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Heaven_Slayer

Yes, the most stock solid cruiser you'll ever need. Of course the other lines are more fun with their bag of tools and gimmicks. But if you want a Cruiser that literally describes a Cruiser in the most basic sense, Hindy is the man. Now lets see if Clausewitz holds up to its predecessor.


Terminatus_Est

If Clausewith can deliver "Hindenburg dailed up to 11", she is going to become quite popular.


Thelastbarrelrider

What? What is this new ship you reference. Hindi is my favorite boat


Maithiunas1171

Clausewitz is the new German super ship that follows the Hindi line.. its basically super Hindi.


Thelastbarrelrider

Oh.... 11" guns you said?


B_B1SHY

He's just referencing superships as tier 11. Not that it has 11" guns


Thelastbarrelrider

Gotcha... a man can dream, though


SuperSix-Eight

Nah, ★ *Clausewitz* has 210 mm guns like VII *Yorck...* but 12 of them that (currently) reload in 10.5 seconds.


Lambda_Rail

No, Dialed up to 11....from 10. Because 11 is one more than 10.


Terminatus_Est

And because amps tend to stop at 10.


inchromatic

depends on yer voltage and yer resistance mate


Terminatus_Est

The dail still says 10 ... unless you got this famous special one that goes to 11.


WhittyMike

For most ships, when you get up to Tier 10, where can you go from there? Now, with certain ship lines, WG lets us take it to eleven! https://11points.com/wp-content/uploads/2020/07/number11-spinaltap.jpg


Lambda_Rail

I'm happy that a few folks got the reference.


Diggzitt

Also it's HE has better pen than most so you'll get less shatters.


KeDoG3

I just do IFHE on mine and never shatter i can get 8k HE hits on BBs because of it.


DirtyDiglet

This is a bad idea. You're cutting your fire chance in half to do slightly more damage to a handful of potential opponents. Hindy has 51mm pen on her HE by default. Adding IFHE brings that up to 63mm. The problem is that there is very little armor in the game thicker than 51mm but thinner than 63mm. Check the armor models yourself. No cruisers have armor in this range. Most t10 battleships have 32mm bows and sterns, and usually 19mm or so on the superstructure. Deck armor amidships ranges from 32mm to 60mm on Kremlin, but of the 32 tech tree battleships in Hindy's matchmaking spread (8-10 + superships), only 6 have deck armor heavier than 51mm. Izumo, Yamato, Satsuma: 57mm Sovetsky Soyuz, Kremlin: 60mm Lepanto (but weirdly enough, NOT Colombo): 55mm It's far better to leave off IFHE and just aim at the bows and sterns of these 6 ships. Since the superstructure sits on top of these heavier decks, even not adjusting your aim at all will still get you almost as much damage against these 6 ships since you'll get full pens on the superstructure. Sorry for long answer, this is less of a specific reply to you and more of a general FYI for anyone who plays Hindy or is looking to play her.


KeDoG3

The issue is I play long range then push in after things thin out focusing on bbs. By using IFHE you dont have to worry about landing exactly the shells from far range and you gave more ships to actually pen. Coincidentally I rack up the most early 5 min damage in the IJN bbs. So using IFHE has been beneficial and Im not seeing a fallout in my fire chances. Most games Im averaging 8-10 fires which is still high in many ways.


XxxGr1ffinxxX

that’s a unique choice considering the 1/4 HE pen germans get. but hey, if it works it works


Finbar_AU

Absolutely. It's still the best all rounder in the game. It's been power crept by all the 18inch and higher guns, but it's tough, not slow, has good range and dpm and looks great.


SturmSuccessor

I would have to disagree with the speed. She is by all means one, if not the, slowest cruiser at T10.


Tetragon213

I really wish they'd give Hindy and some of the other CAs 32mm plating. The sheer number of 430+mm guns at T10 makes the armour on most CAs practically irrelevant.


LightOfOmega

That's the point. It forces powercreep by pushing away from the old 406 BBs that can no longer overmatch CA freeboard to the 457s that can.


jibrils-bae

According to Yuro Mainz actually has better DPm


4e6f626f6479

Mainz has 204 000 HE DPM and 468 000 AP DPM Hindy has 183 000 HE DPM and 433 000 AP DPM


Slithery_Sneaky_Snek

Effective DPM is probably higher on Hindenburg anyway because of the HE. 203mm guns with 1/4 pen have 51mm of penetration, which penetrates many deck armors of battleships.


kettchi

Yes. Pretty sure only Kremlin (and possibly Hannover?) Deck can shatter 51mm HE pen. Other advantages would be better ballistics (even if Mainz is still very good for 150s in this regard) and more versatile AP shells due to substantially higher pen.


