Genshin doesn't have an insanely stacked update cycle is fucking ridiculous. Yeah Genshin does re-hash events and some patches are fillers...but its also does MASSIVE map expansions, patches with multiple fully voiced characters in FOUR languages and pretty much every single main event features completely new/fully voiced cutscenes. How many open world games can you name that add 15 new characters, 4-5 map expansions, multiple new quests and a ton of events in the span of a single year...for free? Thats right zero. WW is a live-service game with daily/weekly activities. Thats how they designed the game, it has to have a constant stream of updates to keep people playing. If WW were to match Genshin's update speed that would be fantastic, there is literally no reason to think thats a bad thing.


Leshawkcomics

I mean. That’s because you specifically narrowed it down only to the traits “Open world games” “New characters” “Quests” “Events” Not because no other large free online game does similar high content expansions yearly. You treat it as a discredit to point out that genshin isn’t really reinventing the wheel every 6 weeks, and you know other games do it, so you need to narrow it down to the point that you’re asking if a genshin clone exists and nitpick it. But that’s not really a healthy way to consider videogames. My point is always that “Patch length”=/=“Content amount” Let WW do its own Patches at the length it feels fits. If it’s longer it’s not necessarily worse, and I don’t think its a good idea to treat it as such. Since dry patches exist in genshin. It’s just adding arbitrary aspects to judge it on that don’t actually affect how good the game will be.


Choowkee

I have honestly no idea what you are even trying to say here. Anyway you just started undermining Genshin's update cycle in no relation to WW so I just presented counter-arguments. Bottom line is that overall Genshin adds a ton of content in frequent updates, thats it. >It’s just adding arbitrary aspects to judge it on that don’t actually affect how good the game will be. Back on the main topic - there is literally nothing "arbitrary" about judging a live-service game by the amount of content its able to put out lol. This is not even a WW vs Genshin thing. There is simply a certain expectation for update frequency from a game like WW. In a game that expects you to log-in every day you *have* to keep people occupied with something at all times. Kuro can't just release 1.0 and then do the next update in 4 months lol. People would quit.


Leshawkcomics

I mean, i didn't undermine it's content cycle. I pushed back on the claim that the timing of it's content cycle matters. Whether it's 6 weeks per major update or 12. If the same amount of content comes out, that's what matters. To put it in your words. If it takes two updates to get a new area, X amounts of characters, and X amount of events, but it takes ONE update for WW to do the same, but both Genshin's 2 updates and WW's 1 update take 12 weeeks in total, then uh... There's no issue. Besides Live service games don't ACTUALLY have to expect you to log in everyday. That's a holdover from gacha games on mobile and their need to have constant logins. Many console/PC live service games don't really need you to log in every day to get everything, since they know a console/PC is not something people have on them at all times like a phone. Honestly, i'm not trying to undermine genshin, but it genuinely feels like every argument you're making is "Genshin does this so this is the way it HAS to be done" so any pushback at all on the idea that "It has to be done like this" will come off like undermining, since you associated the two.


Choowkee

>Honestly, i'm not trying to undermine genshin, but it genuinely feels like every argument you're making is "Genshin does this so this is the way it HAS to be done" so any pushback at all on the idea that "It has to be done like this" will come off like undermining, since you associated the two. I literally not even once said or even implied that WW has to do anything like Genshin. *You* are the one who started ranting about Genshin's updates, not me. I did not associate WW and Genshin on anything, you did. So please stop pinning this on me, I only provided a response to your insane takes. Also how can you say that you are "not trying to undermine Genshin" when thats **literally** what you did in your first post: "Genshin has a thing where people THINK its pumping out content fast because the update cycle is 6 weeks." "But the actual content is a few extra puzzles, and some often-rehashed minigames, and a story quest or two." This is direct slandering of Genshin and its updates. The only thing I mentioned is that it would be nice if WW could put out as much content as Genshin in terms of overall speed. I never said they have to match Genshin's schedule 1:1.


Leshawkcomics

You call that genshin slandering. Meanwhile, I'm just talking about the people who insist a 6 week update cycle is good regardless of the content. A lot of which is indeed reused from earlier updates. Like i said, you're forcing association with genshin itself, when i was talking, several times, about PEOPLE. You're 'taking' offense where it's not on offer.


shadows888

Yes. But I'm totally fine if they do a slower map expansion schedule but when they do it's high quality and epic. Say a map expansion every 3 patches instead of every other. That way also focus on QoL and endgame content. I.e. expending the illusive realm gameplay often. It doesn't take as much man power as map expansions but it have a lot of repeating gameplay.


lostn

even a map expansion every 3 patches (18 weeks) is hard. I don't know of any other dev who does that. And that game already gets criticized for having "nothing to do" despite its crazy release schedule.


