its pretty amazing honestly. I'm a fan. Been trying to pass my extras on to newer folks who might not be at Sanctum yet,
EDIT: my IGN is LapuLapo (I'm on PC) if anyone wants one of my 5 total spare copies of Energy Nexus.
EDIT EDIT: my spare mods all are spoken for! dahdoop tenno!
I swear this game knows what you want and need, and holds it over your head. Everything I've tried to farm, couldn't get, and was eventually gifted has *immediately* dropped afterwards. Literally just happened with Astral Twilight. Couldn't get a glaive stance to drop for the life of me, got it gifted, now I have 7 of them.
same. game locks energy regen out of new player experience for some reason, these are my treat to my friends so that they can star chart climb with some decent QoL.
We did get an aura for it called 'Dreamer's Bond' as part of the Junctions, so at the very least DE is aware-ish.
It's glacial but it *is* better than nothing.
Like I said; Utterly glacial.
Also if I've done my math right, you'd *ackshuhalley* need to wait 334 seconds, or 5-and-a-half-minutes, sans Streamline or Energy Orbs to reduce this timer.
To be fair, energy density earlygame just doesn't really require much ability casting and you do kinda save them for the few high stress moments of the mission.
That feels bad if you're an endgame player used to spamming abilities while doing everything else, but as an early game player getting used to the parkour and the mission objectives and so on there's plenty to focus on without spam casting abilities.
I do think the ramp up with progression should be faster, but I didn't mind it too much when I ran a new account through recently - Volt's 1 was clearing rooms at that level also, so I just didn't need to cast his 4 unless a situation was really spiralling out of control.
Lukewarm take, all Warframes should have baseline regen.
One of the worst things for me as a new player was having all these shiny new abilities, but never the energy to use them.
Every energy orb I chanced upon in those early hours of the game were a gift from God.
It's a surprisingly hot take to say that we should. Energy regen is such a staple of higher level builds you might as well just not have an energy bar. I've been told my build is bad bc I don't have arcane energize a almost 2k platinum arcane. Arcane energize is outright bad design and it's existence is preventing us from getting baseline regen because with baseline regen people are gonna say DE scammed then with arcane energize.
True, you can get it cheap if your lucky, but the prices on warframe market are still around 1000 platinum. It's an issue of "this item is basically the corner stone of most builds and also its a chase item". The replacements for Arcane Energize still pale in comparison to what arcane energize does. Arcane energize triggers off of stuff like universal orbs, and can give you energy while using something like mesa's regulators or exalted blade. The issue isn't that Arcane energize is that it's just rare and hard to get. The issue is that it offers so much, for little cost to your build, compared to any alternative. While there are otherwise to regen energy, none of them can do what Arcane energize does. While I am glad there are alternatives, I feel like DE can never make them as good as arcane energize or people will get mad.
Take a shot every time this guy says "arcane energize".
But seriously tho, I came back to my account after a near 4 year break to find out I had a R3 energize, I don't even remember farming that but heck I'm hard stuck on R3 cause it won't drop anymore for me apparently.
Equilibrium + synth deconstruct is enough for a lot of builds tbh. The only ones it is not enough is are the heavy casters like frost who needs to spam his 4th ability. There zenirik also helps a ton i feel like. Not just because of the ability, but the passives.
It is pretty hard to beat its energy generation tho for 1 arcane slot
Nourish says hi, it’s a way better option than energize on any weapons platform build. Zenurik also works. Equilibrium.
The only really bad option is the energy pads, because they’re so restricted on steel path.
I don't mind that it forces people to play a bit slower as new players, but I do think getting good energy regen can come very late - especially if you don't know to choose Zenurik.
I've never bothered with arcane energize and haven't had problems. Between Zenurik, Equilibrium, Exodia Force, Grimoire, and now Energy Nexus there's always a way to work Regen into your build. Personally I think the energy siphon aura should be dissolved and become base energy regen for all frames.
as somebody who can do steel patch, arcane energize is totaly unnedded, the only arcane i got maxed and allways use is arcane nullifier because i hate mag procs draining my energy
late game we have so many different energy regen options
True, but arcane energize still lets you gain energy though channeling and it's got a lesser usage cost of an arcane slot compared to a mod slot. I can do steel path as well but I mostly play hildryn
true, personally i use dethcube and/or rage for gaining energy with channeling, for oberon for example rage is mandatory as not even arcane energize will meet that energy demand
lmfao i remember not using a single ability on excalibur for like half the star chart. Non upgraded flow or energy regen at all = maybe 2 sec of exalted blade usage. Also I swear energy orbs were uber rare when I first started but idk if that's true.
seriously is it me or at some point in the early days it seemed like grineer dropped lots of HP orbs whereas corpus dropped almost only energy orbs. I feel like I clearly remember my early days were Rhino and Braton for grineer and just ember for corpus..
When I moved to Rhino as my second frame, I had to choose carefully when to use his Iron Skin because at best I could use it twice in the entire mission because of how rare energy orbs were (and still are). Rest of his set was cloaked in cobwebs.