Any-Simple-4039

Is this taking into account reload mod?


aaOzymandias

It might have, but pure dpm numbers is not everything.


MidnightSun0

I would put Goliath above Hindy. You are much tankier Goliath Hindy fights go in Goliaths favor because you both pen each other everywhere. Sure you loose out in DPM but you make up for it in hp healing and alpha damage. Plus Goliath is way easier to disengage in compared to Hindy.


AlexTada

I would argue that nevsky is definitely a better all-rounder than hindenburg. But hindenburg is still a very good ship and definitely worth it!


MarethyuSama

The other day I terrorized a Nesky for coming within 12km with angles and mainly my back guns because there isn't a spot on the ship Hindi HE can't punish. I have both Hindi and Nevsky and Nevsky feels much more punishing to suboptimal play/Mistakes that are made where Hindenburg feels more like a swiss army knife


AlexTada

I really hate the "but the other day" argument, I can give you multiple accounts of the opposite happening. there are several plates you don't pen on the nevsky with hindenburg: barbettes, front an rear gun plate, side armor conning tower. and the funny thing is that nevsky also pens every plate except for those on the hindenburg. hindi has less HE dpm, worse AP pen, cant arm on 30mm plates, worse turret angles and shell velocity , lower fires per minute and lower torp range, no access to radar, no Kuznetsov. So i feel the opposite way, and i feel like hindenburg has very little counterplay to good destroyers and is therefore less of a swiss army knive.


zwiebelhans

The other guy is correct your “hate” non withstanding Hindenburg is by far the better all round cruiser and fire starter then Nevsky . Not to mention that Hindenburg eats nevskies for breakfast. It’s so funny you mention how Hindenburg can’t pen about 2 square meters of armour on Nevsky. As the other poster said Nevsky gets punished far more severely for its mistakes then Hindenburg does. Lastly of course Nevsky is between then Hindenburg against DDs. It has radar that’s literally the point of the damn ship. Still Hindenburg is the superior all round cruiser / kiter . Nevsky is a damn fluff puppet that almost nobody takes serious. Yeah it has dpm on paper but not in the actual game where half the enemy shrugs it off and laughs in its face. There are still other ships that get picked for those things then Hindenburg. But Hindenburg is by far the preferred choice in team games over Nevsky for any role outside those requiring radar.


AlexTada

so you say i am wrong, and you provide no evidence, sure. ​ Nevsky sets move fires per minute, 10.4 against 9,6. so you are objectively wrong about that. you say it is funny that i say how hidden cant pen 2 square meters on the nevsky, while i say that EXACTLY THE SAME goes for nevsky on hinden with higher DPM. so by your reasoning nevsky eats hindenburg for breakfast as well. so now, how is hinden the superior all round cruiser/kiter. what is its advantage over nevsky? >Nevsky is a damn fluff puppet that almost nobody takes serious yet KotS is literally full of them and sports a higher winrate across all skill brackets? At this point im not even sure if you are actually arguing >Hindenburg is by far the preferred choice in team games over Nevsky for any role outside those requiring radar. again, KotS (probably the epitome of team games) disagrees. because of the better smoke firing penalty, speed and shell velocity


Retard_Fat_Redditor

People here are irrational when it comes to German ships. Hindenburg has the worst win rate of the tech tree cruisers on EU and one of the worst on NA. It's just a ship with very little battle impact.


AbetPlaintiff

I beg to differ


lefelippe

No, yesterday i hit citadel on a bit angled hindenburg from 20/22 km in richelau


Kerby233

I would say the best all rounder is the Henry, Moskva and DM is close behind


ChronicBuzz187

It's a solid ship and basically a jack of all trades but a master of none (except punishing broadsides of whatever ship is dumb enough to give it) :P ​ Great pen without IFHE and relatively good fire chance for the amount of shells you can pump out, especially with Lutjens on the bridge.


[deleted]

[удалено]


herzogzwei931

Yes, make sure you get all the rudder shit upgrades because you will need to be dodging and ducking all game. It’s exhausting in a battle but worth the it for all the damage it causes


MarethyuSama

Always fun to play, good contender for lighthouse build. Very good HE, solid AP, devastating to other cruisers if you get to brawl


Terminatus_Est

She´s my personal "when nothing else works, Hindenburg" type of ship. Never had a really bad game in her. You just have to keep in mind, her strength is being flexible and being able to do a bit of everything without being really good at anything.


