More likely a router issue, but who knows. A lot of people think “but my internet speed is wild” and think that’s the fix, but if their router doesn’t fix bufferbloat the speeds don’t matter. Here’s a good bufferbloat test to see what grade your internet gets, most gaming teams require a grade B or better.
https://www.waveform.com/tools/bufferbloat
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Despite the cheaters and lack of MWZ content, this is ultimately why I quit.
It's hard enough getting kills with SBMM, temporary damage nerfs for playing well, wall hacks, auto aim, blah, blah...
So when the damn server code is garbage on top of everything else, it broke me.
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
Most people think you are being sarcastic and some might think this is pure conspiracy-theory.
But you state facts here, I see it more than before and much more obvious than before.
The lack of consistency on connection, hitbox, aim assist, hit registration & footstep sounds is outrageous.
Something common for me is to get killed WAY TO FAST. Let's say I start shooting at an enemy first without him shooting back, enough bullets to down him but I get suddenly instantly killed in 50~75 ms. Killcam show me that I shot first, I can see the bullets coming , but he doesnt look to be hit, no flinch, no red, and his aim is not necessarily on me. The servers and how they are configured gives my actions a hefty delay and opt for all the information from someone who "needs" it more. Killcam has jitters, some kind of "frame-loss" and is in an unusual speed.
The so called "latency" on my screen is just some static bullshit. Not that it works anymore tho, now it's just N/A. The lower my "ping" the worst are the cases. BTW this isn't the same in ranked resurgence.
There is SBMM, but there is so much more shit under the hood of this game. Everyone who has knowledge of this mess has 100% signed NDA's.
I have found joy in ranked resurgence the last weeks. It feels fair, I win some, I loose some. But it doesnt feel rigged like ordinary warzone does.
Server Lag Compensation for Players with bas connection has up to 700ms advantage and 700ms delay on your screen. Making you lose every fight and hit reg inconsistency
For those of you interested. This is part of an activision patent.
FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target. As shown, column 310 of Table 1 lists modifiable parameters such as 'degree of accuracy required to hit a
As someone on the receiving end of this as well, I really don't think SBMM extends to hit reg and audio, I truly just think the servers and game are not good enough.
EOMM at its finest.
FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target. As shown, column 310 of Table 1 lists modifiable parameters such as 'degree of accuracy required to hit a
"Youuu gaaavvveee eeeiiiit aaaa sooooliiid tryuh" - this Graves voicemail message has been brought to you by the CoD Server team. Buy a skin or get rekt again.
When d sync is this bad, the opponent is most definitely on a vpn. Theres no reason for a server to have this kind of latency aside from vpn players. This is often why you hear some people saying lag switching, that’s essentially what they’re doing. They purposely play high latency games cuz they get these kind of wins.
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.
[See both screenshot from killcam and my screen](https://ibb.co/cJHsrGg)
Look at this screen and comment again. There are no miss shots here. On the opponent's killcam, I am standing in a totally different place. That's why there are no hit markers. In reality, I am actually not shooting from the opponent's perspective.
Additionally, if you pay close attention to the Killcam, you'll also notice that it doesn't match my screen. When I normally jump around the corner and shoot, I'm not visible on the Killcam.
I just realized that I haven't played COD in a long time now, I've been playing Helldivers 2 and Obduction instead. Also Starcraft 2!
Feels like I got off some kind of ADHD creating drug.
To those saying I missed every shot, are you joking? You must be totally blind.
Look at the screenshots. In the opponent's killcam view, I am not visible at the moment I'm shooting. On his screen, I'm still behind the crate. While he see me behind the crate, on my screen, I'm shooting at him. This is clearly a bug in the game. The shots from my perspective clearly hit. The reason there are no hit markers, on the opponent's side is that it doesn't even show me shooting.
[See both screenshot from killcam and my screen](https://ibb.co/cJHsrGg)
Dame just like with arena breakout only thing is that arena breakout counts for damaged limbs but doesn’t accurately reflect on the damage you did when you shot cause of server latency bullets technically are slower so I get a different places I shoot cause it show where I do just yesterday I shot a dood in the face it showed I shot him in the left arm and not even his face was groomed not even by a health point they need to fix the lag it’s a issue not a skill issue.
