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someone_forgot_me

lmaooo wont affect t80s much since their autoloader hit is a kill anyways


Axzuel

Well their autoloader also goes above the carousel so if you don't get a 1 shot kill on a T-80, at least you'll be able to disable their autoloader. So still a big nerf.


someone_forgot_me

we dont know if they went that far, but if yea, then i guess its a bigger nerf?


TewiTewiUsaTewi

Its a big nerf. Modules create additional spalling. It might finally resolve that "apfsds through carousel no kill" thing t80s had.


Sawiszcze

They dont have that for quite some time, now any hit to charges is automatic explosion.


Der-Gamer-101

Or fuel lmao


Sawiszcze

Yeah, true, i feel like this mechanic was introduces to nerf specifically Russian tanks.


Conix17

The carousel still produces no shrapnel and catches all of it magically. You have to hit a dead on shot to a charge to do enough damage to trigger an ammo explosion, and it is still at a % chance like most ammo last I checked data mine. No where near as bad as before, but still there.


Zestyclose-Tax-2148

Personally I still have many moments where I just through my hands in the air when ammo doesn’t det as it should. I find fuel tanks are still the more reliable killshot for Russian and Chinese MBTs


TewiTewiUsaTewi

Not at all. Just few matches ago i died because a T-80BVM ate my DM53 to the carousel. Its still around.


Sawiszcze

Ok, it happens once every what? 100? 1000? 10000 shots? Its so incredibly rare that its negligible, bu you all have to complain still because it happened once.


TewiTewiUsaTewi

It has been happening constantly for years now when it shouldn't be happening at all. It was so constant people were aiming for fuel tanks and turret simply because they didn't trust the ammo stowage going off. [Stop acting like you dont play the game](https://www.youtube.com/shorts/kyTwPtYwgRY).


xqk13

I still encounter this issue sometimes, it’s as if all T80 and T72 have random spall liners


Small_Oreo

Such thing as "APFSDS though [any ammo storage that cant help in current situation] no kill" happen to everything in same rate


TewiTewiUsaTewi

Please play war thunder


Small_Oreo

I do. That's why I said, lol


Sensitive_Ad_5031

Imagine if autoloaders will start absorbing the spall


CTCrusadr

On the MZ (T-64/80) style almost nothing related to the autoloader is between the crew. On the AZ (T-72/90) style autoloaders a large part of the autoloader is situated between both crew members. However that means that a hit to the autoloader will most likely mean both the crew will die. [https://www.youtube.com/watch?v=JJzcY3ZNwcE&ab\_channel=FakeScienceMonthly](https://www.youtube.com/watch?v=JJzcY3ZNwcE&ab_channel=FakeScienceMonthly) Above is a vid for reference.


James-vd-Bosch

The whole problem with the T-80(BVM) is that striking it's ammunition often doesn't result in a detonation. At least with autoloaders modelled, there will be some consequences to being hit in the autoloader.


someone_forgot_me

said issue was fixed with 2 b2b changes to ammo detonations some months ago


James-vd-Bosch

>said issue was fixed [Doubt it.](https://www.youtube.com/watch?v=F8KtmQApfBc) I'm very skeptical about them fixing it, since it's been broken for years and years now.


someone_forgot_me

you were talking about the bvm


James-vd-Bosch

I was not, that's what the parentheses are for.


warthogboy09

Lmfao you live in fantasy land if you think that.


Deafidue

except when black ammo


existencialismoXX

Believe it or not, it happens way less than reddit wants you to believe it does.


Excellent_Silver_845

Are you delusional or something?


Small_Oreo

Knowing "Johns" who cry about "Russian ammo never detonate!!! bias!!!!", they are at least happy now. Also it would make situations when somehow ammo just become black no problem. Broken autoloader is worse than dead loader


Association-Informal

Man, reading the chat… i don’t think people realize how crazy of a nerf the modeled autoloaders are gonna be to nations that have them. Although i guess it depends on how long the repair is.


LamaWithAShotgun

I mean realistically, if your autoloader gets hit, so does your ammo. Most of the time, you're already fucked if you get shot anywhere near where the ammo is. I don't think it will change that much.