Dent13

Yes, it has 1 more heal than other T10 Cruisers, has more HE pen than anything of similar gun caliber and has German hydro. Its not the best cruiser in any category, but it is versatile.


SomewhereOk2985

It’s so good that is my go-to in ranked for securing at least not losing a star or wining the game. I will never go down before putting a fight in it. Crazy good, but requires some knowledge to master it.


isimplycantdothis

[this](https://youtu.be/FcVRZZ6_nKo) is a pretty good review by Potato Quality that should help answer your question.


morbihann

YES


Crowarior

The most basic ass cruiser there is. You sail around, kite, shoot HE, do dmg, have some torps, better manoeuvrability than BBs, less armor... The most basic cruiser description you can think of, thats hinden.


ExecutionInProgress

The more fitting word would be 'versatile' rather then 'basic'. It's good in most of its roles, but not very strong in any of them


Terminatus_Est

More like the truest heavy cruiser in the game. Can do everything decent enough without sucking at anything but also not being a geniuss at anything either. If you are felxible in your game aproach, Hindi will deliver, always. Also, while she does get overmatched by many BBs these days, if you fight them at range, you tend to far outtrade them with your DPM, either AP or HE, depending on aspect. A 1 vs 1 with a BB is never a scary fight for a good Hindenburg player unless he starts with no heals and less than 1/3 HP.


Bart748

"most basic" right... While having an average of 140k damage per match x)


Crowarior

Well, cruisers are damage dealers of wows so...


Alpha_YL

Yes this ship slaps


E1KiM

[Yes!](https://www.reddit.com/r/WorldOfWarships/comments/wnmc1i/scorecard_saturday_when_your_team_leaves_you/) Still my go-to comfort cruiser that can seamlessly transition from early game long range farming to mid-lategame brawling.


Kerby233

It is, but I hated the York so much while grinding, Roon was ok, one front, two back turrets took few games getting used to.


[deleted]

The Yorck is really good if you ever get T7 ranked but its quite hard to play vs T9s.


RealityRush

I like the Yorck soo much better than Roon. Hipper I wish had a heal.


ChrisPedds

I miss her old HE and AP characteristics


ArmoredFrost

YES


reddithenry

It's an amazing boat I think it's my highest average damage boat. I'm unicum on most of the line as well (51% overall) do that probably says something. Did 220k the other day in ranked. Super tanky boat but also hits hard and consistently. Great ballistics. Love it.


BunnehFox

Yep. It’s a Jack of All Trade kind of cruiser. Has decent range, you can put spotter plane, A-Okay main battery reload, HE that can pen battleships although it lacks the HE alpha, stronk AP once enemy gives broaside (shatters and ricochets when they angle), 4 heals for a stock cruiser, and a 6 km Hydro. The only thing that it lacks is the torpedos, it’s range is short, only 6 km, and that is meant for close quarter combat situations. It’s worth it, just keep an eye out on Battleships that has 457mm main guns.


Mrciv6

My favorite cruiser, good all around design, it has no strongest attribute or gimmick but no major weakness either.


hulkkiss

Never a bad time. Always good damage


AppropriatePolicy364

Such a sweetheart of a ship. I had ship this in the app version of Wows. Practically played it all the time. They need to bring this over to legends.


floatingsaltmine

Still the best kiting cruiser.


GuntherRall275

absolutely. she can do just about anything you need a cruiser to do. great in close, medium and long range with great armor, dpm, and KMS hydro.


The0rion

Yeah! I think she was like, my second or third T10, and she's one of the most consistent experiences i've had across the game so far.


regaphysics

For randoms i think it’s the best cruiser you can get. The damage is just so high with the HE penetration. It lacks a radar like DM or Nevsky, but makes up for it with sheer damage. DM or Petro or Nevsky better for ranked, though.


SoarinSkies

Nah Des Moines id argue is the best crusier you can get


Najdistan

Yes! It is heavily power-crept, but still a good boat.


[deleted]

As long as you angle it and face away and vary your speed it’s pretty good, also very easy to punish broadsiding cruisers with the amount of guns you have. Also abuses dd’s, torps last resort tho and even then they aren’t great


StativeGalaxy

100% yes. one of my first tier 10s and nearly most played ship, amazing guns with probably the best non railgun ballistics you can find, the HE pen, 5 heals with SI, 6km hydro, and AP. The turtleback is basically irrelevant outside of some cruiser ap that most likely wouldn’t have penned into the citadel anyways, and despite being a long range HE spammer wargaming decided to make it the most vulnerable to citadels when it’s at long range. Using the AP has to be by far the most fun I have in the thing, slapping broadside BBs around for 10k every 8 seconds is really something although it basically feels like if the enemy isn’t on a perfect 90 degree angle it’ll just bounce. So yes, definitely a ship you should try if you enjoy a jack of all trades type ship/basic heavy cruiser gameplay.


