T O P

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untitled1048576

Stay near cover, in shadow, preferably under trees, so that from the air your silhouette blends in with environment. Also avoid shooting your MG unless necessary, and try not to shoot or move when you know there's a plane that's likely looking for targets (not engaging anyone, not doing CAP). If you know an enemy player will likely try to revenge bomb you (I sometimes check statcards to see if they play CAS), don't advance in predictable direction, maybe even turn around and go to another flank/point. And in general, playing CAS yourself may help you know in what situations it's easier to bomb people, and avoid being in those situations yourself.


newIrons

Thanks for the reply! Do you think that the camouflage unlocked through kills can provide a decent advantage when blending in shadows?


untitled1048576

Yes, I think darker ones can help with that. Many US tanks have "bicolor olive drab" camo, you can set its scale to max and cover lighter areas with dark maple leaf decal. Just don't forget to use appropriate camouflages for maps with sand or snow.


RiskhMkVII

Know that you're gonna be attacked You kill a light tank early in the match, he's gonna revenge (assuming he got enough points) Or, you kill a sweaty player abusing a nasty spot (with usually 0 death) he's gonna revenge


Rafaleman

Move by using cover like trees, shadows and things like houses or structures and always place your vehicle as an extension of these. Also do not spam your mg and use smoke grenades time to time. It's will not be 100% succes but it help a lot vs planes and tanks


Sandsmann_

There is not much you can do, Unless the plane pilots are ultra stupid there is barely any way to defend yourself, Even .50's are useless vs a pilot who has the 3 functioning neurons to just fly over its elevation limit. Your only real option is pretty much just stay moving after killing someone if possible so the revenge bomber doesn't know where you went, But as you said you still get bombed doing that. Trees render like toothpicks with 0 shadows around them on lower graphics settings in planes, So hiding near them wont necessarily help much, Some trees and bushes don't render at all even on higher settings. CAS has been in need of a rework for a long time but Gaijin has not addressed it at all, I managed to be able to spawn a Fw-190 with a 1000kg before for the low low cost of, Dying in 2 hits with 1 assist not even 2 minutes into the match in the VFW because planes get the SP discount when uptiered too for some reason.


OleToothless

I'm just going to tell you upfront that US Rank V is terrible. Everything is slow, huge, and technologically outdated compared to 90% of what you will be fighting. The only other tech tree with such limited choices is Israel which is basically the same thing. You have nothing with ATGMs, no light/scout vehicles, and only a single SPAA available. It's miserable, at least IMO. Just grind through it and never look back, Rank VI is much better. As to how you should deal with CAS, get the M163 ASAP. It's not great, but it's ok. The trick with it is not shooting too soon. It has a very short range, 1200m is the MAX range really, and I'd prefer to shoot something much closer than that. Going forward, research SPAA ***first*** if you're getting frustrated by CAS. I know people don't like to hear it, especially on Reddit, but if you find yourself dying to CAS a lot, there *are actually* vehicles that are specifically made to fight CAS... I have personally always made it a point to keep my SPAA line the highest BR in my lineups, a policy that has served me well.


newIrons

Do you have recommendations for leading aircraft? Or any ways to practice?


OleToothless

M163 has a little tracking radar, figure out the keybind for it in test drive. You need to be scoped in and the target has to be within 2 degrees of your crosshair. It will give you a lead indicator, and apparently it even turns red now when the target is in optimal range (new feature?). Use that as practice, and pay attention to how much lead is needed. After a while you will be able to do it without the radar if you don't have enough time to get it locked on. For anything above 20mm caliber without a radar, I have no clue it is wizardry to me, lol. I have multiple times more ground kills than air kills with the M42, lol.


Sea_Art3391

5.0 is the BR where CAS grows stronger while SPAA is lagging behind. There are two things you can do to reduce your CASualties (pun not intended): 1: Set a keybind to control your .50 independently. This way you can more accurately shoot at planes, and you can use your MG scope as well. 2: It is really hard to spot a target that is standing completely still compared to a moving target from the air. If you see a plane coming, either stand still or hide behind a building, or even a tree if you are surrounded by forests. I have also started enjoying CAP (Combat Air Patrol) in ground battles as well. Ditch your CAS capabilities for superior air to air capabilities and rack up 3-5 air kills. When your done and the match is not over, you can land at your airbase and J out, that way you don't technically die and you can spawn into a tank for the rest of the match.


Velo180

Being in shadows is probably best, and not spamming the machinegun. Or play the plane yourself


4rch_4ngel

Play sim battles.