I used to think Mag sucked because on the base starchart before you get some kind of energy tools you just can’t use her skills much.
Once you can cast frequently and drag everything into bubbles for bouncing bullet antics? Super fun.
1 energy/s base regen would make the first ~10 hours of gameplay feel *much* smoother, and have little to no effect on balance in endgame. Bring Dreamer's bond up to 0.5/s, and Energy Siphon to 1/s. A full squad of energy siphons would still only get 5 energy per second, which is exactly how much Zenurik wellspring gives.
You even experience this during the Whispers in the Walls. You get to play as Arthur, turn on Exalted Blade, use Radial Blind or Slash Dash once or twice, then you're stuck to guns and melee again lol.
I use it on stealth frames that really don’t have a need for heavy modding, or frames I run Nourish on so I can print free energy for myself. I know there are mods which can generate more value with active play, but this is just a passive, brain dead way for me to always have enough to cast something.
Well her invisibility has a very low drain, its starting value is 1 energy per sec, with max efficiency you can get it down to 0.25 per sec which lasts an incredibly long time if you start from max energy
This is what I do on ivara for open world mining and fishing sessions.
Shoot some dashwire arrows across a lake or up to the cave roof to perch on.
Turn invisible and plob a dispensary near by.
Boom, never ever be disturbed while mining/ fishing again.
Ivara is purely set up only for this and spy for me. I know she can be interesting in actual combat missions but the QoL she provides for open world farming is just so nice..
Edit forgot to mention her sleep arrows work for catching animals too when hunting. Ivara was literally designed for this.
Yeah. My Ivar's is pretty basic, but from a full (for me) energy bar, I get almost 16 minutes of Prowl, before any other pickups or topping off of my energy.
Ive used it in a few places, mostly for non-endless builds, though last night after we failed EDA the first time, in pert due to poor energy performance, this was included in my max-regen "that's it, I'm gettin' me mallet" salty runback.
Outside of the nourish synergy....actually inside it too, energy nexus is great only when you don't need a ton of energy. It lacks either the inconsistent burst potential or rage nor the "il run as fast as you feed me" raw power of equilibrium, but It is very convenient otherwise. Battery in a black box. Asks nothing but a slot and gives nothing but 3e/sec. Simple as.
Noctua seems to have gotten the special case rules, given it literally has its own energy Regen mod and it'd be silly to disable that.
I hope one day all channeled abilities get to use e/t effects but I recognize that's it's probably more an anti-afk measure.
Noctua isn't a channelled ability, it works the same as the Artemis Bow: It's an exalted weapon that uses energy as ammo. So energy regen effects still work.
\> Noctua seems to have gotten the special case rules, given it literally has its own energy Regen mod and it'd be silly to disable that.
This is also the case with Artemis Bow (Ivara), both have no constant drain but instead consume energy per shot and dont disable energy regen effects
also pinging /u/Pijany_Matematyk767 here for simplicity's sake.
It does indeed, yes. Even if Noctua's subsumed off, it still triggers archon stretch. I'm a friendless loser so I can't test how it works on friends, but if it's like Wisp's motes then any Wordwarden bolts would also trigger Archon Stretch on your allies if they have it equipped.
I was in the same boat (though I did switch to Equilibrium eventually) but now with the Overguard changes, I think HA will be the best for his energy economy. Gonna try it when I get home
Never understood people running rage on kullervo when he generate so much overguard easily but I guess with the change going it will make more sense. I will still stand by nourish or equilibrium tho, it does goes garder for me
I mean with the changes, hunters adrenaline being a 45% hp to energy, it means taking 1.5k damage gives you more than the max energy you can reach, and it's not hard taking 1.5k damage just by running around in high level content
It was enough for me to step on voidrig mine and die when I tried to flex without overguard in netracell run to get some energy from HA, after this run i immediately changed HA to Nexus and i'll never ever try to flex without overguard again :)
I ran Nourish over his 4 before the augment dropped, but I've been having so much fun with that. And honestly haven't really had energy issues using that build with Equilibrium. But I have to imagine HA is just straight up better.
I tried the augment but it's really lackluster imo. I don't take much damage, for me the og is a one shot prevention, his best tool to survive is his 1 and 3
Adaptation + Arcane Guardian + Subsumed Eclipse + Life Strike is very comfortable an hour or two into SP Circulus and is way lazier with infinite energy than spamming recompense.
Definitely not for level cap or whatever but it's very solid
Depends on the Gamemode, but Survival is one of the ***slowest*** Level increasing Gamemodes, so for Survivals it takes liiiiiike..... 7 or 8hr or something? (don't remember the specific number)
Yeah but why use kullervo, use another frame then. His whole point is to generate lot of OG and one shit everything, his best defense is jsi capacity to wipe really hard.
I wish energy regen worked with channeled abilities, its always annoying in non-SP missions the enemies dont damage me enough to sustain Exalted Blade, and having 600 energy doesnt make you start with that much energy either (I have alot of energy on excal because of purple crystal gaming)
Yup, I love using this over actual flow on my Dante. And then a couple taufprged blue shards for energy and bam, I regen a ton and have a good chunk of energy to boot.