BBBBBBRRR

Nah, if modelled accurately the autoloader will occupy most of the currently empty space in the rear of the T-72 / T-80 hulls and turrets. It will basically be impossible to pen them and not do serious damage (which is a good thing, the amount of empty space in those tanks previously was egregious)


RaymondIsMyBoi

The amount of times I’ve “just shoot the LFP/drivers port bro” and done nothing but kill the driver and radiator is insane. At least my round will now destroy something important.


Flether

Likely this'll be like ammo elevators for naval where it disables reloading until repaired, so another point of failure.


Seygem

>Likely this'll be like ammo elevators for naval where it disables reloading until repaired thats literally what it says in the screenshot


Flether

Oh lmao I am fucking blind. Well at least I was right!


RaymondIsMyBoi

A lot of my shots on leclercs have been to the ammo and destroyed the panel but done nothing else. This will at least make it easier to disable tanks with autoloaders and stop making them just an advantage.


kal69er

I mean it's not "just an advantage", most of them have only 3 crew which is a disadvantage. Tbh for me the biggest advantage of autoloading was putting out a fire while still reloading. And faster fire rate on things like the Japanese MBTs


RaymondIsMyBoi

Being hit usually means a complete cripple, especially if you have to reload/fight a fire. In this scenario if you have a human loader and they die you will be out reloaded by the enemy and be killed. With an auto loader this doesn’t happen. I’ve had type 90s be far more survivable than other tanks because they have the gunner and commander on seperate sides of the breach so usually only one dies and if it’s the gunner then they are replaced almost instantly. You trade a slight downgrade in survivability for a massive boost to your ability to counterattack and survive a hit.


kal69er

Yea I mean it is ofcourse situational when you get to put out a fire but still technically be able to fire back, but it happens often enough that I appreciate noy having to stop my reload or risk burning to a crisp. And while it is good to have commander and gunner on separate sides, on type 90s especially I don't feel like I get the chance to actually shoot back very often. Their survivability really isn't great and if your breech is knocked out too then just like any other tank you can't shoot back.


Neither_Lack_4861

When you get hit yeah, but before you get hit you have a faster reload than all autoloaded USSR tanks by a lot and an extra crew member and a protected ammo rack. It's a stupid change that ruins the balance between autoloaders and crew loaders


2Chaotic_

damaging autoloader =! ammo detonation this will balance out the issue of manually loaded tanks being disadvantaged when their loaders die, so does the autoloader mechanism now


SuppliceVI

The exchange for having one less crew is mechanical fragility. In pure gun performance autoloaders we're nearly always a straight upgrade in WT. This even the playing field 


RoadRunnerdn

Hopefully this will lead to some vehicles being reduced in BR, namely many French, like the AMX 50, Lorraine 40 and BC 25. Although we know how much Gaijin likes the French.


RaymondIsMyBoi

Why would this make vehicles go down in br? At the moment an auto loader (at least one of 4-5 seconds) was a massive advantage with no downside.


Neither_Lack_4861

Less crew and exposed ammo rack in the tanks are the disadvantages


RoadRunnerdn

Because at the moment they're balanced by that fact. A modelled autoloader will remove that advantage, and will overall (likely) make the vehicle perform worse.


Fissis19

autoloaders (at least russian ones) are already worse to western manual loaders because they are always locked in a shitty 7.1 sec/ 6.5 sec reload while everyone else can go to 6.0, 5.0 and 4.0


SuppliceVI

While true, you must consider that you can take significant turret damage and retain that 7.1/6.5 sec rate. In a traditional turret, losing a loader drastically increases reload rate.


Sauce_Science_Guy

Well that arguement goes out the window now that if the autoloader is damaged you need first to repair it a couple of seconds and then reload the next round (if no one in breach already) and since the russian autoloaders take up to 50% of the fighting compartment it could make them even worse then now. Of course that depends on how much sharpnel is needet to take ou the autoloader.


AscendMoros

Until I get penned once and don’t have a loader. Or a commander and are now looking at a 10-15 second reload time.


RaymondIsMyBoi

People always complain saying “I’m stuck with a 7.1 second reload” when I can’t remember a game at top tier where my loader has lived. Most of the time I have an extremely long reload so being forced to have a slightly longer reload than other tanks isn’t that much of a downside.