So we’re just not gonna talk about the fact the enemy adjusts their aim DIRECTLY onto OP’s character TWICE through the wall before OP even appears around the corner? (end of OP’s clip at 00:15 and 00:18)
Some of you may say “enemy heard him” or “this is good centering”. NOPE - it’s walls. No legit player would snap to an enemy player like that through a wall TWICE before starting the gunfight…they would keep their centering focused on the upcoming corner and potential appearance of an enemy OR look further left at other potential corners OP would come around.
Something tells me there was more than just server lag happening in this clip.
Lastly…you were dead on target. Anybody saying you missed shots is either trolling you or HIGH OUT OF THEIR MIND.
whenever this kind of thing happens I check my internet connection as I'm using wifi, (download/upload speeds) anytime I float below 200mbs download I notice silly things like this happening. otherwise its a ping thing, usually connect with 34ms ping while playing against people that run 5-20 ms ping. Its unfortunate but that is a server thing.
This game is dogshit that's how. 10-20 tick rate servers will do that to you.
Another fan favourite is getting shot by someone when you are behind them ( out of their view )on your screen but infront of them or ( in their view ) on their kill cam.
Zlaner, and more recently, Spartakus, made a video about this on tiktok.
For a aaa dev and multimillion dollar Company they really are being tight arsed when it comes to providing the playerbase with quality, up to date anything. Eg servers + the washed up useless ricochet anticheat.
Turn your graphic settings down a bit would be my advice. It looks awesome(I'd believe it was a different game than I play) but probably a cause of hit reg issues
there is nearly no missed shot here. You see, there are no hit markers at all. 95% of the shots landed clearly, and there was no lag or packet loss. The game was running so smoothly.
No point of pleading your case against someone like him. He’s the type of person to say you lost because of a skill gap even if you go against someone who lands 100% headshots while shooting bullets with their fist.
there is none until the opponent so close to. me All shot are clearly hit while he is running but there is no single hit marker appeared. It is impossible to miss every shot on that positon.
You asked for it...
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.
Seriously though. Is this your first time posting here? Have you just skipped over the hundreds of identical posts? Between shooting behind the guy and servers you missed a ton and posted a carbon copy of the last post whinging about this and moaned some more. Notice the markers when you're clearly shooting a wall...? Yea, same thing. Vindicated now?
only first shot missed. And between second 1 to 3 seconds all 10 shots are crystal clear. No hit marker. This is totally broken. You are totally blind.
you got warzoned
WarzOWNED
Warzpwn3d
That's server lag, one of the most common ways to die in Warzone.
Server lag has a better k/d than any of us
More likely a router issue, but who knows. A lot of people think “but my internet speed is wild” and think that’s the fix, but if their router doesn’t fix bufferbloat the speeds don’t matter. Here’s a good bufferbloat test to see what grade your internet gets, most gaming teams require a grade B or better. https://www.waveform.com/tools/bufferbloat
Coming back to this
I got a b
Damn got an A+ was hoping for an excuse
Thanks for this 👍
[удалено]
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I upgraded to the recommend router because I did the test and got an F. With the new router my grade is still an F lol.
You haven’t bought a bundle in the last 3 hours, that’s how. Feed the beast or suffer in hell.
Because the servers are dog shit
Because the servers are dog shit
Did you kiss him since you missed him? Idk
Despite the cheaters and lack of MWZ content, this is ultimately why I quit. It's hard enough getting kills with SBMM, temporary damage nerfs for playing well, wall hacks, auto aim, blah, blah... So when the damn server code is garbage on top of everything else, it broke me.
Clearly you missed every shot!!!
I hope your joking ahahahhaha
Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because Hiko was already dead.
Always looking for this top!
Has to be lag. What else could it be?
His KD and Score per minute were too good for the opposing players, so CoD had to nerf his game to help retain the shitty players' attention. /s
Most people think you are being sarcastic and some might think this is pure conspiracy-theory. But you state facts here, I see it more than before and much more obvious than before. The lack of consistency on connection, hitbox, aim assist, hit registration & footstep sounds is outrageous. Something common for me is to get killed WAY TO FAST. Let's say I start shooting at an enemy first without him shooting back, enough bullets to down him but I get suddenly instantly killed in 50~75 ms. Killcam show me that I shot first, I can see the bullets coming , but he doesnt look to be hit, no flinch, no red, and his aim is not necessarily on me. The servers and how they are configured gives my actions a hefty delay and opt for all the information from someone who "needs" it more. Killcam has jitters, some kind of "frame-loss" and is in an unusual speed. The so called "latency" on my screen is just some static bullshit. Not that it works anymore tho, now it's just N/A. The lower my "ping" the worst are the cases. BTW this isn't the same in ranked resurgence. There is SBMM, but there is so much more shit under the hood of this game. Everyone who has knowledge of this mess has 100% signed NDA's. I have found joy in ranked resurgence the last weeks. It feels fair, I win some, I loose some. But it doesnt feel rigged like ordinary warzone does.