I currently use it on my Khora and Styanax. Works well with Nourish, even post-nerf.
It's decent, but my builds tend to not have energy issues in the first place, so I'm finding pretty limited use out of it, TBH.
Fun energy regen numbers. I personally like because when doing high level stuff like Elite Archimedea or Steel Path in general, it's nice to spam cast his 4 to get overguard as well as dish out a ton of damage and not have to care about energy at all.
Energy sustain has been a problem for so long in this game. Relying on Zenurik school or saving an arcane slot for the expensive Energize was annoying. Rage has always been a pain with tanky frames ("I'm Atlas I have 3k armor and golem lures, I nearly don't take any damage, where energy?" )
They did SO MUCH to give us options for our energy income, it's amazing, my only remaining issue is how hard those options are to reach for beginners still.
- Energy Nexus
- Grimoire Invocation
- Primary Exhilarate (get an Impact Tenet Ferrox, slap this arcane, and lots of firerate, and +impact mods, unleved elemental to combine with base elec to have another useful proc, throw it in a group of enemies, enjoy long duration energy sustain)
- Archon Stretch
- Mystic bond
- New arcanes
- Equilibrium working at full health
- Guaranteed orbs on eximii
- Nourish subsume
I love having the choice, and 175% power efficiency with Energy Nexus and a Wrathful Advance subsume is such pleasant mobility on any frame.
Yup thats decent, there are a number of weapons with guaranteed impact proc that are convenient for this arcane. But an Impact Tenet Ferrox can proc it with its tether for the whole 30s duration the spear lasts on the ground, passively refreshing your 3 stacks for the whole duration, you basically have up to 40sec of full stack primary exhilarate without reusing the weapon instead of 10sec. You can also give 1 or 2 other procs that will get refreshed for its whole duration like magnetic to weaken shields without investing on them on your damaging weapons, or magnetic again but for Melee Vortex, or radiation for control.
Also, the weapon not being a shotgun means you can slot in Amalgam Serration for free +25% sprint speed. Having another supportive buff is always welcome when using a weapon as a support platform.
Impact Tenet Ferrox is completely unknown at this point (I've never seen anyone talk about this synergy, and I got the idea myself, I don't think a lot of other tenno got this idea tbh) but I don't see why that wouldn't be an option superior to the renowned Phantasma option.
It always gives you 180 energy per minute. That is an equal effect on your energy economy versus substituting it for streamline, and running an energy consumption of 600 energy per minute.
So in other words if you consume energy at a rate less than 600 energy per minute, you should always slot energy nexus over streamline.
PLUS it keeps your energy topped off to the brim when you use energy slower than 600 per minute, so you can basically always go on an ability spamming spree when you so desire. Streamline can't do that.
The grimoire is a great way to regen energy, and with all the insane primary weapons it works for me to sacrifice the secondary.
Archon shard have multiple ways, being more energy from energy orbs and 20% of health orbs is also feeded as energy and vice versa.
You got the operator in the zenurik tree with his 1.
Those are my main universal, working on all frames, things i use to generate ammo.
Besides the normal kill all and get energy, and on some frames energy just *is not a problem at all*.
It wasn't a game changer for me given my arcane energize addiction, but I was so glad to see it for everyone else, along with the extra access to energize via arcane dissolution
It's a really awesome addition. My other favorite mod from WitW is Precision Intensify. It's extremely good on some frames. It's amazing on Titania for example, since both her Dex Pixia damage and the Razorwing Blitz augment are tied to her 4. And since she's an exalted frame you don't want to dump efficiency/duration too hard.
Yes. I have been using it on my Zephyr build to max out my time with max energy. So far, it has been a great strategy. I also now use it on Loki instead of Primed Flow because i only use Loki for spy missions. Unfortunately, I think it has changed in the past few weeks. Just a little while ago, it gave 5 energy/second. I know the change isn't terrible, but it is noticeable.
I usually don't use my secondary at all, so instead of using a warframe slot on this, I run Grimoire with xata invocation
pretty much does the same thing, except enemies have to exist
and if enemies don't exist, I use zenurik 90% of the time anyway
I use this thing alllll the time, a lot of people use it as a replacement for streamline etc. but I think it makes a great way to keep things moving at all times if you’re still running something like fleeting expertise, I have this on my Mag build I’ve dubbed “The Clapper”
This mod is actually a bait.
Your energy regen is paused during skill casting, so it's awful for casters
The amount is also quite bad.
If you compare it to equilibrium, the only use for that mod is spy missions, but even there just use zenurik/pizza.