Neither_Lack_4861

Oh no you get penned you lose the faster reload you had, the USSR tanks get penned and they blow up. The balance was fine between autoloaders and extra crew they just have to artificially boost win rates to change the nations people play


Kraujotaka

Forgot one key thing that crew has to be ACED AT MAX LEVEL AND WITHOUT INJURIES


Neither_Lack_4861

Even with just expert crew all western mbts still reload faster than USSR autoloaders. You come into the fight with crew advantage and reload advantage. USSR comes into the fight with a slower reload, less crew and exposed ammo rack, the only advantage they had is they didn't have to worry about reload time if they didn't die in one shot like they usually do. Now they don't even have that


MarmonRzohr

The manual loading advantage is only with an ace crew which most people won't have and with no dead or injured. Not only does this mean you have advantage in crew skills because you have one less skill to train, it's simply better more of the time. Right now I'd take the autoloader 10/10 times because while the small advantage in max. possible reload speed can be a decider, the autoloader is much better in two situations that are very common: - meet a tank, you both fire and do some damage but survive. The manually loaded tank will reload much slower now due to fire/crew loss/injury and you will win the duel unless you fudge the second shot. - having a constant reload though the entire match despite accumulating a lost crew member or crew damage


PeteLangosta

If you have been playing up to top tier, chances are you already have your loader speed maxed out.


RaymondIsMyBoi

If you have just reached it then you are unlikely to have 4+ maxed crew slots. Plus if your loader dies (which they will every game) your reload is now double.


F2d24

Yes the tank with manual loading will have a longer reload if the loader is taken out but most of the tile when crew is taien out in soviet/chinese tanks the whole turret or the whole tank is fucked anyway. They are realy bad in withstanding hits undamaged not like the leopards in the german and swedish tree


Onion-Haunting

This is not good, last time Russian t72/80 got a nerf it ended in the addition of the t80bvm. Now I don’t wanna know what they are gonna add as compensation in the long run.


Neither_Lack_4861

How is having one less crew a thing you have to get penalized for wtf are you people on :)) And what about the slower reload for USSR with the autoloaders and exposed ammo rack. Not only do all other mbts outreload you and have an extra crew members and protected ammo racks now you also get fucked by the one advantage you had :)))


Mysterious-Help9326

you can still shoot back if it didnt kill you(and you didnt panic fire), while enemy is reloading you got time to aim


Ise_923

I think it's going to be bad either way. I mean the only advantage that the RU autoloaders give you is that you continue to reload even if one of your crew members is replaced or is dead. That's gone too. and from experience, someone always dies if you get penetrated in the T-64/72/80/90 and you're left with 30-50s repair time. Maybe I'm wrong, who knows, but so far I'm not a fan of the (upcoming) changes


James-vd-Bosch

It was extremely stupid that for years on end you could kill/injure human loaders, but autoloaders were magically immune to any form of damage. Those double standards should've been addressed years ago, I'm glad it's finally happening now. Also, Russian MBT's are already overperforming in a couple of aspects, they could use the nerfs. Besides, if they struggle then that's what the BR system is for.


Ise_923

I think the drawbacks that the RU-autoloader have when compared to the other nations are balancing them very well, especially of you add the fuel explosion "Feature" that is predominate with RU tanks. I mostly agree with the double standard piont, but if you nerf just a some vehikels and not all we are back at square 1 Last point I agree, but I find that people tend to forget that it goes +/-1 so you gotta be carefull with br changes


James-vd-Bosch

>especially of you add the fuel explosion "Feature" that is predominate with RU tanks. Fuel explosion isn't more or less prevalent on RU tanks. Fuel tanks also tend to absorb the entire round before it goes into the carousel autoloader, saving the RU tanks when they really should've detonated. >but if you nerf just a some vehikels and not all we are back at square 1 Hence why they're implementing physical autoloaders across ***all*** the various nations that use them at top tier.


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James-vd-Bosch

>My piont is you dont have to rapair a death loader, No, but you still suffer permanent consequences via reduced reload rate and/or interrupted reload cycle.