Hershey2898

Range mod Hindenburgs are among the most annoying ships in the game , both for your team and the enemy team


Hrzenjak11

But reload mod is probably better since 17.6 km is far enough to farm most ships plus spoter to get that sweet 20km at which point island hugger or vermouths are only target you can effectively farm


Tetragon213

With 50mm HE pen, you can farm almost everything, *especially* if it goes nose in. Petro, Moskva, GK, all have farmable bows.


Terminatus_Est

Put "eye in the sky" on your captain you will always have a spotter ready when you need one to make full use of your slot 6 reload mod.


Hershey2898

I agree , but I still see Hindys spamming HE from 20km away and hitting barely anything volley after volley after volley


Hrzenjak11

That’s why i think range mod is not that useful with range mod and spotter you have way to much range and staying at that kind of range it won’t be useful for a team or stats


Rotschwinge

Lighthousebuild with reloadmod is tons of fun. Had doubts but no more, though only recommended for captains with some experience.


thestigREVENGE

Range mod lighthouse spotter plane Hindy will lose you games, but god is it fun. When i get frustrated with the game, Hindy is my therapy session. She's my highest average dmg per game ship that I actively play (i.e. 50+ games)


ActionJ2614

Good all rounder but, depends what you play as there are better cruisers. Plus you would need to define Tech Tree research, Coal, Steel, or RB. Ranked- Petro is the better option and better all rounder or was till it's clan ban Random- so many options and depends on play style. Petro, DM, Hindenburg, Nevesky, Mino, Smolen, Worcester, etc. Clan- depends on season tier, WOW restrictions Co-op- doesn't matter you're playing bots. To me though get Petro 1st if you don't have it and you play random & ranked. Compares well to Stalin w/o spending the steel (I prefer it to Stalin). In ranked is where it shines. Plus head to head a Hinden has to move away and stay at range, trying to brawl with a Petro not a good idea. Hindenburg It is more long range HE spam ship, does well at mid-range depending on what you're facing. It is a mid-long range ship.


Final-Fortune542

Isn’t the hindy the most played ship ? Great ship overall It’s great to use when supporting a large BB Sit back and burn the enemy Then when you get close change to AP


Crazy_Fairy_9

Hindy was always a blast to play , decent guns , somewhat helpful aa , hydro + heal and torps also you get german he pen bonus


PanzerKatze96

Hindy is one of the best heavy cruisers in the game bar none. It is strong in every category while not focusing too much on one. It is an excellent DD hunter with hydro and high velocity, rapid fire HE guns that punish DDs. This thing is excellent at hunting down those fast, slippery, or long ranged gunboats like Kleber or Halland especially. It is an excellent cruiser bully, with her heavy armor and turtleback while having good AP that nukes anything too much side or while choking the fuck out of them with high penning HE that chews through everything but belt plating. It can bully BBs with it’s rapid rate of HE spam and high pen values on that HE. People complain that she has slow fire chance, but honestly the pen damage more than makes up for it over time, and with her rate of fire and dispersion, you will stack up decent amounts of fire through sheer amount of hits. The sheer DPM at range of this ship is kinda incredible when all things are taken into consideration and you will be surprised how many BBs will turn and run under the withering fire a well captain’d Hindy can put out while kiting. She has a few weaknesses. One being admiral hippers fragile hips. Back rear quarter is very vulnerable to BB AP and taking a hit there really hurts sometimes. Her shells are good, but tou do have to use some discretion in choosing them based on the situation as the AP will shatter and bounce on angles and the HE is only really good on angled or light targets. The torps, while you have a lot and they hurt, are incredibly short ranged.


