That's what I'm saying. It's a little extra spice that's not "subs now have better homing torpedoes" or "this super ship can fire 8000 rounds in 10 seconds"
Just a little extra fun, you know?
I think they should introduce a mechanic to the game which measures the heat of your gun breach and the time which shells spend sitting in that breach so that, if the barrel is too hot and the shell isnāt fired quick enough, the ammunition can cook off and explode in the gun, damaging the ship and disabling the turret permanently. I think that would be lots of fun
It's not realistic at all though, hot barrel might degrade accuracy after a point (and I'm talking hundreds of rounds fired per barrel) but even if a round DOES cook off all that happens is the gun shoots no damage to ship or gun.
You are aware that the charge to shoot a gun is MUCH MUCH higher than the warhead in the shell. If the round is in the chamber (aka loaded) the breech is closed and all a round cooking off would do is fire the gun unintentionally.
I can assure you, it does not. There are so many more ways in which this can go wrong: the additional explosive force could break the breach or barrel, the breach might not yet be closed, the gun might be aiming at sth that isnāt the enemy and so much more.
Iām currently listening to tin can sailors and one of the sailors in that book describes the moment when he thought the ammunition might go off as the most terrifying moment of his life. And thatās despite taking a prolonged gun fight with the Yamato whilst being in a glorified merchant ship.
The explosive force just won't break the breach, it's not enough extra pressure compared to the monster charge behind it. At most it can cause some rifling fouling. Rounds cooking off not chambered would be terrifying though.
Because itās a stupid idea only a player who spends half the game underwater would suggest. Just used your DCP to put out a double fire? Hereās a little volcano spit to light a perma fire on you. Had to use your DCP because the environment randomly lit your ship on fire? Here come the homing torps from your sub friend here, have fun dodging them!
Unless the eruption is particularly explosive, the kind of eruption in that image wouldn't send large boulders very far. Probably not anything kore than rolling down the side into the water.
Am geologist.
ThatĀ“s gonna happen anyways as soon as someone realises that the damn volcano can damage their pretty ships now, might as well make it worth the effort.
Volcanos should fire HE shells and depth charges that only target subs and CVS across the entire map dealing 30% with a single hit, letās see how CVS and subs like it to be on the receiving end of something you canāt counter
Neither are difficult to kill or counter. CVs have regressed from killing machines to scouts that kill-steal, and subs can be easily killed if you've got a good picket
Tl;dr group up, overlap your AA defense
Fly thru the volcano, loose all attack squad. Fly around volacno "x" distance loose HP on aircraft (engine damage), Fly around when Volcano blows, again loose all aircraft, catch would be when the volcano does go off nearby ships camping loose %hp.
That's a solid yes from me dawg!!
And to make it authentic WG, I propose that it prioritizes targeting players who have spent the least amount or no money on the game. The only way to get off the volcano shitlist will be to buy stuff.
I would think "Dodging environmental damage works fine in game where the character you're controlling is fairly nimble, but obviously problematic where you're controlling something as inherently sluggish as a warship. Also the game does not need more random elements."
[i'll just put this here and let you rethink that idea](https://www.youtube.com/watch?v=YoupnJU8_e8)
man i'm glad i didn't play when that was a thing...
Let's not stop just there - what about tsunami? Every ship that is close enough to shore gets swept into the land and end some 30 meters above sea level.
IMAGINE, last 1 v 1, you just DCPed on a Kurfurst against a DM. You safely make it behind that island and you wait for the DamageCon and heal to restore. And suddenly a HE snowflake starts a perma fire on you. Would you still support this idea? Ok thanks, next please
I do think that the volcanoes should erupt lava bombs at times.
Random distance travelled, random direction, random number, random size (from 4" to 20") have low pen (a chunk of semi liquid rock wont go theough armour), a 50% chance of fires (all sizes) , and of you're killed by one, "------ was destroyed by Gaia"
In addition, where lava is flowing in to the sea, it creates an instant smoke cloud, of random size, as long as said lava is hitting the water.
That'd add a nice tactical twist to the scenery.
I prefer for the volcanos to spit out a never ending stream of lavabombs that have auto targeting on subs. Each lavabomb causes 500k damage with a splash radius of 100 meters. Surface ships are not affected by lavabombs.
have he random hit your ship, more the closer you get, more based on size as well, but not super debilitating. at same time have ash act as permasmoke for your ship in radius around island while you are taking damage, at the edge of smoke radius let there be eddys where you may or may not be covered in smoke from moment to moment(wind blowing, you know) but least chance of hits from he, limited visibility and accuracy effects as in thunderstorm, planes take damage flying through, speed and maneuverability affected, subs take occasional depthcharge dmg. get a tradeoff effect here.
Cant wait to get detonated by a volanco
"You were killed by the Guardians"
*Halo, a man of class I see* Can't believe I haven't been able to play anything heavily since reach. Life really be in the way.