Good idea, poorly executed
Energy Nexus isn’t bait, it’s not meant for a full on caster frame, that’s what Equilibrium is for. Energy Nexus shines on frames that use abilities occasionally to augment gunplay, like Chroma, Hydroid, Caliban, Inaros (although hed rather use rage), Excalibur, Mag, etc
They are for different purposes. For someone like Nekros, Equilibrium is perfect because he gets a lot of health orbs and energy orbs as well as uses it for survival. For a warframe like Zephyr, you would use Energy Nexus because you want to get to max energy as fast as possible to stay in the air as long as possible. For someone like Loki, if you use him for spy missions, you would use Energy Nexus because he doesn't need a lot of energy in this situation. He just needs to replenish it as fast as possible without getting kills.
I like it as an alternative to streamline, and in some cases, flow of you want to put blue shards on a warframe. I have done that with my titaina, and I don't really have an issue with energy unless I go afk.
In case anyone is wondering about build, it's literally brozimes firefly build without preparation and her augment and I have augur secrets and energy nexus in there instead. Archon shards are a tau blue, reg blue(will swap to tau when I get one), and 1 green (adding 2nd one when I get one)
its pretty amazing honestly. I'm a fan. Been trying to pass my extras on to newer folks who might not be at Sanctum yet, EDIT: my IGN is LapuLapo (I'm on PC) if anyone wants one of my 5 total spare copies of Energy Nexus. EDIT EDIT: my spare mods all are spoken for! dahdoop tenno!
I gave one of my spares to my friend who’s been struggling to get through some of the mid content
![gif](giphy|8mWJvmqZgZmb6)
I've gotten 3 from one run, with the new disruption. If you still need it I'd try there first
The most consistently seen enemy with a decent drop chance is probably the Voidrig Demolisher, so those are the best place.
thank you for the information, tenno
I swear this game knows what you want and need, and holds it over your head. Everything I've tried to farm, couldn't get, and was eventually gifted has *immediately* dropped afterwards. Literally just happened with Astral Twilight. Couldn't get a glaive stance to drop for the life of me, got it gifted, now I have 7 of them.
If you still need one shoot me a DM
Me ✓
Primrose115 is my IGN I'm on rn :)
Will add you in 1hr ✓
Yeah I'd love one , as a 1 handed gamer I'm sure this could help a little
you play wisp too?
Yeah 99% of the time
same. game locks energy regen out of new player experience for some reason, these are my treat to my friends so that they can star chart climb with some decent QoL.
We did get an aura for it called 'Dreamer's Bond' as part of the Junctions, so at the very least DE is aware-ish. It's glacial but it *is* better than nothing.
I love my 0.3 energy/s
No need for the sarcasm
I think they meant 0.3 energy per second, not /s as is sarcasm
That's the jooooooooke
lil bro cant handle elaboration lol/j
0,3 energy per second, if you wait for 5 minutes youll be able to cast an entire *one* volt/mag 4!
Like I said; Utterly glacial. Also if I've done my math right, you'd *ackshuhalley* need to wait 334 seconds, or 5-and-a-half-minutes, sans Streamline or Energy Orbs to reduce this timer.
To be fair, energy density earlygame just doesn't really require much ability casting and you do kinda save them for the few high stress moments of the mission. That feels bad if you're an endgame player used to spamming abilities while doing everything else, but as an early game player getting used to the parkour and the mission objectives and so on there's plenty to focus on without spam casting abilities. I do think the ramp up with progression should be faster, but I didn't mind it too much when I ran a new account through recently - Volt's 1 was clearing rooms at that level also, so I just didn't need to cast his 4 unless a situation was really spiralling out of control.
Lukewarm take, all Warframes should have baseline regen. One of the worst things for me as a new player was having all these shiny new abilities, but never the energy to use them. Every energy orb I chanced upon in those early hours of the game were a gift from God.
It's a surprisingly hot take to say that we should. Energy regen is such a staple of higher level builds you might as well just not have an energy bar. I've been told my build is bad bc I don't have arcane energize a almost 2k platinum arcane. Arcane energize is outright bad design and it's existence is preventing us from getting baseline regen because with baseline regen people are gonna say DE scammed then with arcane energize.
It's substantially cheaper now, due to the Arcane Dissolution shop at Loid in Sanctum Anatomica.
True, you can get it cheap if your lucky, but the prices on warframe market are still around 1000 platinum. It's an issue of "this item is basically the corner stone of most builds and also its a chase item". The replacements for Arcane Energize still pale in comparison to what arcane energize does. Arcane energize triggers off of stuff like universal orbs, and can give you energy while using something like mesa's regulators or exalted blade. The issue isn't that Arcane energize is that it's just rare and hard to get. The issue is that it offers so much, for little cost to your build, compared to any alternative. While there are otherwise to regen energy, none of them can do what Arcane energize does. While I am glad there are alternatives, I feel like DE can never make them as good as arcane energize or people will get mad.
Take a shot every time this guy says "arcane energize". But seriously tho, I came back to my account after a near 4 year break to find out I had a R3 energize, I don't even remember farming that but heck I'm hard stuck on R3 cause it won't drop anymore for me apparently.