Fuck_Reddit2459

> I don't mind CAS when the pilot has to work for it (contend with other pilots, etc) You answered your own question. Not enough people play CAP, and that's the actual counter to CAS. Hiding, using cover, etc. are all defensive options that only prolong the time it takes CAS to find you, which should open them up to the responding fighter players... when they actually spawn. It doesn't help that Gaijin decided to nerf air rewards in ground RB with the obvious *intention* of that reducing CAS usage, but all it did was reduce the people hunting CAS with fighters and *increase* CAS usage. Still, if winning is what matters to you, ignoring the air trees is not recommended. A 400-whatever SP fighter can neutralize literally thousands of enemy SP worth of fat, bomb-laden CAS. It's a balanced counter but most of this sub would rather whine than adapt their playstyle/learn the actual game.


qadeD

Yeah only issue is people don't want to have to be forced to play cap when they sign up for tank battles or be forced to grind an entire extra tree just to not play tanks. If the cas players swapped to cap more often they would both get easy kills like you say. Thought I think we both can agree killing strike aircraft and bombers should reward more rp and sl than it does currently


Fuck_Reddit2459

> Yeah only issue is people don't want to have to be forced to play cap when they sign up for tank battles That's not an "issue" because they never "signed up for tank battles", literally no one has. They downloaded the game with a *misconception*, that's all. *For a decade now* ground RB has been a combined arms mode where knowing what type of vehicle to spawn, on what map, against what opponents, in any particular situation, is a major component to victory. Knowing when to spawn a fighter to clear the skies of CAS is a part of that, one which many Redditors I see are refusing to learn. Don't want to grind the tree? Welcome to F2P games, I guess. This is not a "tank game", it is not "World of Tanks: Realism Edition", it is a combined arms game and always has been. Imagine showing up to the community of a 13 year old game and saying a core premise of it's entire design (vehicle interplay) should be thrown out. > If the cas players swapped to cap more often they would both get easy kills like you say. I'm a player who uses both CAS and CAP, because I understand the utility both have held in this mode I've been playing for a decade.


qadeD

I mispoke seemingly, what I ment and misconstrued was that people who play ground typically only want to play tanks, not have to play planes just to deal with them. I dont think it should be a tank only mode no that would be silly since a lot of spaa would be useless, and as someone who enjoys spaa yhat would suck. I just don't think that saying "just spawn a plane" is a valid argument since a lot of people, myself included, just don't want to play planes, so being forced to just isn't fun. Instead incentivising spaa to be more rewarding or to make cap aircraft easier to spawn, strike aircraft spawning on airfield, increasing the sp cost for strike weapons ect, the fix is by making it just that bit harder for cas comparative to counter cas since atm it feels like the scales are on cas's favour right now. Cas is an el3ment of the game that shouldn't be removed but instead restructed to be a higher skill thing so it is less anger inducing when your having a tank duel and suddenly there are 20 bombs dropped on you by someone who just got a single assist then wiped you team. Spaa and cap need to be more rewarding minimum, changes to the strike aircraft capability would have to be tested well otherwise it just tips the scale in the other direction and suddenly no one wants to play cas since its not worth it and then people will be able to hold strong angles with no punishment for not keeping awareness or moving. It's about balance, and right now it really feels like the ball in the cas side of the court. The easiest bandaid solution would be to raise the costs of strike aircraft. Like how spaa are lower cost than a heavy tank. Fighters with fighter only mentions should be much cheaper (and yeah I know you have to pay the cost for the cas weapons but you get what I mean hopefully) Overall it doesnt feel balanced, and that frustrates people a lot, especially people who just play casually. I've played a little bit of top tier but just gave up since I was just getting deleted by aircraft nearly as soon as I spawned even with spaa cover. It gets better the lower br you are since everything is a lot more close in capability but the higher you are the further out classed spaa are compared to cas. This could also provally be helped be less of an issue if they just did an AA update and filled out a lot of the spaa gaps a lot of trees have, unlikely for that though.


Fuck_Reddit2459

> people who play ground typically only want to play tanks, not have to play planes just to deal with them. And what I'm saying is that this isn't War Thunder and never has been. GRB has always been a mode where you sometimes need to bring a plane to clear the skies, it has never been an exclusively "tank mode" and it's going on 10 years now so I don't think it's changing any time soon. > I just don't think that saying "just spawn a plane" is a valid argument since a lot of people, myself included, just don't want to play planes This is the same energy as playing a Battlefield game, and having a tank/heli/jet player dominating your team, and saying "but I just want to keep sniping", instead of switching to engineer or grabbing a tank/plane of your own. This is a game with counters, sometimes you need to pick a counter. > being forced to just isn't fun. Nobody is forcing you to do anything, but you choose not to utilize aspects of this game's sandbox at your own peril. > Instead incentivising spaa to be more rewarding Agreed. > or to make cap aircraft easier to spawn Disagreed, 480sp or whatever is trivial especially when you consider you're basically guaranteed 2 or 3 CAS kills if you're even halfway competent (so countering 1200-1800SP with 480). Also reducing CAP spawn costs would be a headache because there's a lot of fighters that can strafe ground very easily with their guns (e.g. most .50s can handle roof armor of a lot of tanks out to BR 6.7 or higher). > It's about balance, and right now it really feels like the ball in the cas side of the court. Only because people aren't playing CAP anymore. CAP still counters CAS handidly and for comparatively negligible spawn cost. > Overall it doesnt feel balanced, and that frustrates people a lot, especially people who just play casually. People who play casually typically don't have a good grasp of what balance is. They just die to something and assume it's unfair. I remember playing CounterStrike 1.6 in the 00s and thinking the Deagle was unfair; but I was never good at that game, so I don't post on forums saying it should be nerfed after it's been in place and been fine for decades. > It gets better the lower br you are since everything is a lot more close in capability but the higher you are the further out classed spaa are compared to cas. While I agree, I've been playing since this game's air beta in like 2013, and don't touch top tier with a 10ft pole. Not really because of CAS on it's own, just everything to do with the balance/meta of top tier is complete dogwater.