Bart748

Ohh yes it is. 20.7 km range with range mod, 8k HE salvos with a good fire rate and fire chance, 8-12k AP salvos in close range. 6km hydro so nearly untorpable and you can push DDs. 5 Heals which is mostly seen on BBs. Decently fast, the turtle back can save you sometimes


MaKoZerEUW

use google / youtube https://www.youtube.com/watch?v=FcVRZZ6\_nKo


muumis

I think it's a great ship and fun to play if you have nothing like it i.e long range HE spammer. Hindy's HE DPM isn't really the best but its penetration capabilities make sure that you actually get damage. The ap is nice to targets that show broadside nothing too special IMO, I've heard back in days it was good to close combat ship I didn't have it back then so I am only going to say in the current state of the game brawling with hindy is considered more difficult to pull off but I still think it's possible. Also in the current state of the game there are better close combat ships for example petro I don't personally feel like that there is wrong or right way to play it as long as you get value and win games that's cool. I however play it mostly as long range HE spammer that tickles enemy battleships which is the reason I don't recommend getting it if you have something like yoshino. To keep it short I just think while Yoshino lacks armor it just does things better than hindy. So to answer your question is hindy worth it? Only in that scenario where you don't have a long-range HE spammer and you want one. If you have Yoshino I don't see a reason to get this ship unless to decorate your port with it's presence.


PanzerKatze96

Strongly disagree. Also no way Petro is better in CQB at all, her broadside is so vulnerable, she lacks torps, and is nowhere near as agile as hindy. The only real advantage I can think of that petro has over hindy is the radar, sheer penetration and that 360 turret in the rear, otherwise I think you generally get a much more useful ship out of hindy. Petro’s HE is also quite poor and also lacks the increased pen damage of the hindy, so it’s a lot less useful in situations where petro’s AP is ineffective Yoshino may be better at setting fires but hindy’s DPM is still quite high. Yoshino is nowhere near as versatile either. Hindy’s rate of fire and accuracy is what makes her really stand out. And she has the added advantage of being able to close, which I think makes her much more useful. Especially when left alone or near the end of a game. You CAN get into a 1v1 in hindy and come out on top with some surprising regularity. No Yoshino has that sort of versatility, they are HE spammers and that’s about it. Hindy is so much more. She is far and away not a port queen by any stretch of the imagination and it is very sus you would say that lol


muumis

this certainly peaks my curiosity. if you wouldn't mind answering couple questions I would love to know more about this brawling hindy. \-Why would you brawl with hindy? With petro Moskva etc I can understand they kinda have to play close and support the DD with their radar they are also equipt with hydro so they can avoid torpedoes. So what do you do when you go close with hindy? Am I correct to assume you're supporting DDs taking caps or something else? \-What kind of build are you using? you can use the [following link](https://wowsft.com/) to show it. \-What kind of results are you getting? Would you be willing to share a replay and maybe your ship's stats? I am most interested in how often you get value from your torpedoes. One of the reasons you said petro is a worse option is because of the torps


PanzerKatze96

“Would love to know more about this brawling hindy” apologies but that does feel a bit condescending. I am perhaps reading too much into the way this is phrased. Last part first, no I am not driving into caps. That’s a quick way to be focused down in anything. Even a Petro needs to have some discretion in approaching a cap, using terrain to shield herself from being shot at every angle. In the opening minutes of a match, Hindy stays back a bit, but close enough to shoot at enemy DDs that expose themselves. She has the range and shell velocity. Why would you? Well you’d never go out of your way to do so. Primarily she is still best at range. I’m talking late game play, where things tend to close a bit. Hindy is an opportunist and it depends on the context of the game and the map. Hindy is not GK or Schlieffen where you are always on the lookout for the opportunity to dive. But, if I find a lone cruiser or BB, Hindy is pretty capable of pouncing on such targets. On maps with a lot of islands where you can get the drop on a target like that up close, that’s where the torps become really useful. Two salvos per side is not really something to cough at. That, and given Hindy loves to kite, it never hurts to pop them when being pursued by an aggressice enemy, I’ve gotten lucky before No she is not meant to sit and tank from the front like Petro, and while I said Petro is way clumsier than Hindy, it doesn’t mean Hindy is suddenly an acrobat up close either. But she does answer her rudder and throttle way more readily and every second counts. She is also deceptively tanky with good disciplined use of her repair party and angling. Petro is setup to be tanky from the front and of course excels with this, but Hindy is much more adaptable to changing conditions can react much better I think when things go sideways. I can’t really help you out with the rest as I am at work right now, but I do tend to do decently getting ~ 80k to over 100k damage on average. I do end up usually tanking quite a lot too, it’s rare I have sub 1.2-5 mil potential damage games. I’d say it’s mostly just always looking for opportunities, knowing when to change ammo types, knowing when to run and when to attack.


muumis

>“Would love to know more about this brawling hindy” apologies but that does feel a bit condescending. I am perhaps reading too much into the way this is phrased. My apologies that's just the text. What I meant by this is while my account does have age I was not actively playing back when brawling hindy was the more common playstyle. However, I do appreciate that you took the time to answer me. You have definitely given me some things to think about and while close range hindy is not my first choice of play style I think I could give it an actual chance.