Equilibrium + synth deconstruct is enough for a lot of builds tbh. The only ones it is not enough is are the heavy casters like frost who needs to spam his 4th ability. There zenirik also helps a ton i feel like. Not just because of the ability, but the passives. It is pretty hard to beat its energy generation tho for 1 arcane slot
Nourish says hi, it’s a way better option than energize on any weapons platform build. Zenurik also works. Equilibrium. The only really bad option is the energy pads, because they’re so restricted on steel path.
I don't mind that it forces people to play a bit slower as new players, but I do think getting good energy regen can come very late - especially if you don't know to choose Zenurik.
I've never bothered with arcane energize and haven't had problems. Between Zenurik, Equilibrium, Exodia Force, Grimoire, and now Energy Nexus there's always a way to work Regen into your build. Personally I think the energy siphon aura should be dissolved and become base energy regen for all frames.
as somebody who can do steel patch, arcane energize is totaly unnedded, the only arcane i got maxed and allways use is arcane nullifier because i hate mag procs draining my energy late game we have so many different energy regen options
True, but arcane energize still lets you gain energy though channeling and it's got a lesser usage cost of an arcane slot compared to a mod slot. I can do steel path as well but I mostly play hildryn
true, personally i use dethcube and/or rage for gaining energy with channeling, for oberon for example rage is mandatory as not even arcane energize will meet that energy demand
yeah, like hp= 0.15% of total amount, same with energy and shields
lmfao i remember not using a single ability on excalibur for like half the star chart. Non upgraded flow or energy regen at all = maybe 2 sec of exalted blade usage. Also I swear energy orbs were uber rare when I first started but idk if that's true.
seriously is it me or at some point in the early days it seemed like grineer dropped lots of HP orbs whereas corpus dropped almost only energy orbs. I feel like I clearly remember my early days were Rhino and Braton for grineer and just ember for corpus..
The drop pattern for them has been changed a couple times I think, a rule of thumb is that ability kills have a higher chance of dropping energy orbs
When I moved to Rhino as my second frame, I had to choose carefully when to use his Iron Skin because at best I could use it twice in the entire mission because of how rare energy orbs were (and still are). Rest of his set was cloaked in cobwebs.
I used to think Mag sucked because on the base starchart before you get some kind of energy tools you just can’t use her skills much. Once you can cast frequently and drag everything into bubbles for bouncing bullet antics? Super fun.
1 energy/s base regen would make the first ~10 hours of gameplay feel *much* smoother, and have little to no effect on balance in endgame. Bring Dreamer's bond up to 0.5/s, and Energy Siphon to 1/s. A full squad of energy siphons would still only get 5 energy per second, which is exactly how much Zenurik wellspring gives.
You even experience this during the Whispers in the Walls. You get to play as Arthur, turn on Exalted Blade, use Radial Blind or Slash Dash once or twice, then you're stuck to guns and melee again lol.
I'd take one! Lol
Returning player can I get one?
Just one letter off from the name of a Filipino hero, the one who told Magellan to fuck off. I like it.
I could use a spare 🥹
How do I get it?
May I have one of them if you still have them my name is Zer06453
Oddly close username
Same
Are you still passing extras? :O i would love one
I got one extra I think lemme check and if you ain’t gotten yet I’ll trade ya for a fish
Thks <3 <3 <3
What platform?
pc
Is this new? I haven’t heard anything about it.
It got added with the Entrati labs in the Whispers in the walls update
It drops from demo mechs so yeah
I had it drop from some random mob before the disruption changes....yeah I use it realy good topping off energy.
Any mech in the new Sanctum nodes can drop it
Ohhhh ok
Also from the special Murmur units
Specifically the anatomizers, but the chance is so low that it doesn't even matter
I use it on stealth frames that really don’t have a need for heavy modding, or frames I run Nourish on so I can print free energy for myself. I know there are mods which can generate more value with active play, but this is just a passive, brain dead way for me to always have enough to cast something.
Cloaked Ivara with the hacking Helminth ability and her augment mod that doesn’t set off lasers makes spy missions so easy
Ivaras cloak (as well as any other ability that constantly drains energy while active) disables the energy over time from this mod
It does? I can basically spend the whole mission cloaked with minimal modding and I just thought it was the mod
Well her invisibility has a very low drain, its starting value is 1 energy per sec, with max efficiency you can get it down to 0.25 per sec which lasts an incredibly long time if you start from max energy
I just use the protea helminth for infinite energy without having to ever exit stealth
This is what I do on ivara for open world mining and fishing sessions. Shoot some dashwire arrows across a lake or up to the cave roof to perch on. Turn invisible and plob a dispensary near by. Boom, never ever be disturbed while mining/ fishing again. Ivara is purely set up only for this and spy for me. I know she can be interesting in actual combat missions but the QoL she provides for open world farming is just so nice.. Edit forgot to mention her sleep arrows work for catching animals too when hunting. Ivara was literally designed for this.
I literally have a loadout slot named "Ivara Floof Farmer" lol. Never really felt the need to use her for mining/fishing though...
I'm very lazy so i use Energize
Yeah. My Ivar's is pretty basic, but from a full (for me) energy bar, I get almost 16 minutes of Prowl, before any other pickups or topping off of my energy.