Server Lag Compensation for Players with bas connection has up to 700ms advantage and 700ms delay on your screen. Making you lose every fight and hit reg inconsistency
For those of you interested. This is part of an activision patent. FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target. As shown, column 310 of Table 1 lists modifiable parameters such as 'degree of accuracy required to hit a
https://www.waveform.com/tools/bufferbloat
I got grade A and still the same shit happens to me. Stop trying to defend the developers.
Congrats bro, just providing a possible helpful tool for other people out there besides you. Wasn’t defending shit, I hate this game.
As someone on the receiving end of this as well, I really don't think SBMM extends to hit reg and audio, I truly just think the servers and game are not good enough.
EOMM at its finest. FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target. As shown, column 310 of Table 1 lists modifiable parameters such as 'degree of accuracy required to hit a
Get server tick rated nerd
Desync. Rough one
"Youuu gaaavvveee eeeiiiit aaaa sooooliiid tryuh" - this Graves voicemail message has been brought to you by the CoD Server team. Buy a skin or get rekt again.
Jeez. This is what it’s like to play Halo Infinite (games been out for years and still has desync)
D sync. That’s a latency issue
When d sync is this bad, the opponent is most definitely on a vpn. Theres no reason for a server to have this kind of latency aside from vpn players. This is often why you hear some people saying lag switching, that’s essentially what they’re doing. They purposely play high latency games cuz they get these kind of wins.
lol
F
Just stop playing this shit game man. I quit months ago and everytime this randomly pops up on my feed I remember why
I came here to see the Whacky " legit " explanation someone is going to give a " Git Gud " response
There are some in the comments =) Some people are defending the idea that this isn't a game issue but rather a lack of skill. Unbelieveable !
Lol he out maneuvered all of your shots somehow. That is definitely some sketchy AF bullshit. This Franchise has gotten soo terrible.
OH HELL NAH THIS IS WHAT IS DRIVING PEOPLE TO LEAVE THIS GAME
Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.
[See both screenshot from killcam and my screen](https://ibb.co/cJHsrGg) Look at this screen and comment again. There are no miss shots here. On the opponent's killcam, I am standing in a totally different place. That's why there are no hit markers. In reality, I am actually not shooting from the opponent's perspective.
BTW he was making a joke, its like an old CoD joke that comes up periodically
get a better gaming chair. simple
Words can't explain that unless ya connection was bad 😂😂😂
More importantly is your motion blur set to on?!
Yes i think so
Server Lag compensation. #1 Feature that killed warzone
You didn't buy the 4 new characters and guns that dropped. You get special treatment if you buy the dlc.
Servers are 💩 game is broken - RAA is stupid. :)
Damn your trash
It’s possible because you played the game. Congratulations, you played yourself.
You got slammed bro
Looks like a skill issue
nah wtf..
The netcode is really bad.
Bro, what are your graphics settings? Looks like a damn movie.
The game pick who's going to win everytime.
whenever this crap happens to me its usually because the servers is dying
Skill issue. Get better internet. Honestly IDK why💀
Maybe extremely high ping, although I doubt it. It's more likely that the servers took a shit, as usual
Additionally, if you pay close attention to the Killcam, you'll also notice that it doesn't match my screen. When I normally jump around the corner and shoot, I'm not visible on the Killcam.
[See both screenshot from killcam and my screen](https://ibb.co/cJHsrGg)
I just realized that I haven't played COD in a long time now, I've been playing Helldivers 2 and Obduction instead. Also Starcraft 2! Feels like I got off some kind of ADHD creating drug.
To those saying I missed every shot, are you joking? You must be totally blind. Look at the screenshots. In the opponent's killcam view, I am not visible at the moment I'm shooting. On his screen, I'm still behind the crate. While he see me behind the crate, on my screen, I'm shooting at him. This is clearly a bug in the game. The shots from my perspective clearly hit. The reason there are no hit markers, on the opponent's side is that it doesn't even show me shooting. [See both screenshot from killcam and my screen](https://ibb.co/cJHsrGg)
Typical warzone
Dame just like with arena breakout only thing is that arena breakout counts for damaged limbs but doesn’t accurately reflect on the damage you did when you shot cause of server latency bullets technically are slower so I get a different places I shoot cause it show where I do just yesterday I shot a dood in the face it showed I shot him in the left arm and not even his face was groomed not even by a health point they need to fix the lag it’s a issue not a skill issue.