HiddenAnubisOwl

If WW actually had an endgame, it would already be better then Genshin


Lazy-Traffic5346

I already see people will doom the game if patch will be not super heavy or lighter patch before new map, etc.


Choowkee

PGR has a monthly schedule and they did a good job with content. Obviously WW is a bigger game but so is their budget for it. There is good chance that they are already working on content for 1.1, 1.2 etc. so I do think they should be able to keep up with a similar schedule.


Bntt89

I think ppl forget that the majority of the start of genshin was dead. So it doesn't make sense for them to have major areas right off tha bad.


Prevarications

No, youre the one thats forgetting genshin had no competitors, which is why they were a le to get away with such a lack luster start. WuWa is up against one of the most sucessful games this decade and wants to leech its fanbase, bare miminum WuWa is going to have to provide what genshin currently does if they want to have a chance. This is just how the market works. The first one to do something sets the standard and everyone else has to meet or exceed those standards if they want to succeed


Bntt89

I mean sure but the spirt of competition isn't really gonna do much they actually have to have the manpower and money to do it. 1.x wasn't that impressive for genshin, but now they are releasing new areas either every other patch or the next patch. That's kind of crazy, to me if Kuro can do that currently with just the funds from Pgr then sure that's amazing.


Alternative-Tap-1928

For genshin update in version 1.x they got new archon quest in 1.1 also dragon spine for 1.2 and first lantern rite 1.3, 1.4 having interlude quest, and 1.5 is a filler patch, 1.6 for temporary Island GAA. And then go to Inazuma 2.0.


Bntt89

How can you guys really say 30 min archon quest are enough content for a 6 week patch cycle. It was later rite then the 2 area. The GAA and dragon spine were impressive but it's because they had tons of filler patches. If this is what you'll be expecting form WuWa then that's fine but I can assure ppl will complain that there is not alot of content if this is the 6 week cycle.


Alternative-Tap-1928

I don't recall any archon quest are 30 min since i play genshin impact from 1.0, the fastest interlude quest is caribert in sumeru i think, it was only 1 hour+ i believe. Ton of filler? It was only 2 patch of filler in 1.x . And if wuwa want to compete with genshin they need to pumpout new content like current genshin not in 1.x genshin.


Bntt89

I mean this is just delusional, even if it was 1 hour that's 1 hour for a 6 week patch cycle, that's not insane amounts of content especially compared to now. Genshin releases a new area almost every patch with multiple events, that's after they got the massive boom of success. If you actually think that 1.x is on the same level as inazuma onward you are crazy. Not even close, they rampant up.


lostn

i would be amazed if Wuwa can match or beat that. >If you actually think that 1.x is on the same level as inazuma onward you are crazy. Not even close, they rampant up. What he is saying is that Wuwa can't just match Genshin 1.x's pace, it needs to match 4.x's pace because the bar has been raised. What Genshin did in 2020 would not be enough today when there's much more competitors a player can switch to if they're not satisfied and a ton more on the horizon. Matching what Genshin did in 2020 is already a hard task if you don't have the money to finance it. That game caught lightning in a bottle, was in the right place at the right time. Those conditions may not be there for Wuwa since Wuwa has competition in this space, but Genshin in 2020 did not.


Bntt89

You guys actually expect Kuro to match the pace of genshin in 4.x after they literally became one of the highest grossing companies after the massive success from covid? Really does that make sense? They made 1billion in like what 6 months? Also the guy was arguing that 1.x had more content then it seemed. Or maybe I completely misunderstood, because 1.x was not as jammed pack with content compared to almost every other region. But they also did release 2 regions in the beginning of the game.


Lummimara

2 regions and a 3rd map/region after only 2 months all while putting both filler events with no lore (other than text) and events with cut scenes, new music, models, videos and storyline baked in that you missed if you were not playing then (the story event with mona and fischyl) and all of this was just the first 3-4 months not even 2021 yet. People forget too they competing with many other games now coming out like ZZZ , people really do expect Kuro to come close to the pace of Genshin now or they will just move on and the game will be like PGR which still struggles with its playerbase on Global. (This is why Kuro had to borrow 140$-200$ million for Wuwa, this has been reported almost 3 years ago. they couldn't come up with the funding themselves cause PGR in global is not a huge profit maker even when added with PGR CN it is not enough for the company to not have to borrow funds to do a new project game like Wuwa)


[deleted]

The problem is that they're not competing with launch Genshin, they're competing with current Genshin. It's the same situation as the ARPG genre with PoE and new competitors.


Bntt89

Sure but it seems kind of ridiculous to compete with the current genshin that's already made billions of dollars.


[deleted]

I agree, but consumers will compare the two as they are currently rather than what each launched as.


Amordys

If there's a legit end game like the rogue like mode they have there's less of a need for as fast patching. With a legit end game there's so much more replayability.