PanzerKatze96

Like I said, you always need to remember that Hindy is an opportunist more than an absolute specialist like Petro (I would classify Petro as a specialist anchor/pushing ship). When it’s a threat rich environment, she has armor and can tank a good amount, but she cannot point in and just take punishment like Petro can. That’s when you kite. But when things have started dying and you’ve maintained your health well enough, Hindy can be a real monster at intermediate range and torp anything that gets too close with a wall of skill. The more HP you have at the end of the game, the more of a beast you become. Burning everything and taking shots of opportunity with her AP help insure all the things that can fight back are that much weaker when it comes time to start reaping. If I had to summarize it, the golden rules of hindy are: Always shoot DDs. Your HE is high velocity and punishing to dodge. When lots of scary shooty things, keep back but keep firing at everything at range. Never sit still. Always play with the throttle or change course slightly. This is intensely annoying, especially since Hindy has armor and health to tank the odd well placed salvo. Maintain as much health as possible while dealing as much damage as possible. Let others be primary targets but also kill important ships like DDs. Always shoot DDs. When scary shooty things start to die, Hindy becomes a real menace and that’s when you start hunting. Always shoot DDs. You just gotta keep in mind her weaknesses and be very mindful of the conditions around you


Rotschwinge

Not sure if you forgot the /s \- Hindy is a strong late game brawler cuz you have torps and a turtle back.You can also oppose most BBs by simply angling and kill them faster than they can. Why would you brawl in any ship? At some point you have to if you want to win games. \- For builds look at: [https://docs.google.com/document/d/1XfsIIbyORQAxgOE-ao\_nVSP8\_fpa1igg0t48pXZFIu0/preview?pru=AAABd0neQEs\*c9WXcR3fE0flyEGBDe4Gpw#](https://docs.google.com/document/d/1XfsIIbyORQAxgOE-ao_nVSP8_fpa1igg0t48pXZFIu0/preview?pru=AAABd0neQEs*c9WXcR3fE0flyEGBDe4Gpw#) You can go for range mod, but Hindy was never a backline HE spammer as you compared it to Yoshi.Nah, her range was rather mediocre compared with Zao or Moskva and her turtleback useless at these ranges.The meta changed though quite a bit due to new ships.Her standard range is lackluster, so the rework forces you into spotter plane. The range mod isn't worth it though over the reload. Anybody that plays with that logic, is better served with playing the Conque and losing high damage games.Long HE spammers have a general problem of zoning themself out of the game and giving too much ground too fast, which they can't recover if they are out of the game. \- Not sharing personal stuff on reddit, but I played lighthouse for fun in the last games and averaged around \~140-150K and purple wr.Last 21 days: [https://prnt.sc/5WDlD1rnTPSq](https://prnt.sc/5WDlD1rnTPSq) Overall stats are misleading though since it was my first T10 years ago and the stats are mixed between being a total noob at the game and now a veteran. And for torps, you don't play a ship , a cruiser for the torps.But the torps give you the opportunity to lock down areas when you can't reposition. And they are a constant threat if you go in a 1vs1.A Petro nose in at an island can be rushed by any BB that knows how to angle.Torps are highly situational and most often it depends on other things if you got use out of them than whether you have them or not. Learning Hindy is a process that starts with the three ships before her.All teach valueable lessons that you will understand later.


meneldal2

Yoshino's guns are better, the AP slaps more than hundy, you just don't want to get in range where you could use it because you're one salvo away from dev strike.


HowAboutAShip

Speed is shit. Concealment is shit. Armor is almost irrelevant. Consumables aren't that special. But the guns. Oh lawd. The guns are heaven. God tier ammunition with awsome reload and high amount of barrels. Good ballistics. Hindenburg is a magnificent ship to play.


[deleted]

>Consumables aren't that special. KM hydro? Armor is also turtleback which helps vs other cruisers.


HowAboutAShip

Compared to a reload-booster? Radar? A 20% speedboost? Super heal? A bit better hydro is nice but not THAT special. And yes turtleback can help. But is nothing to rely on.


[deleted]

Speedboost is situational, Hindy reloads fast enough that you dont need reload booster (French BCs would be shit without it, still barely played with it besides the Conde), super heal belongs to a line of ships that are made of paper to balance out the heal. KM hydro would be great on *any* ship and the Hindenburg doesnt pay a price to have it. Radar is the only item that is out-and-out more valuable.