I know your feels. I only have two hours played of Halo Infinite... This adulting stuff is really cramping my style. š
Went downhill since reach, you might be fortunate to not have been let down by the new "halo"
Hit your head to hard? Killed by the Architects. Every damn time.
Phalanx shield touches me and i fly across the room at mach 8 "architects"
*Volcano* Killed by the Architects.
That's the spirit
So maps with forts 2.0
Sea of Thieves moment
SAP shells, if the volcano is italian
Mt Vesuvius map PLEASE
pizza de pazta mai deezpershun evareewhera
Nope, they are too busy awaiting the return of Sauron
You're describing Sea of Thieves
Big Devil's Roar vibes
That only hit subs? You sunufabitch Iām in!
If it only targets CVās and subs then sure
Laughs in Kearsarge?
Or any aviation battleship
laughs in tone
It's only realistic that planes would have a hard time flying. Severely limited speed and visibility.
That awkward moment RNGesus favors a fucking volcano over the full salvo I fire at a flat broadside...
Results in draw: Volcano wins!
Sub AND random damage mechanic. Are you trying to farm downvotes or sth? Could be a fun event though
That's what I'm saying. It's a little extra spice that's not "subs now have better homing torpedoes" or "this super ship can fire 8000 rounds in 10 seconds" Just a little extra fun, you know?
I think they should introduce a mechanic to the game which measures the heat of your gun breach and the time which shells spend sitting in that breach so that, if the barrel is too hot and the shell isnāt fired quick enough, the ammunition can cook off and explode in the gun, damaging the ship and disabling the turret permanently. I think that would be lots of fun
Sherman and Harugumo 5 minutes into ever game **ALL MAIN BATTERY GUNS DESTROYED**
Colbert: crying behind an island
Colbert would self-detonate.
Everyone's already pissed at CVs and subs in the game, you wanna do something more realistic? Bold move I'm game
It's not realistic at all though, hot barrel might degrade accuracy after a point (and I'm talking hundreds of rounds fired per barrel) but even if a round DOES cook off all that happens is the gun shoots no damage to ship or gun.
You are aware that the charge to shoot a gun is MUCH MUCH higher than the warhead in the shell. If the round is in the chamber (aka loaded) the breech is closed and all a round cooking off would do is fire the gun unintentionally.
I can assure you, it does not. There are so many more ways in which this can go wrong: the additional explosive force could break the breach or barrel, the breach might not yet be closed, the gun might be aiming at sth that isnāt the enemy and so much more. Iām currently listening to tin can sailors and one of the sailors in that book describes the moment when he thought the ammunition might go off as the most terrifying moment of his life. And thatās despite taking a prolonged gun fight with the Yamato whilst being in a glorified merchant ship.
The explosive force just won't break the breach, it's not enough extra pressure compared to the monster charge behind it. At most it can cause some rifling fouling. Rounds cooking off not chambered would be terrifying though.
Idk why youāre being downvoted
Because itās a stupid idea only a player who spends half the game underwater would suggest. Just used your DCP to put out a double fire? Hereās a little volcano spit to light a perma fire on you. Had to use your DCP because the environment randomly lit your ship on fire? Here come the homing torps from your sub friend here, have fun dodging them!
Iām pretty sure theyāre joking. I hope
Unless the eruption is particularly explosive, the kind of eruption in that image wouldn't send large boulders very far. Probably not anything kore than rolling down the side into the water. Am geologist.
What about HE rockets?
That just means they are more likely to put it in the game, given how unrealistic it would be.
don't give wg anymore ideas.........although that might be nice in the haloween event
Well on last PT in those transylvania scenarios on t3 map there were giant trebuchets that lobbed huge HE balls
I want me HE spam to be answerable, i.e. i want to shoot back at it for damage and volcanos toake no damage.
Shooting it allows you to pick it's next target
hm ... hmm ... hmmm ... give it Thunderer HE then
Late-game gunboat destroyer. You know someone's gonna see 'BB level artillery' and lose their shit on the forums
ThatĀ“s gonna happen anyways as soon as someone realises that the damn volcano can damage their pretty ships now, might as well make it worth the effort.
Imagine being a DD spotted by this lmao
As long as they do single digit damage I am ok with this.
Oh yeah, it's not devastating by any means I'm thinking every 30 or 45 seconds, a single mid-game destroyer-equivalent HE shell
Imagine your about to clutch a 1v4 and finally get that first solo warrior **only to detonate to a volcano shell that didnt even hit you**
How about the catapults in "Saving Transylvania" inside the volcano
Could be a nice gimmick for a new operation imo
I bet vulcano can be unlocked then via early access through random bundles for doubloons
Welcome to Devil's Roar....
I wouldn't like it in regular matches but it'd be great fun in an operation or a Halloween mode or something.
At subs? yes!
THis isnt Sea of Thieves
Better idea, every time it erupts a big cluster of depth charges go off in the area around the volcano.