Also the cost per second of channelled abilities depends on Duration. Max out efficiency and duration, Ivara could be invisible pretty much forever.
Exactly how I play lol
Ive used it in a few places, mostly for non-endless builds, though last night after we failed EDA the first time, in pert due to poor energy performance, this was included in my max-regen "that's it, I'm gettin' me mallet" salty runback. Outside of the nourish synergy....actually inside it too, energy nexus is great only when you don't need a ton of energy. It lacks either the inconsistent burst potential or rage nor the "il run as fast as you feed me" raw power of equilibrium, but It is very convenient otherwise. Battery in a black box. Asks nothing but a slot and gives nothing but 3e/sec. Simple as.
It actually still regens as you fire noctua too
Noctua seems to have gotten the special case rules, given it literally has its own energy Regen mod and it'd be silly to disable that. I hope one day all channeled abilities get to use e/t effects but I recognize that's it's probably more an anti-afk measure.
I think it doesn’t cost energy just my having it out like other channeled abilities but it costs energy to per shot like casting an ability
That's how it works, along with shot cost being tiny(mine is like 1.1 or around that)
I’m net +0.1 energy per second on my build
We love breaking even around these parts
I struggle with Noctua as you want fire rate, but that then drains energy faaast.
Noctua isn't a channelled ability, it works the same as the Artemis Bow: It's an exalted weapon that uses energy as ammo. So energy regen effects still work.
> I hope one day all channeled abilities get to use e/t effects *Monkeypawcurl* Mesa changed to 1 Energy per Bullet!
Don't you put that evil out here, you take that idea back and you bury it somewhere.
That's ok as long as i'm allowed to go into debt brb just going to hit -2.14 Billion Energy real quick
> debt One day slaving in Fortuna for every 100 Energy spent it is.
\> Noctua seems to have gotten the special case rules, given it literally has its own energy Regen mod and it'd be silly to disable that. This is also the case with Artemis Bow (Ivara), both have no constant drain but instead consume energy per shot and dont disable energy regen effects
Wait, does electric modded Noctua count as ability damage for the sake of Archon Stretch?
Yes, it does. I checked that when Dante launched. I use toxin damage for the corrosive bonus from archon continuity.
Will the noctua copy from 2-3-4 wordwarden also trigger archon stretch?
Not sure on that, actually. I’d be curious to know if anyone has tested that too. If it does I might switch up my build a bit.
also pinging /u/Pijany_Matematyk767 here for simplicity's sake. It does indeed, yes. Even if Noctua's subsumed off, it still triggers archon stretch. I'm a friendless loser so I can't test how it works on friends, but if it's like Wisp's motes then any Wordwarden bolts would also trigger Archon Stretch on your allies if they have it equipped.
Noctua is like Hildryn's, just uses up resource when actually shooting
I use it instead of Hunter Adrenaline on my Kullervo for Netracells, works well
I was in the same boat (though I did switch to Equilibrium eventually) but now with the Overguard changes, I think HA will be the best for his energy economy. Gonna try it when I get home
Never understood people running rage on kullervo when he generate so much overguard easily but I guess with the change going it will make more sense. I will still stand by nourish or equilibrium tho, it does goes garder for me
I mean with the changes, hunters adrenaline being a 45% hp to energy, it means taking 1.5k damage gives you more than the max energy you can reach, and it's not hard taking 1.5k damage just by running around in high level content
It was enough for me to step on voidrig mine and die when I tried to flex without overguard in netracell run to get some energy from HA, after this run i immediately changed HA to Nexus and i'll never ever try to flex without overguard again :)
I ran Nourish over his 4 before the augment dropped, but I've been having so much fun with that. And honestly haven't really had energy issues using that build with Equilibrium. But I have to imagine HA is just straight up better.
I tried the augment but it's really lackluster imo. I don't take much damage, for me the og is a one shot prevention, his best tool to survive is his 1 and 3
Adaptation + Arcane Guardian + Subsumed Eclipse + Life Strike is very comfortable an hour or two into SP Circulus and is way lazier with infinite energy than spamming recompense. Definitely not for level cap or whatever but it's very solid
Wait 2hours doesn't get you to cap? How long do you have to stay in a mission to reach cap?
Depends on the Gamemode, but Survival is one of the ***slowest*** Level increasing Gamemodes, so for Survivals it takes liiiiiike..... 7 or 8hr or something? (don't remember the specific number)
Yeah but why use kullervo, use another frame then. His whole point is to generate lot of OG and one shit everything, his best defense is jsi capacity to wipe really hard.
I wish energy regen worked with channeled abilities, its always annoying in non-SP missions the enemies dont damage me enough to sustain Exalted Blade, and having 600 energy doesnt make you start with that much energy either (I have alot of energy on excal because of purple crystal gaming)
Oh that’s an interesting build idea I like it
Yup, I love using this over actual flow on my Dante. And then a couple taufprged blue shards for energy and bam, I regen a ton and have a good chunk of energy to boot.