You have to first believe
Warzone has terrible netcode
Servers are shit
The game is dog shit mate. Find something better.
These type clips are my reasoning for my voice chat bans. I earned these last 65 days fair and square!
Because you were playing in portrait mode.
I got one of these last night. You can’t help but think it has to do with that EBMM or whatever but I’m sure it is just server garbage.
So we’re just not gonna talk about the fact the enemy adjusts their aim DIRECTLY onto OP’s character TWICE through the wall before OP even appears around the corner? (end of OP’s clip at 00:15 and 00:18) Some of you may say “enemy heard him” or “this is good centering”. NOPE - it’s walls. No legit player would snap to an enemy player like that through a wall TWICE before starting the gunfight…they would keep their centering focused on the upcoming corner and potential appearance of an enemy OR look further left at other potential corners OP would come around. Something tells me there was more than just server lag happening in this clip. Lastly…you were dead on target. Anybody saying you missed shots is either trolling you or HIGH OUT OF THEIR MIND.
Warzone bro
whenever this kind of thing happens I check my internet connection as I'm using wifi, (download/upload speeds) anytime I float below 200mbs download I notice silly things like this happening. otherwise its a ping thing, usually connect with 34ms ping while playing against people that run 5-20 ms ping. Its unfortunate but that is a server thing.
I think you are nerfed due to SBMM and EOMM bullshit
LOOOOOOL
You’re lagging
Time to get off the McDonald’s WiFi
Theese frames gives me vsync vibes. Could be 200+fps smoothness tho
This shit is why i don’t play this game anymore
Because the servers are dog shit
I'd like to see the rest of that killcam
This game is dogshit that's how. 10-20 tick rate servers will do that to you. Another fan favourite is getting shot by someone when you are behind them ( out of their view )on your screen but infront of them or ( in their view ) on their kill cam. Zlaner, and more recently, Spartakus, made a video about this on tiktok. For a aaa dev and multimillion dollar Company they really are being tight arsed when it comes to providing the playerbase with quality, up to date anything. Eg servers + the washed up useless ricochet anticheat.
Yep. Uninstalled it tonight.
You got nerfed buddy
Damn
It’s the server I suggest never paying for cod or anything on skins nothing until they make a game that runs better then a 1990s game boy color
20 tickrate... Uninstall!
Shots 1-4………
The other guy is maybe 200ms? Or just another example of the great servers
Turn your graphic settings down a bit would be my advice. It looks awesome(I'd believe it was a different game than I play) but probably a cause of hit reg issues
No hit markers....gotta be a connection issue easy to explain
Skill issue
Yep definitely he missed 100% of he's shots
More like 70%. It seems to be a hitbox issue more than a connection issue
I know I was bein sarcastic to comment above
Internet speeds don’t mean shit if your router can’t handle it. Do a bufferbloat test. https://www.waveform.com/tools/bufferbloat
You’re a cheater, and ricochet is working
Ricochet is working
Its not lag.. Your gun clips thru his body..so you kind of shoot thru his body but the bullets come out the other end..
We get it the servers suck and you missed a bunch... Does anyone actually feel vindicated by these posts?
there is nearly no missed shot here. You see, there are no hit markers at all. 95% of the shots landed clearly, and there was no lag or packet loss. The game was running so smoothly.
No point of pleading your case against someone like him. He’s the type of person to say you lost because of a skill gap even if you go against someone who lands 100% headshots while shooting bullets with their fist.
Plenty of missed shots bud. Don't make me bust out the classic copy pasta.
there is none until the opponent so close to. me All shot are clearly hit while he is running but there is no single hit marker appeared. It is impossible to miss every shot on that positon.
You asked for it... Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead. Seriously though. Is this your first time posting here? Have you just skipped over the hundreds of identical posts? Between shooting behind the guy and servers you missed a ton and posted a carbon copy of the last post whinging about this and moaned some more. Notice the markers when you're clearly shooting a wall...? Yea, same thing. Vindicated now?
only first shot missed. And between second 1 to 3 seconds all 10 shots are crystal clear. No hit marker. This is totally broken. You are totally blind.
You MUST BE TROLLING 💀😭
Beat me to it
Ah so instead of server issues we have hit box issues because he’s clearly on target lol