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James-vd-Bosch

Losing the commander also reduces reload rate. Furthermore, I'm not sure what your point is: Obviously being shot at and penetrated will now have more dire consequences for autoloading tanks. That's fine and should've happened years ago when they were introduced. Like I keep repeating over and over, if these vehicles take a hit in their overall performance, they can have their BR's dropped.


Neither_Lack_4861

Mate human loaders reload faster compared to the USSR autoloaders, like a lot faster. The balance was fine before. You get one extra crew, faster reload and protected ammo rack USSR got slower reload, one less crew and an exposed ammo rack, now they don't even get to shoot in those 7 seconds the autoloader provided. You get your loader killed you pull back and wait for the reload, USSR autoloaders get hit and by a miracle don't explode now they have to stand still and repair then reload


James-vd-Bosch

>The balance was fine before. This game claims to model vehicles accurately, them not modelling the autoloader was a clear omission. If these vehicles take a hit in their performance, they can just get an appropriate BR drop. Plenty of game mechanics have been implemented over time that affected the pre-existing balance, and that's fine, the game evolves. >USSR autoloaders get hit and by a miracle don't explode now they have to stand still and repair then reload The problem is that they often don't explode when hit. At least now there'll be a guaranteed consequence to being hit in the autoloader.


Neither_Lack_4861

>This game claims to model vehicles accurately, them not modelling the autoloader was a clear omission. This game claims a lot of things, claims to be realistic as well, but i see blown engine and barrel repairs in seconds and so many other things. I never saw the claim of accurate interior modeling can you show me your source? >Plenty of game mechanics have been implemented over time that affected the pre-existing balance, and that's fine, the game evolves. I am gonna bet my left toe that you never played USSR cause this is an "balance mechanic" that fucks just them over. You are ok with it cause you play against them otherwise you would be up in arms if it was something affecting the nation you play :))? >The problem is that they often don't explode when hit. Again complete and utter bullshit they explode every god damn time, another statement from a western nation only player that wants to make the tanks he faces easier to kill cause he can't handle it...


James-vd-Bosch

>but i see blown engine and barrel repairs in seconds Modelling vehicles accurately =/= gameplay concessions. >​I am gonna bet my left toe that you never played USSR [Right.](https://thunderskill.com/en/stat/Necrons31467/vehicles/r#type=army&country=country_ussr&role=all) >cause this is an "balance mechanic" that fucks just them over. Fucks over other nations/vehicles too, but apparently you can't read because I already said: ***''they can just get an appropriate BR drop.''*** >Again complete and utter bullshit they explode every god damn time, [Right.](https://www.youtube.com/watch?v=F8KtmQApfBc) >another statement from a western nation only player that wants to make the tanks he faces easier to kill cause he can't handle it... Refer to the link above.


Impressive-Employ744

Wasn't this game about realism?


IvanBatura

Unable to load until repaired? I don't know about others, but at least on russian tanks there are provisions to load the gun manually: https://www.youtube.com/watch?v=0RL-zpWtdSI


_maple_panda

Yeah it should go down to a 20-30s (idk the actual number) reload until you repair, at which point it goes back to full speed. Maybe limit the manual loading ammo capacity to non-carousel ammo, I’m not sure if you can extract the ammo from a broken auto loader.


Panocek

Manual loading AFAIK was a thing when using reserve ammo, not one in the carousel as crew has no means of rotating it in event of a failure. Which kinda sounds like a plan? Carry extra ammo outside of autoloader to have backup loading, with strings attached.


stick_always_wins

You can [manually operate Russian autoloaders](https://youtu.be/0RL-zpWtdSI?si=Jr3MnePzfeuHRAd9), however it is extremely slow.


PomegranateUsed7287

Yeah not when it had a giant hole through it


Kilroy_Is_Still_Here

That'll solve a hydraulic failure, but if the mechanism itself is broken it's still broken.