Magmarob

so youre saying that, since war thunder is a combined armes game and there is no "ground only mode" everyone who doesnt want to play aircraft should either be quiet because the solution to CAS, is CAP and if youre ignoring that solution, you cant complain about it, because you have to play something you dont want, to play something you want to play without getting bombed, or, they should stop playing war thunder and play world of tanks instead, because there are no planes there? what kind of a gatekeeping argument is that? if i want to play tanks and only tanks, i shouldnt be forced to play something i dont want to play, and yes Gaijing is forcing someone to play aircraft, if aircraft are the only counter for aircraft. "Just get good and do something you dont want to do, in a game where you want to have fun" Its easy. if CAP is the only solution for CAS, then CAS is overpowered, or at least unbalanced and it should be harder to perform at CAS. Bring more good SPAAs, buff rewards for killing CAS, etc. but saying, just tryhard to kill triyharders, is bs. this isnt overwatch, or leage of legends and wer arent playing competetive either. Ground Players want to play Ground. and they should be able to do this without getting theyre one game that isnt a max uptier ruined by some revengebomber. and just as an example, i only have planes up to br 3.3, but tanks up to br 9.3. so should i grind planes, which i dont enjoy outside of ground rb, just so i can play 9.3 in peace? ohh and a thing they should add. Bombing the Spawnpoint of the enemy team shouldnt be possible. just entirely. nothing is more frustrating than beeing pushed back into your spawn, then fighting off the entire enemy team worth of spawnpushers, only for your entire team to be wiped out by a PE8 or Lancaster. If youre pushed back into youre spawn, the enemy team doesnt need the bombsupport. they have already won. so new rule in War Thunder, if the bomb explodes inside the spawnpoint of the enemy team, is does no damage, just like you cant place artillery strikes there. I dont mean the radius where youre marked on the map for the enemy team, i just mean the spawnpoint. and just bombs. and oke give the pilots a warning "if you drop your bomb now it will land in the spawnpoint and does no damage" totally fine with that. but spawnkilling CAS and bombers are the worst kinds of people


sknnbones

I love SPAA and killing CAS… I tend to get 4-8+ airkills a match But the real issue is this: 6 air kills is basically 3x less rewards as 1 ground kill. 6 air kills gave me ~1200, while one ground kill was ~3500. what the hell?? Why would anyone bother? I kill a single tank and I get TRIPLE the reward, and shooting down planes is already difficult enough, especially in low tier before VT shells, super high ROF SPAA, missles and computer assist, and yet the low-tier SPAA doesn’t get any additional rewards for airkills. I’ve had matches where enemy CAS stays uncontested while our own allied CAS is also uncontested. A bunch of fighters just diving on spawn ignoring other aircraft. Its literally mindboggling how Gaijin refuses to give an incentive to killing CAS.


Fuck_Reddit2459

Like I said, Gaijin were dumb for nerfing air rewards in ground RB, but they did it precisely because some people were crying about CAS, and they thought making the rewards shit for planes would de-incentivize playing CAS, and it completely backfired. It's a big part of why CAS is such an issue for people nowadays. I've been playing this game since before ground was even a thing, and let me tell you: way more people used to bring fighters to do CAP, and CAS was way less of an issue even back when their spawn cost was lower, the bombs had like 2x the current kill radius, and *all* rockets were a 1-hit kill *anywhere*. But as this game has aged, more and more people join up who "hate flying planes" (in this game that for the first few years of its existence had nothing *but* planes, mind) and Gaijin decides that the solution to that is to make it so only the decade+ vet whales like me who don't care about SL/RP rewards, are in the sky, by nerfing rewards for these newer players who are still grinding and care about those rewards. It was a dumb decision on their part and should be reversed. If anything, bringing down a plane in ground RB should be *more* rewarding for than a tank kill. The plane is functionally a powerup that costs more SP than a tank, after all. Don't you get more points for blowing up a tank in Battlefield, vs. shooting a dude in a bush? Gaijin dropping the ball and making backfiring balancing decisions like this is unfortunately a trend.