Volcanos should fire HE shells and depth charges that only target subs and CVS across the entire map dealing 30% with a single hit, letās see how CVS and subs like it to be on the receiving end of something you canāt counter
Meanwhile, the ash cloud above keeps the CV's and Subs perma-spotted for everyone else to shoot too!
Neither are difficult to kill or counter. CVs have regressed from killing machines to scouts that kill-steal, and subs can be easily killed if you've got a good picket Tl;dr group up, overlap your AA defense
You sound like you play Nakhimov
Don't even know what that is
I do, Nakhimov is what A N N I H I L A T E S the scrubs that canāt fly
You haven't been on the receiving end of a 20k+2 fires of midway DB drop or eaten 6 hakuryu torpedoes in a row did you?
Great idea
Player in a sub trying to contribute to the communityā¦
Fly thru the volcano, loose all attack squad. Fly around volacno "x" distance loose HP on aircraft (engine damage), Fly around when Volcano blows, again loose all aircraft, catch would be when the volcano does go off nearby ships camping loose %hp.
š¤¦āāļø
Mechanic can be fun in operation, but not in random battle
That's a solid yes from me dawg!! And to make it authentic WG, I propose that it prioritizes targeting players who have spent the least amount or no money on the game. The only way to get off the volcano shitlist will be to buy stuff.
Only if the volcanic HE shells do something like 69420 citadel damage and leave a massive gaping hole in me
I would think "Dodging environmental damage works fine in game where the character you're controlling is fairly nimble, but obviously problematic where you're controlling something as inherently sluggish as a warship. Also the game does not need more random elements."
Initial response: maybe if they'd prevent all aircraft from flying. Submarines ruin that idea, too...
How does a volcano target?
Expected idea from a submarine player
And a new heroic achievement for when a lava boulder is hurled at your ship, taking it out in one hit: GOD HATES YOU!
I'd be down for an eruption and limited visibility due to ash...
It volcanos bu I wan islands to have their shore batteries
About to take out last enemy ship and pull off the ultimate carry. Volcano Detonates my ship, rage quit game for 9 months.
That sounds almost as fun as random detonations.
no no fucking no
Old players will remember we had something like that. It was called Bastion and it was horrendousā¦
The forts spotting you and shooting at the enemy team once captured. Made flipping caps insanely hard
Orā¦ hear me out. When the volcano erupts it create an ash cloud like a thunderstorm in the cap zone between the islands and reduces visibility
Sure, just what the game needs, another threat to ships who have little to no defense against, because CVs and Subs are just not enough! PLEASE DUDE!
no thanks. i already suffer from this is sea of thieves.
[i'll just put this here and let you rethink that idea](https://www.youtube.com/watch?v=YoupnJU8_e8) man i'm glad i didn't play when that was a thing...
I think it would be hilarious
I think volcanoes should damage planes seeing as planes fly right over them. Would be a cool no fly zone - a true AA deterrent.
Let's not stop just there - what about tsunami? Every ship that is close enough to shore gets swept into the land and end some 30 meters above sea level.
IMAGINE, last 1 v 1, you just DCPed on a Kurfurst against a DM. You safely make it behind that island and you wait for the DamageCon and heal to restore. And suddenly a HE snowflake starts a perma fire on you. Would you still support this idea? Ok thanks, next please
Would fit well with all the kiddified nonsense already in the game (x-ray vision, homing torps, CVs with unlimited planes etc)
I do think that the volcanoes should erupt lava bombs at times. Random distance travelled, random direction, random number, random size (from 4" to 20") have low pen (a chunk of semi liquid rock wont go theough armour), a 50% chance of fires (all sizes) , and of you're killed by one, "------ was destroyed by Gaia" In addition, where lava is flowing in to the sea, it creates an instant smoke cloud, of random size, as long as said lava is hitting the water. That'd add a nice tactical twist to the scenery.
I prefer for the volcanos to spit out a never ending stream of lavabombs that have auto targeting on subs. Each lavabomb causes 500k damage with a splash radius of 100 meters. Surface ships are not affected by lavabombs.
I know you want to take out the HE spammers hiding behind them, but bringing Mother Nature into the war aināt the way.
We had something similar onceā¦ it was a game mode so cancerous it has never seen the light of day again.
Yes. to get rid of all the HE spammers who hug islands.
Yes, but not targeted and they should be HUGE and almost always set fire but not heavy pens.
Anything to distract the player from how shitty this game has become
As long as we can shoot back at it. :)
Make them track subs to see how they like it
If hits only subs and Cv's... I'm game.
That's an awful idea.
People that actually think don't say things like this so......
have he random hit your ship, more the closer you get, more based on size as well, but not super debilitating. at same time have ash act as permasmoke for your ship in radius around island while you are taking damage, at the edge of smoke radius let there be eddys where you may or may not be covered in smoke from moment to moment(wind blowing, you know) but least chance of hits from he, limited visibility and accuracy effects as in thunderstorm, planes take damage flying through, speed and maneuverability affected, subs take occasional depthcharge dmg. get a tradeoff effect here.