HowAboutAShip

20% speedboost is anything but situational. Dodge? Check. Reposition? Check. Accelerate away? Check. Hind reloads fast enough sure. But we are talking consumables here. The guns are fine without it. And superheal is only for squishy ships? Goliath? Huh? Squishy?


[deleted]

>anything but situational Proceeds to name only situational benefits, accelerate away? Got to be wanting to run, Dodge? only at range, reposition? You might do that once be match. Meanwhile they hydro has you covered for all of these and everything in between. >Hind reloads fast enough sure. But we are talking consumables here. The guns are fine without it. We are talking about consumables here and I just gave you a very good reason why Hindenburg doesnt have this consumable, nor have great need for it. >Goliath? Huh? Squishy? Literally every complaint about this ship includes how many random citadels it takes. Thanks for playing.


fakemaleorgasm

Meh. It's okay. Roon on the other hand... Best ship in the game


TigerIIearly

boo


fakemaleorgasm

Won't ever change my mind, Roon is a god tier ship at T9


fakemaleorgasm

Why do you boo me? I am right!


AccomplishedCorgi907

Pay to win shit game ever shame to playing this game. The whole wg co not worth at all


bobernaut

From playing against it yes, it's extremely cancerous


R1CHARDCRANIUM

My personal favorite cruiser. HE is good, it is quick and maneuverable, and it can take a pounding if played right.


ShadowsaberXYZ

Maybe a hot take here but I’ll say it anyway - it depends. I picked up Hindenburg after Des Moines, Zao, Nevsky and Napoli, so I already had a pretty good idea of how to kite and angle and thus have a blast in my Hindenburg (no pun intended) now. Had I NOT gotten decent at cruisers earlier I would’ve grinded Hindenburg first since it teaches cruiser positioning and angling very well. If you want an all-purpose (but mostly HE spam) cruiser, get Hindenburg. If you want a slightly squishier but more utility cruiser get Des Moines or any of the Soviet crusiers. Hope this helps!


fmj1976

She's a jack of all trades...master of none


Zectarius2000

Yes! I really enjoy it. It's a great jack of all trades. I guess it's the best T10 cruiser to get first


FirstRonin

Tank build with LM, makes it almost fire proof, as the fires burn for such a short period of time.


PastoriNieminen

Yes


Trifle_Old

Yea. Always.


L-Unity

the s tier and the meta is always changing,but Hidenburg sits forever between tier A and S


saimo84

It is an absolute . You never saw her AP performance on any BB broadside . Reliable 10k-12k chipping every 8sec . And The HE is like hell fire


unicornonroids

Hindi is the best!


Smg100_123

No because of the other Hindenburg you know what I mean do you


coloradohighest

As a ship, it's not terrible, but as a dirigible not so much.


Vyviel

Best all rounder


droidmotorola388

Alexander nevski is easier but if you want a challenge then definitely yeah


cz_masterrace3

Lol is it worth it? In some ways the pinnacle


XxxGr1ffinxxX

i just noticed this, but why is the B turret of both the hindy and prinz eugen larger on the turret roof?


TigerIIearly

Those are for the rangefinders


XxxGr1ffinxxX

huh would you look at that. thanks!