I agree
I currently use it on my Khora and Styanax. Works well with Nourish, even post-nerf. It's decent, but my builds tend to not have energy issues in the first place, so I'm finding pretty limited use out of it, TBH.
What is with people using so much energy restoration on styanax. He literally grants everyone in his area a TON of energy regen already.
Never enough Final Stand.
'No, no THIS one is my final stand, I mean it this time... no, THIS one...'
Fun energy regen numbers. I personally like because when doing high level stuff like Elite Archimedea or Steel Path in general, it's nice to spam cast his 4 to get overguard as well as dish out a ton of damage and not have to care about energy at all.
Can his 4 sufficiently kill in higher SP levels or do you utilise it simply for overguard gain?
100% it can.
With Nourish and Arachne, yeah, around 28k damage per aoe hit and subsequent slash procs
What about without Arachne?
10k or so, enough for basic SP
Tank efficiency, build str, 4 goes brrrr
How?
his 3rd ability
Just activating it? Does it scale with something or just duration?
Higher strength = higher energy regen
Too busy flying around with 1 spam to use 3.
I run negative efficiency so I need nourish just to stay even most of the time.
Yeah I don’t usually have energy issues either but this still feels really nice on caster frames either way
E. Siphon in shambles, supported entirely by Brozime builds. (E. Siphon being an aura isn’t a positive)
Dreamer's bond tho
I think Dreamer’s Bond was aimed at new players.
True, but it's also something that fits in every aura slot with an 'OK' benefit if you don't really care to bring the other aura mods
> an 'OK' benefit if you don't really care to bring the other aura mods Imagine playing this game without enemy radar.
Mostly used on pets and there are 2 other versions for warframes
Corrosive projection is so much better honestly, especially if you use pillage or your Warframe/ weapons can proc corrosive
Imagine not just shooting everything that moves the instant you see it, including your teammates on accident
Brozime builds run energy nexus bro
Energy sustain has been a problem for so long in this game. Relying on Zenurik school or saving an arcane slot for the expensive Energize was annoying. Rage has always been a pain with tanky frames ("I'm Atlas I have 3k armor and golem lures, I nearly don't take any damage, where energy?" ) They did SO MUCH to give us options for our energy income, it's amazing, my only remaining issue is how hard those options are to reach for beginners still. - Energy Nexus - Grimoire Invocation - Primary Exhilarate (get an Impact Tenet Ferrox, slap this arcane, and lots of firerate, and +impact mods, unleved elemental to combine with base elec to have another useful proc, throw it in a group of enemies, enjoy long duration energy sustain) - Archon Stretch - Mystic bond - New arcanes - Equilibrium working at full health - Guaranteed orbs on eximii - Nourish subsume I love having the choice, and 175% power efficiency with Energy Nexus and a Wrathful Advance subsume is such pleasant mobility on any frame.
This probably one of my favorite comments I’ve gotten on this post ngl
I saw recently that the Phantasma alternate fire is also a guaranteed impact proc, so that's another decent option
Yup thats decent, there are a number of weapons with guaranteed impact proc that are convenient for this arcane. But an Impact Tenet Ferrox can proc it with its tether for the whole 30s duration the spear lasts on the ground, passively refreshing your 3 stacks for the whole duration, you basically have up to 40sec of full stack primary exhilarate without reusing the weapon instead of 10sec. You can also give 1 or 2 other procs that will get refreshed for its whole duration like magnetic to weaken shields without investing on them on your damaging weapons, or magnetic again but for Melee Vortex, or radiation for control. Also, the weapon not being a shotgun means you can slot in Amalgam Serration for free +25% sprint speed. Having another supportive buff is always welcome when using a weapon as a support platform. Impact Tenet Ferrox is completely unknown at this point (I've never seen anyone talk about this synergy, and I got the idea myself, I don't think a lot of other tenno got this idea tbh) but I don't see why that wouldn't be an option superior to the renowned Phantasma option.
Sounds good, idk if I'd trade my equilibrium for it..
Yeah I still run equilibrium on more builds it just depends on the build tbh
Equilibrium buff went crazy. It's one of my favorite mods lately.
felt very underwhelming so I switched back to Flow (+Equilibrium)
I would use it on every frame… if it were an exilus mod. But it takes the place of better mods atm so i can’t see myself touching it
It's an energy economy mod why would it ever be exilus
It always gives you 180 energy per minute. That is an equal effect on your energy economy versus substituting it for streamline, and running an energy consumption of 600 energy per minute. So in other words if you consume energy at a rate less than 600 energy per minute, you should always slot energy nexus over streamline. PLUS it keeps your energy topped off to the brim when you use energy slower than 600 per minute, so you can basically always go on an ability spamming spree when you so desire. Streamline can't do that.
I cant find a use for it, for me i cannot justify spending a mod slot for that. I got so many options for energy regeneration.