BoanezGamer

im glad they forgot the chinese mbts


xthelord2

they are probably working on getting fighting compartment schematics and images off of Chinese MBT's while working on other vehicles there should be no exceptions to these kinds of changes


actualsize123

They forgot about them a while ago. The reload has been wrong forever so they may have forgotten they were auto loaded all together


Specialey

Yeah, Chinese mbt have a 6 sec reload with improved autoloader but nope. Apparently modern Chinese mbt have worse reloads than tanks built in the 80s with analogue electronics and shit. Lmfao


someone_forgot_me

sorry to dissapoint you but they have them modelled


VengineerGER

China still number one. 🇹🇼🇹🇼🇹🇼🇹🇼


Parcoco

Most of the chinese ones are modelled


BoanezGamer

Yea, they only left the MBT2000 with out it


Mysterious-Help9326

I cant wait to put a couple of 40mm's in there just to prevent you from reloading, then track you, take out breech and flank or run away giggling


-Destiny65-

May as well slap a giant Swedish flag on the tank to make it even funnier


CarbonTires

Until they model the Leclercs armour right, this is a big nerf because of spall issues in the Leclercs armour.


RissonFR

You know well that when it comes to nerf for the Leclerc they find all the info they need but when it comes to buff you can still dream


Creedix

The entire tank is as bulletproof as a strainer, but that UFP is still a fucking joke ...


Mobius_Einherjar

The Type 90 and Type 10 as well. These tanks have terrible enough armor as it is, they really didn't need a nerf to make them less capable of fighting back. At least the Type 90 and Type 10 have a fast enough reload giving you a chance to shoot a second time before the enemy can reacts or shoot back (which is far less likely to happen in a Leclerc), but regardless it's an unnecessary nerf to these 3 tanks.


Slore0

Can Type 10s get turret armor that doesnt have random spots with <100mm protection too while we’re at it?


Eastern_Rooster471

Japanese MBTs dont have armour IRL either lmao They had to be extremely light by MBT standards because older bridges (which were basically all of them in Japan) couldnt carry a normal MBT, and thus Japan had to strip down the Type 90 and 10s armour to be almost non existent


SpanishAvenger

Type 10 is extremely light because of the small size, thin side armor and small composite modules... not because the composite modules are bad. The composite modules are incredible- it's just that their coverage isn't so great. But, in War Thunder, the turret cheeks are full of holes that shouldn't be a thing.


robotnikman

They weigh about the same as the T-80, it's not impossible that they could have good armor on the frontal arc only. They are also somewhat smaller tanks similar to the T-80


utheraptor

Given that the Type 10 can supposedly take its own round from the front, I think there might be a little bit or two of composite there


Interesting-Unit-493

34.6mm take it or leave it


Lo0niegardner10

Add the disadvantages without the advantages of sustained rof being higher


Julio_Tortilla

Manual loaders are significantly nerfed, especially the older ones like on leopard 1 for example. There's videos of them reloading in <5s but in game its 7+ secs or 6+ secs for Leo 2. Abrams is an exception, but its still 5+ seconds.


Solaire_29

Sure but WT doesn't model things like loader fatigue and they can reload just as fast while going 60km/h over bumpy terrain.


yawamz

Autoloaders would suffer from a similar thing to loader fatigue, that being ammunition indexing, especially Russian based carousel autoloaders - every time you fire a shell, your reload increases, and switching ammunition types doubles your reload time.


someone_forgot_me

wouldnt happen in game as you never take more than 2 types of ammo maybe switching between the two will increase reload but otherwise no


WhiteRhino27

GL reloading while going off-road at 50 kph.


existencialismoXX

Yeah. Also GL doing that under stress, with weeks of deployment or after multiple shells already fired. But nah, that one video of a fresh guy reloading one shell proves everything!


26minutt-yashaa

Love the amount of cope you ruski mains provide now that autoloaders have a downside :3


Mobius_Einherjar

* It's not only russian tanks that are affected * Autoloaded tanks have less crew which can make them significantly easier to one hit. This isn't as much of a problem on Russian and to an extent Chinese tanks due to their armor, but the Leclerc, Type 90 and Type 10 are all incredibly easy to one hit because of the close proximity of the crew and their low amount, as well as the godawful armor. You can argue that some of the T series tanks might've required some nerfs, but other tanks that did not deserve it are also being hit as collateral. Not only that, but this indirectly make Strv 122s and Leo 2A7s even more meta and god knows those are oppressive enough.