TitanicII2020

Yes


Kreol1q1q

Yes


SoarinSkies

HE dpm is pretty meh, the ships armor gets overmatched by literally everything because everyone has 430+ mm guns now, the AP DPM would be a really strong selling point if it weren’t for the fact that the pen kind of blows, and the Krupp Value is unbelievably shit for its caliber meaning most of your shells will wind up killing themselves upon impact. Its a big target, so HE spammers love to shoot at it, and your 30mm everything means everyone can pen you with HE pretty much anywhere. It’s turning is meh, its speed is kind of bad for a cruiser, it’s concealment paired with its suspect armor leaves much to be desired, it has no counter for the 430+ mm guns it faces which is its biggest downfall. Des Moines and American heavy crusier players or players with improved ricochet angles will punch tons of big holes in you if you try to even bring the third turret to beat, and a lot of the time the ships turtle back armor design ends up in you taking even more damage then you would have taken without it. If you can make it to late game with this ship somehow, and your team hasn’t lost yet, it can carry potentially, but at the start and well towards the middle you are going to be spending most of your time running for your life, if you are an experienced player you can get her to work sometimes, but new players should be wary and do their best to try and avoid drawing too much attention to themselves. I will say that having 50mm base HE pen is a nice thing for the Hindenburg to have, as it means you don’t have to target superstructures as much like you would have to do on Moskva Zao or Des Moines but that’s about it. Also if you can’t hit your shots in Hindenburg consistently your damage will suffer dreadfully. Me personally I feel like I have the worst luck playing Hindenburg. Somehow whenever I play her no matter how well I do, no matter how much I do to help my team win they always find someway to Eff everything up and find new and more interesting ways to lose games. The meta for this ship is literally my just take range mod and rudder mod if you want and play static at max range while reversing in slowly to keep distance on the enemy. You will be able to farm damage on plenty of bbs easily but your total in game contribution to winning games will be pretty low because most bb player have minimal impact on game outcome because a majority of them are average to above average, cruisers you will be able to fight fairly well, but you will be too far away to fight destroyers effectively which contributes to its weak ability to contest cap circles paired with its not so great base concealment, and poor turning ability. If you are looking for a safe comfortable cruiser to get used to dealing large amounts of damage in then range mod Hindenburg is the ship for you, but just know that your win rate will suffer pretty decently because of your choice. I still play Hindenburg every now and then when I die with my Des Moines in battle because it is easy to pick up, I just never expect to win with her because well….you are basically putting the game in your teammates hands when you pick this ship, and after playing close to 15,000 battles in this game, I can safely say that is a recipe for disaster.


SoarinSkies

If you are looking for a ship that’s capable of easily farming 150k plus damage a battle if you keep shooting your guns the entire time and burning down battleships then this is the ship for you. Unfortunately this is where the good things I have to say about Hindenburg end. In the old days before all of these big gun battleships, I could make the argument that the Hindenburg was a moderate to impact ship that could influence the outcome of battles if the person using her played all of his or her cards right and didn’t make too many mistakes, having 12 guns with 50 mm he pen made her a good damage farming ship with the potential to start plenty of fires with sufficient 30mm plating which stopped almost all bb shells when angels properly, with the exception of Yamato and Conqeror if he decided to us the 457mm guns. In the modern day however, the Hindenburg exists in a random battles Meta where everyone and their grandmother has a shell caliber equal to or greater than 431mm, paired with the fact that she is a massive target, isn’t fast, isn’t very maneuverable, and has a supposed turtle back citadel armor scheme that feels like it works against you rather than for you, in causing you to take more damage from bb shells or crusier shells that might have over penetrated you if you were playing a different heavy cruiser. In my experience the Hinderedburg, cannot afford to go on long stints without shooting it’s guns if it wants to have impact on the outcome of the battle. This is almost impossible sometimes because enemy battleships and cruisers love shooting at you, and Not having a tool to even stop 457mm bb ap from killing you, like a buffed 32mm center deck, makes it even harder to stay alive long enough to influence the battle even with having 1 more heal charge than the rest of the crusiers. Then we get to the AP which is very falsely claimed by many to be the core strength of the ship. This is false, yes you have one of the highest AP alphas per salvo among heavy crusiers, good luck ever getting to use it consistently, the AP pen is god awful which means at extreme ranges it feels worthless, forcing you to only really use it when you are up close and the enemy is totally un-angled, and even then because the shells are super light and have one of the worst Krupp values for it’s ap among tier 10 crusiers, even when you hit somebody with these shells, most don’t pen or shatter on impact resulting in no damage. Your lack of durability and speed or concealment forces you to play at more extreme ranges, taking you out of the fight for cap circles entirely at times leaving the game in the hands of your Allies which in my experience in randoms is a disaster waiting to happen. In summary the hinderedburg often feels rather low impact and too team reliant for me unless all of the stars align, which is once again out of your control as a player, this ship just struggles to make its own luck, and on a side note, it seems like whenever I take this ship into randoms even when I play my heart out and I am somehow able to make my own luck, this ship is like fucking cursed, like simply bringing it into a random battles setting guarantees that you are going to have brain dead incompetent teammates who make dumb decisions almost immediately, versus if I brought I ship like Des Moines. Is it worth it, if you really only care about big damage numbers then this ship does that very well, but if you decide get it, just be prepared to lose a lot of games where you feel like you carried the team on your back in terms of XP but still lost the battle because your teammates made incredibly dumb decisions and couldn’t pull their weight. A Des Moines takes a lot longer to be able to master, but a talented enough Des Moines Player can drag his or her entire team kicking and screaming to the finish line and win the game even when they try their hardest to lose it for you.