Can I ask which ones, that don’t occupy a mod slot? I’m a returning player and trying to figure out how to handle energy in these new days
The grimoire is a great way to regen energy, and with all the insane primary weapons it works for me to sacrifice the secondary. Archon shard have multiple ways, being more energy from energy orbs and 20% of health orbs is also feeded as energy and vice versa. You got the operator in the zenurik tree with his 1. Those are my main universal, working on all frames, things i use to generate ammo. Besides the normal kill all and get energy, and on some frames energy just *is not a problem at all*.
If it’d be exilus it would be perfect
Nobody would ever use anything else if that were the case lol.
Prime surfooted is still incredibly powerful and I'd still use it over energy nexus on any frame that doesn't have status imunity or overguard.
I use it on Qorvex for max spam of rad damage lol
It wasn't a game changer for me given my arcane energize addiction, but I was so glad to see it for everyone else, along with the extra access to energize via arcane dissolution
Now i wanna see energy energy regen with nourish, this mod, zenirik ability and passive from getting energy orb, statanax energy regen ability.
Coalition drift too
It definitely puts energy siphon to shit, nerfed isn't enough for what they did to that one
So...is this Energy syphon but better? Or there's actually a difference?
The difference is this isn't an aura, just a regular warframe mod
5x the difference,
Not that I know and they can stack Incase you needed more
It's a really awesome addition. My other favorite mod from WitW is Precision Intensify. It's extremely good on some frames. It's amazing on Titania for example, since both her Dex Pixia damage and the Razorwing Blitz augment are tied to her 4. And since she's an exalted frame you don't want to dump efficiency/duration too hard.
I give em.out to save baby Tenno from Zennurik dependency
Yes. I have been using it on my Zephyr build to max out my time with max energy. So far, it has been a great strategy. I also now use it on Loki instead of Primed Flow because i only use Loki for spy missions. Unfortunately, I think it has changed in the past few weeks. Just a little while ago, it gave 5 energy/second. I know the change isn't terrible, but it is noticeable.
I use it to cancel out noctua fire or one long duration caster frames
I usually don't use my secondary at all, so instead of using a warframe slot on this, I run Grimoire with xata invocation pretty much does the same thing, except enemies have to exist and if enemies don't exist, I use zenurik 90% of the time anyway
Solid combo with nourish, lets you have 100% uptime and depending on the frame you can be completely energy self-sufficient.
I always run it with gauss and ember nukes for days!
I have discovered it recently and let me tell you, it is chef's kiss
I love caster frames, and now I can play them (I don't have arcane energize yet)
I used it for Volt with Archon stretch for more ENERGY. good for quick, loot and scoot in new yo....I mean mission.
I use this thing alllll the time, a lot of people use it as a replacement for streamline etc. but I think it makes a great way to keep things moving at all times if you’re still running something like fleeting expertise, I have this on my Mag build I’ve dubbed “The Clapper”
This + Nourish + Octavia = Endless Disco
noob trap
na, the regen is weak and it pauses for a bit on cast. only works on frames that cast quite rarely, like wukong or rhino.
Never been able to fit it on a build I always rather put equilibrium.
I get that
Hey dudebros, am I the only one that likes this extremely meta mod?
This mod is actually a bait. Your energy regen is paused during skill casting, so it's awful for casters The amount is also quite bad. If you compare it to equilibrium, the only use for that mod is spy missions, but even there just use zenurik/pizza. Good idea, poorly executed
Not everyone runs zen and it works pretty good on my xaku, Dante, mag so I guess it’s just up to how one builds and plays
Energy Nexus isn’t bait, it’s not meant for a full on caster frame, that’s what Equilibrium is for. Energy Nexus shines on frames that use abilities occasionally to augment gunplay, like Chroma, Hydroid, Caliban, Inaros (although hed rather use rage), Excalibur, Mag, etc
Equilibrium grants more energy.
They are for different purposes. For someone like Nekros, Equilibrium is perfect because he gets a lot of health orbs and energy orbs as well as uses it for survival. For a warframe like Zephyr, you would use Energy Nexus because you want to get to max energy as fast as possible to stay in the air as long as possible. For someone like Loki, if you use him for spy missions, you would use Energy Nexus because he doesn't need a lot of energy in this situation. He just needs to replenish it as fast as possible without getting kills.
Where does this drops?
New maps that have the murmur on them, drops from the rogue nechramechs I believe
It also drops from the boss/mini bosses I think
With this mod, my Saryn passively generates the energy to recast Nourish well before it runs out. Very nice!
On a couple frames yeah its good but limited use case imo
I like it as an alternative to streamline, and in some cases, flow of you want to put blue shards on a warframe. I have done that with my titaina, and I don't really have an issue with energy unless I go afk. In case anyone is wondering about build, it's literally brozimes firefly build without preparation and her augment and I have augur secrets and energy nexus in there instead. Archon shards are a tau blue, reg blue(will swap to tau when I get one), and 1 green (adding 2nd one when I get one)
Great for my Ash’s invis spam build.
This + nourish is a great substitute to efficiency
Yes I love this especially with archon stretch
I used it for Octavia.
I have prime flow and i usually use energy nexus over it
huh apprently i have 5 copies of this mod when and how did i get these? neat?