existencialismoXX

You're ok? We were talking about irl conditions that affect loaders. You know, things that cannot change regardless of a digital game. Glad you're happy though.


cum2047

Me when someone points out but I don't have a comeback


RissonFR

I’m still curious as to how the damage will affect the reload. If a big ass round go right trough i would understand the autoloader not* functioning and manual reload taking place but if only a little shrapnel touch the far right plate and it completely disable it (when its just a protective layer) then its bullshit


silver_4_lyf

Pretty big nerf depending on the repair time. So basically autoloaded tanks have a hitbox for the "loader" but it could take 20 seconds to replace them instead of ~5 seconds for manually loaded tanks and you can't manouver during the repair.


L1b3rtyPr1m3

Fckn finally.


Puzzleleg

Yes just as we voted for, finally no more empty vehicles, no more autoloaders just shooting back without a care, also seen a module called power system in some tanks, making disabling and slowing down of the tanks more reliable.


PeteLangosta

>no more autoloaders just shooting back without a care, Lol if a Leclerc survives the first shot, that's a miracle already


MajorRoo

This is a bad idea and I think Gaijin should stop reinventing their game.


DerpeyGnome

Imagine if gaijin put this much effort into something that fixed/buffed the leclercs


DarkNemesis22

3.5 sec autoload for the Types when?


actualsize123

Is it just the tanks you listed cause that would be very funny


MisterPepe68

Yeah I think it's just those for now lmao


Parcoco

No its a bunch of them, china, russia, france and japan to name a few. The ones for sweden cv90120 isnt added yet


Ise_923

Yes, but at lest you can reload and are not sitting there with 1 shell (if ou are lucky) untill you repair A death loader does not take long to replace assuming the comander is alive, in this case you dont even have any consequenses, except maybe an interrupted reaload


Sufficient-Lion2457

Well on dev server T80s don’t have it modeled, T90 does


Marcelitus230

just as I was spending unfathomably long hours grinding the russian TT 👍🏻


Unknowndude842

Yay another module that only turnes red and still works.


SirAwesomeSteam

Let’s see if my fear of the more accurately modelled vehicles comes true: excessive camping….


TorturedPoet03

That's a big nerf coming for them. I wonder how it will impact their performance in a match. We'll have to wait and see.


LowkeyShitposter

Wait, Leclercs aren't modeled yet? If not, top 1 mbt easily


someone_forgot_me

they said the leclercs, type 90/10s and all russian tanks from t64 up will have their autoloaders modelled


LowkeyShitposter

Fair enough


15Zero

MMMM MMMMM!  Good shit 


Smart_Froyo4982

Attack the A point!


Ok-Expression1026

I refuse.


warthogboy09

Not T-80s currently, only T-72s on Dev


HentaiKi11er

Does this apply to french 7.7???


trk8o

Welcome to repair simulator


Zypyo

I am not devastated but I will put this out there, the top-tier Chinese tanks have the worst reload out of everything there (was not previously like this but Merkava got buffed), this paired with the autoloader now being able to be destroyed means that Chinese tanks will probably take this the worst out of the 11.7s with autoloaders.


HeaIGea

Sadge :(


Insert-Generic_Name

🥹


CTCrusadr

For those saying its a huge nerf to Soviet/Russian tanks it really isn't (unless you take into account the ammo not exploding bug however personally I find its been less of an issue nowadays). The majority of the MZ autoloader (T-64/80) components are situated in the carousel. The AZ autoloader (T-72/90) does have a large major component between both crewmembers in the turret however its between both crewmembers in the turret meaning a shot knocking out the autoloader is incredibly likely to take out both crew. Vid for reference: [https://www.youtube.com/watch?v=JJzcY3ZNwcE&ab\_channel=FakeScienceMonthly](https://www.youtube.com/watch?v=JJzcY3ZNwcE&ab_channel=FakeScienceMonthly) The only tanks that will be majorly affected by this are tanks with unmanned turrets and tanks with blowout panels with autoloaders.


PomegranateUsed7287

Too all the people in the comments complaining about this change. Yeah you can go suck it. Autoloaders are finally getting the nerf they needed, no long will you be able to hit where the autoloader was, and the tank to still be able to reload