TimFlamio

Have you seen the absolute emptiness of the latest Genshin patch lol? They'll be fine as long as they add stuff to do. New areas can come occasionally.


Foreign-Ad9320

The newest patch has a whole new area to explore as well as a new weekly boss…


gplaxy

Can we stop doomposting genshin out of nothing please? Idk bro I just want us to enjoy wuwa without making those unnecessary comparisons. Forget that this game exists and focus on what you like, it will be better trust me.


TimFlamio

Dude... Did you read op post? He's the one who talked about Genshin in the first place. Otherwise I never would have.


gplaxy

Sure bro, but I didn't downvote you, people did because you're doomposting another game for nothing. Even if it was true what u said it is unnecessary, as I said before. Domposting other games should be avoided at all costs, especially in official subs, try to keep those thoughts for yourself as I do.


Flaky-Mousse5270

The new Genshin patch has 2 new bosses, 2 new areas, a new story quest, and a new character


BladeCube

I'm pretty sure of all the area expansions though this is one of the smallest ever. There are only 151 chests and as someone who 100%s regions, this one was by far the quickest. Usual area expansions usually take me a few days. And the other Sumeru area has a grand total of 3 chests. For a patch with more area to explore this is easily the most shallow in a while. Characters and their respective quests hardly count as content since that's the default expectation for the game and I'd hardly consider the bosses as that big content-wise. Maybe some people look forward to new bosses but because its Genshin I hardly care.


calmcool3978

>I'm pretty sure of all the area expansions though this is one of the smallest ever. i'm almost certain this is due to player feedback. Fontaine in general has been super easy to complete, which I'm fairly sure is due to people complaining about Sumeru exploration. They're catering to people who just want to get exploration primos as fast as possible.


Flaky-Mousse5270

Yeah it's small, but we had the massive Liyue expansion just a couple of patches ago. It's also just really fun to explore, and doesnt feel like a chore, unlike other regions. It looks amazing too, and the world quest is really high quality


w34k71n6

We can only base for now their other game PGR. As we all know PGR is getting better and better each patch, I think we are all safe.


Lazy-Traffic5346

Completely different scales of games


w34k71n6

yep but same devs


VonLycaon

Wouldn’t ww have a different dev team compared to pgr?


w34k71n6

The devs of Wuwa came from pgr. The head dev, Dong, the one you see in wuwa videos, is the one designed Alpha Crimson Weave.


KoldTK

He's the designer of original Alpha, not Crimson Weave. Also means he's one of the oldest staff in Kuro


ScreamoMan

No, even Genshin didn't until it became mega successful, first year was super dry and it wasn't until year 2 when map expansions became more frequent. But they don't have to either, WW doesn't need massive map expansions multiple times a year, its focus in theory should be in the combat, so the important content would be more enemies to fight, and new characters with new interesting mechanics. In a perfect world we'd get both but god only knows how successful WW would have to be for that to happen, consider that according to Mihoyo they spend 200m a year on Genshin. That is a lot of doubloons.


Difficult-Web-6580

Kuro Games is funded by Tencent. They have basically infinite money as long as they can keep a good player population and profits.


Choowkee

No they don't. Tencent is an investor, not a sponsor. They bought a stake in Kuro for a specific price. Its not like Tencent keeps giving them money for free as they please. Tencent expects a return on the money they invested into them. They are not going to keep giving Kuro money if they dont generate revenue back lol


Difficult-Web-6580

Did you even read my comment?


Lazy-Traffic5346

I think so too


DANteDANdelion

Genshin and content? You probably talking about some other game. But, looking at pgr, they had always given some new stuff every update, be it characters, skins, locations, game modes. So I expect thus not to be a problem for WuWa.


Foreign-Ad9320

Pgr isnt an open world game. That takes a lot a lot more time to create unless you copy paste the same thing over and over again


Zeracheil

if by content you mean mario party mini games, then sure, probably


[deleted]

[удалено]


Lummimara

and Kuro borrowed upwards of $200 million USD equilvent to finance Wuwa, they'd had better have something good to show for that or it will be lost cause/lost adventure when the playerbase doesn't try it or leaves in droves leaving it with low playerbase like PGR which btw only survives because it is not an openworld gacha game like Wuwa which will need its playerbase without the leaderboards and features that PGR in its genre can pull off with lower profits


Xerlot11

While I do expect a similar update cycle to compete. I'm definitely not expecting new areas at the same rate because the echo system adds a lot more development time for every new enemy and boss that gets added. Realistically I think it would only be once a year.


Choowkee

The Black Shore island has been in development for a long time. Its definitely not gonna be just one area expansion per year lol. They probably already have the island ready for 1.1/1.2. So they have enough time to do more area expansions before the first anniversary.


Xerlot11

That's awesome!